Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+17[/dice]
[dice=Dorianna]1d20+17[/dice]
[dice=Kvit]1d20+15[/dice]
[dice=Lough]1d20+15[/dice]

[dice=Dorianna's Battle Cry]1d20+20[/dice]

Cherry Berry 98/98
Dorianna 134/134
Kvit 60/60
Lough 107/107


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N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Hmm, and now I am not sure what to do, I could heal Kvit, which seems like good course of action, but I feel that this will just push our problems to next round,

Can I row the boat 'through the fishes'? On the map there is no real way to get to shore with the boat unless i go around red.

Can I run through the bots towards the shore? With acrobatics check for example? Our boat is next to the one of Cherry?

====================

I have laughing fit spell (from staff), that I can cast on one of the creatures to eliminate one AOO, but then we still need to eat another monsters reaction ...


Slides Loot sheet

Yes, you could hop boats. They're adjacent, so with an Acrobatics check you could hop over. Let's say DC20, and at haf speed for the hop. So for 1 action you could end up in between Lough and Cherry Berry (assuming 25 feet of movement). From there on it's no more checks to get on shore, except one square of difficult terrain when you leave the boat.

You could also navigate "through" the fishes, yes. It'll be a more difficult Acrobatics check, but you could end up on the right of Blue.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Ooof, wondering what Cherry can do here.


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Slides Loot sheet

Not sure if you mean that to the rest of the party or also include me in the conversation, but I'll add my suggestions anyway.

You could deliberately provoke a reaction first with a single action, so you could cast a spell that for sure won't be disrupted. You're pretty good on HP, so it won't down you immediately and it would free up Dorianna to do something.

Alternatively, a three-action Heal would be good, because everyone is missing HP, but that could be disrupted if the reactive strike crits.

Either way, you're grabbed, so casting a spell with the Manipulate trait (pretty much all of them) requires a DC 5 check.


1 person marked this as a favorite.
- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

I've been reading Battlecry, and the one thing I've seen about the Guardian that is really quite different is the fact that they have a low level feat that makes them larger for the sake of being swallowed.

A high enough level Joten, wearing heavy armor, can become effectively colosule, making them immune to Swallow Whole because nothing is larger than they are.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:

[dice=Jaws vs Lough]1d20+21-1

[dice=Piercing damage]2d10+11-1
Thanks to Lough's raised shield, it's not a critical hit.
Hardness 9, so 12 to both Lough and his shield.

That die roll says "1" GM...

=)


Slides Loot sheet

Ah crap, sorry. I first posted the results chronologically (Lough, Dorianna, Cherry Berry, Kvit), then I decided to swap Dorianna and Lough so the Enfeebled happened before the reaction. But the dice rolls remain in chronological order, so it doesn't match up.
Basically, fish crit failed Void Warp for 30 damage, then hit you for AC 37.

I'll keep the results as-is, as it was true when I posted it (plus, a nice chunk of damage). It won't matter much, I think, it'll be gone soon.

By the way, I've ignored it several times now, but your Hands of the Wildling would deal splash damage to your teammates. Are you aware of that? And moreover, are they okay with that?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Splash damage people - are you okay?


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

I am fine


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Sure, kvit doesn't usually get hit this hard or this often.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

I'm out of town for vacation next week. I'll try to keep posting, but I have to hide my electronics from the little nephews or they will want to take it over.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Is getting back in the boat to go across to the island with the bird, or does Lough intend on going somewhere else in the boat? Just trying to understand the intentions/plan.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough follows Knvit's lead


2 people marked this as a favorite.
N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

For reference, this is the post that describes most of what the scouting Eye saw: https://paizo.com/campaigns/v5748p75ivm48/gameplay&page=89#4423

Do we want to avoid the bird for now until we can find a way to placate it?

We could go to the buildings towards the middle. (For some unknown technical reason I can't open the slides right now to be more specific)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Down


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Sorry not to be posting lately. The last two weeks (and next week too) are nothing but work, work, work, home and sleep.

The start of the school year is always crazy, and we had new software to learn this year as well.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

yeah, sorry for my this week performance, it is a hard week. I am trying to catch up on my tables. bare with me pls


Slides Loot sheet

Yeah, it's been quiet lately, but you didn't miss much. I'm happy you manage to find the time to give an update, that helps manage expectations.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I'm having trouble searching the thread for previous information. Nothing recent is coming up for Eye, Scout/Scouting, etc for when Kvit scouted most of the floor with the eye. I can manually go back page by page, but it's just making it harder to find the relevant posts. Anyone else having trouble?

