Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

I hear ya - End up picking this really cool Feats and literally never using them lol. Keep it simple should be Kaul's mantra.

Any chance of taking stock and a rebuild at our next level up Skipper?


I mean you all do get a new feat every level so there plenty of opportunities to just add new feats. Are you talking about forgetting Bloody Mess, Kaul? You could just put a reminder next to your status up top. You need to clear your status notes anyway.

Yeah, I'll consider allowing a feat swap out if you really regret taking something.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Cool - aye Skipper keep forgetting about Bloody Mess and a bunch o' others. Noted on the stat line - will apply some spit an' polish on his profile this week :)


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Garn! I'm a bit confused.... After reading Jim's post, I thought we were down to one foe remaining, but more reading and looking at the map makes me believe otherwise. Cap'n--What do the colored dots on some of the sinspawn signify?


Yes, two left. The dots indicate general level of woundedness. The one near Corliss is less wounded.


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Hi all. A little minor surgery tomorrow. I'll be AFK for a couple of days. Feel free to nudge me along.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Good luck!


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Seconded.


Hope all goes well and you have a quick recovery!


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Hear-hear! Hope all goes well and plenty of medicinal grog is imbibed ;)


How's everyone doing? Are you following up on Jim's motion to run away or do yall want to check the ping?


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Male Halfling Oracle of Gozreh 6

Jerking back to lucidity Dibbets suddenly yells "Sausage!" before shaking his head and blinking a few times. A weathered hand wipes the drool from his mouth as his brain catches up with what's transpiring before him.

Just popping in with a small howdy and wave of greeting to all and passing on that it's left an older (and balding-er) filthy inveterate halfling misty eyed to see that this thread is still rolling its way through the alleyways of y'all's minds.

As those who are book-face enabled will already know I'm doing ok - still a government working man in Aus although half-grown up now with a house of our own (at least a slowly increasing percentage is ours) and near grown proto-Dibbetses working their way into the world (and taller than me).

I'm giving myself a Christmas-in-July resolution of reinvigorating my wrinkled and flaccid RPG muscles - noting I'll be taking a dead tree group through Reign of Winter relatively shortly. I've given myself little wisps of memories reminiscing over the boards (after needing to negotiate restoration of my account considering I originally signed up with a work email... then left that company - do not recommend).


Dibbets! Great to see you, mate. I thought I was having some sort of flashback when I first saw the scurfy icon. Yes, we're still grinding on and I'm eternally grateful to all for this ongoing amusement.

Congrats on the home and keeping the offspring alive. Glad to hear you were able to recover your account. Mayhap you've learned not to mix work and play. I'm sure I speak for all when I say you're welcome to rejoin us at some point if you've got time and inclination.

I don't know how far back you've perused but likely Dibbs has some tales to tell from when he departed the main timeline. No spoilers.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

We'll iffin' that ain't a sight fir beady, murderous eyes... Dibbs! Hur!

+1 on Cap'n suggestion, always a slot fir ye matey... tho' the crew have been through it

On a separate note (as Mark can attest from his former life) summer shutdown season is upon me and I've just kicked off our involvement in an 8 well P&A (Plug and Abandonment) campaign that'll see me and my team through to end of Sep. Needless to say work is kicking my hairy arse and I've reached for my imaginary Lopper more than once! Will post as/when but might be more the weekend afore I'm seeing the wood for the trees.

But damn... Dibbs :)


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Family medical emergency DMPC me till further notice.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Good luck, and hope it resolves quickly and well.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

What Jim said.


Hope things work out for the best.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Ditto from my side mate - hope all end's well.


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Should be able to catch up tomorrow... for a while anyway.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

I'll be on vacation for most of the next three weeks, and will likely only be able to post from my phone.


Thanks for the heads up. What's up with the rest of you all? Kaul mentioned works been busy. Everyone else on summer vacations?


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Back in the hospital for the last few days. Hope to get out today... plus big issueswith my mom's health.


Oh no. Sorry to hear that. Sounds like a rough month. I'll be hoping for the best for you and your mother.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Still here, though the brain's been on a bit of a heat-induced summer vacation. I'm semi-busy but could either press on or take a break while everyone else's RL issues resolve.


A'right. I'll quit hovering for a few weeks so folks can heal up /relax/catch up/stay cool/etc.


