GM Cellion's Rusthenge + Seven Dooms for Sandpoint Double Feature

Game Master Cellion

INIT (perception):
[dice=Morga]d20+7[/dice]
[dice=Vildran]d20+3[/dice]
[dice=San]d20+5[/dice]
[dice=Autumn]d20+4[/dice]

SRD Maps|SRD Handouts
San's Loot Log


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male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☑alarm ☑command ☑force barrage ☑mystic armor | staff slots☑; spells 1 breathe fire ∞ignition | ☐drain bonded item | focus☑ | ☘️☐ | Active Conditions: None

I see. So when in places that Vildran or San frequent, would they have even seen her as her or she would have been in-disguise?

Sounds like they might just know her from general reputation around town.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Anyone got a friend at the harbor?


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

Looks like we all have a friend at the harbor now.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM, Party,
Actually Tao picked up a longspear, even though I recently posted about a glaive (woops). Later he'll realize he grabbed the wrong weapon and just make due.

In applying finishing touches to the character based upon looking at what everyone else is bringing, I had to use his feat slots to gain more skills and full AC, leaving no room for fancy weapons.

As he is an Oracle and not a Cleric, it oughtn't matter much mechanically. Longspear is a fine weapon!

=)


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☑alarm ☑command ☑force barrage ☑mystic armor | staff slots☑; spells 1 breathe fire ∞ignition | ☐drain bonded item | focus☑ | ☘️☐ | Active Conditions: None

Did you notice any other major gaps?

I think Vildran is the only member with medicine, and he's simply passable with it. Our nature/religion/survival is minimally proficient (mostly Tao), but maybe that's okay. Vildran would have to re-arrange ability scores to help more with these.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Vildran Aistellmar wrote:
Did you notice any other major gaps?

We have no frontline!

Ready to play duck duck goose!?

=)


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☑alarm ☑command ☑force barrage ☑mystic armor | staff slots☑; spells 1 breathe fire ∞ignition | ☐drain bonded item | focus☑ | ☘️☐ | Active Conditions: None

Well, yes, besides the obvious chosen one :D


Male Kayal Curious Apprentice Investigator 1 | Perception +5, darkvision | HP 17/17 | AC 17 | Fort +4; Ref +8; Will +5 | Rapier +6 (1d6 P), Shortbow +6 (1d6 P) {DaS +1 atk} | Spell Atk +4, DC 14 | Active*: None
Vildran Aistellmar wrote:

Did you notice any other major gaps?

I think Vildran is the only member with medicine, and he's simply passable with it. Our nature/religion/survival is minimally proficient (mostly Tao), but maybe that's okay. Vildran would have to re-arrange ability scores to help more with these.

I didn't notice that we only have one PC with Medicine, yikes! Bastiano is likely to add a new trained skill at level 2 from the psychic archetype (he's already trained in Occultism), so he can make that Medicine - he won't be particularly good at it, but better than nothing.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Going from zero to some is a big difference!


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

I see we have arcana covered three ways. Not necessarily a bad thing but perhaps a bit redundant. I was planning on being a person that could ID magic even if he couldn't use much of it. A fighter that knows things... Obviously knowing things is more efficient on classes that use Int as KAS. I'm not sure how effective San is going to be at any skills challenges, or at least contribute in a way that others aren't better at already.

GM, how useful will the magic identifications skill feats be? How do you handle magic item identification?

I'm planning on picking up quick ID and assured identification. I don't want to waste feats if that kind of stuff gets handwaived anyway. Not a problem right now, but for the future. I can change tack as we go if necessary.

Side note, after deliberations, is it ok if I switch my racial cantrip from 'gouging claw' to 'ignition'? It's fairly useless until eldritch archer @ lvl 6 either way but at least fire damage might be more helpful if piercing doesn't work.


Female Human Rogue 1 | HP 16/17 | AC 18 | F +4 R +9 W +5 | Perc +5 | Stealth +7 | speed 30 | Hero 1/3 | Active Conditions: ---

Sidonie has scads of skills and can pick some more up. But medicine probably isn't a good one for her since it keys off WIS, which isn't one of her better abilities.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@San: I plan to handle magic identification by the normal rules, except in the case of fundamental rune items (potency, striking, etc), which I'll give to you automatically for simplicity's sake. Anything more esoteric will benefit from the identification feats. Also, you can certainly change your racial cantrip.


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Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point

Got another spot of time to catch up on the OOC.

Vildran Aistellmar wrote:
I see. So when in places that Vildran or San frequent, would they have even seen her as her or she would have been in-disguise?

