[PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup)

Game Master Watery Soup

2-22 Slides
Hero: Cal 2, Crunch 2, Eliadyr 2, Krankenweg 2, Isaku 2, Rhaegal 2
Challenge: 20
Old Slides: 2-20


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Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

"Tis is all a mess!!!!"

And the Doktor continues his movement and attacks the green hound that is annoying the party archers.

First attack: 1d20 + 17 ⇒ (10) + 17 = 27
Piercing damage: 2d10 + 4 ⇒ (9, 1) + 4 = 14
Second attack: 1d20 + 11 ⇒ (16) + 11 = 27
Piercing damage: 2d10 + 4 ⇒ (10, 7) + 4 = 21

He manages to hit the creature twice, but it's not enough to down it.

◆ Stride
◆ Strike
◆ Strike

Verdant Wheel

Medium Animal Battleform HP 99/94 | AC 26 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +16 (low-light vision, imprecise scent 30') | Focus Points: 1/2 | land speed 20, fly speed 40

I think Red should have more damage. That should have been 40 damage from Cal if he crit, then Rhaegal did 44 with his crit.


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺
Herr Doktor Krankenweg wrote:
I think you're thinking about Interact actions who have the Manipulate trait. Concentrate trait doesn't have any nested trait (traits don't have nested traits, actually).

It was definitely something spell-related, but you're right, Concentrate doesn't have any nested traits. It might have been pre-Remastered somatic, which had a nested manipulate trait.

Wildshaped Rhaegal wrote:
I think Red should have more damage. That should have been 40 damage from Cal if he crit, then Rhaegal did 44 with his crit.

Yeah, it looks like I forgot to add Cal's crit. Red is at -102 and <50%.


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

Herr Doktor's Opportunity Attack hits, and he continues towards the threatening Green Hounds, striking it twice.

Crunch finishes off Yellow, and chases the archers.

Red will Step into melee with Rhaegal, and bite.

Jaws: 1d20 + 17 ⇒ (4) + 17 = 21
Piercing: 3d8 + 6 ⇒ (6, 3, 7) + 6 = 22 plus Spirit: 1d6 ⇒ 3 plus Knockdown plus DC 25 Will save

Missing, it bites again.

Jaws, MAP: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32
Piercing: 3d8 + 6 ⇒ (2, 8, 1) + 6 = 17 plus Spirit: 1d6 ⇒ 6 plus Knockdown plus DC 25 Will save
Crit! Knockdown takes an action so no Knockdown.

Green will carefully Step twice to dance with Herr Doktor, and bite once.

Jaws: 1d20 + 17 ⇒ (19) + 17 = 36
Piercing: 3d8 + 6 ⇒ (3, 1, 4) + 6 = 14 plus Spirit: 1d6 ⇒ 5 plus Knockdown plus DC 25 Will save
Crit!

Isaku's tree will reach out to Herr Doktor.

Healing: 2d8 + 16 ⇒ (8, 6) + 16 = 30

Blue Tree Middle fires at Blue Archer.

Water Blast: 1d20 + 13 ⇒ (18) + 13 = 31
Cold: 4d6 ⇒ (4, 1, 1, 1) = 7

Water Blast, MAP: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12
Cold: 4d6 ⇒ (3, 1, 3, 2) = 9

Brown targets the two archers. Crunch watches as the roots fly out, engulfing them as well. Crunch is within 20'.

Blue Reflex: 1d20 + 13 ⇒ (13) + 13 = 26
Magenta Reflex: 1d20 + 13 ⇒ (12) + 13 = 25

Blue Tree South aims for Green.

Water Blast: 1d20 + 13 ⇒ (5) + 13 = 18
Cold: 4d6 ⇒ (4, 6, 2, 3) = 15

Water Blast, MAP: 1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18
Cold: 4d6 ⇒ (6, 6, 1, 3) = 16

--Round 3
Pink Tree South (80/80)
Isaku (68/85, normal vision, wayfinder, hasted)
Blue Tree Middle (63/80)
Rhaegal (37/83, darkvision, untamed form, DC 25 Will save vs frightened)
Brown Tree (80/80)
Cal (104/104, darkvision)
Blue Tree South (42/80)
Eliadyr (76/76, darkvision)
Cyan Archer (-0, 21 < AC <= 29, hunting Crunch, frightened 2)
Blue Archer (-22, 21 < AC <= 29, hunting Crunch, off-guard)
Magenta Archer (-0, 21 < AC <= 29, hunting Crunch, off-guard)
Blue Tree North (80/80)
Crunch (110/110, shield -0, darkvision, reaction available, DC 22 Reflex vs Ensnaring Roots)
Pink Tree North (65/80)
Herr Doktor (51/76, darkvision, cheetah's elixir, reaction available, DC 25 Will save vs frightened)
--Round 4
Red Hound (-102, AC 24, weakness silver 10) <50%
Yellow Hound (-161)
Green Hound (-104, AC 24, weakness silver 10) <50%

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will focus on the Green Hound, peering into the future to pick the best of possible outcomes, then speaks in elven as he draws the arrow from his quiver. As he does so it starts sparking. He then draws back and lets it loose at the green hound.

