Hadrimos
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6 rounds of holding breath
Fort DC 19 vs wine-soaked: 1d20 + 8 ⇒ (3) + 8 = 11, Sickened 1
◆ Flurry 1, sickened 1: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22for: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12 bludgeoning.
Flurry 2, sickened 1: 1d20 + 10 - 4 - 1 ⇒ (9) + 10 - 4 - 1 = 14for: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 bludgeoning.
◆ Strike, sickened 1: 1d20 + 10 - 8 - 1 ⇒ (16) + 10 - 8 - 1 = 17for: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5 bludgeoning.
4 rounds of holding breath left, Sickened 1
GM Tiger
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The wine jar appears to be getting some sort of indigestion as Hadrimos continues to pummel its insides. A loud crack can be heard and some parts of the jar's outside falls away.
The jar has a lower AC and its damage resistance appears to be gone
Hadrimos - you can escape the jar if you do a certain amount of Piercing/Slashing damage in a single attack
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COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (2 of 3, BK's turn)
Before your Turn:
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Those with ** may go
**Jotrix - AC 18 (19 w/shield) 29/29
**Kimmo - AC 19 30/36 (2 actions)
**Rethersfell the Evocator - AC 14 22/26
**Old Glim - AC 19 40/40
**Banterknell - AC 19 36/36
Hadrimos - AC 21 21/41 (Swallowed: Grabbed, OG, Immobilized, Slowed 1, Sickened 1; Suffocation/Air Remaining: 4/6; Inside the jar)
Wine Jar (-34; BROKEN; OG to Hadrimos)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
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Banterknell or BK
|
BK tries a noise blast on the infernal jar.
2d10 ⇒ (2, 3) = 5 sonic damage, DC 19 fort save for half
Kimmo
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Kimmo closes the distance with the animated wine jar* and attacks.
Greatclub attack, including courageous anthem: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Greatclub damage, including courageous anthem and rage: 1d10 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
Iterative greatclub attack, including courageous anthem: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
Iterative greatclub damage, if applicable: 1d10 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12
Jortix
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Telekinetic Projectile@Jar, ca: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage, b, ca: 3d6 + 1 ⇒ (4, 6, 2) + 1 = 13
Jortix moves forwards and sends a rock at the jar
Hadrimos
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Hadrimos - you can escape the jar if you do a certain amount of Piercing/Slashing damage in a single attack
Hadrimos does have some darts, but otherwise cannot do piercing/slashing
GM Tiger
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Fort: 1d20 + 11 ⇒ (10) + 11 = 21
Hadrimos should have taken this dmg at the end of his last turn
Bludgeoning: 2d8 + 4 ⇒ (1, 5) + 4 = 10
BK drops a sonic boom on top of the jar. It weathers the noise but doesn't quite hold up to Kimmo's club which finishes it off.
You can spend 3 actions cutting Hadrimos out of the jar. He's slightly pickled...
COMBAT OVER
Jotrix - AC 18 (19 w/shield) 29/29
Kimmo - AC 19 30/36
Rethersfell the Evocator - AC 14 22/26
Old Glim - AC 19 40/40
Banterknell - AC 19 36/36
Hadrimos - AC 21 11/41
There is a door directly to the south of where Hadrimos is standing. You can spend some time healing (say 30 minutes). But that fight may have attracted attention...
Rethersfell the Evocator
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Rethersfell, still sporting a few knife wounds, heads over to Hadrimos.
Old Glim
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"Well, that animated wine jar would be a cure for those that hit the old vino a little too hard," Glim comments. He rifles through the pockets of the tengu, looking for anything interesting, while his companions heal.
Kimmo
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You can spend 3 actions cutting Hadrimos out of the jar. He's slightly pickled...
How can we tell? This is Hadrimos we're talking about.
Kimmo releases his combat focus, panting in exhaustion as he cuts the monk free.
Banterknell or BK
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BK claps as the last adversary is crushed.
"And now we rescue the rescuer!" BK heads over to the jar and feebly pounds on it to get Hadrimos freed. When he is free, BK gives him a hearty clap on the back, or backside because of the height difference.
"How you feeling my feline friend?" He's been waiting to say that for a while. Never pass up a chance for some alliteration.