In Sandpoint, Autumn generally saves her disguises for cons. Here’s what I have in mind for her connections to the other PCs—please correct me if my ideas don’t match yours.

Bastiano: Sees him often at Sandpoint Savories and at Sandpoint Boutique where she works part-time. He would be her closest connection.
San Thevin: Met him at his parents’ jewelry shop.
Sidonie: Met her at Vernah’s Fine Clothing.
Tao: Maybe seen him around, but that’s it.
Vildran: Aware of the ‘funny-looking elf’ but that’s probably about it. (Unless you’d prefer that she conned him while disguised—maybe sold him a worthless book that was passed off as recovered from the Old Light?)

San Thevin wrote:
I see we have arcana covered three ways.

With 6 PCs there’s bound to be multiple overlap (e.g. 5 of us are trained in Society), so I wouldn’t worry about it.

By the way, I’m super glad you took Detect Magic. I almost never take it for my casters!

Bastiano Ravenpool wrote:
I didn't notice that we only have one PC with Medicine, yikes!

I’ll swap out Stealth for Medicine—it still fits with the background I have in mind for her. Plus, that’ll give me something to spend my surplus gold on (i.e. healer’s kit).


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

Sweet, thanks! My sheet has been updated with Ignition vs Gouging Claw.

As for detect magic, I mean, it is a racial ability and it's only marginally useful for finding magic things. I won't be mad if someone else can prepare read aura eventually to help with "find the magic doohicky" rather than detect magic shenanigans of taking a couple steps, cast... take another couple steps, cast... ect. The additional +1 circumstance bonus to ID wouldn't hurt either.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM request - can you put map link in campaign header?

Also do we get hero points?

You showing your 1e experience here…


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

Oh yeah, I totally forgot that's supposed to be a thing... rolling a 1 on my first attack roll of the campaign is a good place for it.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The map and handouts are both in my GM alias's stat line. I can add them to the campaign header if people find that useful.

As for hero points thanks for the reminder! Please do take 1 hero point each for the start here. I play my home PF2e game without hero points, so I often forget about them on the boards. I'll endeavor to grant you all an additional hero point upon the completion of each minor objective.

Feel free to apply your hero points to this round if you'd like!


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

Sweet! 6 is better than one... but not by much. Especially for only 3 damage.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Bastiano, you forgot a die!


Male Kayal Curious Apprentice Investigator 1 | Perception +5, darkvision | HP 17/17 | AC 17 | Fort +4; Ref +8; Will +5 | Rapier +6 (1d6 P), Shortbow +6 (1d6 P) {DaS +1 atk} | Spell Atk +4, DC 14 | Active*: None
rainzax wrote:
Bastiano, you forgot a die!

Which one? Did I misunderstand Devise a Strategem? It’s my first time using it.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

When you attack with devise a stratagem (and you use your INT in your attack roll) you count the attack as a strategic strike, which deals an additional 1d6 precision damage.


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

1, 6, and 7 on my d20 rolls so far... hopefully things pick up soon.


Male Kayal Curious Apprentice Investigator 1 | Perception +5, darkvision | HP 17/17 | AC 17 | Fort +4; Ref +8; Will +5 | Rapier +6 (1d6 P), Shortbow +6 (1d6 P) {DaS +1 atk} | Spell Atk +4, DC 14 | Active*: None
GM Cellion wrote:
When you attack with devise a stratagem (and you use your INT in your attack roll) you count the attack as a strategic strike, which deals an additional 1d6 precision damage.

Got it, thanks

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
I am unable to open your map link. Did you change it?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

No changes on my end Tao. Neither the links nor the permissions on the map itself have changed.


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point

@GM: Sorry, I'm not sure how to add Autumn's token to the map. Is that something you can do for me?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Oops. I've added you now.


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point

@rainzax: Is there some place in Tao's stat line or profile that shows his current HP? I'm having trouble finding it.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I do not normally track current HPs in my stat line. Last update is here and here! I can try and do it if it will help you, however.

GM - are there mechanics for traversing down the chasm, or are we instead to choose our own skills to roll and see what happens?


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point

I think it's super helpful to always know the current HP of each PC. Reconstructing from previous updates (and it seems you missed one, from a heal) quickly becomes cumbersome and prone to error. Otherwise, after several combats, Tao will be like Schrodinger's cat--we won't know if he's actually dead or alive! :D

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I mean, missing a single update creates the same problems in my experience. I think I have been PbPing for a decade now.

When I play a healer, I track my party’s HP with the help of GM tracker posts.

But, if you think it will help you, I will try.

Do you have the link to the post that was healing? I am not seeing it.


