Vardalel Prennder

San Thevin's page

306 posts. Alias of natloz.


Full Name

San Thevin

Race

HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 |

Classes/Levels

speed 30 | Hero 0/3 | Active Conditions:

Gender

Male Elf (Seer) Fighter 2 |

About San Thevin

San Thevin:

Age: 80
Physical Appearance: San stands about 6 ft tall. The lithe elf has solid muscle despite his small frame. His blonde hair is darker than expected due to his time spent with his nose in a book.

ancestry Elf (Seer)

Trackables
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XP: 1010
HP: 26/26
Hero Points: 0/3
Conditions:
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class Fighter; Level:2
Background Runelord Scholar
size Medium traits Elf, Seer Elf, Humanoid
alignement NG
Languages: Chthonian, Common, Draconic, Elven, Goblin, Thassalonian
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ABILITY SCORES

STR +3, DEX +4, CON +0
INT +2, WIS +0 CHA +0
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SENSES
[dice=Perception (E)]1d20+6[/dice]
Special Senses: Low-Light Vision
Explore ➤ Scout
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DEFENSES

HIT POINTS: 26

ARMOR CLASS
AC: 19 (10 + 4 dex + 5 prof)

Unarmored: (T), Light: (T), Medium: (T), Heavy: (T)

SAVING THROWS
[dice=Fortitude (E)]1d20+6[/dice]
[dice=Reflex (E)]1d20+10[/dice]
[dice=Will (T)]1d20+4[/dice]
Notes:
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OFFENSE

Class DC: 18 (10 + 4 dex + 4 prof) [T]

Speed: 30 Movement Types: N/a

Melee Strikes

Main-Gauche (Agile, Finesse, Disarm, Parry, Versatile S) Piercing
[dice=Dagger (E)]1d20+10[/dice]
[dice=Damage]1d4+3[/dice]

Warhammer +1(Shove) Bludgeoning
[dice=Warhammer (E)]1d20+10[/dice]
[dice=Damage]1d8+3[/dice]

Ranged Strikes

Shortbow (Deadly d10) Range 60ft; Piercing
[dice=Shortbow(E)]1d20+10[/dice]
[dice=Damage]1d6[/dice]

Composite Longbow (Deadly d10, Propulsive, Volley 30 ft) Range 100ft; Piercing
[dice=C Longbow(E)]1d20+10[/dice]
[dice=Damage]1d8+1[/dice]

Weapon Proficiencies
Simple: (E), Martial: (E), Advanced : (T)

Special
Point Blank Stance ◆; Assisting Shot (press) ◆
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MAGIC

Magic Traditions
Arcane: T

Spell Attack Roll Arcane: +4 (0 cha+ 4 prof)
Spell DC Arcane: 14 = (10 + 0 cha + 4 prof)

Focus Points: 0/0 (maximum)

Spells Known
Cantrips (Lvl 1): Detect Magic, Ignition
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SKILLS

[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Arcana (T)]1d20+6[/dice]
[dice=Athletics (T)]1d20+7[/dice]
[dice=Crafting (U)]1d20+2[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Lore (Academia) (T)]1d20+6[/dice]
[dice=Medicine (U)]1d20+0[/dice]
[dice=Nature (T)]1d20+4[/dice]
[dice=Occultism (T)]1d20+6[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (T)]1d20+4[/dice]
[dice=Society (T)]1d20+6[/dice]
[dice=Stealth (U)]1d20+4[/dice]
[dice=Survival (U)]1d20+0[/dice]
[dice=Thievery (U)]1d20+4[/dice]
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FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: Seer Elf
1st: Otherworldly Magic

Skill Feats
Background: Multilingual - Learn 2 languages. +1 when Master Society. +1 when Legendary
2nd - Quick Identify - Take 1 min to ID items instead of 10 mins. 3 actions if master, 1 action if Legendary.

