GM Cellion's Rusthenge + Seven Dooms for Sandpoint Double Feature

Game Master Cellion

INIT (perception):
[dice=Morga]d20+10[/dice]
[dice=Vildran]d20+6[/dice]
[dice=San]d20+7[/dice]
[dice=Autumn]d20+7[/dice]

SRD Maps|SRD Handouts
San's Loot Log


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)
Vildran Aistellmar wrote:
GM can Vildran get access to the mages in town to conduct Learn a Spell by paying them for services instead of bothering with scrolls? Would it cost just as much as a scroll anyway (so that we may as well get it)?

As we wrap up the scene at the Cathedral, I'll explain the reputation system. This system will be what determines whether you have access to people who know spells who will let you learn from them (this has no additional cost beyond the base cost to Learn a Spell). Broadly speaking, if you're on good terms ('Liked' or better) with a faction, they'll be freely willing to teach you spells. If you're neutral, they may ask for a favor or payment first.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
Autumn Forfallan wrote:

And Autumn would tell him to not be ridiculous. Do you want to roleplay the fate of the ritual materials, or just decide out of character to sell them. :)

I agree with Morga about transferring runes off weapons we're not using and selling the base weapons. Where should the fiend-bane property rune go?

I imagine there's a pretty docile/non-dramatic way to do it. Ensuring that the materials are sent to different destinations, largely decided by superiors at the Arcanimirium. Vildran also just wants acceptance with the local nerds :P


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
GM Cellion wrote:
As we wrap up the scene at the Cathedral, I'll explain the reputation system. This system will be what determines whether you have access to people who know spells who will let you learn from them (this has no additional cost beyond the base cost to Learn a Spell). Broadly speaking, if you're on good terms ('Liked' or better) with a faction, they'll be freely willing to teach you spells. If you're neutral, they may ask for a favor or payment first.

Ah, nice! I'll stand by for that then.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3
Vildran Aistellmar wrote:
I imagine there's a pretty docile/non-dramatic way to do it. Ensuring that the materials are sent to different destinations, largely decided by superiors at the Arcanimirium. Vildran also just wants acceptance with the local nerds :P

Oops, maybe I misunderstood? Does Vildran want to sell the ritual materials to the arcane-whatever-ium? Autumn doesn't care where they go, so long as they get money for them. Or Vildran could choose not to sell them, but that would count towards his share of the loot.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

First and foremost he wants them put towards the best possible research usage. He's not even thinking about it, but like the Arcanimirium would pay, but he also wants to leverage them for 5 minutes to impress the local Runewatchers.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Got it. Assume Vildran has the ritual materials.


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone
Autumn Forfallan wrote:
I agree with Morga about transferring runes off weapons we're not using and selling the base weapons. Where should the fiend-bane property rune go?

If San doesn't want it, Morga would gladly take it. She wants to transfer a +1 rune (from the Gorum statue's dagger or the pick) to her existing one.


Male Elf (Whisper) Fighter 4 | HP 46/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

San would try to find an elven branched spear (or a dancer's spear) and transfer the striking +1 from the halberd.

He's also learned that most situations don't need the range a long bow provides. I'm not going to be cheesy and look for a Bow Staff (combo weapon) even though it would be really convenient... hah! Instead, I'll acquire a composite shortbow to move the +1 from the longbow.

Although... the elven branched spear is uncommon whereas the bow staff is common.

I don't think I need any of the other weapon runes from the other loot.


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone

Morga will spend most of her time at the Cathedral, but will make some time each day to spend with at least one of her party members. Things she would like to do this week are:

-> Transfer weapon runes and sell her old breastplate with San at Savah's Armory. (And catch up with her friend, Auggie, who's an apprentice there.)
-> Carry stuff for Autumn when she goes to sell things. (She's well used to such manual labor.)
-> Help research Xar Azmak with Vildran.

Morga has -1 Diplomacy, so she's not going to do well with Making an Impression, unless we can use other skills.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Can we earn income with a group at a discount to earn influence points? For example: earn income at task level 4 DC, but only earn task 1 or task 2 money to ingratiate Vildran with the citizenry.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
Slides wrote:

Reputation Boon: Liked

The Runewatchers are willing to allow the PCs to take part in their gatherings, and are willing to offer some select magic items from their collection for sale (ask GM for specifics).

:) Also curious if this is their starting disposition or if they've already heard of our exploits.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Finally, here are Vildran's plans for week 1, day 1...