◆ Cast Sure strike
◆◆ Spellstrike with Shocking Grasp (rank 4) Composite Shortbow: 1d20 + 16 ⇒ (11) + 16 = 27 or 1d20 + 16 ⇒ (7) + 16 = 23 on Green hound for 2d6 + 3 ⇒ (1, 3) + 3 = 7 piercing plus 5d12 ⇒ (8, 11, 5, 2, 1) = 27 electricity

Verdant Wheel

Medium Animal Battleform HP 99/94 | AC 26 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +16 (low-light vision, imprecise scent 30') | Focus Points: 1/2 | land speed 20, fly speed 40

Rhaegal will delay until after Cal, assuming he'll step up and flank (though I think Red is off-guard anyway with the crit feint last round).

Will Save DC25: 1d20 + 15 ⇒ (8) + 15 = 23

Dragon-wolf Rhaegal snarls at the bleeding wound the hound gives him and then he lunges back and snaps at its throat. Then he dances back.

Attack vs Red, off-guard (frightened 1): 1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 32 Crit?
Damage: 2d8 + 9 ⇒ (5, 3) + 9 = 17

Attack vs Red, off-guard (frightened 1): 1d20 + 16 - 5 - 1 ⇒ (8) + 16 - 5 - 1 = 18
Damage: 2d8 + 9 ⇒ (3, 4) + 9 = 16

◆ Strike
◆ Rip and Tear
◆ Step

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none
Wildshaped Rhaegal wrote:
Rhaegal will delay until after Cal, assuming he'll step up and flank (though I think Red is off-guard anyway with the crit feint last round).

Yep, that's the plan, and correct re: Off-guard. 

"Get back here, ya' big ugly thing," Cal snarls, letting his usually happy-go-lucky way slip as he starts to get a little tired.

Skirmish Strike, vs Off guard : 1d20 + 17 ⇒ (13) + 17 = 30
Damage, S, Sneak : 2d6 + 1 + 2 + 2d6 ⇒ (1, 4) + 1 + 2 + (3, 4) = 15

Strike, MAP, Agile vs Off-guard: 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Damage, S, Sneak : 2d6 + 1 + 2 + 2d6 ⇒ (2, 1) + 1 + 2 + (4, 3) = 13
Doubled for Nat 20 = 26; Crit Specialization Effect (Sword): Red remains off-guard until the Start of Cal's next turn.

Strike, MAP, Agile, vs Off-guard : 1d20 + 17 - 8 ⇒ (13) + 17 - 8 = 22
Damage, S, Sneak : 2d6 + 1 + 2 + 2d6 ⇒ (2, 3) + 1 + 2 + (6, 4) = 18

◆ Skirmish Strike (Step + Strike), ◆ Strike, ◆ Strike

Dang it. Just noticed that Cal's damage rolls have been wrong. I was forgetting the +2 from Weapon Spec. Would have been an extra 6 damage to Red before this turn (1 regular hit, 1 Crit)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Isaku attempts to get another angle on the Green Dog

Devise: 1d20 ⇒ 1

"Hmm... I think if I bounced my shot off Herr Doktor's head... what the heck am I thinking?!" Isaku snaps out of his daydreams and realizes there's no shot. Still, with a lack of targets he jabs the bayonet at the dog, and almost stabs himself in the process.

Thinking fast, Isaku conjures a small fireball in his fist and punches the same dog, before backing away.

Produce Flame, Melee, MAP: 1d20 + 7 ⇒ (19) + 7 = 26 for Fire Damage: 3d6 + 4 ⇒ (6, 5, 1) + 4 = 16 Crit: Double + 3d4 Persistent Fire

◇ Devise
◆ Poke (Crit Fail)
◆◆ Produce Flame, Melee
◆ Stride (Haste)


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

Eliadyr's arrow strikes true, but Green yet lives.

Rhaegal bites the critical jugular, but Red yet lives. He has just enough fight in him to last until Cal's first hit.

Cal, you have two actions remaining.

Isaku tries to poke the dog, and then follows it up with a fatal, fiery fist.

Isaku, you can revise your Stride if you like.

--Round 3
Pink Tree South (80/80)
Isaku (68/85, normal vision, wayfinder, hasted) revise Stride?
Blue Tree Middle (63/80)
Rhaegal (37/83, darkvision, untamed form, frightened 1)
Brown Tree (80/80)
Cal (104/104, darkvision) 2 actions
Blue Tree South (42/80)
Eliadyr (76/76, darkvision)
Cyan Archer (-0, 21 < AC <= 29, hunting Crunch, frightened 2)
Blue Archer (-22, 21 < AC <= 29, hunting Crunch, off-guard)
Magenta Archer (-0, 21 < AC <= 29, hunting Crunch, off-guard)
Blue Tree North (80/80)
Crunch (110/110, shield -0, darkvision, reaction available, DC 22 Reflex vs Ensnaring Roots)
Pink Tree North (65/80)
Herr Doktor (51/76, darkvision, cheetah's elixir, reaction available, DC 25 Will save vs frightened)
--Round 4
Red Hound (-151)
Yellow Hound (-161)
Green Hound (-154)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Will: 1d20 + 12 ⇒ (3) + 12 = 15

Herr Doktor is terrified by the creature.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Reflex Save: 1d20 + 14 ⇒ (1) + 14 = 15 for 2d6 ⇒ (3, 5) = 8 bludgeoning

Crunch is unprepared for the tree roots snaking among their legs and is tripped up momentarily.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

"Doing okay over here, Crunch?" Cal asks with a grin as he hustles past the goblin who seems to be having more trouble with the tree roots than with the lizards. He slips around behind the one and sizes up his target.

Double move. 

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Isaku heads into the trees to try to get to the hostile Crunch i dealing with.


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

Cyan suddenly wonders what he's doing, and hustles back, firing one arrow at Crunch.

