GM Jhaeman's Dawn of Flame, Chapter Five: "Solar Strike"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Xylian hunkers down, waiting for the opportune moment to strike!

Okay, we'll start the first regular round of Initiative.


Initiative (Round 1)

Theodore
Xylian

Plasma Elementals
Zharis
Amhesha
Tulgram

Bold should go!


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

Theo takes another crack, then starts moving back toward the rest.

Attack, Gelid Ice Carbine: 1d20 + 12 ⇒ (7) + 12 = 19
Damage, Cold: 3d8 + 8 ⇒ (5, 6, 3) + 8 = 22


Before the elemental can react to the first volley of freezing blasts tearing into it, Theodore starts a second volley!

Theodore's second attack *just* hits EAC and for good damage. Another hit like that would like out Red.

Xylian is up.


Stamina 26/70 HP 62/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 64/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Flame is oft characterized as being swift. Xylian hopes the bear is more swifterer.

continue delaying till they are in range.


As Xylian waits for the right moment to strike, the nearly destroyed plasma elemental rockets out of the hole in the central door, sparing just enough energy to try to scorch Theodore as it heads for the sniper in the distance!

Its fiery companions, born in the eternal cauldron of heat and roiling matter, try to vent their fury on the closest aggressor.

Red does a charge to move twice its fly speed and get one attack on Theodore using reach. Result: Hit. Theodore, you take 23 E&F.

Blue and Yellow each do a double move.

GM Dice:

Red Slam (charge) vs Theodore EAC: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34
damage (E&F): 2d6 + 12 ⇒ (5, 6) + 12 = 23


Initiative (Round 1)

Theodore (+1 AC)
Xylian
Plasma Elementals (Red charged)
Zharis
Amhesha
Tulgram

Bold should go!


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Amhesha takes another deep breath in as she fires another shot at the elemental that's rushing her, hoping to drop it before it can manage a hit on her.

Protean:
"Sorry, but you aren't sending my soul to the Maelstrom today!"

Attack (Red) v. KAC: 1d20 + 13 ⇒ (11) + 13 = 24
Damage (P + C): 3d4 + 8 - 1 + 1d4 ⇒ (2, 2, 1) + 8 - 1 + (3) = 15


The tightly-coiled bundle of plasma in roughly humanoid form recoils as Amhesha sends another icy projectile into the center of its mass!

Although Red has soft cover from Theodore, the -2 penalty to its AC from having charged turns Amhesha's miss into a hit. Cold vulnerability and DR factored into damage. One more shot should do it!

Zharis and Tulgram are up.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis continues to wait on her prepared shot until an enemy is in range.


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

Well, I warned ye that they're fast... Tulgram looks curiously at the adventures of the running bear. Alas, he's a melee fighter first and foremost. I'll ready an attack when one of the elementals gets close to Tulgram (in close combat).

READY ACTION:
Capture Pole: 1d20 + 15 ⇒ (19) + 15 = 342d8 + 17 ⇒ (4, 5) + 17 = 26 (piercing vs KAC)

This roll is most likely not even for the next round.


Initiative (Round 2)

Theodore
Xylian

Plasma Elementals (Red charged)
Zharis
Amhesha
Tulgram (+1 AC)

Bold should go!


Stamina 26/70 HP 62/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 64/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian continues to hold his shot. With any luck, the elementals only think Theo is attacking them, leaving their guard down for an ambush once they get over here.


Xylian holds his shot, and everyone watches to see if Theodore's plan to outmaneuver the plasma elementals will work!

Theodore is up.


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Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

With an elemental in his face, Theodore changes tack, lashing out with his brutal claws before dropping back again.

Attack: 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13
Damage, Magical/Slashing: 2d6 + 25 ⇒ (1, 1) + 25 = 27

Attack: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
Damage, Magical/Slashing: 2d6 + 25 ⇒ (6, 3) + 25 = 34


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Theodore's razor-sharp claws tear through the lead elemental, dispersing its plasmic form entirely! But the other beings of primal solar-stuff advance with fiery fists of burning death!

Theodore's second attack hits and destroys Red.

Blue and Yellow do guarded steps to get adjacent to Theodore and then each does one attack. Results: One hit. Theodore, you take 17 E&F damage.