Visit Runewatchers:
- Tell them of the party's exploits, conduct Q&A (Make an impression)
- Show off ritual implements
- Inquire about tasks
- Inquire about purchases/learn a spell

Depending on how long that takes, Vildran will do one or more of:
- Visit other mages he could visit along the same lines above
- Identify remaining items in party inventory to expedite assignment/sales
- Begin transcribing spells from scrolls


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Feel free to post these ideas in gameplay and we'll roleplay out the key scenes. Sounds like meeting with someone from the Runewatchers is of interest, as is heading to Savah's Armory.

----

Getting enough research on Xar-Azmak to attempt another roll against the Horn's Identify DCs will take a whole week of downtime (of course going round selling and talking to people doesn't count against this time - its just to balance it against earning income).

Vildran, let me know what exactly you're planning to do for earn income that might ingratiate you. It matters where you're planning to work and doing what. In general though, you would still need to Make an Impression, with a possible circumstance bonus if you were spending the week doing freebie work or at a discount.

For the Runewatchers, this is their starting disposition. Likely prior to the start of the campaign you've had enough exposure to them or gained some positive vibes with them thanks to your earlier work. They have not yet heard about your more recent exploits.

For those of you without amazing Diplomacy, meeting up with townsfolk in locations can still reveal interesting details, establish contacts, and occasionally reveal specific tasks that might be of interest. Even if you can't effectively Make an Impression.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Just finished Vildran's first downtime post.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Vildran, while I won't get a chance to respond to your post tonight (or Autumn's), you would know that Brodert Quink is the most prominent/overt member of the Runewatchers and likely someone you've talked to before. You can head to his cottage if you want to talk anything Thassilonian.

Autumn, a description of Pillbug's Pantry and its owner will be coming tomorrow.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Sounds good!

Autumn's week would consist of selling/buying stuff for the first day or two, and reporting to Titus Scarnetti.

She's not much for research, so for the rest of the week she'd likely be carrying out tasks for Titus, or scamming people out of their money while disguised (aka Earn Income using Deception). I might have her drop in on a few acquaintances/friends (e.g. Alma Avertin, Lanalee Magravi) if it doesn't hold up the rest of the party.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Locations still to be visited during this downtime based on your collective comments:
- Savah's Armory (Morga)
- Scarnetti Manor (Autumn)
- Other mages??? (Vildran)

If you have particular downtime goals over the course of the week (Earn Income, Research, Volunteering, etc), lets resolve those after we finish the various "visit people around town" scenes.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

@Vildran: Did you pick up the Magical Crafting feat when you leveled up? I believe you need to be able to craft magical items in order to transfer runes. That's why we needed Derrol to transfer runes for San, because Vildran couldn't (at that time).


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone

Looking at the Loot bag, it appears that the group has 116 gp to share (unsure if our sales of goods have been added already). Is that correct? Do the cells in the Party tab automatically update, or should we ignore that?


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3
Morga Blackhammer wrote:
Looking at the Loot bag, it appears that the group has 116 gp to share (unsure if our sales of goods have been added already). Is that correct? Do the cells in the Party tab automatically update, or should we ignore that?

I removed the poison, cytillesh oil, and ritual materials, and added their sale value to our gold, so the 116 gp should be correct (modulo whether you added gold for selling the breastplate or not).

I'm not sure which cells you're referring to about automatically updating--if you're talking about the ones with a formula, yes, they update based on the values of other cells, so we should leave those alone.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
Autumn Forfallan wrote:
@Vildran: Did you pick up the Magical Crafting feat when you leveled up? I believe you need to be able to craft magical items in order to transfer runes. That's why we needed Derrol to transfer runes for San, because Vildran couldn't (at that time).

Ah, I forgot about that requirement. Then that is correct, we need someone else to do it.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
GM Cellion wrote:
If you have particular downtime goals over the course of the week (Earn Income, Research, Volunteering, etc), lets resolve those after we finish the various "visit people around town" scenes.

Yes, and that's exactly what Vildran had planned on. One thing at a time, visits and influence first.


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Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Now that we’re starting to make some serious purchases, if everyone agrees to it, I’d like to liquidate the following (resale value in parentheses):

Dragonbone Arrowhead (10 gp)
2 Sterling Artisan’s Tools (50 gp)
2 Composite Longbows (20 gp)
Autumn’s leather armor (1 gp)
Tarnished Silver Symbol (1 gp)
Carving dagger (1 sp)
Rat Skull dagger w/onyx and gold hilt (7.5 gp)

i.e. I’d like to delete them all from the Loot Log (last two are in Autumn’s profile) and replace them with their cash equivalent (89 gp, 6 sp). I’d also like to convert the silver ingot and garnets to cash (220 gp). This should give a total of 120+89+220=429 gold (and 11+6=17 silver, 45 copper unchanged). I figure this will help us better budget our desired purchases.

