[PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup)

Game Master Watery Soup

2-22 Slides
Hero: Cal 2, Crunch 2, Eliadyr 2, Krankenweg 2, Isaku 2, Rhaegal 2
Challenge: 20
Old Slides: 2-20


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Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor steps in the middle of his friends and attacks the Troll twice.

First Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Second Attack: 1d20 + 10 ⇒ (5) + 10 = 15

He miserably fails at being effective.

Crunch! You took my lucky die!

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr focuses briefly, then draws another acidic arrow (uttering the same elven incantation). He then sends the arrow flying into the white troll where it explodes into a shower of acid over the troll again.

◆ Refresh spellstrike
◆◆ Spellstrike with caustic blast Composite Shortbow: 1d20 + 16 ⇒ (16) + 16 = 32 on white for 2d6 + 3 ⇒ (4, 4) + 3 = 11 piercing + 2d8 ⇒ (3, 4) = 7 acid (DC22 basic reflex)


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Reflex: 1d20 + 17 ⇒ (13) + 17 = 30 vs DC 22

Without her regeneration, the troll begins to worry. Also, she's short on her best spells, and distraught at four Pathfinders lined up without a way to zap them all.

"Urxehl! Thy servant has traversed Nar-Voth to realize thine visions of bringing doom to the Farheaven Clan! Grant me power unincomparable!"

But no such power comes. After tunneling through miles and miles of sheer stone, she will fall, less than 100 feet from her destination.

1d5 ⇒ 2

"From hell's heart, I stab at thee. For hate's sake, I spit my last breath at thee." She reaches forward to attack Isaku.

Claw: 1d20 + 20 ⇒ (4) + 20 = 24
Slashing: 3d6 + 8 ⇒ (4, 6, 3) + 8 = 21

Claw, agile: 1d20 + 20 - 4 ⇒ (5) + 20 - 4 = 21
Slashing: 3d6 + 8 ⇒ (2, 6, 2) + 8 = 18

Then, she turns around, and tunnels through her last 5' of stone. This is movement, so OAs.

Also, assuming that someone deactivates her regeneration, I will likely call the fight after this round. She's just a punching bag at this point, and she'd need 20 actions to finish tunneling.

She does have an OA and 10' reach, though.

Opportune Attack:
Jaws: 1d20 + 20 ⇒ (4) + 20 = 24
Piercing: 2d12 + 8 ⇒ (5, 4) + 8 = 17

--Round 6
Brown Tree South (-0 hp)
Cal (84/104)
Pink Tree Southwest (-0 hp)
Isaku (85/85)
Pink Tree Southeast (-0 hp)
Herr Doktor (44/76, fire resist 5, leaping elixir, Opportune Attack)
Blue Tree North (-0 hp)
Rhaegal (71/83, aerial form)
--Round 7
Blue Tree Northwest (-0 hp)
Eliadyr (76/76)
Blue Tree Northeast (-0 hp)
Crunch (40/110, shield 76/80, fly, reaction available, Opportune Attack)
White (78/200 hp, AC 26 (28 vs ranged attacks), regeneration deactivated by acid, frightened 0, reaction available) <50%
Red (-150 hp, regeneration deactivated by acid)
Yellow (-142 hp, regeneration deactivated by acid)
Green (-158 hp, regeneration deactivated by acid)
Cyan (-153 hp, regeneration deactivated by acid)

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

◆ Refresh spellstrike
◆◆ Spellstrike with caustic blast Composite Shortbow: 1d20 + 16 ⇒ (18) + 16 = 34 on white for 2d6 + 3 ⇒ (5, 2) + 3 = 10 piercing + 2d8 ⇒ (6, 5) = 11 acid (DC22 basic reflex)


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Reflex: 1d20 + 17 ⇒ (19) + 17 = 36 vs DC 22

The troll dodges all the acid! Regeneration is still up.

--Round 6
Brown Tree South (-0 hp)
Cal (84/104)
Pink Tree Southwest (-0 hp)
Isaku (85/85)
Pink Tree Southeast (-0 hp)
Herr Doktor (44/76, fire resist 5, leaping elixir, Opportune Attack)
Blue Tree North (-0 hp)
Rhaegal (71/83, aerial form)
--Round 7
Blue Tree Northwest (-0 hp)
Eliadyr (76/76)
Blue Tree Northeast (-0 hp)
Crunch (40/110, shield 76/80, fly, reaction available, Opportune Attack)
White (68/200 hp, AC 26 (28 vs ranged attacks), regeneration 20, frightened 0, reaction available)
Red (-150 hp, regeneration deactivated by acid)
Yellow (-142 hp, regeneration deactivated by acid)
Green (-158 hp, regeneration deactivated by acid)
Cyan (-153 hp, regeneration deactivated by acid)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

The Doktor reacts to the monster digging.

