Cedona

Orenjii's page

259 posts. Organized Play character for cmlobue.


Full Name

PumpkinCorp DivinoBot RNG-31029003

Race

| HP 28/38 (11 temp) | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3

Classes/Levels

| Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Gender

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0

About Orenjii

Agender Tiefling Witch (Cartomancer) 6
N Medium humanoid (android)
Init +4; Senses Perception +3 (low-light vision, darkvision 60 ft.), Sense Motive -3

DEFENSE
AC 20, touch 15, flat-footed 16 (+2 armor, +2 shield, +1 deflection, +1 natural armor, +4 Dex)
hp 38 (6d6+12)
Fort +4, Ref +7, Will +7 (+4 vs. mind-affection, paralysis, poison, stun)

OFFENSE
Speed 30 ft.
Melee alchemical silver cestus +3 (1d4/19-20/x2) or cold iron dagger +3 (1d4/19-20/x2)
Ranged +1 returning harrow card +8 (1d4+1/x2)
Special Attacks cackle, evil eye, misfortune, slumber
Witch Spells Prepared (CL 6th; concentration +11)
3rd (3/day) — bestow curse, dispel magic, vampiric touch
2nd (4/day) — cure moderate wounds, disfiguring touch, stricken heart, touch of idiocy
1st (5/day) — cure light wounds, ear-piercing scream, inflict light wounds, ray of enfeeblement, touch of combustion
0th (at will) — detect magic, guidance,, read magic, touch of fatigue
Witch Spells Known as above, plus 3rd - gentle repose, lightning bolt; 2nd - create pit; 1st - air bubble, early judgment, fumbletongue, lucky number, reduce person; 0th - arcane mark, bleed, dancing lights, daze, detect poison, grasp, light, mending, message, putrefy food and drink, resistance, spark, stabilize.

STATISTICS
Str 10, Dex 18, Con 12, Int 21, Wis 12, Cha 5
Base Atk +3; CMB +3; CMD 16
Feats Deadly Dealer, Point Blank Shot, Precise Shot, Simple Weapon Proficiency
Skills Craft (woodworking) +14 (+2 for day job), Fly +8, Heal +5, Intimidate +1, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (nature) +10, Knowledge (planes) +14, Knowledge (religion) +16, Linguistics +6, Perception +3, Sense Motive -3, Spellcraft +14, Use Magic Device +2
Languages Azlanti, Brethedan, Common, Dwarven, Hallit, Thassilonian
SQ constructed, emotionless, nanite surge 1/day, spell deck, patron (autumn)
Traits gifted adept (vampiric touch); spirit guide; strong arm, supple wrist
Combat Gear +1 haramaki, +1 mithral buckler, ring of protection +1, amulet of natural armor +1, cloak of resistance +1, alchemists fire (2), acid (2); Other Gear headband of vast intellgence +2, witch’s kit, partial playing card deck, 249 pp, 9 sp

Bot Me:
Orenjii will usually use Evil Eye to reduce the AC of the most impressive foe (DC 15). If they fail the save, during the lingering rounds, she will throw playing cards using Deadly Dealer.

[dice="+1 Returning Harrow Card"]1d20+8[/dice] +1 within 30 ft.
[dice="Piercing Damage"]1d4+1[/dice] +1 within 30 ft.
[dice="Card Drawn"]1d3+1d3+1d6[/dice]
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}