GM Cellion's Rusthenge + Seven Dooms for Sandpoint Double Feature

Game Master Cellion

INIT (perception):
[dice=Tao]d20+5[/dice]
[dice=Vildran]d20+3[/dice]
[dice=Sidonie]d20+5[/dice]
[dice=San]d20+5[/dice]
[dice=Bastiano]d20+5[/dice]
[dice=Autumn]d20+4[/dice]


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male elf (ancient) wizard (ars grammatica, sorcerer) 1 | ♥️12 | ⛨16* (mystic armor) | F +3, R +5, W +5; +1 vs emotion effects (S is CS) | Perc +3; low-light vision | Stealth +5 | 30ft | wizard spells 1 ☐command ☑force barrage ☑mystic armor | staff slots☐; spells 1 breathe fire ∞ignition | ☑drain bonded item | focus ☐ | Active Conditions: none

I see. So when in places that Vildran or San frequent, would they have even seen her as her or she would have been in-disguise?

Sounds like they might just know her from general reputation around town.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Anyone got a friend at the harbor?


Male Elf (Seer) Fighter 1 | HP 15 | AC 18 | F +4 R +9 W +3 | Perc +5 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ---

Looks like we all have a friend at the harbor now.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM, Party,
Actually Tao picked up a longspear, even though I recently posted about a glaive (woops). Later he'll realize he grabbed the wrong weapon and just make due.

In applying finishing touches to the character based upon looking at what everyone else is bringing, I had to use his feat slots to gain more skills and full AC, leaving no room for fancy weapons.

As he is an Oracle and not a Cleric, it oughtn't matter much mechanically. Longspear is a fine weapon!

=)


male elf (ancient) wizard (ars grammatica, sorcerer) 1 | ♥️12 | ⛨16* (mystic armor) | F +3, R +5, W +5; +1 vs emotion effects (S is CS) | Perc +3; low-light vision | Stealth +5 | 30ft | wizard spells 1 ☐command ☑force barrage ☑mystic armor | staff slots☐; spells 1 breathe fire ∞ignition | ☑drain bonded item | focus ☐ | Active Conditions: none

Did you notice any other major gaps?

I think Vildran is the only member with medicine, and he's simply passable with it. Our nature/religion/survival is minimally proficient (mostly Tao), but maybe that's okay. Vildran would have to re-arrange ability scores to help more with these.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Vildran Aistellmar wrote:
Did you notice any other major gaps?

We have no frontline!

Ready to play duck duck goose!?

=)


male elf (ancient) wizard (ars grammatica, sorcerer) 1 | ♥️12 | ⛨16* (mystic armor) | F +3, R +5, W +5; +1 vs emotion effects (S is CS) | Perc +3; low-light vision | Stealth +5 | 30ft | wizard spells 1 ☐command ☑force barrage ☑mystic armor | staff slots☐; spells 1 breathe fire ∞ignition | ☑drain bonded item | focus ☐ | Active Conditions: none

Well, yes, besides the obvious chosen one :D


Male Kayal Curious Apprentice Investigator 1 | Perception +5, darkvision | HP 17 | AC 17 | Fort +4; Ref +8; Will +5 | Rapier +6 (1d6 P), Shortbow +6 (1d6 P) {DaS +1 atk} | Spell Atk +4, DC 14 | Active*: None
Vildran Aistellmar wrote:

Did you notice any other major gaps?

I think Vildran is the only member with medicine, and he's simply passable with it. Our nature/religion/survival is minimally proficient (mostly Tao), but maybe that's okay. Vildran would have to re-arrange ability scores to help more with these.

I didn't notice that we only have one PC with Medicine, yikes! Bastiano is likely to add a new trained skill at level 2 from the psychic archetype (he's already trained in Occultism), so he can make that Medicine - he won't be particularly good at it, but better than nothing.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Going from zero to some is a big difference!


Male Elf (Seer) Fighter 1 | HP 15 | AC 18 | F +4 R +9 W +3 | Perc +5 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ---

I see we have arcana covered three ways. Not necessarily a bad thing but perhaps a bit redundant. I was planning on being a person that could ID magic even if he couldn't use much of it. A fighter that knows things... Obviously knowing things is more efficient on classes that use Int as KAS. I'm not sure how effective San is going to be at any skills challenges, or at least contribute in a way that others aren't better at already.

GM, how useful will the magic identifications skill feats be? How do you handle magic item identification?