Jortix
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Jortix aids to heal others with her fast regeneration spell. Every 10 minutes I can cast it twice that will grant 32 HP in total, so I can Hadrimos in 11 minutes, if someone can heal Kimmo and Rethersfell than we can go, otherwise I can cast regen and again refocus => so 22 minutes
Hadrimos
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Slightly the worse for wear, Hadrimos manages to collect some of the wine from the (previously) animated wine jug.
"It's good. I just got too much too fast."
GM Tiger
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GM Tiger wrote:You can spend 3 actions cutting Hadrimos out of the jar. He's slightly pickled...How can we tell? This is Hadrimos we're talking about.
Kimmo releases his combat focus, panting in exhaustion as he cuts the monk free.
coughs and spits coffee all over desk
True though :)
Banterknell or BK
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Absolutely amazing ailurophilic alliteration, as always.
Well dang, isn't that an appropriate adjective and one I have never heard before. Nicely done!
BK could heal them but with only 4 HP to heal, use those minor/lesser healing potions! And if we don't have any, did we loot the place yet?
BK will refocus while Hadrimos is being healed.
GM Tiger
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Old Glim goes through the tengus' pockets and finds nothing of note, apart from 30 arrows, a wakizashi and a small pile of feathers.
BK checks an item off his bucket list while Jortix heals Hadrimos.
We will easily finish before Outpost as we are near the end of the adventure.
GM Tiger
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You pull open the door and ...
Two bodies of young tengu men lie broken and bloody in this shrine. The statue that stands out in this shrine has been literally defaced, with a new face painted over the chipped-off remains like a demonic mask. The walls of this shrine have several carved moon symbols, each one blotted with blood. You immediately realize that the two are Mayor Kimi’s missing adult nephews, Kenji and Daisuke.
To cleanse the shrine:
Athletics/Acrobatics to physically clean the space
Diplomacy to speak gently to the souls of Kenji and Daisuke
Religion/Nature/Performance to spiritually bring the space back into greater harmony
DC: 17
Successes: 0/3
Jortix
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Medicine, spoiler: 1d20 + 6 ⇒ (20) + 6 = 26
"Well, it's pretty obvious, the two young men were slain by a long slashing weapon" she points out the wounds
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
"I don't know what have happened here, but we are here to help and put you to rest, what say you?"
Kimmo
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Kimmo looks, if anything, more morose and introverted at the sight of the bodies. He works out his frustration with physical labor, trying to put the shrine to rights.
Athletics check: 1d20 + 8 ⇒ (11) + 8 = 19
Banterknell or BK
|
"Quite the mess, huh?" he says, unconvincingly.
Resisting his urge to add to the artwork, BK joins with the efforts to clean it, though his hand does twitch a little.
acrobatics to clean: 1d20 + 8 ⇒ (2) + 8 = 10
Banterknell or BK
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Yea, I should have. But with a roll of a 2, I'm thinking cleaning was the more appropriate choice!
GM Tiger
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Entering the desecrated space, the Pathfinders immediately make things right by cleaning it up and reconsecrating it to Tsukiyo. Kimmo works off his frustration by thoroughly scrubbing the shrine. Jortix and Old Glim convince the the souls of the slain tengu that it is time for them to move on. The spirits both depart and leave you with a sense of peace.
Nothing left to do here
You step back out into the hallway... and find yourself face to face with a TOUS (Tengu of Unusual Size) holding a large haunch of meat in one hand. Behind him a polearm hovers, seemingly independent of the large being. "SO!" he roars, "You are the ones who invaded my domain! I need to teach you a lesson then!" With those words, he tosses the haunch away and draws an greataxe. The polearm behind him floats away from him, as if preparing to charge.