Btw, I was thinking that, instead of buying healing potions, a Sturdy Shield (minor) would be perfect for Morga.


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone

That does look good, but 100 gp will use up a lot of her allotment. But potions are good if both you and I go down and one of the guys needs to revive us.

I'm okay with selling all of that stuff.


Male Elf (Whisper) Fighter 4 | HP 46/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

That's a good idea. I haven't actually made any changes to weapons on my sheet yet. I can sell the (low-grade?) cold-iron dwarven longhammer for 24 gold to add to the pot. I think I have an extra +1 rune on the warhammer as well if anyone wanted to use it. Otherwise, I can keep it as a backup bludgeoning weapon.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

I agree with that liquidation.

107gold, 7silver, 8copper each with 3 copper left over.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

If there's absolutely a left over weapon rune, we could put it on Vildran's staff (even if just as a place to park it). BUT if we just want the gold for it I'm fine too because Vildran shouldn't be in a situation to use his staff that way, essentially ever.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

The Loot Log has been updated with the changes proposed in my last post.

@Morga: How do you feel about still buying the potions and then using all the rest of your gold to get a sturdy shield? I would chip in the difference (about 20 gp) so you could afford it. I was thinking that we could roleplay it IC as Autumn buying it for Morga if she doesn’t feel comfortable buying such an item for herself. After all, Autumn needs to persuade Morga to work for Titus. ;) Anyway, just an idea for you to consider.

@San: It’s always good to have a backup weapon so that you can deal all 3 damage types, and cold iron is a handy thing to have for demons. I’d keep it if I were you, unless you plan to get cold iron and bludgeoning on other weapons.

@All: I suggest that we review the Loot Log and claim any leftover items (move them to your personal tab on the Loot Log, or add them to your profile). Items that go unclaimed should be sold. I’ll take the Bottled Vim and Everburning Torch/Everlight Crystal from Meitremar’s bedroom. Can Vildran retroactively roll to positively ID it? It’s clear what it does, but we flubbed the initial ID check.

RE: Runes. I’m going to list all the magic weapons the party has just so we have an overall idea of what we have and how to distribute/rearrange/sell.

+1 cold iron light hammer (Morga)
+1 striking halberd (San)
+1 warhammer (San)
+1 composite longbow (San)
+1 dagger embedded in Gorum statue
+1 fiend-bane rapier
+1 pick

There’s also a +1 Runestone still listed in the Loot Log, but I believe that was used to etch a rune on San’s longbow, right?


1 person marked this as a favorite.
male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

FYI I will be away in nature and unable to post this coming weekend, Saturday 9/13-9/14. I will return and resume posting that Sunday evening (US/Pacific time).


Male Elf (Whisper) Fighter 4 | HP 46/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Weapon list is accurate if you already removed the cold-iron dwarven long hammer.

I also believe you are correct that the runestone was moved to the longbow.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
Autumn Forfallan wrote:
@All: I suggest that we review the Loot Log and claim any leftover items (move them to your personal tab on the Loot Log, or add them to your profile). Items that go unclaimed should be sold. I’ll take the Bottled Vim and Everburning Torch/Everlight Crystal from Meitremar’s bedroom. Can Vildran retroactively roll to positively ID it? It’s clear what it does, but we flubbed the initial ID check.

I believe all arcane scrolls have long since been claimed. I see the scroll of restoration is listed as San holding it (but not copied to his tab). Generally I see that San has marked his items that way, so take note when you liquidate.

Morga, do you want to take:

Wand of Create Food
Wand of Sound Body

Vildran is taking the comprehension elixir


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone

I moved the Wand of Sound Body and the scroll of Restoration to Morga's tab. It makes more sense for Morga to hold the scroll, but San can have it if he wants.

@Everyone: Thoughts on selling the Wand of Create Food? We'd get 80 gp for it, and I doubt we'll need it.

@Autumn: Morga wants at least one lesser healing potion, but would be happy to use up her gold and use some of Autumn's to buy a Sturdy Shield rune. She also needs to transfer a +1 rune (possibly from the Gorum statue dagger) to her starknife.

I had forgotten about the fiend-bane rune. Transferring it would cost 10 gp. I think either San or Morga should have it. Thoughts?


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3
San Thevin wrote:
Weapon list is accurate if you already removed the cold-iron dwarven long hammer.

I didn’t include the cold iron dwarven long hammer because it’s not magical. But you’re right that we need to decide its fate.