It seems like we're running into a few dead ends. I feel like we should rest, up on the surface if necessary for access to buy some new spells, then come back to deal with the bird and find the lens in the lake.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Also feel free to overrule Kvit not wanting to invade the stronghold head on. I just don't think it'd end well. Especially with us already resource drained by the fish.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
Kvit the Ruin Delver wrote:

I'm having trouble searching the thread for previous information. Nothing recent is coming up for Eye, Scout/Scouting, etc for when Kvit scouted most of the floor with the eye. I can manually go back page by page, but it's just making it harder to find the relevant posts. Anyone else having trouble?

It seems like we're running into a few dead ends. I feel like we should rest, up on the surface if necessary for access to buy some new spells, then come back to deal with the bird and find the lens in the lake.

I tried searching and failed, meaning search worked but not returned any results from 2025 :( The link is Here

I added it as a comment to the bird on the presentation for the current map. maybe it will be easier to find it,

About heading into the fight, I will make it a call of our casters, Dorianna did not use much high level spells: what I mean: staff is dry and highest level spell was used, which still leaves her in a good spot. But if we have no healing spells and utility damaging spells then we should go back


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N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Thanks for finding it! That's what I meant, the search was returning some results, but clearly wasn't returning posts I knew it should.

Kvit is out of most of his spells, though he has a few more uses of drain focus, and a fully charged staff.

We could scout out the tunnels, maybe take the mushroom boat and/or the boat we found across the lake and start at the dead lizard corpse.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I got some notifications from my RSS feed that there were replies to the discussion/game thread, but I don't see anything new here?

Did someone try posting something that got lost in the ether?


Slides Loot sheet

Not as far as I know.

By the way, from a GM perspective: I'd like to prevent this from becoming a one-encounter adventure day. This was a bit of an unfortunate encounter, but I hope we can do one or two more combats before calling it a day.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

That's reasonable. I wasn't thinking we bail now necessarily, but definitely don't want to take on a whole stronghold.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Cherry still has a lot of resources, most are pretty situational, but I have a fw.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

@cherry is This post
indicating Cherry still wants to try to get in and/or talk to the caligni in the stronghold now?

Kvit wanted to move on for now. But if others want to get into the stronghold, that's cool. Just go ahead with diplomacy or trickery to get them to open the door.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Cherry's fine with skipping it for now, just reminding everyone that it is an issue we will have to deal with eventually, and one we can deal with potentially completely without violence.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I am down either way


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

I am also fine to follow Kvit,


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Cool, then back to the boats! And then north.
We want to replace the worst boat with the boat from the boathouse if it's serviceable.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:
Lough follows Kvit's lead

Bump


Slides Loot sheet

As noted in the Gameplay thread, this critter can damage armour.

From what I can see, Lough and Dorianna are the only ones wearing armour. Lough has +1 resilient breastplate, Dorianna has +1 resilient leather.
According to this table, leather has a hardness of 4 and 16 HP, breastplate 9 hardness and 36 HP. I don't think magic increases the hardness or HP of an armour, but please correct me if I'm wrong.

Broken armour still gives a bonus to AC, just slightly less than normal.
If armour is destroyed, I'll say you can retrieve the runes from it and place it on a new armour. I'm not mean enough to also destroy your loot.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Winning streak is a bit odd spell, so I prefer to highligh it, if whoever in 20 ft range makes a crit strike, they are quickened for 1 round, and the duration of the spell prolongs by 1 spell. If none of us crits => the spell ends after 1 round.

I like it as it is 1-aciton cast (let's you do more things in round)


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Slides Loot sheet

Yeah, it's a nice spell, especially for a single action. :)
Technically, I think Aesephna can't make use of it immediately, since you both gain your actions at the same time. So she'd technically become Quickened during her next turn, but I'll allow it. I've had some rules discussions with people about Haste on Summoners before, and it's stupid.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
GM Kwinten wrote:

Yeah, it's a nice spell, especially for a single action. :)

Technically, I think Aesephna can't make use of it immediately, since you both gain your actions at the same time. So she'd technically become Quickened during her next turn, but I'll allow it. I've had some rules discussions with people about Haste on Summoners before, and it's stupid.