Longbow (65'), frightened 2: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17 vs prone
Piercing: 1d8 + 6 ⇒ (1) + 6 = 7 plus Precision: 1d8 ⇒ 1

Blue will take a shot - but not at Crunch. He aims his bow towards Eliadyr, and fires, then streaks towards him. He begins within 15' of Herr Doktor and 5' from the prone Crunch, so Herr Doktor and Crunch can take AoOs.

Longbow (30'): 1d20 + 15 ⇒ (20) + 15 = 35
Piercing: 1d8 + 6 ⇒ (5) + 6 = 11
Deadly: 1d10 ⇒ 4

Note: If one of the AoOs crits and the ranged shot is lost, it still takes two Strides rather than retry the attack.

Magenta follows suit.

Longbow (30'): 1d20 + 15 ⇒ (9) + 15 = 24
Piercing: 1d8 + 6 ⇒ (2) + 6 = 8

The trees attack. Blue North and Brown are out of range, so Brown fires roots into the bridge

Blue Tree Middle vs Magenta: 1d20 + 13 ⇒ (3) + 13 = 16
Cold: 4d6 ⇒ (5, 1, 4, 4) = 14

Blue Tree Middle vs Magenta, MAP: 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 24
Cold: 4d6 ⇒ (1, 2, 2, 4) = 9
Hit.

Blue Tree South vs Magenta: 1d20 + 13 ⇒ (5) + 13 = 18
Cold: 4d6 ⇒ (6, 2, 5, 4) = 17

Blue Tree South vs Magenta, MAP: 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 27
Cold: 4d6 ⇒ (5, 2, 1, 6) = 14

Pink North heals Rhaegal. Scenario states they heal the most damaged within range.

Healing: 2d8 + 16 ⇒ (1, 5) + 16 = 22

Pink South heals Eliadyr (Herr Doktor if Blue's shot is interrupted)

Healing: 2d8 + 16 ⇒ (7, 7) + 16 = 30

--Round 3
Blue Tree North (80/80)
Crunch (102/110, shield -0, darkvision, reaction available, prone, AoO vs Blue)
Pink Tree North (65/80)
Herr Doktor (51/76, darkvision, cheetah's elixir, reaction available, frightened 1, AoO vs Blue)
--Round 4
Red Hound (-151)
Yellow Hound (-161)
Green Hound (-154)

Pink Tree South (80/80)
Isaku (68/85, normal vision, wayfinder, hasted)
Blue Tree Middle (63/80)
Rhaegal (59/83, darkvision, untamed form)
Brown Tree (80/80)
Cal (104/104, darkvision)
Blue Tree South (42/80)
Eliadyr (76/76, darkvision)
Cyan Archer (-0, 21 < AC <= 24, hunting Crunch, frightened 2, frightened 1)
Blue Archer (-22, 21 < AC <= 24, hunting Crunch, off-guard)
Magenta Archer (-23, 21 < AC <= 24, hunting Crunch, off-guard)

Verdant Wheel

Medium Animal Battleform HP 99/94 | AC 26 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +16 (low-light vision, imprecise scent 30') | Focus Points: 1/2 | land speed 20, fly speed 40

The scaly dragon-wolf darts through the trees, barreling down on the archers before he circles to block them. He bites down on the first one and slams him up against a tree. He tries to go for the other one, but the bad taste in his mouth causes him to flinch away.

Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d8 + 9 ⇒ (8, 3) + 9 = 20

Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d8 + 9 ⇒ (8, 8) + 9 = 25

◆ Move
◆ Strike
◆ Rip & Tear

Rhaegal has 10 foot reach, so he should be able to provide flanking against both archers.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

"C'mon Crunch, let's go have a chat with the 'fraidy cat," Cal calls over his shoulder as he heads across the bridge. Dang it, stupid rocks. Ehh, I'll leave 'em be for now," he says to himself as he tiptoes through his own mess. But he's just quick enough to get up in the farthest archer's ugly face.

Strike: 1d20 + 17 ⇒ (20) + 17 = 37
Damage, S, Sneak Attack: 2d6 + 3 + 2d6 ⇒ (5, 4) + 3 + (6, 4) = 22 Doubled for Crit = 44 

Frightened 1 already so Off-guard to Cal. At the end of his turn, he needs to make a DC 20 Will save or his Frightened value does not decrease.

Crit Specialization (Sword): The target is made off-balance by your attack, becoming off-guard (to everyone) until the start of your next turn. 

◆ Stride ◆ Stride ◆ Skirmish Strike

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

(I'm assuming Rhaegal attacked the blue archer and that the archer is not down to < 10% yet)

In a chiding tone, Eliadyr will lecture the two archers "Now now, no running this way thanks. That's strictly not allowed." during which he will focus he energies again. Despite his precise intonation in elven and careful draw of his bow, he fails to lands the arrow on the blue archer right in front of him.

◆ Refresh spellstrike
◆◆ Spellstrike with gouging claw Composite Shortbow: 1d20 + 16 ⇒ (2) + 16 = 18 on the blue archer for 2d6 + 3 + 5d6 ⇒ (5, 1) + 3 + (5, 1, 2, 3, 1) = 21 piercing + 5 persistent bleed

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Yeah, Rhaegal was attacking Blue

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

↺ AoO on Blue
Warwammer Reaction: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28 for 2d8 + 6 + 1d6 + 1d4 ⇒ (3, 2) + 6 + (1) + (2) = 14 cold iron bludgeoning, spirit, cold

Swinging purposefully from the ground, Crunch lands a blow but not a significant one.
Standing up, they slog their way through the trees to catch up to the two advancing archers.