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

My mother passed yesterday... so I'll be AFK the rest of the week.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

My condolences. Take all the time you need; we'll still be here when you're ready.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Ah mate - my sincere condolences also.


So Sorry to hear that. My thought are with you all.


Corliss- you have to look at the casting time for call lightning. It's a round rather than an action so that means it takes effect just before your next round. here

That's pretty much how it is for most summoning spells. It takes a bit of time to call across the planes for an answer, I suppose.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

End of fiscal year fun at work, along with House GMing the PFS1E special again. I'll get a post up tomorrow.


Good day, mates. So it is time for a level up and I had a thought that maybe it might be time to bump up to level 7 just affecting main class abilities such as Base Attack Bonus, a Saving throw and class abilities. no hp or skill point adjustment though since folks have asked, it could be a good time to revise your feats if needed.

If you already have one of the P6 feats that count your level as one higher that would just count as L8 rather than L7. The biggest impact could be that Corliss would get access to 4th level spells. I think some of these would remain rituals but I don't think most are game breaking though it is a bit of a power jump.

My main thought is that bigger monsters dwell in the north and the legend of the Bloody Fortune should have a chance to grow some.

I think everyone except me has moved on to PF 2nd edition and I don't know that I'm ready for that big a change, but let me know what yall think about bumping up to P7.


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Ha! Over the spring and summer, I was prepping myself to switch to PF2. Then I invested in Daggerheart, fully expecting that system to be used in Critical Role's Campaign 4. When they announced they'd instead be using D&D 2024, I bought those core rules as well. I'm kinda enjoying getting back to D&D (never thought I'd miss carrion crawlers!) and I'm investing most of my time in reconnecting with that system.

Getting back to PF 1 and 7th-level, though, I could have Corliss multiclass and take a level of Fighter or Rogue to (theoretically) make him a better combatant (bad d20 attack rolls notwithstanding). That should remove some headaches.

To go totally off-topic, I usually mention when the idiots of Alestorm put out a new album, and they did so in June. Even better, I finally got to see them live in concert for the first time last month--the first item to come off my Bucket List. I may have been the oldest member of the audience (though I saw a couple of other graybeards), but I had so much fun that I felt about 20 years younger by the end of the show! Then I had to get up and waddle out of the venue with my sciatica/nerve damage, which wiped out those 20 years and then added an extra 10 years on top of that. (Lesson: Don't get old--it sucks.)

Still, totally worth it. :)

Liberty's Edge

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Hey, getting old may suck (he said, with something less than two years to go before retirement) (probably), but as far as we know it beats the alternative.

Jealous that you saw Alestorm in concert; the other night I was listening to YouTube videos while exercising, and the algorithm delivered up "Voyage of the Dead Marauder."

Re Corliss, if you stick with cleric you already get +1 BAB and a feat you can use to get Weapon Focus, plus you get 4d6 channeling and 4th level spells.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Oh, and I'd be good with advancing to L7 and adding feats there for a while.


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

I'm all for a Level UP!!! Just got to figure out how to do so. :-)


Dingus Mack wrote:
I'm all for a Level UP!!! Just got to figure out how to do so. :-)

Yeah, I'm getting the following but check my math.

L3 spells known: 6 adds summon monster III [reptiles]
2 (class)+ 1(feat-Greater Spell Casting#1)+ 2(2xfeat-expanded arcana (max))+ 1(bloodline- summon monster III [reptiles])=6
I think Dingus had an extra L3 spell here from expanded arcana when the max is two for each spell level.

L2 spells known: 7 gains one L2 spell known (should have had an additional L2 spell for expanded arcana, but can switch out for different feat. maybe Epic Caster to cast spells as L8)
3 (class)+ 1(feat-Greater Spell Casting#2)+ 2(2xfeat-expanded arcana (max))+ 1(bloodline- delay poison)= 7

L1 spells known: 7 gains one L1 spell known
5 (class) +1(feat- expanded arcana) +1 (blood line- hypnosis)

Spells/day:
L3: 6 = 4(class) +1(Cha) +1(feat-Greater Spell Casting#1)
L2: 8 = 6(class) +1(Cha) +1(feat-Greater Spell Casting#2)
L1: 8 = 6(class) +1(Cha) +1(feat-Greater Spell Casting#2)

I switched out one expanded arcana for a greater spell casting to make it all pencil out so Dingus should have had 2 Greater Spell Casting and 4 Expanded Arcana feats

Dingus will also get an additional Bloodline feat: Combat Casting, Combat Reflexes, Deceitful, Deft Hands, Persuasive, Silent Spell, Skill Focus (Bluff ), or Stealthy.


