GM Jhaeman's Dawn of Flame, Chapter Five: "Solar Strike"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Did we find any cool loots in our extended final battle? I believe there were a few suits of powered armor at least.


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Good question! Here's what those defeated in the final battle had (the dragon escaped).

* Commander Gorchak: vesk brigandine IV, pilot handcoil, 2 high-capacity batteries (40 charges each), minor gluon crystal, level 4
(copper) clearance card, personal comm unit

* Schlega (large-size): brawler frame (advanced arc emitter w/ 2 high-capacity batteries (40 charges each), advancing andesite magma
blade, deflective reinforcement, juggernaut boosters , phase shield, incendiary grenades III (x3)

* Sortar (large-size): brawler frame (15-notch plasma fork with 2 batteries [20 charges each], squad NIL grenade launcher with 3
incendiary grenades III, tactical plasma sword with 1 battery [20 charges], explosive defense unit, juggernaut boosters , phase shield


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

That Vesk Brigantine would be a major upgrade for me. Nothing else really jumps out at me.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Oooh, you use light armor? We might have to roll for it, because that would be a significant upgrade for me as well. (Actually, if you use light armor, go ahead and take it... you are the front-line guy and I am not.)

And they gave us 100,000 credits, which is kind of a laughable amount with the armor prices at these levels... should we just divide it equally instead of reserving some for group protective stuff like we normally do?


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Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

Alright, stick a set of Mature Defrex Hide in the party treasure in exchange.

As for the money, we might could afford some armor upgrades for the armor we already have, but yeah, otherwise that's not much. I recommend Deflective Reinforcement if you have the space, it's great.


Ok, unless anyone else wants to speak up, it sounds like the plan is to divide the credits equally--so everyone gets 20,000 credits to play with. Please list your purchases here and don't forget to upgrade your inventory sheets. (those of you who are cursed may wish to spend some of your money trying to get un-cursed as specified above).


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

1) I have something to say on this topic. It seems to me that we should first remove the curses by spending money from the "common share", and then distribute the rest. This is a general problem, not a private one. You don't want two of your allies to be so ineffective.

2) Zharis, please remind me, does Tulgram owe you money? It seems like something like that happened a hundred years ago.

3) As for shopping, I seriously plan to spend all the money on heavy armor (this is a first-level feat for my character!) - Defiance Series, Specialist. Provided, of course, that there is enough money after trying to remove the curse / returning the debt.


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

I tend to agree with this (but then, I would, wouldn’t I?).


We'll get started with Chapter Six in a little over a week. Please finalise your purchases (resolving the proposal above re credits & curses), and don't forget to upgrade your ship as discussed above. No matter how tough *you* are, if your ship gets blown up in space, bad things happen :)


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

1 -- Has anyone found out how much this will cost?
2 -- Probably, but I don't care. Just get uncursed and able to heal people.


Curse removal information is here. I only listed the most affordable options (which have no guarantee they'll work)--there may be other ones.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Thanks for the link.

Okay, the group pays $18,000 for Break Enchantment for both of our cursed group members.

$9000 Theo Break Enchantment (DC 21): 1d20 + 13 ⇒ (10) + 13 = 23
$9000 Tulgram Break Enchantment (DC 21): 1d20 + 13 ⇒ (5) + 13 = 18

Tulgram's cure fails. Pressing our luck, we see if the lesser spell will work in order to avoid spending boatloads of extra cash.

$1000 Remove Affliction (DC 25): 1d20 + 7 ⇒ (7) + 7 = 14
$1000 Remove Affliction (DC 25): 1d20 + 7 ⇒ (15) + 7 = 22
$1000 Remove Affliction (DC 25): 1d20 + 7 ⇒ (20) + 7 = 27

Third time is a charm, with total cost to party $21,000.

... then we divide the rest.

I've been working on the ship. Changed a couple of things, added in some long range sensors so we can see what is going on, and some security so people can't break in. Not sure if we're done, but late for work, so will look at it again later.


A pahtra of action! I like it--thanks.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

One of the brawler frames would be a small upgrade for Xylian.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Xylian, take the brawler armor if it will help you... that's what the loot is for. Everyone feel free to look through and grab something you want. I know the sheet is sometimes a mess with things combined because I haven't listed them out individually, but if you leave a note here I'll update it.

Here's the ship, upgraded to Tier 11:

https://hephaistos.azurewebsites.net/starship/639011738

It is based on Xylian's version of Tier 9, but I did change a couple of things from that, and added in other things.

Also, there is now an antipersonnel weapon at the front door of our ship which requires a longarm. There are plenty of those in our loot, so at random I am saying we are using one of the phantom assassin rifles we got (line 37 of the loot sheet), but if anyone knows the longarms better and we have a better one to put in there, feel free to change it up.

It is part of the ship's system now, so I imagine Hop now has a gun. :)

I did not update crew stats to current level, so let me know what your new numbers are, and I will update mine as well, but don't have the time right now, sorry.


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

First of all, thank you very much to Zharis for taking responsibility and resolving the issue with curses!

The second is whether we will have any money from the sale of items and whether we can combine this money with the reward from anassanoi and so on. It depends on what kind of armor I can buy (yes, I'm going to spend all the money on armor).

Third, I will drop my current armor for sale into the "common cauldron" - Lashunta Tempweave, advanced.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

How much money do we each have, again?


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

If you see something on the loot sheet that you can use, speak up... but selling stuff is unlikely to get us much of anything since you get one tenth of the worth. And I don't have time to go through and sell it all off right now, so you're stuck with the distribution for now.

Should be 100,000 minus 21,000 divided by 5.

My trusty computer calculator tells me that is 15,800.

... I do have a question about siccatite though... are we getting some? We really need that for the ship, and we usually get some of that when we get our money. Or, is there a place to buy it here?

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