I recall all of the dark green is difficult terrain, so that's a double move. If I'm wrong, Crunch could be north of magenta with an action left to swing with.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Isaku heads back towards the sound of combat. Seeing a pair of hostiles, he games an angle on Blue.

Devise: 1d20 ⇒ 1

He takes another step south, reloads and shoots Pink.

+1 Striking Dueling Pistol, 60' range, Reload 1: 1d20 + 14 ⇒ (6) + 14 = 20 for Concussive Damage: 2d6 ⇒ (1, 1) = 2

◆ Stride
◇ Devise
◆ Step
◆ Reload
◆ Whiff

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I'm still in vacations so I'm slow to answer, I'll be back in a week.

Herr Doktor strikes at the enemy moving past him.

Reflexive Strike: 1d20 + 17 ⇒ (20) + 17 = 37
Piercing Damage: 2d10 + 4 ⇒ (10, 8) + 4 = 22 (doubling not accounted for)

The Doktor strikes true and deals a massive blow to the enemy.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor then moves to catch up with the enemies and continues focusing on blue (or pink if blue's dead).

First Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Piercing Damage: 2d10 + 4 ⇒ (7, 7) + 4 = 18
Second Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Piercing Damage: 2d10 + 4 ⇒ (10, 3) + 4 = 17

He attacks twice with deadly precision.

◆ Stride
◆ Strike
◆ Strike


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

I'm in and out of vacation as well. I'm going to do the AoO first, because that crit just might end Blue; if so, I'll end up redirecting all the attacks against Magenta.

Crunch's AoO softens up Blue, and Herr Doktor's blow ends its life before it can break for it.

---

Rhaegal's jaws snap down on Magenta, but Magenta still lives.

Cal's speed surprises Cyan, as does the sudden sword sticking out of its gut.

Crunch, you still have your turn.

Isaku fires at it doesn't matter and misses.

Herr Doktor's first attack drops Magenta.

Eliadyr's shot misses. I waited so you could take a shot against Cyan, but even against frightened 1, off-guard, it still misses.

--Round 3
Blue Tree North (80/80)
Crunch (102/110, shield -0, darkvision, reaction available, prone)
Pink Tree North (65/80)
Herr Doktor (51/76, darkvision, cheetah's elixir, reaction available, frightened 1) 1 action remaining
--Round 4
Red Hound (-151)
Yellow Hound (-161)
Green Hound (-154)

Pink Tree South (80/80)
Isaku (68/85, normal vision, wayfinder, hasted)
Blue Tree Middle (63/80)
Rhaegal (59/83, darkvision, untamed form)
Brown Tree (80/80)
Cal (104/104, darkvision)
Blue Tree South (42/80)
Eliadyr (76/76, darkvision)
Cyan Archer (-44, 21 < AC <= 24, hunting Crunch, frightened 1, off-guard)
Blue Archer (-80)
Magenta Archer (-81)

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Quote:
Crunch, you still have your turn.

That got brutal quick, didn't it?

It's not much different - stand and double-stride, just in a different direction. =D


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

I'm just going to bot a Stride for Herr Doktor. If you don't finish the last one off this round, I'll call it.

The archer fires at Crunch from point blank range.

Longbow, volley, frightened 1: 1d20 + 15 - 2 - 1 ⇒ (19) + 15 - 2 - 1 = 31
Piercing: 1d8 + 6 ⇒ (1) + 6 = 7 plus Precision: 1d8 ⇒ 2

Then, it singlemindedly pushes forward. AoO from Crunch, but not Herr Doktor.

I'm going to skip the trees because I figure it'll be more satisfying for one of you to finish it off.

--Round 3
Blue Tree North (80/80)
Crunch (93/110, shield -0, darkvision, reaction available, AoO vs Cyan)
Pink Tree North (65/80)
Herr Doktor (51/76, darkvision, cheetah's elixir, reaction available, frightened 1)
--Round 4
Red Hound (-151)
Yellow Hound (-161)
Green Hound (-154)

Pink Tree South (80/80)
Isaku (68/85, normal vision, wayfinder, hasted)
Blue Tree Middle (63/80)
Rhaegal (59/83, darkvision, untamed form)
Brown Tree (80/80)
Cal (104/104, darkvision)
Blue Tree South (42/80)
Eliadyr (76/76, darkvision)
Cyan Archer (-44, 21 < AC <= 24, hunting Crunch, frightened 1, off-guard)
Blue Archer (-80)
Magenta Archer (-81)

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Shaking his head at the last wonky shot, Eliadyr will center himself again and loose an enchanted arrow at the last archer.

◆ Refresh spellstrike
◆◆ Spellstrike with gouging claw Composite Shortbow: 1d20 + 16 ⇒ (7) + 16 = 23 on Cyan for 2d6 + 3 + 5d6 ⇒ (1, 5) + 3 + (6, 1, 5, 6, 3) = 30 piercing + 5 persistent bleed

Verdant Wheel

Medium Animal Battleform HP 99/94 | AC 26 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +16 (low-light vision, imprecise scent 30') | Focus Points: 1/2 | land speed 20, fly speed 40

Dragon-wolf crashes through the trees to block the path with Herr Doktor. He squares up to the remaining archer and roars a mighty challenge.