San Thevin wrote:
I also believe you are correct that the runestone was moved to the longbow.

I removed the runestone from the Loot Log.

Morga Blackhammer wrote:
@Everyone: Thoughts on selling the Wand of Create Food? We'd get 80 gp for it, and I doubt we'll need it.

Agreed. I second the idea of selling the wand of Create Food.

Morga Blackhammer wrote:
@Autumn: Morga wants at least one lesser healing potion, but would be happy to use up her gold and use some of Autumn's to buy a Sturdy Shield rune.

Sounds good. Would you like/be okay with Autumn getting it for her IC? (Btw, it’s actually a brand new shield, not just a rune that you add.)

Actually, I just realized that if we sell the Wand of Create Food and Morga buys just one lesser healing potion, she can afford the Sturdy Shield by herself.

Morga Blackhammer wrote:
I had forgotten about the fiend-bane rune. Transferring it would cost 10 gp. I think either San or Morga should have it. Thoughts?

Agreed. I think it would pair especially nicely with a cold iron weapon.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

One of us ought to get a spacious pouch. Vildran might just do that.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Running late tonight, so no update until tomorrow evening, apologies. Sounds like you guys are tackling important logistics in any case!


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone
Autumn Forfallan wrote:
Morga Blackhammer wrote:
@Autumn: Morga wants at least one lesser healing potion, but would be happy to use up her gold and use some of Autumn's to buy a Sturdy Shield rune.

Sounds good. Would you like/be okay with Autumn getting it for her IC? (Btw, it’s actually a brand new shield, not just a rune that you add.)

Actually, I just realized that if we sell the Wand of Create Food and Morga buys just one lesser healing potion, she can afford the Sturdy Shield by herself.

Morga Blackhammer wrote:
I had forgotten about the fiend-bane rune. Transferring it would cost 10 gp. I think either San or Morga should have it. Thoughts?
Agreed. I think it would pair especially nicely with a cold iron weapon.

@Autumn: Do you want to roleplay popping into the Feathered Serpent while we're there and buying the potion so Morga can get the Sturdy Shield?

We can retcon Morga buying a Sturdy Shield at Savah's.

@San: You were thinking about keeping the cold-iron dwarven long hammer, right? Do you want to transfer the +1 and fiend-bane runes from the rapier to it?


Male Elf (Whisper) Fighter 4 | HP 46/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Cold iron (even low-grade), at this point, sells for quite a bit. I'm not sure how much fiends will be present in this next set of adventures so I thought the gold would be worth more. We can hold on to it and make it a super fiend killer if we want to though. We have all the parts. And bane runes are kinda hard to come by...


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone

Yeah, I wanted to buy a cold iron starknife, but one look at the materials cost was enough to say "Nope!"

GM Cellion wrote:
For cost of living - for anyone in the party whose backstory places them living with family, you can handwave that cost. For everyone else, yes, you'll need to cover it.

Would Acolytes live at the Temple? If not, Morga's probably living at her parent's house, but her backstory doesn't say one way or another.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3
Morga wrote:
@Autumn: Do you want to roleplay popping into the Feathered Serpent while we're there and buying the potion so Morga can get the Sturdy Shield?

I’ll see if I have time tonight, but otherwise we can just list our purchases—there’s no need to roleplay them all.

San wrote:
I'm not sure how much fiends will be present in this next set of adventures so I thought the gold would be worth more.

Given that demons are “the living incarnation of sin”, and Thassilonian ruins (and their accompanying sin magic) are abundant around Sandpoint, I think there’s a better than average chance of running into a fiend or two. So I’d vote for keeping a cold iron fiend-bane weapon—either San’s long hammer or Morga’s light hammer. Probably San’s since his attack is higher.

@San, Vildran: Are you okay with selling the Wand of Create Food?


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Morga, lets say the majority of the acolytes live at home, but likely some that are from outside of Sandpoint live at the Cathedral. Father Zantus and a few other caretakers also live there.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
Autumn Forfallan wrote:
@San, Vildran: Are you okay with selling the Wand of Create Food?

I'm always of the mind that we keep things around that grant us extra spell slots, but I'll trust Morga's judgement on divine spells.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3
Vildran Aistellmar wrote:
Autumn Forfallan wrote:
@San, Vildran: Are you okay with selling the Wand of Create Food?
I'm always of the mind that we keep things around that grant us extra spell slots, but I'll trust Morga's judgement on divine spells.

