Vendra Loaggri

Autumn Forfallan's page

690 posts. Alias of Lepidopteran.


Full Name

Autumn Forfallan

Race

Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺

Classes/Levels

| Spells: 2/4 1st rank, 1/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 2/3

Gender

Human Sorcerer 4 | HP 26/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 |

Size

medium

Age

19

Languages

Common

Strength 0
Dexterity 3
Constitution 1
Intelligence 0
Wisdom 1
Charisma 4

About Autumn Forfallan

Pathbuilder sheet (background is a stand-in that is effectively mechanically correct except for Lore)

Human Sorcerer (Hag bloodline)
____________________
MAGIC: Spell DC/Attack 20
---Cantrips: Daze; Figment, Phase Bolt, Message, Void Warp; Shield, Guidance
---1st Rank: Illusory Disguise; Phantom Pain*, Illusory Object, Soothe
---2nd Rank: Stupefy; Invisibility, Illusory Creature, Animated Assault
---Signature spells marked with *
---Focus: Jealous Hex
---Blood Magic: You deal 4 mental damage per spell rank (basic Will save) to the 1st creature that deals damage to you before the end of your next turn; if no creature damages you in that time, you gain temporary HP at the beginning of your next turn equal to the spell’s rank. These temporary HP last until the beginning of your following turn.
--Sorcerous Potency: +spell rank to spell's damage or healing

____________________
FEATS
Class Feats:
Rogue Dedication (Surprise Attack, Trained in Light Armor)
Occult Evolution (trained in Acrobatics)

Ancestry & General Feats
Arcane Tattoos --> Shield innate spell
Ancestral Paragon --> Natural Ambition --> Reach Spell

Skill Feats
Intimidating Glare
Quick Coercion
Charming Liar
Lie to Me
Confabulator

____________________
SKILLS
Acrobatics(T): +9-1
Deception(E): +12+1
Diplomacy(T): +10
Intimidation(T): +10
Lore-Mercantile(T): +6
Occultism(T): +6+1
Medicine(T): +7
Stealth(T): +9-1
Thievery(T): +9-1
--other skills are just straight attribute checks

____________________
EQUIPMENT
Studded Leather Armor (B)
Dagger +9, 1d4 P (L)
+1 Crossbow +10, 1d8 P, with Predator's Claw talisman affixed (B)
11 Bolts (LL)

Magic Items (permanent)
*Pendant of the Occult (+1 Occultism, grants Guidance)
*Ventriloquist's Ring (+1 Deception, grants Ventriloquism 1/day, DC 19)
--Everlight Crystal (L)
Predictable Silver Piece
Wand of Fear (L)

Magic Items (one-time)
Scroll of Resist Energy (L)
Scroll of Revealing Light (L)
--Potion of Water Breathing (L)
Oil of Potency (L)
Minor healing potion (L)
Elixir of Life-minor (L)
Elsie's Excellent Bottled Vim (L)
--Lesser Antiplague (L)
--Snake Oil x2 (LL)

Mundane Items
--Bedroll (L), Waterskin (L), Rations x2 (LL)
--Soap, Chalk x10
--Flint & Steel, Torch x3 (LLL)
--Rope (L), Grappling Hook (L)
--Fine Clothing (L), Disguise Kit (L), Mirror
--Thieves' Toolkit (L), Replacement Picks x10
Healer's Toolkit (B)
Tear-Away Clothing
Matchstick
--Keyring with 2 iron keys

--means item is inside backpack
*means item is invested

Coin: 49 gp, 3 sp, 5 cp
Backpack (holds 1.6/4 Bulk, first 2 Bulk don't count)
Current Bulk: 4/5
XP: 310

App info:
Synopsis: Self-interested grifter searches for changeling mother; finds unexpected home in Sandpoint.
Role: Face; Occult Magic

RP Sample: With a wry smile and a knowing look, as if she were a fashion designer for the Taldan elite, Autumn nods approvingly as Cyrdak Drokkus models his new clothes from the stage. So fetch.” With practiced ease, the stylish sorceress shifts from flattering the man’s vanity—not much effort required there—to coaxing an opportunity for her benefactor. “But those benches are heinous,” she tut-tuts with both sympathy and distaste. “Don’t fret—I heard Ibor’s received a supply of choice darkwood,” she suggests helpfully in a coy voice. Indeed, updating the Sandpoint Theater with wood from the Scarnetti-owned Lumber Mill would be helpful to both her and her patron.

Autumn is still unsure about her lot with the Scarnettis, but it’s not as if she has a choice—they’re the only link she has to her mother, however tenuous that might be, and possibly to her unknown father too. It’s been a few long years since her mother mysteriously left—a few years since her happiest memories, drifting from village to village, scamming a life together with her best friend. But you can’t pull the same cons when you’re stuck in one town, unable to cut and run, so she’s cobbled together an ostensibly semi-respectable living for now. Unexpectedly, Sandpoint has grown on her—she’s never stayed in one place for so long, and now she can’t bear the thought of a day without one of Alma Avertin’s pastries, or chatting with Lanalee Magravi about their sorcerous origins. But how strong are these new roots for someone who misses the adventurous life of a grifter?

Life in Sandpoint:
--stays in a room rented from the Scarnettis at a discount
--works part-time as a salesperson at the Sandpoint Boutique; also grifts in disguise sometimes

Key Relationships
--Titus Scarnetti: It’s complicated. Autumn found her mother’s broach at Rings and Things (or the Thevins’ jewelry shop) and discovered it was pawned by the Scarnetti family. Titus played coy, refusing to admit anything, but promised to share all he knows if Autumn would just ‘do a few favors’ for him. To further muddy the waters, the only thing she knows about her father is that he was from Sandpoint, and part of her suspects he might be a Scarnetti.
--Hayliss Korvaski (Sandpoint Boutique): Helps out as a salesperson. Secretly reports to Titus about rumors and opportunities.
--Lanalee Magravi (Risa’s place): They have a bit of a bond and shared interest thanks to their sorcerous origins.
--Alma Avertin (Sandpoint Savories): Thanks to her sweet tooth, Autumn is a regular customer. They might also serve as surrogate mother-daughter figures given Arika’s recent departure.
--Rynshinn Povalli (Vernah’s Fine Clothing): Autumn is a regular customer, due to her need for multiple disguises to grift in Sandpoint.

Botting in combat:
Primary concern - Self-preservation: If needed, Stride* away from melee or cast Shield* (and use Shield Block reaction).

Secondary concern – Attack: If she feels safe, first soften up with Jealous Hex* or Demoralize* (Intimidation +9).
Cast Phase Bolt** (30’ range, +10 Attack, 4d4 piercing damage), Daze** (60’ range, 1d6 mental damage, basic Will save), or Haunting Hymn** (15’ cone, 1d8 sonic damage, basic Fort save).

◆◆Cast url=https://2e.aonprd.com/Spells.aspx?ID=1482]Daze[/url] (basic Will save DC 20)
[dice=Daze mental damage]1d6[/dice]

◆◆Cast url=https://2e.aonprd.com/Spells.aspx?ID=1999]Haunting Hymn[/url] (basic Fort save DC 20)
[dice=HH sonic dmg]1d8[/dice]

◆◆Cast url=https://2e.aonprd.com/Spells.aspx?ID=1159]Phase Bolt[/url]
[dice=Phase Bolt attack & damage (P)]1d20+10; 4d4[/dice]