General Feats
3rd: –

Class Feats and Abilities
Feature 1st: Shield Block ↺
Feature 1st: Reactive Strike ↺
1st: Point Blank Stance ◆ - Wielding Ranged Weapon - Ignore volley trait//+2 damage if no volley w/in 1st range increment
2nd: Assisting Shot (press) ◆ - Wielding a ranged weapon - Make a strike w/ Ranged weapon. If success, +1 circumstance bonus to next person to attack the same target. +2 if crit.

Bonus Feats

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EQUIPMENT

Held Items: Composite Longbow
Worn Items: Main-Gauche, Dagger, 19 arrows, Leather Armor, Alchemist Fire, +1 Warhammer, Sleep Arrow
Stowed Items: Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, 90 arrows, Bull's-eye lantern, pint oil x3, Short Bow,

Invested Items:
N/A

Bulk: 4 (Encumbered at: 8 = 5 + (3); Maximum at: 13 = 10 + (3))

Coins: 1 copper 0 silver 0 gold 0 platinum

Notes: Zaiox tasked derro to attack Ordwi & Co.|| Metrimar is Thaselonian Official came with ship.

Ability Descriptions:

Seer Elf: You have an inborn ability to detect and understand magical phenomena. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. In addition, you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.

Background:
San arrived in Sandpoint before it even had the name. San's parents had loose affiliations with the Kaijitsu family having worked as cratsmen providing "exotic" (ie. Not human) styles for their jewelry. Having been around for the founding and development of the town, it's amazing how little impact the family has had. That was the reason they left Kyonin after all. They didn't want to be caught up in politics and drama. After Ameiko left to go reclaim her birthright, the Thevins stayed behind, content to run their shop.

San's always been interested in the ruins around their town. Something ancient even to his parents?? How could he not be? They might have settled down with their little curiosity shop, but that doesn't mean he has to attach himself to it as well. Besides, he might find some neat trinket he can bring home for them to sell!

When the last big shakeup happened, all he could do was hide. It was then that he decided that wouldn't happen to him again. Since then he's trained with the town guard with his bow in between bouts of research, waiting for his opportunity to really contribute to the growing knowledge base of ancient Thassilon. His training also allows him to explore in peace as he knows that some of the relics can cause trouble when found that he can hopefully deal with on his own.


Relationships:

* Vildran: San gets along well with Vildran as they both have an interest in ancient Thasselon. With the lack of many other elves in town, San enjoys the company of another elf. As a runelord scholar not yet accepted by the Runewatchers, San is eager to work with other aspirants. In fact Vildran and San trade notes on artifact study and/or study arcana together often. San secretly holds a competitive grudge that Vildran is able to use magic so easily though that doesn't affect their studies.

*Autumn: San has seen her around town before but didn't pay any attention until she came to the shop. His parents dealt with her so no telling what deal was or wasn't struck.

*Sidonie: Known to San as the relative of one of the heroes of Sandpoint. He's seen her here and there but hadn't had any significant interactions.

*Bastiano: Having frequented the book store to find anything about Old Light, San and Bastiano have a somewhat deeper relationship than just acquaintances. San comes to look for a specific book and ends up chatting about other things like personal history.

*Morga: A while ago, San's parents had some renovations done to the shop/house. The dwarves they hired brought along their child for one reason or another. San ended up keeping the kid company to make sure she didn't get in the way. They were friendly enough but didn't maintain any sort of relationship. She always seemed so preoccupied doing whatever little tasks she had to do.

Immediate Pre-Campaign Situation:
San lives with his parents at above the curiosity shop. He helps them run it during most days and spends the rest of his time "researching". That might be exploring the environs around Sandpoint or following one clue or another in books or with Vildran.

Knows Sheriff Belor Hemlock as the sheriff had to give a talk to people wanting to explore around the city. Sheriff supports his archery training with other disciplines as well.

Knows Hannah Valerin as San has had to get fixed up a time or two after taking a nasty spill while exploring. She tries to impress upon the "young" elf about being careful but doesn't tell his parents about his injuries.