Dwarf

Morga Blackhammer's page

228 posts. Alias of Warah.


Full Name

Morga Blackhammer

Race

HP 30/30 | AC 19/21 | 20/20 | F +8 R +5 W +10 | Perc +8 | Stealth +5 | Exploration: Defend |

Classes/Levels

◇◆↺ | Speed 20 | Hero 1/2 | spells Font 4/4; 1 1/3 | Active Conditions: Bronze Bull Pendant, Sanctuary

Gender

F Dwarf (Ancient-Blooded) Warpriest Cleric 2 |

Size

M

Age

49

Special Abilities

darkvision

Deity

Desna

Languages

Common, Dwarven

About Morga Blackhammer

(Morga Blackhammer):

Birthplace: Sandpoint
Age: 48
Gender & Pronouns: She/her
Height: 3’-9”
Weight: 169 lbs.
Physical Appearance: Plain as dirt. Light brown skin, hair, eyes.
Family: Oldolf Blackhammer (dad), Gerna (mom), Walga (younger sister), Great-Aunt Hilga Fistcrusher, Great-Uncle Guntrand Fistcrusher

Dwarf (ancient-blooded)
background Cathedral Child
Cleric (warpriest of Desna); Level: 2
medium humanoid dwarf
Associations:
Languages: Common, Dwarven


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ABILITY SCORES & Senses:

STR +3, DEX +1, CON +2
INT +0, WIS +4, CHA -1
____________________
SENSES
Perception: +8 T ((2 level) + (4 wis) + (2 prof) + (item))
Special Senses: Darkvision


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DEFENSES:

HIT POINTS: 30/30

ARMOR CLASS
AC: 19 (10 + (2 level) + (1 dex) + (2 prof) + (4 item))
Shield: +2 Hardness 5 Max HP 20 / BT 10 / Current HP 20
↺ Shield Block

Unarmored: T, Light: T, Medium: T, Heavy: U

SAVING THROWS
Fortitude: +8 [E] ((2 level) + (2 con) + (4 prof) + (item))
Reflex: +5 [T] ((2 level) + (1 dex) + (2 prof) + (item))
Will: +10 [E] ((2 level) + (4 wis) + (4 prof) + (item))
Notes:Call on Ancient Blood (just before rolling a saving throw vs. a magical effect)


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OFFENSE:

Class DC: 18 T ((2 level) + (10 + (4 wis) + (2 prof) + (item))

Speed: 20 Movement Types: land

Melee Strikes
Starknife +7/+3/-1 ((2 level) + (3 str) + (2 prof) + (item) [T]
damage (1d6 + (3 str)) [P] (Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S)

Clan dagger +7/+3/-1 ((2 level) + (3 str) + (2 prof) + (item) [T]
damage (1d4 + (3 str)) [P] (Agile, Parry, Versatile B)

Fist +7/+3/-1 ((2 level) + (3 str) + (2 prof) + (item) [T]
damage (1d4 + (3 str)) [B.] (nonlethal, agile, finesse)

Ranged Strikes
Starknife +5 ((2 level) + (1 dex) + (2 prof) + (item) [T]
damage (1d4 + (3 str)) [P] (Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S)

Weapon Proficiencies
Simple: T, Martial: U, Other (weapon): U


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MAGIC:

Spell Attack Roll (Divine): +8 T = ((2 level) + (4 wis) + (2 prof))
Spell DC (tradition): 18 T = (10 + (2 level) + (4 wis) + (2 prof))

Spell Slots per Day
1st: 3

Divine Font (Heal): 4

Spells Memorized
Cantrips (1st Rank): Guidance, Haunting Hymn, Needle Darts, Stabilize, Vitality Lash
1st: Bless, Fear, Sanctuary


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SKILLS:

Acrobatics: +5 T ((2 level) + (1 dex) + (2 prof) + (item) - (armor)
Arcana: 0 U ((level) + (0 int) + (prof) + (item)
Athletics: +7 T ((2 level) + (3 str) + (2 prof) + (item) - (armor)
Crafting:0 U ((level) + (0 int) + (prof) + (item)
Deception: -1 U ((level) + (-1 cha) + (prof) + (item)
Diplomacy: -1 U ((level) + (-1 cha) + (prof) + (item)
Intimidation: -1 U ((level) + (-1 cha) + (prof) + (item)
Lore (Scribing): 4 T ((2 level) + (0 int) + (2 prof) + (item)
Medicine: +9 T ((2 level) + (4 wis) + (2 prof) + (1 item)
Nature: +4 U ((level) + (4 wis) + (prof) + (item)
Occultism: 0 U ((level) + (0 int) + (prof) + (item)
Performance: -1 U ((level) + (-1 cha) + (prof) + (item)
Religion: +8 T ((2 level) + (4 wis) + (2 prof) + (item)
Society: 0 U ((level) + (0 int) + (prof) + (item)
Stealth: +5 T((2 level) + (1 dex) + (2 prof) + (item) - (armor)
Survival: +4 U ((level) + (4 wis) + (prof) + (item)
Thievery: +1 U ((level) + (1dex) + (prof) + (item) - (armor)


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FEATS:

Ancestry Feats and Abilities
Special 1st: darkvision
Heritage 1st: Ancient-Blooded Dwarf: ↺ Call on Ancient Blood
1st: Dwarven Doughtiness

Skill Feats
Background: Battle Medicine, Scribing Lore
2nd: Inoculation

General Feats
3rd:

Class Feats and Abilities
Feature 1st: Cleric doctrine (warpriest)
Feature 1st: Trained in light and medium armor (class doctrine), expert in Fort saves (class doctrine)
2nd: Healing Hands

Bonus Feats
Shield Block (class doctrine)


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EQUIPMENT:

Combat Gear:
Worn Gear: Breastplate, steel shield, backpack, wooden holy symbol, starknife, clan dagger, scrap of metal

Other Gear: rations (1 week), bedroll, expanded healer's toolkit, repair toolkit, waterskin
Magic Items: wand of heal (1st rank)
Invested Items:

Spoiler:

Bulk: 4/13 (Encumbered at: 8 = 5 + (3 str); Maximum at: 13 = 10 + (3 str))

Wealth (GP): 0.33


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BACKSTORY:

Duty. Everything is duty. Keep your head down, do your work, and don’t whinge about it. That’s what Morga has known all her short life. Duty is what keeps a roof over your head and food in your belly. Born into a family of lowly laborers who had to scavenge on the side to get by, she knew better than to complain about how tedious and mind-numbing the “opportunities” her parents worked so hard to earn for her were. They pinched, scraped, saved, earned and cashed in favors for years just to get her a chance to be Abstalar Zantus’s acolyte (with free meals every day and hope for a financially secure future), so she did her duty. She worshiped Desna (duty), she copied texts (duty), she cleaned the cathedra (duty), she healed the sick and injured (duty)... And no one saw how dead she was inside, from doing all this duty with no hope of living her own life. But every night, she dreamed of that freedom and woke with an aching yearning that she had to stuff away, deep down, so she could get through another day of duty.

Then one day, her father brought her a letter that had just arrived from her great-aunt something-removed on her mother’s side, who lives in Iron Harbor. She and her husband are getting on in years and need someone to help take care of them. They’re willing to pay decently–enough that Morga could send a bit home to help her parents if she’s frugal. Her father asks if she’s willing to go, but she knows it’s not really a question. It’s duty. Duty to shunt herself into the middle of nowhere and wipe doddering distant relative’s chins (and other parts) until they die of old age, and hope there will be enough money left over after their affairs are put in order that she won’t have to remain stuck there for the rest of her life.

She does her duty.

When she arrives, Great-Aunt Hilga is gone–taken to Stonehome to be treated for a sickness of some sort. Great-Uncle Guntrand is bedridden, his body failing with age. His needs keep her so busy at first that she doesn’t have time to inquire about his wife. He passes in his sleep on her second night in town: an old man whose body has used up its time. When she stops by Stonehome to inform her great-aunt, she’s refused admittance and is treated so brusquely that she’s fairly certain no one will bother to tell old Hilga that her husband has gone to meet his maker. For once, Morga feels something stirring inside her: indignation. This isn’t over.

She leaves for the time being, determined to return after arranging her great-uncle’s burial. While bustling about to handle that, she hears the gossip about a group of Sandpointers asking questions around town, and hints of gossip about something strange going on. Another feeling grows inside Morga: suspicion. It seems the Sandpointers are looking into whatever it is, and if her Great-Aunt Hilga is wrapped up in it, elderly and ill, it’s Morga’s duty to get to the bottom of it. And this time, duty doesn’t taste like dust. It tastes like anger.