Demoralize vs Will DC: 1d20 + 16 ⇒ (13) + 16 = 29

◆ Move
◆ Move
◆ Demoralize

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

"Hey, get back here!" Cal cries as the 'fraidy cat runs past him and ends up just outside the range of his armor's effect :(

He watches Eliadyr's arrow strike, and hears Rhaegal's roar, so he hustles to catch up and maybe finish this one off. "Aww, did you get caught up in the little rocks on the bridge," he snickers as he notes where the archer was forced to stop.

Skirmish Strike: 1d20 + 17 ⇒ (5) + 17 = 22
Assuming Rhaegal Demoralized him, so Off-guard to Cal.
Damage, Sneak: 2d6 + 3 + 2d6 ⇒ (4, 6) + 3 + (6, 5) = 24

Strike, Agile: 1d20 + 17 - 4 ⇒ (13) + 17 - 4 = 26
Damage, Sneak: 2d6 + 3 + 2d6 ⇒ (3, 4) + 3 + (1, 5) = 16

◆ Stride, ◆ Skirmish Strike, ◆ Strike 

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

↺ AoO
Warwammer Reaction: 1d20 + 17 ⇒ (13) + 17 = 30 for 2d8 + 6 + 1d6 ⇒ (7, 1) + 6 + (5) = 19

Crunch smashes their foe as it runs past, then gives pursuit and attempts to once again assert that, by Torag's will and a goblin's strong arm, the ritual and this town shall remain safe.

◆ Stride
◆ Strike Warwammer 1: 1d20 + 17 ⇒ (2) + 17 = 19
◆ Strike Warwammer 2: 1d20 + 17 - 6 ⇒ (4) + 17 - 6 = 15


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

Crunch's reaction brings it to the edge of death, and then Eliadyr puts a single shot into its neck.

--END OF COMBAT!--
Crunch (93/110, shield -0)
Herr Doktor (51/76)
Isaku (68/85)
Rhaegal (59/83)
Cal (104/104)
Eliadyr (76/76)

With the initial waves of attackers repelled, the Pathfinders have an opportunity to rest. The Sarkorian druids encourage the Pathfinders to leave the Dolok trees as a bulwark in case of a surprise attack but otherwise return to camp to recover their strength. The Farheaven warriors are wounded and tired, but strangely exhilarated and upbeat. According to some of the veteran fighters, who remember the endless waves of demons pouring from the Worldwound that originally drove them from their lands, this relatively sparse attack feels much more winnable.

The PCs have 1 hour to rest and recover. This includes time that you need to Refocus or make any other preparations. I will assume that the Violet trees heal hit point damage in a negigible amount of time.

Anyone with extra time can assist some of the Farheaven leaders around the camp. Interacting with one NPC takes 30 minutes. A PC can’t interact with a given NPC more than once.

(1) The elf druid Cenenviel, a longtime ally of the Farheaven Clan, examines the length of the charred land and how the ritual is actively restoring it. A PC can assist the druid with a successful Athletics, Forest Lore, or Survival check.

(2) Dolok Darkfur has been maintaining the ritual for some time and could use some assistance to allow him to rest for a moment. A PC can help the Farheaven god with a successful Nature, Occultism, or Sarkoris Lore check.

(3) Chief Dragbog of the Dragonskull goblins struggles with writing a new song that captures the tricks of how to fight fire demons. A PC can help inspire him with a successful Demon Lore, Performance, or Society check.

(4) The young centaur Pathfinder Jaldan reinforces weak points in the Farheaven camp with various traps and snares. A PC can help her complete her work with a successful Crafting, Scouting Lore, or Thievery check.

(5) God caller Nelket tends to the wounded and frightened Farheaven noncombatants. A PC can support her work with a successful Diplomacy, Medicine, or Herbalism Lore check.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Cal props his freaky mask back up on top of his hat and transforms his armor back into his seemingly normal - but quite fashionable - everyday clothes. He dusts off what little dust there is on him and struts jauntily back into the camp, whistling happily (but abominably poorly) as he goes.

Spotting Jaldan, he makes his way around the camp checking the traps she has laid out. He's extra careful, as he would like to impress the young centaur, and when he's done he makes sure to make a dinner date for when they all get back to Absalom.

Gonna use his Grand Archive "Steady Hand" boon on this, as I doubt we'll encounter many traps. Once per adventure, may roll Thievery twice and use the highest.
Thievery : 1d20 + 17 ⇒ (2) + 17 = 19
Thievery : 1d20 + 17 ⇒ (13) + 17 = 30

Continuing on his way with his terrible whistling, he finds himself at the first aid tent. While he could tend to the wounded, he opts to just cheer folks up instead. Stories of his previous missions begin to flow like ale from a dwarven keg. Though it seems the only injured that Cal attends to are the ones of the female persuasion.

Diplomacy : 1d20 + 16 ⇒ (9) + 16 = 25
Probably doesn't apply, but he has Group Impression.

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

As the last archer falls, Eliadyr will breath a sigh of relief "That was intense - glad we had a solid back line there!"

When the group returns to the camp, Eliadyr will spend some time with his books and refocus.

That done, he will seek out Chief Dragbog and spend a half hour discussing demon hunting. Eliadyr seems a bit tired and deflated after the battle though.

demon lore (M): 1d20 + 16 ⇒ (5) + 16 = 21

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal roars as the last archer falls. "Well done, everyone! They are no match for our might!" Soon the dragon-wolf returns to his kobold form.

When they reach the camp, Rhaegal relishes in the tales of their battle, especially as he recounts tapping into his dragon-ness and how it was critical to the turning the tide. Refocus

He soon moves on to helping tend to the wounded. He seems to try some dragon medicine, though he isn't sure how well it will work on the smoothskins.