GM Dice:

Blue slam vs Theodore KAC: 1d20 + 18 ⇒ (2) + 18 = 20
damage (E&F: 2d6 + 12 ⇒ (3, 3) + 12 = 18
Yellow slam vs Theodore KAC: 1d20 + 18 ⇒ (19) + 18 = 37
damage (E&F: 2d6 + 12 ⇒ (2, 3) + 12 = 17


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis keeps her gun ready, but she also has her camera drone zoom in on Theodore so that she can get some good footage of this scene. She watches for the next shot from Amhesha and thinks maybe the elementals will never get this far. It's looking like an excellent plan so far.


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Amhesha also thinks this is a good plan... Until she misses, that is.

Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 3d4 + 8 ⇒ (3, 2, 2) + 8 = 15

She starts swearing again in Protean unfer her breath.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

There should be a move action changing which target is under combat tracking to yellow. I think there's also 2 range increments since it isn't a full-round action as well? Either way, that's quite a miss.


Bullets and blasts of energy fill the expansive parkland around the Protector Shrine!

Amhesha's attack misses.


Initiative (Round 2)

Theodore
Xylian
Plasma Elementals
Zharis
Amhesha
Tulgram (+1 AC)

Bold should go!


Tulgram clutches his capture-pole tight in case the elementals break through the group's forward line!

Botting Tulgram as readying an action to attack if an enemy moves within reach.


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Initiative (Round 3)

Theodore
Xylian

Plasma Elementals
Zharis
Amhesha
Tulgram (+1 AC)

Bold should go!


Stamina 26/70 HP 62/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 64/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian holds his ice as long as he feels prudent, then opens up on the distant elementals, his cannon acting as artillery.

Are these cats in range yet or hwhat? Move Action to Combat Tracking somebody. Standard Action to Overcharge and Shoot. 80' Range Increment.
Hailcannon vs KAC 80' Range increment: 1d20 + 15 ⇒ (18) + 15 = 33
P + C Damage: 4d8 + 2d6 + 9 ⇒ (3, 8, 7, 5) + (1, 3) + 9 = 36


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

Theo falls back again, then takse a shot at the one Xylian just hit. Or missed. But I'm pretty sure he hit.

Attack, Gelid Ice Carbine: 1d20 + 12 ⇒ (16) + 12 = 28
Damage, Cold/Piercing: 3d8 + 8 ⇒ (1, 3, 4) + 8 = 16


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Xylian's exocortex quickly calculates the optimum angle to lob a high-angle shot that descends on one of the plasma elementals with devastating effect!

Despite a hefty -8 range increment penalty, Xylian's attack hits Blue! (for, after adjustments for cold vulnerability and DR, 40 points of damage)

@Xylian: The map is accurate. You and the others are 460' away from the front door, while Theodore and the elementals are 115-120' away (putting you about 345' away with a -8 range increment penalty).

@Theo: You've mentioned "falling back" in the last couple of posts, but you haven't actually moved your token and doing so will provoke AoOs because the foes are adjacent and have reach. Is this just flavor or are you trying to hit and run? Do you want to switch to a claw attack instead of a ranged attack that will provoke? Once you clarify I'll proceed with their turn.


Theodore tears into one of the fiery creatures with his razor-sharp claws!

Just to keep us moving, botting Theodore as doing a full attack against Blue with claws instead of shooting or moving away (which would provoke--@Theodore, I'm guessing this is what you would want given the clarified situation). Result: One hit.

Attack # 1 vs Blue (full): 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21
Damage, Magical/Slashing: 2d6 + 25 ⇒ (3, 5) + 25 = 33

Attack # 2 vs Blue (full): 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15
Damage, Magical/Slashing: 2d6 + 25 ⇒ (5, 3) + 25 = 33


With no sense of the precarious nature of their own existence, one of the plasma elementals holds Theodore at bay while the other races towards the sharpshooters in the distance!

Blue responds to Theodore in kind with a full attack. Result: One hit. Theodore, you take 21 E&F damage.

Yellow does a run action for four times its speed (400 feet!), moving in a straight line towards the nearest foe in the distance: Xylian! Yellow is flat-footed, and this movement provokes an AoO from Theodore.

GM Dice:

Blue Slam # 1 (full) vs Theodore EAC: 1d20 + 18 - 4 ⇒ (14) + 18 - 4 = 28
damage (E&F): 2d6 + 12 ⇒ (6, 3) + 12 = 21
Blue Slam # 2 (full) vs Theodore EAC: 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 18
damage (E&F): 2d6 + 12 ⇒ (1, 4) + 12 = 17


Initiative (Round 3)

Theodore AoO vs Yellow
Xylian
Plasma Elementals (Yellow FF)
Zharis
Amhesha
Tulgram (+1 AC)

Bold should go!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

If that brings the enemy within 120 feet (+1 range increment), that will trigger Zharis' readied action.