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point
rainzax wrote:
I mean, missing a single update creates the same problems in my experience. I think I have been PbPing for a decade now.

Likewise. :)

rainzax wrote:
But, if you think it will help you, I will try.

Honestly, it's about helping you (or rather, your PC). If it's too much bother for you, don't worry about it. It actually makes it easier for me if you don't keep track, because then I never have to worry about healing your PC because I have no idea how injured he is. :D

Quote:
Do you have the link to the post that was healing? I am not seeing it.

Treat Wounds


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

Based on in game posts Tao has taken 14 damage and healed two from Vildran's medicine check. San had offered his elixir but wasn't taken up on the offer. I wouldn't imagine 5 hp is an ideal status...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Just as a heads up to the rest of the folks, Tao decided the game wasn't a good fit for them, so they've decided to bow out. If any of you would like to make adjustments to their characters to cover anything Tao had, feel free to do so.

I think you're even more ranged-focused now (Sidonie and Bastiano in the frontline?), so you'll need to keep that in mind with how you approach fights.


Female Human Rogue 1 | HP 16/17 | AC 18 | F +4 R +9 W +5 | Perc +5 | Stealth +7 | speed 30 | Hero 1/3 | Active Conditions: ---

Ouch! That's not good news. Sidonie isn't very sturdy for the front line.

Since it's so early, could we pull another character in from recruitment? I believe Bashalde was a fighter?


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☑alarm ☑command ☑force barrage ☑mystic armor | staff slots☑; spells 1 breathe fire ∞ignition | ☐drain bonded item | focus☑ | ☘️☐ | Active Conditions: None

Yeah, sorry to see Tao go. Looking back over recruitment our choices are Bashalde, as Sidonie points out is a nice frontliner choice. Unless I'm mistaken the only other choice is Ranellbess, who would fill in nicely on healing/medicine but keep us very squishy. Other than that there was seemingly a 1e submission that obviously wouldn't work.

On another note, it appears Vildran needs to acquire some more problem-solving oriented skills.


Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

Well that's not great. Hopefully they didn't think I was trying to stop them from doing things. I could have worded the rope thing better when he said he would go. I was thinking San taking the risk of it not landing securely and falling.

I could ditch the intimidation idea and put those start boosts into strength and con and the skill into athletics. Gameplay wise I could be more of a switch hitter. Opening round of combat being Sidonie and Bastiano getting into advantageous positions by hiding or something and I'll try to be the big target. Meanwhile the rest of us use ranged options. Then when things get close ya'll jump out and strike.

At level 2 I could pick up lightning swap instead of assisting shot. Or, if Cellion is cool with flaking with a bow, I wouldn't have to swap at all.


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point

That’s too bad that Tao’s leaving. I’m cool with adding Bashalde (who seems to be a monk) if that’s convenient for our GM—that would definitely help with our front line.

San Thevin wrote:
Hopefully they didn't think I was trying to stop them from doing things. I could have worded the rope thing better when he said he would go. I was thinking San taking the risk of it not landing securely and falling.

Personally, I thought that was a very reasonable thing for San to do given Tao's injuries.

San Thevin wrote:
I could ditch the intimidation idea and put those start boosts into strength and con and the skill into athletics.

Intimidation is one of Autumn's main schticks, so we do have coverage there. I'll think about tweaking some of Autumn's spells to help cover Tao's absence.


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point

@GM: Given Sidonie's knowledge about seat harnesses, pulleys, etc can we now cross the rift without making a check?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

I'm happy to reach out to Bashalde and see if they're still interested. My one concern is that they're currently midway through a Rusthenge. I suspect they may have only been interested in the Seven Dooms portion.

Would you all be interested in going through as a 5-man through Rusthenge and then picking up Bashalde afterward for Seven Dooms? I may suggest that.

BTW, I'll roll a secret crafting check for Sidonie's strategy.


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☑alarm ☑command ☑force barrage ☑mystic armor | staff slots☑; spells 1 breathe fire ∞ignition | ☐drain bonded item | focus☑ | ☘️☐ | Active Conditions: None

I'm okay with that. We can continue to test our squishiness :)


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☑alarm ☑command ☑force barrage ☑mystic armor | staff slots☑; spells 1 breathe fire ∞ignition | ☐drain bonded item | focus☑ | ☘️☐ | Active Conditions: None

Seeing more of the map revealed, questions:

* How high is the ridge through the middle of the island? Could we have just scrambled up over it to simply avoid the ravine?
* How big is the island from our vantage point? Is it really this small path around a low ridge or does it expand somewhat more to the west? (Or rather, how big is our search area?)


