Colin Rosenthal
|
"Alrght, if they are not coming out from the Skyreach or Center House 's basements, which doesn't seem to be the case here, then whatever they took are probably just generic magical equipments and nothing of importance. Just mark them as operational loss in the book and let's move on to the task at hand. There will be nothing left to bonekeeping for if the Society is over."
Are we good to move on, or are we supposed to stop them?
Flyndyngylyn
|
Flyn shakes his head. ”As you mentioned, they probably took nothing of importance..but over among the outbuildings lie another group…and they are trying to stay hidden. I think they might have loot of more import. Perhaps we should pay them a surprise visit instead?”
Colin Rosenthal
|
Colin will cast Wall of Thorn to stop the first group, and then will spontaneously cast Summon Natural Ally to get 1d3 ⇒ 2 large Air Elemental and have them start Whirlwind-ing to mob the floor with the Water Palace group. Basically catch them in the Whirlwind, which send them to the highest point of the whirlwind(automatic once they're in), then free action drop them to the group, rinse and repeat.
For the box group, Colin will take a slightly more gentle approach and summon 1d4 + 1 ⇒ (4) + 1 = 5 Cyclops and have them Flash of Insight to automatic nat20 stealing the boxes back, then disperse then with greataxes and heavy crossbows.
Used up Wall of Thron, Fire Seeds, and Heal
He will then fly/air walk with the group to pay the hidden group a visit
Flyndyngylyn
|
Flyn, not sure exactly of his friends plan, leaves the Cyclops to handle the unsubdued group and stealthily heads over to the hidden group with bow drawn…
Stealth: 1d20 + 33 ⇒ (16) + 33 = 49
Perception: 1d20 + 30 ⇒ (3) + 30 = 33
| Grandmaster TOZ |
The summoned cyclops steal back some of the stolen documents, but the half-orc team scatteres to all directions, leaving the giants to chase them down individually, unable to corral them all.
Group 1: Subdued
Group 2: Escaped
Group 3: Active
How would the party like to handle the last group?
Flyndyngylyn
|
As we get closer, can we tell exactly what the hiding group is doing or what artifacts they might be carrying off?
Flyndyngylyn
|
Flyn targets the nearest fleeing half-Orc; he fires blunt arrows to cause nonlethal damage as he hopes to subdue one for questioning…
To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Ioun Stone, Deadly Aim, Rapid Shot, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Nonlethal Shot, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Deadly Aim, Manyshot
Magic Composite Longbow (Manyshot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 - 4 - 2 - 4 ⇒ (17) + 24 + 5 + 2 + 1 + 1 + 1 - 4 - 2 - 4 = 41
Magic/Bludgeoning/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 ⇒ (6) + 5 + 4 + 2 + 1 + 1 + 8 = 27
Magic/Bludgeoning/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 ⇒ (7) + 5 + 4 + 2 + 1 + 1 + 8 = 28
Magic Composite Longbow (Iterative): 1d20 + 19 + 5 + 2 + 1 + 1 + 1 - 4 - 2 - 4 ⇒ (17) + 19 + 5 + 2 + 1 + 1 + 1 - 4 - 2 - 4 = 36
Magic/Bludgeoning/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 ⇒ (3) + 5 + 4 + 2 + 1 + 1 + 8 = 24
Magic Composite Longbow (Rapid Shot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 - 4 - 2 - 4 ⇒ (8) + 24 + 5 + 2 + 1 + 1 + 1 - 4 - 2 - 4 = 32
Magic/Bludgeoning/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 ⇒ (8) + 5 + 4 + 2 + 1 + 1 + 8 = 29
Total Clustered Shot Damage (assuming all hit): 108
Flyndyngylyn
|
Ignoring the fleeing folk, Flyn runs over to the nearest unconscious half-Orc, tries to rouse him awake…
When he responds, Flyn will ask a couple of questions…
”I will not harm you, just want to ask you some questions…if you answer truthfully, you may leave…
“I assume you are one of Torch’s men, yes? Where is Torch? And what do you know of his mission here? I mean him no harm as I think we have a common enemy here and that’s the one I’m trying to stop…”
Sense Motive: 1d20 + 15 ⇒ (9) + 15 = 24
| Grandmaster TOZ |
Bludgeoning Damage: 10d6 ⇒ (5, 4, 1, 4, 2, 1, 2, 6, 3, 2) = 30
The escaping groups fight their way free, causing some minor bruises to the party on their way. Flyn finds most of the remaining half-orcs unconscious, but one remains standing in the thorn wall enclosure.
"Yeah, sure, I'll tell ya. Boss Torch brought us in and everything was quiet until the masked guy showed up. Boss fought him off, but then everything went crazy with undead. He told us to collect the stuff here while Zurnzal and the other top guys got the big stash from some repository. We ain't seen Boss or the masked guy since."
Flyndyngylyn
|
Flyn nods to the half-Orc. ”You may go; but come not here again as we will not be so lenient if there is a next time…”
The Elf pulls out his wand, tapping himself several times to heal the minor wounds he suffered during the skirmish…
CLW: 5d8 + 5 ⇒ (6, 1, 8, 8, 4) + 5 = 32
…and he will heal any of his friends if needed…
Turning to his companions, he murmurs, ”Seems like we had best scurry over to the Repository, my friends…”
Flyndyngylyn
|
Flyn will take point and warily approach the Repository…
Stealth: 1d20 + 33 ⇒ (15) + 33 = 48
Perception: 1d20 + 30 ⇒ (16) + 30 = 46
Survival (Tracking): 1d20 + 28 ⇒ (13) + 28 = 41
…and head down the stairs in the same fashion…
| Grandmaster TOZ |
Descending the stairs eventually reaches a vast storehouse. Coiling blue mist moves around the chamber in thick wall-like sheets rising up to the ceiling some eighty-feet above. The floor and walls are stone, but the outer walls remain partly obscured by the bluish fog. Items of all sorts can be seen through the mist, including a variety of statues, exhibits, arcane apparatuses, bookshelves, and even a distant meditation area briefly visible through a temporary break in the fog. Stone plinths burn with colored fire, each illuminating part of the immense repository chamber. A single set of stairs ascends along the southwestern wall.