I’d generally agree, but it depends on the spell. Create Food would be very useful in a wilderness campaign like Kingmaker. But this module is based in Sandpoint, where there’s plenty of food available. I mean, Alma just gave away her extra muffins! :)

For the stuff left on the Loot Log:
--If no one wants it, I’ll take the Predator’s Claw talisman (grants critical specialization to a weapon)
--I’ll take an Oil of Potency and a lesser antiplague. Morga, do you want the other antiplague?
--Shall we distribute the ration tonics equally? Maybe 2 each for Morga and San, and 1 each for Vildran and Autumn? Or is it better to sell them?
--I forget: did San or Morga already use/claim the Wolf Fang talisman?

For the weapon potency runes:
--Autumn just needs 1 for her crossbow
--Vildran could take 1 for his staff, but is equally happy selling for gold (I think the gold would be more useful than a rune he'd almost never use)
--San said he just needs 2 runes (from his halberd and longbow), but we'll also give him a +1 fiend-bane cold iron long hammer
--So that'd be 4 runes so far, with 7 available.
--Morga, how many magic weapons do you want?


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone

Sure, I'll take the other antiplague. You're welcome to the Predator's Claw talisman.

Regarding ration tonics: My instinct is to sell them all, since in Sandpoint we're unlikely to be far enough from food that we'd starve.

I didn't use the Wolf Fang talisman.

I want one +1 rune for the starknife. That's all.

It's okay to not spend all our gold now. Armor Potency runes come online at 5th level, after all.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Sorry, it's been a really long day so no post tonight. Can I make an impression on Zantus at the end of downtime?


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

You're probably right about that rune and how little Vildran would use it.

Sell sell.


Male Elf (Whisper) Fighter 4 | HP 46/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Good point on keeping an anti-fiend weapon so I'll hold on to the cold-iron long hammer. It does need a +1 rune if for no other reason, to hold the fiend bane rune as well.

I'll need 3 +1's moved and a striking rune moved at 3.5 gold each and 6.5 gold. The bane rune is 10 gold to move. Totaling 27 gold if basic math hasn't failed me.

That should leave me with a +1 composite short bow, +1 striking elven branched spear, and a +1 fiend bane cold-iron long hammer. Plenty of options there.

Downtime for San would be... helping Brodert catalogue his esoterica using Lore (academia)? Or helping the sheriff with athletics? Or just taking some time off to tool around with his parents and/or getting Hannah Valerin back up to speed on his adventures as she's has had to fix him up before.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Okay, so to tidy up the joint Loot Log of all the unclaimed items:
--Autumn will take the Potion of Water Breathing because that’s a niche but handy thing to have
--I suggest San take the Oil of Potency for use with his non-striking weapons

Everything else seems unwanted or not terribly useful, so we sell:
--Wolf Fang talisman: 2 gp
--Oil of Weightlessness: 3 gp
--6 ration tonics: 9 gp
--Wand of Create Food: 80 gp
--Pick (+1): 17.85 gp
--Dagger from statue: (+1): 17.6 gp
--Rapier (after its runes are transferred): 1 gp
for a total of 130.45 gp.

Rune-wise, San and Morga can transfer the potency runes from the magic weapons they already have, while Autumn gets her from the rapier (with fiend-bane going to San of course). I leave it to San (longbow, halberd, warhammer) and Morga (cold iron light hammer) to decide the fates of the weapons stripped of their runes (though I think the cold iron light hammer should be kept as a backup weapon).

I’ll wait for everyone’s approval before actually making the changes to the Loot Log.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Looks good to me. Thanks for adding it up Autumn.


F Dwarf (Ancient-Blooded) Warpriest Cleric 4 | HP 35/50 | AC 21/23 | Shield 64/64 | F +10 R +7 W +12 | Perc +10 | Stealth +7 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | wand 1 | spells Font 1/4; 1 3/3; 2 3/3 | Active Conditions: Bronze Bull Pendant, wounded 2, Prone

I had assumed I'd keep the +1 on the cold iron light hammer, and transfer the +1 from the pick to her starknife. Is that okay? This way she's not out of luck if we go up against something with resistance to piercing damage. Like skeletons or slimes.


Human Sorcerer 4 | HP 31/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st rank, 2/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3
Morga Blackhammer wrote:
I had assumed I'd keep the +1 on the cold iron light hammer, and transfer the +1 from the pick to her starknife. Is that okay? This way she's not out of luck if we go up against something with resistance to piercing damage. Like skeletons or slimes.

Yes, absolutely that’s okay—sorry I misunderstood what you wanted. We'll leave the rune on the cold iron light hammer; that would bring the money from this sale down to 112.95 gp.

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