Medicine: 1d20 + 15 ⇒ (12) + 15 = 27
+1 if a Treat Wounds bonus will apply

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Back from the fight, with not even a scratch.

"Zat vas eazy!"

Learning that there are wounds to heal, the Doktor immediately responds positively.

He provides elixirs with awful taste: "Drink zat, fraulein, dis is gut for vat you have!"

And performs a rather unique form of surgery.

Medicine: 1d20 + 12 ⇒ (10) + 12 = 22

Seeing that he can't do much more and realizing that Cal's support is certainly the best way to help the wounded now, he moves on to trapmaking.

Crafting: 1d20 + 17 ⇒ (8) + 17 = 25

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Crunch basks for a moment in the healing power of the divine trees, before heading into the settlement.
Connecting with Cenenviel, they assist in checking over the front lines.

Athletics: 1d20 + 17 ⇒ (15) + 17 = 32


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

Results:
Cal
Jaldan: Success
Nelket: Success

Eliadyr
Dragbog: Success

Rhaegal
Nelket: Success

Herr Doktor
Nelket: Failure
Jaldan: Success

Crunch
Cenenviel: Success

Cenenviel gladly accepts Crunch's help, and as they work, they talk. His insights give Crunch a +2 circumstance bonus to all checks made while scouting the next section.

Dragbog learns some particularly devastating Sylvan insults from Eliadyr, and in return for inspiration, he gifts his fellow songwriter with three copies of the “lyrics”. These function as scrolls of sound burst, heightened to 3rd level.

Jaldan appreciates all the help with traps, and they finish so efficiently that there are leftover materials. She gives the remainder - four moderate acid flasks and one piece of freezing ammunition for a weapon of their choice.

Nelket also appreciates the help, and with wounds closed expediently, there are 3 lesser elixirs of life leftover, which Nelket gladly encourages the Pathfinders to carry with them.


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

As the hour of rest concludes, the ground suddenly shakes. Those within the camp begin to once again move to attention at key points, but nothing capable of making those tremors is immediately visible.

Cenenviel alerts the Sarkorians and Pathfinders that the tremors were not normal seismic activity: the only other explanation is that something is approaching the camp from underground!

Nelket scowls and tells the Pathfinders to descend below the camp and stop these subterranean hostiles while the Farheaven Clan members hold the line on the surface. Two Sarkorian druids use shape stone to open a passage into the Darklands.

As the PCs descend into the Darklands, they can attempt to anticipate the upcoming challenges. Each PC can attempt one check during the descent (either a Perception or Survival check or an attempt to Aid). Reminder that Crunch gets a +2 circumstance to their check.

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

"Thank-you Chief Dragbog, it has been a pleasure working with you. That song is coming along nicely!"

Eliadyr will direct his hireling, Sailing Master Allen, to assist with survival on the descent

Survival (w/assurance) to assist DC 15: 10 + 11 = 21

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Perception: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

Crunch takes point and uses their knack for underground spaces as well as the druid's insights to avoid being surprised by what they find.

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Perception: 1d20 + 15 ⇒ (3) + 15 = 18

Rhaegal marvels at the tunnels and is too distracted to help Crunch lead the group.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Cal takes his leave of the lovely nurses having gotten the promise of a few more dates. He follows Crunch into the Darklands and keeps his eyes peeled.

Perception (M) : 1d20 + 15 ⇒ (19) + 15 = 34

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Don't forget that there is an assist available.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Apologies for the silence. Had a toxic week last week

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

If it's fine for you, Herr Doktor will reload Crunch's weapon and his with the Acid Flasks. It doesn't look like anyone else is interested in using them.

The Doktor, as distracted as usual, takes any assistance he can (considering my awful Perception, it can make a difference :D) when going down the hole.

Perception: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

Eliadyr, since nobody rolled Survival, I'll bot a roll for you(r hireling). I think it's reasonable to let you know that 21 Survival would be a Failure.

Survival: 1d20 + 11 ⇒ (13) + 11 = 24
That's, unfortunately, still a failure. :(

Crunch, Cal, Isaku, and Herr Doktor scout ahead into the tunnels, noting there are several claw gouges in the stone, indicating that something is tunneling through solid rock. Cal's 34 is only a Success, so no additional information.

A network of passages below the Farheaven camp funnels Flauros’s pyroclastic flows out of Sarkoris. The narrower tunnels have 15-foot ceilings, while the lava river passage has 25-foot ceilings.

See Slide 8. Isaku and Eliadyr, I started you off one square off the map because Herr Doktor is large and I didn't want the front-liners to start next to the lava.

Environmental Challenges:

Lava: Creatures who move adjacent to or fly anywhere above a square with lava take 1d6 fire damage, which reoccurs every round the creature begins its turn in such a space (this includes walking on the stepping stones to the east). Creatures standing in the lava take 8d6 fire damage instead. Creatures with the Throw Rock ability that are adjacent to lava can take 1d6 fire damage to pick up and throw a hot rock, adding 1d6 fire damage to their rock Strikes. I don't think anyone in the party has Throw Rock, but you'd be aware that this might be a thing. Maybe.

Four cavern trolls are protecting a fifth, who appears to be digging through the solid rock towards the southeast.