Ok, I was unsure how and when to apply quickened, if you would like I can play it like you described from the next time => quickened applies for next round


Slides Loot sheet

Nah, it's fine. Easier to keep track of this way, I think. And it works better with how Summoners want it to work.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Lough, you're not hasted. Please select an action to lose.
Lough wrote:
◇) Flow of War


Slides Loot sheet

Ah, my apologies. As I said before, the Exemplar is still a bit of a black box to me. You cycle through so many abilities, I can't keep track of it all. Plus, I must admit, sometimes I skim abilities, thinking I know them by now, and clearly I don't.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

All good - I agree it's hard to keep up!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Might get an early morning post up!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Where did the +1 in attack come from? Last round's Guidance? Regardless, it's a hit.

Woops - copy / paste error from last round.

GM Kwinten wrote:
...the Exemplar is still a bit of a black box to me. You cycle through so many abilities, I can't keep track of it all. Plus, I must admit, sometimes I skim abilities, thinking I know them by now, and clearly I don't.

Don't get me wrong - I am excited to play this toggley class - but a serial skimmer myself, I too trip myself up on Lough's gloriously complex turns - hence the redoubled effort to convey all "7" actions (or thereabouts) with links, ooc text, and formatting.

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Dropped my defenses almost completely - hopefully we drop it this turn!


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1
rainzax wrote:
Dropped my defenses almost completely - hopefully we drop it this turn!

It'd help if Kvit could do much. Can't hit the broadside of a barn, almost literally here. Not sure if I'm doing something wrong as a wizard but I seem less and less effective in direct combat.


Slides Loot sheet

Yeah, casters start having it rough around this level. The fact that they don't get +1 items for their casting stat starts to really hurt.
I mean, this is a good level for comparison. At level 1, most casters have a spell attack of +7, and a DC of 17. At this level, it's +7 and 27, a nice difference of 10. But compare that to level 1 and 9 creatures, they increase much more. Link for reference. Moderate AC and saves at level 1 are 15 and +7, respectively. At level 9, it's 27 and +18, a difference of 12 and 11. Monsters outpace casters in their growth. And that's when you're the same level, and with average stats. If they're higher level, you could be looking at a creature that's 5 ahead of you in saves. Yeah, a lot of spells do something on a success, but your spells are limited, so that's not a good tradeoff, IMHO. And with that high a difference, critting for zero effect also becomes more likely.

TL;DR: I sympathise with you, and I don't think you're doing anything wrong. Monsters just cheat.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Looking for more spells that still do something on a success is a good point. Something is better than nothing.

I'll also focus more on party buff/support spells. Which means more Haste and Blur for everyone!

This is the highest level I've attained in pf2. (I'm in a level 14-18 prey for death ap, but we started at lvl 14 and none of us picked a caster class)


Slides Loot sheet

Two low-level spells I've been impressed with so far are:
Fear. Third-rank spells start to lose a bit of oomph (apart from Haste), so a five-person debuff is pretty cool. Assuming most succeed, a five people being Frightened still adds up. If one or two people fail, Frightened 2 adds up. And most likely, if you target 5 people, they're probably mooks, so their saves won't be too spectacular.

Acid Grip's damage isn't spectacular, especially if people save, but moving an enemy 5 foot can be really useful. Play by post might complicate things with the delay in response, but you could push enemies into a flank, or create space. Imagine if you'd used it this combat, you could've pushed the shuln back and made an escape route, or let people flank. Hell, I've even seen it used to push enemies into a trap or off a platform.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Multi-target spells like fear is a good option, though typically fights down here seem to be against one or two things. Maybe that's why it seems biased, not a lot of mooks to take out generally.

Acid Grip is amazing! That's a good suggestion, definitely will want to get that.

I have hydraulic push prepared to push things back, but it's an attack roll which I always seem to fail at, so have hesitated to use it this fight.

The other reason is with 15ft reach, pushing it back 5ft will only hurt us. Though opening up an escape route is a good point.


Slides Loot sheet

Yeah, when we started we were pre-remaster. Acid Arrow is okay, but Acid Grip got a stealth upgrade. Pushing people around is interesting. As I said, damage-wise it's mediocre, but I think the real draw is the movement, even on a success. Even 5 feet can push someone out of cover or into a bad situation.

And yeah, lately we've been fighting lots of big baddies, so maybe Fear's not the greatest. But remember that whole clan of urdefhan you're supposed to murderise. :p Like I said, maybe not a primary tactic, but useful in certain situations, especially when rank 3 isn't super valuable anymore.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

I sort of feel very similar about Cherry. I'm having a hard time gauging when I should be blowing big slots, and when I should hold onto things.

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