
GM Mike...R |

I've added links to the slides for the game and also to the signup sheet. If you could add the reporting details for your character to the signup sheet and the additional character information and token to page 3 of the slides before the start of the game that would be fantastic.
Also please dot and delete here to get yourself added to the game.

GM Mike...R |

One other thing I should mention is timeframes. PaizoCon starts on the 24th of May and all PbP games have to be complete and reported by the 23rd of July. Given that this is quite a tight timescale (especialy as I beleve the PbP games can't start until the end of the it's going to be important that the game keeps moving at a decent pace. To help with this, if everyone could aim to post at least once a day that would be fantastic. Obviously real life takes priority, so if something comes up which could impact on you posting schedule just let me know and we can sort something out.

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Colin here. If the PbP game only start after the VTT games finish, then I have a gunslinger that might be able to level up to lv6 during PaizoCon Online before this game.

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My character is level 4 but also a stand-in-the-back type, so either is fine.

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The VTT games got culled and Arxoias will join as a lv5 instead. Got DEX to damage already as a gunslinger so she should be fine...?

GM Mike...R |

As PaizoCon PbP games can start from the 28th of May I'll be aiming to kick this game off then. In the mean time feel free to introduce your character in the gameplay thread, and make sure you have added your character details into the slides and sign up sheet (see the links above for details of those).

GM Mike...R |

It looks like we've got 3 players who have dotted into the game and 4 signed up on the Tabletop Events, so I'll kick things off an hopeful the last player will join us. If they don't show up it's worth having a think about which pregen you want to join you.
In terms of the sub-tier we will be playing at, that will depend a bit on what level the forth character is. Currently we have characters at levels 4, 5 and 7 so if the forth character is level 7 (ALP = 5.75) it will be high tier with 4 player adjustment; if the forth character is level 6 (ALP = 5.5) you can chose to go either high tier with 4 player adjustment or low tier with no adjustment and if the forth character is level 5 or below it will be low tier with no adjustment.

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Thinking Amiri or everyone's favorite healbot would be the best choice for a pregen, if we need one.

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I once again advocate for the coolest dwarf as the pregen of choice: the Shaman.
Look at her spell list at lv7: Dimension Door, Restoration, Daylight, Haste, Fly, Barkskin, Resist Energy, Lesser Restoration, Entangle. You have buff, defense, restoration, and good utility.
On top of that, she is prepared like a professional Pathfinder: Scroll of Breath of Life, break enchantment, and fly.
What's more, she got hex available so that she can effectively contribute to the combat without burning daily resource: Evil Eye, Misfortune, Chant
Last but not least, she got 4d6 channel 4 times a day should we need to heal or deal with haunt. Not as crazy as the healbot with 11000gp headgear, but is still available each day for free.
Also got better Diplomacy, and Heal, Knowledge(Nature), Knowledge(Religion), Spellcraft, Perception, Survival skills. Can pick spells from Wizard list via arcane enlightenment or get Life Link via wandering hex.

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Sorry about that; almost forgot about this game. I'll bring Renart a 6th level Barbarian (Brutal Pugilist Urban Barbarian) / Brawler (Wild Child Strangler) along with Mr. Badger.
I grab things and squeeze them until they stop moving; Mr. Badger bites.

GM Mike...R |

Yes, with characters at levels 4, 5, 6 and 7 that puts the APL at exactly 5.5 so the party gets to chose which way they want to round that. The two options are:
Which option does everyone want to go with?

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I'm lowest, but Orenjii is a stand-in-the-back type and I have a Debt to Society boon I can use in case the worst happens, so either is fine with me.
(And I just noticed that I haven't updated my profile, so that's on the list for today.)

GM Mike...R |

Let me know what the consensus is on where the party what to go next. During the conversation with Reynald Ardoc a few different options were mentioned. He suggested asking around the Warren where the issues you are looking into have been happening and which you know is a good place for picking up information. He also mentioned the Augurs, who are a good source of information, although they tend to offer a better price to clients who have already found at least some information on the topic before consulting them. Lastly he mentioned the Duskwardens who will need to be spoken with if the problem looks like it came from the vaults under the city.

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The cards foresee a boon: 1d20 ⇒ 2

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I will be traveling from June 26 to July 3. I expect to have computer access, but feel free to bot Orenjii if needed, including using any spells that seem appropriate. Usually she will evil eye for attack any target that she hasn't tried to hex, then throw cards (with a comment about why the one she used means the creature will die) on targets that have already been eyed.

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I will be traveling from June 26 to July 3. I expect to have computer access, but feel free to bot Orenjii if needed, including using any spells that seem appropriate. Usually she will evil eye for attack any target that she hasn't tried to hex, then throw cards (with a comment about why the one she used means the creature will die) on targets that have already been eyed.
Safe travel!
Fews points about our current situation:
-Regeneration also does not restore Hit Points lost from starvation, thirst, or Suffocation.
-If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver(Combat Maneuver like Bullrush, Reposition, Drag...) automatically succeeds.
-We got a underground river right next to us...
Do you see where I'm coming from? *wink*

GM Mike...R |

That's the end of the scenario. I've reported the game and will be sorting the chronicle sheets out at some point in the next few days. If you have a day job, make your rolls here and I'll include those in the chronicle sheet. Thanks for playing!
Also just to double check, has everyone who won a boon in this game been sent their boons?

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Exchange S10 faction journal card: Create a new trade route, either by mapping a legitimate path or opening doors to a smuggling enterprise. Doing so requires a successful Intimidate, Knowledge (geography), or Survival check with a DC equal to 15 + your character level.
Survival DC20: 1d20 + 7 ⇒ (15) + 7 = 22
Day Job take 10: 10 + 9 = 19
Thank you for running!

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Day Job: 1d20 + 13 ⇒ (13) + 13 = 26
Ding! Ding! This levels Orenjii, then lets her apply an AP sheet to level again.

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Chronicle looks good.
Thanks for a great game, everyone, especially Mike...R for running!