
Supreme Being |

The "Target" of Telekinetic hand is one unattended object of light bulk or less. It also lets you pick up an object and move it per spell description so it wouldn't work for anything like this.
Telekinetic Hand
Telekinetic Hand
[two-actions]
Cantrip 1
Cantrip Concentrate Manipulate
Source Player Core pg. 362 2.0
Traditions arcane, occult
Spell List elemental
Range 30 feet; Targets 1 unattended object of Light bulk or less
Duration sustained
You create a floating, magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. When you Sustain the spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.
Heightened (3rd) You can target an unattended object with a Bulk of 1 or less.
Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.
Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.

Brennus, Raven Sorcerer |

...so a rag wouldn't be a valid target? Or are you saying he wouldn't be able to control it well enough to try to wipe a surface with it?

Supreme Being |

...so a rag wouldn't be a valid target? Or are you saying he wouldn't be able to control it well enough to try to wipe a surface with it?
Perhaps you could find a rag, or rip part of your garment off... but this isn't enough force to remove the rune without some type of solvent. This is akin to trying to wipe paint off a stone surface.
There is a good possibility that someone has magic to make it easy to remove these painted on runes.

Supreme Being |

Do you mean the "Tidy" option of Prestidigitation would work? Rail could do that.
Worth a try!!!

Supreme Being |

1. Prestidigitation would indeed clean off the runes. It would take between 1 and 5 minutes depending on the size of the object to be de-runed. Now you just need to ensure that you find them :-)
2. I believe that Brennus has the "Light" cantrip... which is much more powerful in PF2e.

Telurion Varikson |

I believe roll20.net is a much more powerful VTT that owlbear. Perhaps owlbear has some significant GM tools but player tools are practically non-existent. I exclusively use roll20 and find it to be an excellent tool but it is rough to use on a phone.

Supreme Being |

Brennus can create up to (4) lights attached to things that stay till he preps again or dismisses them. If he floats one out in fron unattached it takes a sustain action on his part to keep it up.
I looked at roll20 and all the others, but OBR is MUCH easier to use. I only want the mapping capabilities not everything else, as I don't have time to implement and learn this.
This module is a 3.0 module so there are no high-resolution maps available, so I'd have to create battle maps either way.
I'll throw together a battle map tonight for the possibility that you enter the room.

Raloven "Rail" Winterbreeze |

You really need to post your exploration choice in your headliner. You've went from defend, to search to sneak in three posts. You're definitely in exploration mode so you have to choose one or we'll have chaos with everybody taking all actions again like in 5e.
Question about this. I get that we need to have stated exploration actions for when we're in travel mode between encounters. But is entering a room where there might be danger not an encounter?
Can a rogue not switch from sneaking as their default activity to actively searching when they go in a room? I thought it was the kind of thing where there's no encounter everybody just does their default but when a PC can affirmatively try something then we could direct what they do.
I'm just trying to get my head around when the Exploration Activity applies and when it doesn't.

Supreme Being |

Exploration activity ends when Initiative is rolled... and they can switch exploration modes at will... so if you change what you're doing put it in your character heading or I'll assume you're doing what you last stated, or the default which is in the campaign information.
There may be nothing in the room so why would you be in encounter mode.

Supreme Being |

Rail, Brennus, and Telurion all get a Hero Point for putting their exploration activity in their profile heading as requested.

Supreme Being |

Let me throw something out there for consideration. As you might be aware the adventure, we're currently in is a conversion of an old 3.0 adventure from Necromancer games. As such there are no high-resolution maps available to run combat with, which requires me to draw anew all the encounter maps. This is both time consuming, and the quality isn't what I'd like.
Originally this was designed as a "lost Lands" adventure, but honestly, we really haven't played into the setting much. What would you guys think about transferring this game to Golarian, and perhaps running an adventure path from here forward. In particular I'm thinking about "Shattered Star" which was a PF1 adventure, but I could convert on the fly to PF2. I have all the modules, and maps for this, so conversion should be simpler.
I really think we've got a solid group of active players here so don't want to lose anyone if this is not desirable. We can keep going... just things might slow down while I try to duplicate maps.
If we decide to make the switch you can either keep your existing characters or make new ones. This adventure is based in Magnimar, and all of the PC's are members of the Pathfinders Guild... so I don't mind second level start... but would probably like to add "Pathfinder Agent" as everyone free archetype instead of the one you have. I believe there is enough variability in this archetype to let players individualize, and in any case, you can switch to a different archetype after (2) levels in this archetype.
Thoughts? If acceptable I can start posting up some information in the discord server, and the Players guide is free on the Paizo boards. I can modify things like background, and traits on a per case basis.
Thanks for consideration, and for all your past efforts.