Banterknell or BK's Initiative using Scout: 1d20 + 8 ⇒ (4) + 8 = 12
Jortix's Initiative using Scout: 1d20 + 7 ⇒ (14) + 7 = 21
Kimmo's Initiative using Scout: 1d20 + 8 ⇒ (14) + 8 = 22
Hadrimos's Initiative using Scout: 1d20 + 5 ⇒ (3) + 5 = 8
Old Glim's Initiative using Scout: 1d20 + 7 ⇒ (13) + 7 = 20
Rethersfell w/level bump's Initiative using Detect Magic: 1d20 + 14 ⇒ (7) + 14 = 21
Katsu: 1d20 + 6 ⇒ (4) + 6 = 10
Bloodmoon: 1d20 + 7 ⇒ (8) + 7 = 15
Bloodmoon is tiny, btw
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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
Disable Bloodmoon: see below;
Successes: 0/2
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Those with ** may go
**Kimmo - AC 19 36/36
**Jotrix - AC 18 (19 w/shield) 29/29
**Rethersfell the Evocator - AC 14 26/26
**Old Glim - AC 19 40/40
Katsu
Bloodmoon
Banterknell - AC 19 36/36
Hadrimos - AC 21 41/41
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
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DC 17 Religion/Occultism
Dispel Magic: DC 15 Counteract, 2nd rank
+2 bonus for purifying the shrine
Old Glim
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"A weapon floating around all on its own volition? That ain't proper," Glim reflects as he approaches the strange weapon. "Whatever spirit or energy swells in there, you get on out!"
Disable (Occultism): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Stride, Disable
Kimmo
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Kimmo shouts a Varki battle cry as he switches back to his trusty greatsword* and charges the TOUS*, striking when he's in range*.
Greatsword attack: 1d20 + 8 ⇒ (11) + 8 = 19
Raging greatsword damage, if applicable
including 3 points spirit damage: 1d12 + 4 + 3 ⇒ (10) + 4 + 3 = 17
GM Tiger
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Old Glim banishes the spirit of whatever's vile living in Bloodmoon. The naginata suddenly falls to the ground and crumbles to ash.
well that was quick.
Bloodmoon is also prone to trash talk. I was sort of looking forward to it :)
Kimmo charges Katsu (the TOUS) with his greatsword and connects, cutting into his leg.
"Oh you will make a good katsu, my large friend!" he roars.
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COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Kimmo - AC 19 36/36
**Jotrix - AC 18 (19 w/shield) 29/29
**Rethersfell the Evocator - AC 14 26/26
Old Glim - AC 19 40/40
Katsu (-17)
Banterknell - AC 19 36/36
Hadrimos - AC 21 41/41
Rethersfell the Evocator
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Rethersfell tries to size up the unusually large tengu.
◆ Identify (+7 Arcana, Occultims, or Society)
He then casts a spell!
◆◆ grim tendrils (Fort DC 18) (unless ID check above reveals Katsu to be resistant/immune to void
Void energy + 1 persistent bleed: 2d4 ⇒ (3, 1) = 4
GM Tiger
|
Soc: 1d20 + 7 ⇒ (13) + 7 = 20
Fort: 1d20 + 14 ⇒ (2) + 14 = 16
Rethersfell introduces Katsu to the void. To everyone's horror, it gleefully laps up the blood that comes from the wound.
Jortix hurls a piece of the wine jar at Katsu before casting Shield
TKP vs Katsu: 1d20 + 7 ⇒ (12) + 7 = 19 for Slashing: 2d6 ⇒ (6, 3) = 9
Katsu flinches at the hit from Jortix and roars in pain and rage. He attempts to bite Kimmo.
Jaws vs Kimmo AC 19: 1d20 + 14 ⇒ (9) + 14 = 23 for Piercing: 1d8 + 8 ⇒ (2) + 8 = 10 plus Grab
Grab, Athletics vs DC 18, MAP: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
temp hp: 1d4 ⇒ 1
Unable to grab Kimmo, Katsu attempts to bite him again.
Jaws vs Kimmo AC 19, MAP 2+: 1d20 + 4 ⇒ (1) + 4 = 5 for Piercing: 1d8 + 8 ⇒ (8) + 8 = 16
Flat: 1d20 ⇒ 12
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COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
Those with ** may go
-2-
**Kimmo - AC 19 26/36
**Jotrix - AC 18 (19 w/shield) 29/29
**Rethersfell the Evocator - AC 14 26/26
**Old Glim - AC 19 40/40
Katsu (-30; 1 persistent bleed)
-1-
**Banterknell - AC 19 36/36
**Hadrimos - AC 21 41/41
Jortix
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Jortix tries to obscure vision of the bad person
Will save DC19 vs Shrough of night
Than she sends another piece of rock
TKP: 1d20 + 9 ⇒ (9) + 9 = 18
Damage, b: 3d6 ⇒ (4, 6, 3) = 13
GM Tiger
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Will: 1d20 + 6 ⇒ (14) + 6 = 20
Jortix attempts to cause Katsu to lose some of his vision but the TOUS is unaffected. The rock, however, has a more telling effect as it bounces off Katsu's noggin...