I'm planning on picking up quick ID and assured identification. I don't want to waste feats if that kind of stuff gets handwaived anyway. Not a problem right now, but for the future. I can change tack as we go if necessary.

Side note, after deliberations, is it ok if I switch my racial cantrip from 'gouging claw' to 'ignition'? It's fairly useless until eldritch archer @ lvl 6 either way but at least fire damage might be more helpful if piercing doesn't work.


Female Human Rogue 1 | HP 17 | AC 18 | F +4 R +9 W +5 | Perc +5 | Stealth +7 | speed 30 | Hero 1/3 | Active Conditions: ---

Sidonie has scads of skills and can pick some more up. But medicine probably isn't a good one for her since it keys off WIS, which isn't one of her better abilities.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@San: I plan to handle magic identification by the normal rules, except in the case of fundamental rune items (potency, striking, etc), which I'll give to you automatically for simplicity's sake. Anything more esoteric will benefit from the identification feats. Also, you can certainly change your racial cantrip.


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Human Sorcerer 1 | HP 15/15 | AC 16 | Fort +4, Ref +6, Will +6 | Perception +4 | Status: normal

Got another spot of time to catch up on the OOC.

Vildran Aistellmar wrote:
I see. So when in places that Vildran or San frequent, would they have even seen her as her or she would have been in-disguise?

In Sandpoint, Autumn generally saves her disguises for cons. Here’s what I have in mind for her connections to the other PCs—please correct me if my ideas don’t match yours.

Bastiano: Sees him often at Sandpoint Savories and at Sandpoint Boutique where she works part-time. He would be her closest connection.
San Thevin: Met him at his parents’ jewelry shop.
Sidonie: Met her at Vernah’s Fine Clothing.
Tao: Maybe seen him around, but that’s it.
Vildran: Aware of the ‘funny-looking elf’ but that’s probably about it. (Unless you’d prefer that she conned him while disguised—maybe sold him a worthless book that was passed off as recovered from the Old Light?)

San Thevin wrote:
I see we have arcana covered three ways.

With 6 PCs there’s bound to be multiple overlap (e.g. 5 of us are trained in Society), so I wouldn’t worry about it.

By the way, I’m super glad you took Detect Magic. I almost never take it for my casters!

Bastiano Ravenpool wrote:
I didn't notice that we only have one PC with Medicine, yikes!

I’ll swap out Stealth for Medicine—it still fits with the background I have in mind for her. Plus, that’ll give me something to spend my surplus gold on (i.e. healer’s kit).


Male Elf (Seer) Fighter 1 | HP 15 | AC 18 | F +4 R +9 W +3 | Perc +5 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ---

Sweet, thanks! My sheet has been updated with Ignition vs Gouging Claw.

As for detect magic, I mean, it is a racial ability and it's only marginally useful for finding magic things. I won't be mad if someone else can prepare read aura eventually to help with "find the magic doohicky" rather than detect magic shenanigans of taking a couple steps, cast... take another couple steps, cast... ect. The additional +1 circumstance bonus to ID wouldn't hurt either.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM request - can you put map link in campaign header?

Also do we get hero points?

You showing your 1e experience here…


Male Elf (Seer) Fighter 1 | HP 15 | AC 18 | F +4 R +9 W +3 | Perc +5 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ---

Oh yeah, I totally forgot that's supposed to be a thing... rolling a 1 on my first attack roll of the campaign is a good place for it.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The map and handouts are both in my GM alias's stat line. I can add them to the campaign header if people find that useful.

As for hero points thanks for the reminder! Please do take 1 hero point each for the start here. I play my home PF2e game without hero points, so I often forget about them on the boards. I'll endeavor to grant you all an additional hero point upon the completion of each minor objective.

Feel free to apply your hero points to this round if you'd like!


Male Elf (Seer) Fighter 1 | HP 15 | AC 18 | F +4 R +9 W +3 | Perc +5 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ---

Sweet! 6 is better than one... but not by much. Especially for only 3 damage.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Bastiano, you forgot a die!


Male Kayal Curious Apprentice Investigator 1 | Perception +5, darkvision | HP 17 | AC 17 | Fort +4; Ref +8; Will +5 | Rapier +6 (1d6 P), Shortbow +6 (1d6 P) {DaS +1 atk} | Spell Atk +4, DC 14 | Active*: None
rainzax wrote:
Bastiano, you forgot a die!

Which one? Did I misunderstand Devise a Strategem? It’s my first time using it.

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