GM Screen:

Stealth (Cal): 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Stealth (Eliadyr): 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Perception (Rhaegal): 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Perception (Crunch): 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Stealth (Isaku): 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Scout (Herr Doktor): 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Initiative (Enemy): 1d20 + 18 ⇒ (6) + 18 = 24
Initiative (Enemy): 1d20 + 14 ⇒ (8) + 14 = 22

Just as Eliadyr and Crunch are about to act, roots burst through the ceiling of the cavern - the roots of the Dolok trees that they had planted earlier.

Eliadyr's Tree Location: 1d6 ⇒ 1
Crunch's Tree Location: 1d5 ⇒ 2
Cal's Tree Location: 1d4 ⇒ 3
Isaku's Tree Location: 1d3 ⇒ 2
Herr Doktor's Tree Location: 1d2 ⇒ 2

Edit: Forgot to activate the trees. Blue trees give fire resistance with one action, and then attack twice.

NW vs Red: 1d20 + 13 ⇒ (16) + 13 = 29
Cold: 4d6 ⇒ (3, 6, 3, 4) = 16
Hit

NW vs Red, MAP: 1d20 + 13 ⇒ (6) + 13 = 19
Cold: 4d6 ⇒ (1, 1, 5, 1) = 8
Miss

NE vs Yellow: 1d20 + 13 ⇒ (15) + 13 = 28
Cold: 4d6 ⇒ (1, 5, 1, 1) = 8
Hit

NE vs Yellow, MAP: 1d20 + 13 ⇒ (10) + 13 = 23
Cold: 4d6 ⇒ (2, 2, 6, 4) = 14
Hit

--Round 1
Blue Tree Northwest (-0 hp)
Eliadyr (76/76)
Blue Tree Northeast (-0 hp)
Crunch (110/110, shield -0)
White (-0 hp) Note: IDed separately from the rest
Red (-16 hp, 19 < AC <= 23)
Yellow (-22 hp, 19 < AC <= 23)
Green (-0 hp, 19 < AC <= 23)
Cyan (-0 hp, 19 < AC <= 23)
Brown Tree South (-0 hp)
Cal (104/104)
Pink Tree Southwest (-0 hp)
Isaku (85/85)
Pink Tree Southeast (-0 hp)
Herr Doktor (76/76)
Blue Tree North (-0 hp)
Rhaegal (83/83)

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

((Not sure if Eliadyr can see green from where he is? If not he'll step out and ID both of the enemies {society/occultism +13, arcana +15} ))

Eliadyr will peer into the future, enchant an arrow and let it fly at green

◆ cast sure strike
◆◆ Spellstrike with gouging claw Composite Shortbow: 1d20 + 16 ⇒ (13) + 16 = 29 or 1d20 + 16 ⇒ (1) + 16 = 17 on green for 2d6 + 3 + 5d6 ⇒ (1, 1) + 3 + (5, 3, 6, 3, 6) = 28 piercing + 5 persistent bleed

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Crunch shelves their concern about the tunneling creature for the moment and barrels along the rock wall and into the first monster.

◆ Raise Shield
◆ Stride
◆ Strike
Warwammer: 1d20 + 17 ⇒ (14) + 17 = 31 for 2d8 + 6 + 1d6 + 1d4 ⇒ (1, 6) + 6 + (2) + (4) = 19 bludgeoning, spirit, and acid damage.

We can shove in a diagonal direction, right?


(he/him) | Troubles in Otari | 2-22 | | Icons: ◆◇↺

Eliadyr can see Green.

Eliadyr immediately lets an arrow fly, and it strikes surely.

Yes, you can shove diagonally, but that won't be a crit so it won't come into play this round.

Crunch moves in, but as they close on the troll, the troll reaches out with an extended neck and bites. 10' reach, Opportune Attack, and I'm giving them reactions before their first turn because they were waiting for you.

Jaws: 1d20 + 16 ⇒ (7) + 16 = 23
Piercing: 2d10 + 8 ⇒ (4, 1) + 8 = 13

Crunch's warhammer hits, and the acid, in particular, hits with a satisfying splat.

White looks over at the counter-invaders with disinterest, and she resumes tunneling through the rock. Map extended.

Red reaches up with a claw and attacks Crunch.

Claw: 1d20 + 16 ⇒ (13) + 16 = 29
Slashing: 2d6 + 8 ⇒ (4, 1) + 8 = 13
Miss with shield!

Claw, agile: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31
Slashing: 2d6 + 8 ⇒ (4, 2) + 8 = 14
I'll assume Shield Block. 10 hardness, so 4 to Crunch and 4 to shield, and resist slashing 3 turns into 1 to Crunch and 4 to shield.

Claw, agile: 1d20 + 16 - 8 ⇒ (11) + 16 - 8 = 19
Slashing: 2d6 + 8 ⇒ (3, 1) + 8 = 12

Oops - Red is adjacent to lava, so 1d6 at the beginning of their turn. I'm posting it out of order because there were d6s rolled.

Red Fire: 1d6 ⇒ 4

Yellow stands next to the lava, also feeling the heat - but their wounds begin closing on their own. Regeneration! Crunch can hear their acid continue to sizzle on Red, and realizes that regeneration must be deactivated by acid, but only for a little while. 1 round

Yellow Fire: 1d6 ⇒ 4

Yellow scoops up a rock from the burning lava and hurls it at Crunch.

Yellow Fire: 1d6 ⇒ 3
Flaming Rock: 1d20 + 16 ⇒ (16) + 16 = 32 vs cover
Bludgeoning: 1d12 + 8 ⇒ (11) + 8 = 19 plus Fire: 1d6 ⇒ 5

Laughing with glee, they repeat.