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Thanks for your efforts here. Somehow, we took an already complicated system and made it worse than Calculus... :-). I'm all for keeping PF1e under control by using P6, but I'd really embrace using a system that is at least semi balanced to begin with. I'll go back and dust off my PF1e books to see what the available feats do as upon relying on memory none of those feats excite me or would have had much effect on what we've done up till now... so the Level up without hp or skill points it seems unexciting. And, with the correct adjustments you've made Dingus will actually be weaker after this.

I really like all of you and this game... and Dingus is one of my all-time favorite characters...but I gotta be honest it's a challenge to fight the game system and enjoy the game. I much prefer systems where the mechanics stay out of the way of the story. I post often about RP stuff like his outfits and weird / scary moves because I'm sure I'm going to do something wrong mechanically.

I use PF2e because it is balanced and once you get the concepts down easier to play than 1e and much easier to run. It's when people try to make it play like other d20 systems that the confusion and illusion of complication arise.

I commend you for keeping this going somehow through all the challenges I present.


To belatedly temper expectations perhaps, five feat steps are the equivalent of a full level in P6 so you all have been taking tiny steps up and gaining L7 at this point isn't a major power increase but just a clarification of the baseline.

Definitely Corliss would gain the most with another level of cleric. Air walk would definitely come in handy and other than it showing up Dingus' levitation, I don't mind it.

Jim prob gets the least from the bump.

Dingus gets to summon crocodiles, pythons, and monitor lizards now (which he can speak to) and another L2 spell. that's not bad at all. plus 7d6 (possibly 8d6) lightning bolts. Doesn't feel weaker. I'll even get rid of the full round action for casting summoning spells which I know annoys Dingus and Corliss. I know why they did it but it does feel like wasting a round.

I get that P6 adds a whole extra layer of complexity to PF1, which isn't anyone's main game anymore. I play some dnd 5 and appreciate the simplicity of it though some may feel it a bit flat due to the lack of character customization. PF2 for me is too much the other direction.

If you all have some big character ideas, just let me know and I think I can find a balanced way to introduce stuff. There's some flexibility with higher level spells being rituals or something like that.

I appreciate you all staying with this game over the years even as life gets busier. Hey, if folks are getting ready to retire, that could be more time for posting :P I've prob got another decade of work though. :/


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Jim becomes a somewhat more dangerous rapier fighter--right now he has +7 BAB (due to a signature feat), and he'd go to +8 BAB and qualify for Greater Weapon Focus (rapier). With that and the Power Attack bump, he goes from rapier +12/+7 (1d6 + 12) to rapier +13/+8 (1d6 + 14).

Or skip Greater Weapon Focus for the moment and take Improved Critical....


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Woot. Level up the mayhem indeed.

So 7th Level Rogue would bless him with +5 BAB (increase of +1), no change in saves (feck it) and Sneak Attack of +4d6.

As thematic as Bloody Mess feat is I'm never remembering to use it.

Options, options, options...


wassup, mates? Once you've had a chance to level up, you could just mark level as 7 and drop the +5 marker.

Any response in Gameplay or should I move on?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

I just posted--didn't see your post in Discussion. I'm mostly leveled up, but for my own tracking I'll keep the +5 to remind me where the extra feats/skill ranks/HP came from.


Check. Thank you, Ser.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Not levelled up yet - need to have a proper gander at Feats


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

L7 HP: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

I had to go back and look at how we were rolling HP.


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It wasn't my intention for any change in HPs or Skill pts due to the incremental rise, but how about y'all take the balance of Max Class HP +(Con bonus) -(5 incremental levels)?
so Jim +6, Kaul +5, Corliss +4, Dingus +2


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8
Cap'n Voodoo wrote:
Moses doesn't take any notice of the First Mate. He continues shivering and casting wary glances at the thick fog beyond the rail. Jim catches a couple mumbled words- something about snow and monsters.

That's post #18000 in the Gameplay thread! I checked the stats--the Freebooters are currently 9th in number of posts, and of the 8 that have more only two are still active.


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Ha. We're finally catching up to Heathy and Auberon! The Agartha and Icathia groups were crazy active. Don't expect anyone normal to catch them :P

I reckon we're the oldest game still going though.

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