Female Human Rogue 1 | HP 16/17 | AC 18 | F +4 R +9 W +5 | Perc +5 | Stealth +7 | speed 30 | Hero 1/3 | Active Conditions: ---
Vildran Aistellmar wrote:

Seeing more of the map revealed, questions:

* How high is the ridge through the middle of the island? Could we have just scrambled up over it to simply avoid the ravine?

That's the first thing Sidonie checked on when we came to the inlet. The check DC's for climbing the ridge were at least as difficult as crossing the inlet, if not worse. They would have been Athletics checks as well, and we're all bad at Athletics.


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point
GM Cellion wrote:
Would you all be interested in going through as a 5-man through Rusthenge and then picking up Bashalde afterward for Seven Dooms? I may suggest that.

I'm cool with that. 5 people is still more than the standard 4.


Male Kayal Curious Apprentice Investigator 1 | Perception +5, darkvision | HP 17/17 | AC 17 | Fort +4; Ref +8; Will +5 | Rapier +6 (1d6 P), Shortbow +6 (1d6 P) {DaS +1 atk} | Spell Atk +4, DC 14 | Active*: None
GM Cellion wrote:

I'm happy to reach out to Bashalde and see if they're still interested. My one concern is that they're currently midway through a Rusthenge. I suspect they may have only been interested in the Seven Dooms portion.

Would you all be interested in going through as a 5-man through Rusthenge and then picking up Bashalde afterward for Seven Dooms? I may suggest that.

That makes sense to me. I think if we're losing our divine caster, I'll tweak Bastiano to start trained in Medicine in place of Religion, which he can pick up at level 2 instead of the other way around. He doesn't have healer's tools, but I don't think there's anything that would prevent him from borrowing Vildran's until there's an opportunity for Bastiano to buy his own (assuming that's all right with Vildran!).

Bastiano is a little squishy to be in the front - comparable to Sidonie, but because Strategic Strike doesn't depending on sneaking or flanking, it probably makes more sense for him to be there than it would for the rogue. Let's try it out and see how it goes.


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Male Elf (Seer) Fighter 1 | HP 26/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions:

I'm good with doing 5 through Rusthenge. I'll get my sheet updated with the changes to be a little stronger and more athletic with a not negative Con tonight.


Female Human Rogue 1 | HP 16/17 | AC 18 | F +4 R +9 W +5 | Perc +5 | Stealth +7 | speed 30 | Hero 1/3 | Active Conditions: ---

I don't really know much about 2e so I've no clear idea what to expect. I suppose my concern would be a lack of consistent damage output potential will drag combats out into more rounds, meaning we take more hits, which isn't great. We'll perhaps muddle through unless we have a couple or three rounds of bad dice rolls, which could see us getting crushed.

But, maybe not. If Bastiano and San can manage as a front line, maybe Sidonie can maneuver a bit and get some sneak attacks in so she's doing better than 1d6 on a hit.

Anyway, it's yes's all around already so sure.


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☑alarm ☑command ☑force barrage ☑mystic armor | staff slots☑; spells 1 breathe fire ∞ignition | ☐drain bonded item | focus☑ | ☘️☐ | Active Conditions: None

On 2e: front-lining isn't the only way to get consistent damage output. Cantrips scale with level now (aside from the output of spells prepared in higher rank slots).


Female Human Rogue 1 | HP 16/17 | AC 18 | F +4 R +9 W +5 | Perc +5 | Stealth +7 | speed 30 | Hero 1/3 | Active Conditions: ---

@Vildran: That's good to know.

I am starting to think I should have gone with Thief instead of Scoundrel though.


Human Sorcerer 2 | HP 22/22 | AC 18 | Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Search +5 | Conditions: n/a | ◆◇↺ | Spells: 2/4 1st lvl, 1/1 focus | 1 hero point
Sidonie Gavidan-Brishen wrote:
If Bastiano and San can manage as a front line, maybe Sidonie can maneuver a bit and get some sneak attacks in so she's doing better than 1d6 on a hit.

With Sidonie's Scoundrel racket, you can also feint to get sneak attacks. It's not as reliable as flanking, but it allows you to hold a fixed position. EDIT: Thief is great for more consistent damage, especially if you're melee. The GM did give us a chance to rebuild our PCs in light of Tao's leaving.

I've tweaked Autumn's spell repertoire: Void Warp has been replaced by Haunting Hymn (to give an AoE option), and Illusory Object has been replaced by Soothe (to give emergency in-combat healing). It shifts the flavor I had in mind for Autumn a bit, but it should work out okay.

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