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COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
Those with ** may go
-2-
**Kimmo - AC 19 26/36
Jotrix - AC 18 (19 w/shield) 29/29
**Rethersfell the Evocator - AC 14 26/26
**Old Glim - AC 19 40/40
Katsu (-43; 1 persistent bleed)
-1-
**Banterknell - AC 19 36/36
**Hadrimos - AC 21 41/41
Banterknell or BK
|
Naturally, BK leads off with beginning a performance, inspiring all to do better. then he 'inspires' the TOUS to do worse with a DC 19 Dizzying Colors.
2d4 ⇒ (2, 4) = 6 mental damage, 1d4 at the end of each of it's turns until it makes a DC 15 flat check.
GM Tiger
|
Naturally, BK leads off with beginning a performance, inspiring all to do better. then he 'inspires' the TOUS to do worse with a DC 19 Dizzying Colors.
2d4 mental damage, 1d4 at the end of each of it's turns until it makes a DC 15 flat check.
Dizzying colors or Phantom Pain?? Your link is to Phantom Pain
Banterknell or BK
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I meant Phantom Pain. Must have copied the wrong label. The Dizzying Colors spell is a cone and out of range.
Old Glim
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Glim looks for weaknesses in the unusual creature, then flicks his wand at it.
Exploit Vulnerability, Fling Magic (boosted)
Exploit (Esoteric Lore): 1d20 + 11 ⇒ (13) + 11 = 24
electricity: 2d6 ⇒ (2, 1) = 3 DC 19 Reflex
Wand Boost Recharge: 1d4 ⇒ 4
Rethersfell the Evocator
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"This bloated birdman is some a form of ogre glutton, taking the act of feeding to a horrific extreme! Careful, they could gulp down a gnome whole!" Rethersfell warns.
Gnot wishing to be gnoshed upon, the gnome sends a trio of bolts of force toward the creature.
◆◆◆ Cast force barrage
◆◆◆ Force Barrage w/ Courageous Anthem: 3d4 + 3 + 3 ⇒ (3, 3, 1) + 3 + 3 = 13
Hadrimos
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Paizo ate my post...
◆ Stumbling Stance
◆ Stride to flank
◆ Flurry
Swing 1, Anthem: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21for: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Swing 2, Anthem: 1d20 + 10 + 1 - 4 ⇒ (15) + 10 + 1 - 4 = 22for: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
If either hit, then Fort DC 19 vs Stunning Fist.
GM Tiger
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Will: 1d20 + 6 ⇒ (1) + 6 = 7
Ref: 1d20 + 7 ⇒ (10) + 7 = 17
Rethersfell, Old Glim and BK unleash a spell barrage that weaken Katsu severely that Hadrimos has no trouble staggering up to the giant tengu to put him down for the count.
COMBAT OVER!
The last room is relatively insignificant as it is the shop's distillery. This room contains a working still, and vats for the homemade beer and sake served in the Tofu Shop.
Apart from needing a DC 30 Athletics/Intimidation/Diplomacy check to get Hadrimos out of the room, there is nothing remarkable here
You complete your sweep of the secret base and ensure that no bandits remain. As you step into the center of the village, the fog begins to dissipate and the Risucho leave one by one to deliver the mail from Silvertree to other villages. The villagers cheer as the fog clears, but the mood becomes more somber when you bring the news of the deaths of Kenji and Daisuke. Mayor Kimi thanks you for helping to cleanse the shrine and set the souls of the two young men to rest. The village invites you to a feast partly as a memorial to the two young men, and partly as a celebration that Silvertree has been cleansed. Before you leave, a Risucho appears, delivering a single cherry blossom as thanks from Sakura before departing.
By the time you return to the Three Gates Lodge to report back to Amara Li, merchant traffic along the Spirit Road has resumed. Amara Li takes great interest in the history of the former Rahk Lo trading outpost, and wonders if the Rahk Lo might be invited to return to their trading post given all the merchant traffic that now passes through Silvertree. As for the records of criminal activity from the accountant’s office, her eyes gleam as she looks over the document. "Excellent work, Pathfinders. Studying this document will hopefully provide leads to tracking down some of the other Golden League cells throughout Tian Xia."
FIN
Thanks for playing all!
Banterknell or BK
|
Always a pleasure.