Statistics Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 19 (+4), Cha 14 (+2)
Abilities that work in Wildshape? Wild Empathy Use Diplomacy to make an impression on animals and to make simple requests of them
Intimidating Glare Demoralize without the auditory trait; gains the visual trait and you don't take a penalty for a different language
Breath of the Dragon (◆◆) (4d4 bludgeoning, 30 foot line) Gain a breath weapon, usable every 1d4 rounds
Arcane Sense Cast Detect Magic at will
Rip and Tear (◆) If your last action dealt Piercing or Slashing damage using an unarmed strike from a polymorph effect, make an unarmed strike against the same target. If it hit, deal an additional 1d6 persistent bleed damage.
Battle Cry ◇ When you roll initiative, you can Demoralize a foe as a free action. If you're Legendary in Intimidation, you can use a reaction to Demoralize a foe when you critically succeed at an attack roll.
You gain the following statistics and abilities regardless of which battle form you choose:
Your battleform is Large and your attacks have 10-foot reach.
AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
15 temporary Hit Points.
Low-light vision and imprecise scent 30 feet.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
Athletics modifier of +16, unless your own modifier is higher.
You also gain specific abilities based on the type of animal you choose:
Ape Speed 25 feet, climb Speed 20 feet; Melee Single Action fist, Damage 2d6 bludgeoning.
Bear Speed 30 feet; Melee Single Action jaws, Damage 2d8 piercing; Melee Single Action claw (agile), Damage 1d8 slashing.
Bull Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing.
Canine Speed 40 feet; Melee Single Action jaws, Damage 2d8 piercing.
Cat Speed 40 feet; Melee Single Action jaws, Damage 2d6 piercing; Melee Single Action claw (agile), Damage 1d10 slashing.
Deer Speed 50 feet; Melee Single Action antler, Damage 2d6 piercing.
Frog Speed 25 feet, swim Speed 25 feet; Melee Single Action jaws, Damage 2d6 bludgeoning; Melee Single Action tongue (reach 15 feet), Damage 2d4 bludgeoning.
Shark swim Speed 35 feet; Melee Single Action jaws, Damage 2d8 piercing; breathe underwater but not in air.
Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; Melee Single Action fangs, Damage 2d4 piercing plus 1d6 poison.
Aerial Form (4th):
You harness your mastery of the sky to reshape your body into a Medium flying animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
You gain specific abilities based on the animal you choose:
AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
5 temporary Hit Points.
Low-light vision.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.
Acrobatics modifier of +16, unless your own is higher.
You also gain specific abilities based on the form you choose:
Bat Speed 20 feet, fly 30 feet; precise echolocation 40 feet; Melee [one-action] fangs, Damage 2d8 piercing; Melee [one-action] wing (agile), Damage 2d6 bludgeoning.
Bird Speed 10 feet, fly 50 feet; Melee [one-action] beak, Damage 2d8 piercing; Melee [one-action] talon (agile), Damage 1d10 slashing.
Pterosaur Speed 10 feet, fly 40 feet; imprecise scent 30 feet; Melee [one-action] beak, Damage 3d6 piercing.
Wasp Speed 20 feet, fly 40 feet; Melee [one-action] stinger, Damage 1d8 piercing plus 1d6 persistent poison.