Brennus, Raven Sorcerer |

Hmmmm... Brennus *was* originally a Golarion character so I'd have no issue switching settings. I really like the Psychic archetype with him, though...

Caks Cragwatcher |

No problem.
Were we supposed to have a free archetype?
I'd probably take the one that could give me Figment at fourth level, since that could help me Create a Diversion.

Supreme Being |

Okay. I've decided that if we make the change... Still waiting on input from Telurion and Rail... Everyone will get the free Archetype of Pathfinder Agent. If you choose to keep your original Archetype, then you can't advance in that one till you have fulfilled the requirements of your existing one (Usually two more advances so unless you choose to use one of your Class feats on an Archetype feat Level 8.
The AP encourages everyone to be a full-fledged member of the Pathfinders, but as were using existing characters I'll have some flexibility. You also have the option at this time to either completely rebuild your character, or make a new one.
NOTE: I'm not trying to force this on you guys. I can continue the LL but the posting might slow down as I have to manually create all the maps. We can also either:
1. Find some way to transition from your current status to the beginning of the AP.
2. Just keep the characters, pretend it's a couple of years later, and pick it up from there.

Brennus, Raven Sorcerer |

I wouldn't try to connect the two, given we're transitioning worlds, just say we need to modify our backgrounds to reflect living on Golarion and becoming Pathfinders.

Supreme Being |

Rail? Telurion?
Any input? Won't change if everyone isn't onboard.

Telurion Varikson |

I wouldn't mind the switch but I'm just digging 2e. I was going to excuse myself from the game after finding our lost padre. I hate when people just disappear or leave in the middle of things. If you switch settings and it sounds like you will, I'll just poof away. It's been interesting but I think I'm just too stuck in my 1e ways.

Supreme Being |

Dang! Hate to see you go. I have a hard time understanding why people prefer PF1 over the balance of PF2e... but I know people still playing AD&D 1st edition... so there is that.
Thanks for giving it a go, and sorry if I didn't make it enjoyable enough for you. If it makes you feel better, you guys were about 11 dungeon levels from figuring out what happened to Abysthor.
So, if everyone else is ready to go I'll do a lore dump in Discord this week, make any character adjustments and we'll begin the AP Monday. Do you think we should recruit a replacement Melee specialist???
If you are adamant on your free archetype, I'll allow you to keep it... but also pick up the first Pathfinder Agent Archetype abilities. It's really important that everyone is a Pathfinder for this adventure. You just won't be able to advance that archetype forward till you've fulfilled the requirements of your existing one.
Example:
"You must take two additional feats in this archetype before moving on to another is the text in many Archetypes". So, you couldn't advance the Pathfinder Archetype till level 8 in most cases.

Supreme Being |

So to give those remaining a head start. You will be newly founded Pathfinders arriving in Magnimar to the first Chapter house in Varisia. We'll just handwave what has happed so far and write it off to past adventures... but star thinking about what might have brought you to Magnimar.

Barry Dawnguard |

Just to confirm, we're staying in 2e Remastered rules, yes?
As for changes that's no big deal. Barry will become a follower of Trudd.
As for the Pathfinde Agent archetype, ill have to create a custom Archetype in pathbuilder but that's just a bit of bookkeeping.

Supreme Being |

Just to confirm, we're staying in 2e Remastered rules, yes?
As for changes that's no big deal. Barry will become a follower of Trudd.
As for the Pathfinde Agent archetype, ill have to create a custom Archetype in pathbuilder but that's just a bit of bookkeeping.
Yes, PF2e remastered it is. If you have the paid version of Pathbuilder it should be available. It's a pretty cheap one time purchase... I think less than $ 10.00.
EDIT: Wow! I just looked and it's not in Pathbuilder

Barry Dawnguard |

Correct, it's a Legacy Archetype and not in the full release. But archetypes are fairly easy to add as custom bits.
Should likely be able to do tomorrow at work, assuming I can get the text of the various feats on the network.