Yellow Fire: 1d6 ⇒ 5
Flaming Rock, MAP: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25 vs cover
Bludgeoning: 1d12 + 8 ⇒ (5) + 8 = 13 plus Fire: 1d6 ⇒ 5

Yellow Fire: 1d6 ⇒ 6
Flaming Rock, MAP: 1d20 + 16 - 10 ⇒ (14) + 16 - 10 = 20 vs cover
Bludgeoning: 1d12 + 8 ⇒ (2) + 8 = 10 plus Fire: 1d6 ⇒ 1

Green joins in the fun, their wounds, untouched by acid, closing automatically. They hurl flaming rocks at Herr Doktor.

Green Fire: 1d6 ⇒ 4

Green Fire: 1d6 ⇒ 3
Flaming Rock: 1d20 + 16 ⇒ (20) + 16 = 36
Bludgeoning: 1d12 + 8 ⇒ (8) + 8 = 16 plus Fire: 1d6 ⇒ 4

Green Fire: 1d6 ⇒ 2
Flaming Rock, MAP: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23
Bludgeoning: 1d12 + 8 ⇒ (3) + 8 = 11 plus Fire: 1d6 ⇒ 4

Green Fire: 1d6 ⇒ 4
Flaming Rock, MAP: 1d20 + 16 - 10 ⇒ (19) + 16 - 10 = 25
Bludgeoning: 1d12 + 8 ⇒ (4) + 8 = 12 plus Fire: 1d6 ⇒ 5

Blue Tree Northwest gives Herr Doktor fire resist 5, so that's 32 bludgeoning and 3 fire for the first attack, and 12 bludgeoning for the third.

Eliadyr expects Green to bleed, but the blood never shows. Immunity to bleed!

Cyan throws rocks at Cal. Range increment is 120', BTW.

Cyan Fire: 1d6 ⇒ 1

Cyan Fire: 1d6 ⇒ 1
Flaming Rock: 1d20 + 16 ⇒ (5) + 16 = 21
Bludgeoning: 1d12 + 8 ⇒ (7) + 8 = 15 plus Fire: 1d6 ⇒ 5

Cyan Fire: 1d6 ⇒ 1
Flaming Rock, MAP: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
Bludgeoning: 1d12 + 8 ⇒ (6) + 8 = 14 plus Fire: 1d6 ⇒ 4

Cyan Fire: 1d6 ⇒ 6
Flaming Rock, MAP: 1d20 + 16 - 10 ⇒ (15) + 16 - 10 = 21
Bludgeoning: 1d12 + 8 ⇒ (1) + 8 = 9 plus Fire: 1d6 ⇒ 1

The remaining trees spring into action!

Brown attacks Cyan.

Cyan Reflex: 1d20 + 13 ⇒ (6) + 13 = 19 vs DC 22

Cyan falls prone!

Isaku's tree (Pink Tree Southwest) bursts into light, and Green howls with agony. They appear to be moving slower. Slowed 1 with sunlight!

Same with Cyan and Herr Doktor's tree. Cyan slowed 1.

Finally, Rhaegal's tree bursts into action. Note that the fire resistance extends to all creatures, not just allies. This will come heavily into play as it all but negates the 1d6 fire from standing next to lava and picking rocks out of the lava.

Blue N Water Blast: 1d20 + 13 ⇒ (6) + 13 = 19 vs Red
Cold: 4d6 ⇒ (2, 5, 4, 1) = 12

Blue N Water Blast, MAP: 1d20 + 13 - 5 ⇒ (15) + 13 - 5 = 23 vs Red
Cold: 4d6 ⇒ (6, 1, 5, 1) = 13

And finally, the other Blue trees. Whew, almost there ...

Blue NW Water Blast: 1d20 + 13 ⇒ (10) + 13 = 23 vs Red
Cold: 4d6 ⇒ (3, 2, 2, 5) = 12

Blue NW Water Blast, MAP: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12 vs Red
Cold: 4d6 ⇒ (2, 2, 4, 1) = 9

Blue NE Water Blast: 1d20 + 13 ⇒ (9) + 13 = 22 vs Yellow
Cold: 4d6 ⇒ (6, 2, 3, 1) = 12
This is a hit, so that narrows their AC to 22.

Blue NE Water Blast, MAP: 1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13 vs Yellow
Cold: 4d6 ⇒ (5, 1, 1, 2) = 9

--Round 1
Brown Tree South (-0 hp)
Cal (104/104)
Pink Tree Southwest (-0 hp)
Isaku (85/85)
Pink Tree Southeast (-0 hp)
Herr Doktor (29/76)
Blue Tree North (-0 hp)
Rhaegal (83/83)
--Round 2
Blue Tree Northwest (-0 hp)
Eliadyr (76/76)
Blue Tree Northeast (-0 hp)
Crunch (109/110, shield 76/80)
White (-0 hp) Note: IDed separately from the rest
Red (-64 hp, AC 22, regeneration deactivated by acid, reaction) still >50%
Yellow (-32 hp, AC 22, regeneration 20, reaction)
Green (-21 hp, 5 persistent bleed, AC 22, regeneration 20, reaction, slowed 1)
Cyan (-0 hp, AC 22, regeneration 20, reaction, prone, slowed 1)

/epicwalloftext

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal hurries towards Crunch and the Trolls. "You are the in the presence of a true Dragon! I am Rhaegal! Tremble and submit!" He announces himself and roars at the trolls.

◆ Move
◆◆ Cast Fear (Rank 3, Will DC25) - 30 foot range, affecting Red, Yellow, and Green

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