Reflexive Strike: 1d20 + 16 ⇒ (7) + 16 = 23

But he doesn't put much will into the attack, 5 vs 1 isn't really balanced.

Verdant Wheel

Medium Animal Battleform HP 99/94 | AC 26 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +16 (low-light vision, imprecise scent 30') | Focus Points: 1/2 | land speed 20, fly speed 40

The proto-drake dives down from above in flash and crunches down hard on the troll's head. It tries to tear off pieces of the troll, but can't get a further grip.

Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 3d6 + 5 ⇒ (2, 6, 1) + 5 = 14

Rip & Tear: 1d20 + 16 - 5 ⇒ (6) + 16 - 5 = 17
Damage: 3d6 + 5 ⇒ (4, 3, 6) + 5 = 18

◆ Fly
◆ Strike
◆ Rip & Tear

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Cal looks back and forth between his sword in one hand and the acid flask in his other. He can do some decent damage with the sword, and he likes stabbing baddies, but the acid....

Acid bomb, moderate: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
Acid bomb, Hero Point: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31
Acid damage : 2d6 ⇒ (4, 1) = 5

He glances back and sees there's nowhere to go. He starts to throw the flask, but catches sight of the troll lunging at him and pulls the throw at the last second as he dodges the slavering jaws. Smiling at his own good fortune, he lobs the flask right back into the troll's face.

With his sword still in his hand, he steps forward and stabs the baddie!

Stab off-guard baddie, MAP : 1d20 + 17 - 4 ⇒ (13) + 17 - 4 = 26
Damage, P, sneak attack: 2d6 + 3 + 2d6 ⇒ (2, 6) + 3 + (2, 2) = 15

"Darlin', I don' think Urxhekxhkl," he stops to cough as the name gets caught in his throat. "Yer' godling whatever, is gonna save ya. But you could just give up and go home. We don' have to kill ya'; we just don' want ya' crashin' this particular party."

I'm presuming that we were given the level 3 moderate flasks. 
Triggered the spoilered AO, but it's a miss.
To clarify, the "pulled throw" was IC prose for the use of the Hero Point. 

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

↺ OA on the move
1d20 + 17 ⇒ (3) + 17 = 20

◆ Step
◆ Strike
1d20 + 17 ⇒ (7) + 17 = 24
◆ Strike
1d20 + 17 ⇒ (2) + 17 = 19

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Troll is spouting Shakespeare now? :)

Isaku shakes his head wondering what White is spouting. He again tries to find a good shot on the troll.

Devise: 1d20 ⇒ 18 Hits AC 32

He pulls out a vial of green liquid from a pouch and hurls it at White.

Moderate Acid Flask (Versatile Vial): 18 + 14 + 1 = 33 for Acid: 2d6 ⇒ (2, 5) = 7 plus Precision: 2d6 ⇒ (3, 5) = 8

+2 Acid splash to Crunch and White

"Get him Rhaegal!" Isaku calls. White is OG to Rhaegal

He then reaches into his bandolier and pulls out an axe.

◇ Devise
◆ Interact to draw
◆ Strike
◇ Shared Strategem
◆ Interact to draw (hatchet)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

You should avoid throwing 2 Acid Flasks at the same enemy, persistent damage doesn't stack. Also, Acid Flasks do 1 acid damage, the rest is persistent damage.

Herr Doktor steps and attacks the troll so all this could end quickly.

First Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Piercing damage: 2d10 + 4 ⇒ (7, 2) + 4 = 13

Second Attack: 1d20 + 10 ⇒ (8) + 10 = 18

The troll gets worse and worse after every successfull attack.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Argh. I still get the precision though :)


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Rhaegal bites an artery, Cal splashes a bomb and stabs, Isaku splashes a bomb, and Herr Doktor sneaks in for the official finisher!

"I'm melting away ... I'm melting away ..." the champion of Urexhl whimpers, as she burns from acid.

Combat over! Legitimately, too!

Several druids from above come down to explain that the surface attack has been broken. They had no idea what was going on down here, but your success here reflected on their battle above.

The Pathfinders return to the surface to meet with the leaders of the Farheaven Clan, the dawn cinematically breaking just as the Pathfinders reach the surface.

The Sarkorians rout the rest of the fiendish attackers, and Dolok Darkfur completes his ritual, fully restoring a natural vibrancy to the soil within the camp. Beyond the borders of the river, the profane fires die down, and some small shoots break through the blackened topsoil for the first time in generations.