Brennus, Raven Sorcerer |

I could actually go back to Brennus's original backstory now! :D
I'm flying out to visit my parents tomorrow, so I may be a little distracted for the next several days.

Raloven "Rail" Winterbreeze |

No, I guess Pathfinder Agent would be fine, he just loses his Lore:Espionage, which I suppose isn't that big of a deal. The background would just change so his parents are Pathfinders in Magnimar instead of city agents/spies.

Supreme Being |

Looks like we're going to have (2) new players joining us. A human Fighter, and a elf Kineticist. Please try to have your characters updated by the time we re-start on Monday. Feel free to adjust your background to one in the players Guide.
Bombard me with any questions... and send me (On Discord?) your pathbuilder character sheets if you use it.

Caks Cragwatcher |

Link to my Pathbuilder sheet in my Paizo Profile.

Supreme Being |

Link to my Pathbuilder sheet in my Paizo Profile.
If you have the paid version of Pathbuilder you can do the following:
In "Character Options" in the drop-down hamburger you can turn on "Free Archetype" and "Ancestrial Paragon". Archetype must be Pathfinder Agent... and you might have to create it as a custom one... or just apply to your profile here.

Caks Cragwatcher |

I wasn't able to create a custom Archetype. (I don't see that option)

Supreme Being |

I wasn't able to create a custom Archetype. (I don't see that option)
Maybe one of the other players can help you out on that. Could probably just add a custom feat and skills, then add the archetype to your notes... or just on your profile.
Here is the Archetype in Archives of Nethys.

Menenclair |

Caks Cragwatcher |

Supreme Being |

Suddenly Caks, Rail, Barry and Brennus wake up from some weird shared dream where they were all in some land known as the Lost lands. They agree to never drink leprechaun brewed ale again, and head towards their meeting at Heidmarch Manor. Apparently, they were to meet up with another couple of fellow new Pathfinders for some reason.

Caks Cragwatcher |

Caks gets up off the floor, wiping his whiskers. "Just wonder who we're looking for here. Ah, well, Heidmarch Manor, is it? Too bad, I've got nothing clean to wear."

Supreme Being |

Sheila Heidmarch recently retired from fieldwork and moved to Magnimar with her husband to help found the region’s first Pathfinder lodge, and in the few years she’s lived here, she’s grown to love the land. She watched, helpless to provide aid because of her responsibilities to the new lodge, as Karzoug’s rise sent rumbles throughout Varisia. Thankful
that his rise was defeated, she has vowed to not let Varisia be Unprepared for future events of this magnitude.
Heidmarch Manor is located in the Alabaster District of Magnimar, not far from the city’s easternmost gate. The manor grounds are surrounded by a stone wall, but the front gate hangs open during the day—visitors are always welcome to the manor, which has recently come to double as the first Pathfinder Lodge in Varisia. When the PCs arrive, they are asked to
wait in the foyer, as Sheila Heidmarch is finishing up a meeting with an
unexpected visitor—a relatively well-known Pathfinder named Koriah Azmeren.
You may all take the time to meet the new characters and perhaps start thinking about what brought you to become a Pathfinder and why are you in Magnimar.

Menenclair |

A large, strong man reclines in an armchair that barely seems to support his weight. He seems to be sharpening a bastard sword quite diligently. Hello there, you may call me Menenclair. Menclair only, no surnames. I don't know if you know Magnimar, I can show around, though I would advise you to steer well away from the noble quarters.

Supreme Being |

A large, strong man reclines in an armchair that barely seems to support his weight. He seems to be sharpening a bastard sword quite diligently. Hello there, you may call me Menenclair. Menclair only, no surnames. I don't know if you know Magnimar, I can show around, though I would advise you to steer well away from the noble quarters.
Pretty sure Menenclair... Menclair?sp isn't a Sorcerer.

Caks Cragwatcher |

"I don't know Magnimar, but, I'm sure I could show you some... shall we say 'seedy' places you tall folk don't normally get to."

Barry Dawnguard |

"Call me Barry. Names Barindon, but I hardly expect most folk to use the proper Dwarven inflections, so Barry is just fine."
Barry is a stout dwarf in chainmail, with a well cared for shield emblazoned with a hammer and a matching weapon at his belt.
Offering a hand in greeting, he smiles widely. "Hope you're keen to get to exploring and delving, my good man."