The stairs open into the yellow box. Venture captains have memory of the layout, but the blue fog acts as obscuring mists.
Colin Rosenthal
|
Before the team advance further, Colin will start casting spells in anticipation of troubles...
On self: Extended Barkskin, Extended Freedom of Movement, Extended Echolocation, Resinous Skin, Heighten Awareness
On Flyndyngylyn and Quenly who are martials: Extended Barkskin(+5)
On the whole group: Life Bubble
And then survey the surrounding with 40ft Blindsight. Perception: 1d20 + 26 ⇒ (18) + 26 = 44
Colin Rosenthal
|
Initiative is going to start before you get most of those off.
I was planning to put those on before going down the stairs like most Pathfinder would do. Unfortunatly a car accident prevented me from posting that in time during the weekend......
Flyndyngylyn
|
After tapping himself with his mage armor wand, Flyn will move quietly and warily forward…ears and eyes alert for any telltale sights or sounds…
Taking 10…
Stealth: 10 + 33 = 43
Perception: 10 + 30 = 40
Survival (Tracking): 10 + 28 = 38
Active AC: 40 (+4 Mage Armor, +5 Extended Barkskin)
| Grandmaster TOZ |
Flyn: 1d20 + 11 ⇒ (20) + 11 = 31
Tad: 1d20 + 10 ⇒ (11) + 10 = 21
Colin: 1d20 + 12 ⇒ (7) + 12 = 19
4d20 ⇒ (10, 7, 1, 12) = 30
As Flyn and Colin move into the silent archive, the druid's enhanced senses pick out a figure hiding by one of the statues to the south.
31 Flyn
25 Quenly
21 Tad
19 Colin
11 Red
Tad and Quenly can take actions with the benefit of Colin's warning.
Thaddeus Treeskipper
|
GM, before we move forward, can you please clarify who took what damage in that last set of challenges? It looks like my request for that in discussion got lost, and it's not clear to me who took that damage you rolled. Tad would make sure everyone is all healed up before we moved forward.
Thaddeus Treeskipper
|
Before we go down the stairs, Tad forgets planar adaptation to heal himself.
Cure critical: 4d8 + 15 ⇒ (1, 4, 7, 6) + 15 = 33
He forgets create food and water to heal Quenly.
cure: 3d8 + 15 ⇒ (8, 8, 8) + 15 = 39
Now, he casts blessing of fervor to help his friends. (please remember to specify which benefit you want each round)
| Grandmaster TOZ |
Quenly takes advantage of Tad's blessing to cast an extended Vanish on himself, moving further into the archive. Unfortunately, the waiting foe seems unbothered by the glamers, casting explosive devices at Colin!
Red Bomb on Colin: 1d20 ⇒ 1
Red Bomb Iterative on Colin: 1d20 ⇒ 7
Red Bomb Second Iterative on Colin: 1d20 ⇒ 17
Dispelling Bomb CL Check: 1d20 ⇒ 12
Only one explosion catches Colin, but he feels it strip away one of his enchantments instead of damaging him! Highest level buff has been dispelled.
31 Flyn
25 Quenly
21 Tad
19 Colin
11 Red
Party is now up!
Flyndyngylyn
|
Flyn moves 50’ SW, firing at red after breaking thru the mist…
Guessing my Holy damage won’t apply as I’m assuming these are Torch’s men and are therefore neutral and not evil?
To Hit Mods: BAB+DEX, Magic, Greater Bracers of Archery, Weapon Focus, Studied Target, PBS, Deadly Aim, Rapid Shot, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Improved Critical, Elven Ranger Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Greater Bracers of Archery, PBS, Studied Target, Deadly Aim
Magic Composite Longbow: 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 ⇒ (19) + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 = 50
Confirmation: 1d10 + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 + 3 ⇒ (9) + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 + 3 = 43 (Assuming this confirms)
Magic/Cold Iron/Good/Critical Damage: 3d8 + 15 + 12 + 3 + 3 + 3 + 24 ⇒ (5, 5, 5) + 15 + 12 + 3 + 3 + 3 + 24 = 75
Active AC: 40 / TAC: 35 / FFAC: 32 (+4 Mage Armor, +5 Extended Barkskin)
Colin Rosenthal
|
GM, did you roll for miss chance for attacking through the mist? Or is there no miss chance
All current buffs on Colin, all CL14, same order from the Google Slide
1 Overland Flight(Improved Evasion)
2 Hunter’s Blessing(Undead/Urban)
3 Extended Barkskin
4 Extended Freedom of Movement
5 Extended Echolocation
6 Resinous Skin
7 Life Bubble
Random one dispelled: 1d7 ⇒ 7 Life Bubble gone
| Grandmaster TOZ |
GM, did you roll for miss chance for attacking through the mist? Or is there no miss chance
You notice the enemy appears to be wearing some lenses.
Flyn's arrow strikes true, and the holy damage takes effect! Although the tough skin of the half-orc resists some of the damage.
31 Flyn
25 Quenly
21 Tad
19 Colin
11 Red (Damage: 65+Holy)