The eidolon meets with the Pathfinders as soon as he recovers from the all-night ritual, thanking them for their aid in repelling the demons and pledging his support to saving the possessed Decemvirate member. He invokes the many debts the Farheaven Clan owes the Pathfinder Society and expresses an eagerness to repay them for their past and present support.

End of scenario!


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

After 8 days of travel, the Pathfinders, feeling stronger and more powerful than ever before, gather around table sporting a huge map of the Finadar Forest just outside the central command tent.

Eando Kline of the Vigilant Seal faction steps out of the tent, holding the canvas flap open for his guests: a woman wrapped in Sarkorian furs, and a ten-foot-tall black bear with a mantle of multicolored feathers growing across his shoulders.

The Pathfinders will readily recognize the woman as Nelket, and the bear as Dolok Darkfur. Art is on Slide 3.

The three move around a large table adorned with a map of the surrounding landscape that indicates Pathfinder teams positioned throughout the wilderness.

Thank you for joining us,” Eando says, his voice low and determined. “Your bravery in the Sarkoris Scar has earned us quite a few favors with the Farheaven Clan, and we're cashing in one of those favors right away. An evil spirit that once resided in the nearby ruined city has possessed a member of the Decemvirate. This member is known to you as Sapphire. The spirit has used Sapphire as a vessel to carry out preparations for a ritual that we suspect would lead to worldwide catastrophe if completed. Our divinations have failed to locate Sapphire, and we lack the numbers to search all the possible sites where this ritual might be enacted before it’s too late.

Fortunately, we might have a solution,” Nelket cuts in. “My ancestors used rituals to give physical form to the wishes and ideals of the clan, manifesting as deities to lead us — including Dolok Darkfur. By reframing one of these rituals, we can convert Dolok’s body back into a part-living, part-intention entity; a kind of ‘aspirational spirit.’

That form will allow me to locate Sapphire, whose body contains two divergent spirits wrestling for control,” Dolok continues. “If I give Sapphire the upper hand, it could give us a chance to save them. I can also create a beacon the Pathfinder Society can use to track down Sapphire’s possessed body.

Eando points to the map. “When Dolok’s beacon appears, our field agents spread across the region can converge on the site and secure it. You are among the most veteran Pathfinders here ..."

Historical context: 2-22 was the first ever Level 7-10 scenario, so the level 9s would have been unprecedented at the time.

"... so we need you to help Dolok and Nelket complete the ritual, then reinforce the first responders and exorcise the evil spirit — without killing Sapphire, if possible. Make any preparations you deem necessary, then meet us here when you are ready to begin.

The whole party will Recall what happened in #2-20:

Urxehl is the demon lord of storms and natural disasters. He is known as the father of trolls, although some cyclopes also worshipped him near the end of the Koloran empire.

Urxehl’s faithful often strive to conjure cursed storms, with a rain of fire considered a sacred manifestation of their lord’s will.

If anyone would like to attempt a Society or Cyclops Lore check to know more about the city of Min-Khadaim, please post your modifier.

Also, feel free to ask any questions of Eando, Nelket, or Dolok.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Cal wanders back to the briefing after having checked out the Pathfinder encampment. He was looking for a snack and just happened to bump into one. The female catfolk agent stands with Cal at the briefing for a while before leaning in and whispering something to Cal with a barely audible giggle. The little gnome reaches up and strokes the soft fur at the back of her head then gives her a swift pat on the rump. She giggles again, rummages around in her pack, and hands him a scroll before dashing off under the scathing glare of Eando Kline.

"So, Dolok, you'll become a spirit-thing for this. Will you be able to turn back when it's over?"

Sure, we'll give it a shot. Society +11 (T) 

Rank 5 heal scroll courtesy of the Pathfinder Quartermasters Nannette.

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal snorts. "Evil spirits." He turns to Nelket. "What does this ritual involve and how can we be of help? A Dragon can command powerful primal forces."

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Soc +16

"Well met again, friends. I can see why Jinlong holds you in high regard, Rhaegal. Your prowess in the last battle was a sight to behold."

Isaku appears the same, though he appears to have a few more bottles on his bandolier. He pulls out his ever-present notebook and scribbles something.

New Active Investigation: the evil spirit

Just also for full disclosure - I've been planning to run this trilogy myself so I've read the scenario. Though I don't remember much...

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

No such bonuses

Crunch studies the map and memorizes as many landmarks as they can.
Having arrived ready to go, as is their wont, they merely shrug at the suggestion to make preparations and grin at their leaders.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Society +16
Arcana/Occultism +16, Nature/Religion +11

Herr Doktor tries to understand the ritual while also recalling anything he knows about the cyclops empire. He remembers having spoken about it with another Pathfinder with great alchemical knowledge. It was some time ago, still.

"Du fery much like zise kinds of rituals..."

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