As rolled previously, it was

Frostbite Class Zero Pistol: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 (range penalty)
Cold Damage: 1d6 + 4 ⇒ (1) + 4 = 5

However, if we aren't allowed to ready an action and wait longer than a turn, then this is it, re-rolled.

Frostbite Class Zero Pistol: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 (range penalty)
Cold Damage: 1d6 + 4 ⇒ (3) + 4 = 7


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As the plasma elemental streaks towards the group, Zharis snaps off a quick shot with her frostbite pistol, grazing the deadly foe!

@Zharis: Since you've kept the same readied action from turn to turn, we can use your original roll, which is a hit and does a little extra damage since the plasma elementals are vulnerable to cold. You are able to still take a move or swift action this round if you desire.

Amhesha, Tulgram, and Theodore's AoO are up.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Amhesha continues to swear under her breath.

Protean:
"OH I SWEAR TO THE VOID WHAT'S UP WITH MY AIM"

Attack: 1d20 + 13 ⇒ (5) + 13 = 18


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis moves closer to the building, trying to stay within 2 range increments of the enemy, but otherwise well away from them. She is still trying to follow the strategy of killing them from a distance.


Perhaps startled by how quickly one of the elementals was able to close, Amhesha's sniper rifle shot goes high! But then Tulgram lumbers ever and manages to tear into it with his capture pole!

Amhesha's attack just misses Yellow's FF KAC. (@Amhesha: Please don't forget to list whether your attacks target EAC or KAC, and what the damage type is)

Botting Tulgram while he's on his tech cleanse as doing a move action and an attack on Yellow. Result: Hit!

Botting Theodore's AoO vs Yellow. Result: Hit!

GM Dice:

Capture Pole vs Yellow FF KAC: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 2d8 + 17 ⇒ (1, 5) + 17 = 23 (piercing vs KAC)
Theodore Claw AoO vs Yellow FF KAC: 1d20 + 13 ⇒ (14) + 13 = 27
damage (S): 2d6 + 22 ⇒ (6, 3) + 22 = 31


Initiative (Round 4)

Theodore
Xylian

Plasma Elementals (Yellow FF)
Zharis
Amhesha
Tulgram (+1 AC)

Bold should go!


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

Sorry! Wasn't expecting the question. i'm not really sure how to move my token right now. I'm on the edge of the map squares, everyone else is...way back there somewhere, How far in to the white should I be going? I did intend to keep drawing them back towards the party, since Xylian's still taking huge range penalties, for instance. Don't intend to fight alone up here, someone just had to be the bait. I guess I don't need to now, since they've split up.

Theodore changes plans and just tries to destroy the blue elemental before it does any more damage.
Attack vs KAC, Claws: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
Damage, Magical Slashing: 2d6 + 25 ⇒ (4, 5) + 25 = 34

Attack vs KAC, Claws: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29
Damage, Magical Slashing: 2d6 + 25 ⇒ (6, 3) + 25 = 34


The plasma elemental wavers and barely manages to maintain coherent form as Theodore slashes away more of its fiery substance!

Theodore's second attack hit Blue. One more hit will do it.

Xylian is up.


Stamina 26/70 HP 62/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 64/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian does his best to help the embattled bear.

Hailcannon vs KAC 80' Range increment: 1d20 + 15 ⇒ (9) + 15 = 24
P + C Damage: 4d8 + 2d6 + 9 ⇒ (8, 5, 2, 1) + (3, 2) + 9 = 30


Xylian fires off another high-angle drop shot, but has a plasma elemental right in his face!

Xylian's attack vs Blue misses once the range increment penalty is factored in. Fortunately, Yellow is still flat-footed from running so doesn't get to take an AoO for Xylian taking a ranged attack. (I imagine the whole sequence plays out like a quarterback desperately heaving the ball downfield just as a hefty defensive line is about to leap on them!)

Blue does a full attack on Theodore. Results: Theodore, you get hit once for 21 E&F damage.

Yellow does a full attack on Xylian. Results: Xylian, you get hit once for 23 E&F damage.

GM Dice:

Blue Slam # 1 (full) vs Theodore EAC: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29
damage (E&F): 2d6 + 12 ⇒ (3, 6) + 12 = 21
Blue Slam # 2 (full) vs Theodore EAC: 1d20 + 18 - 4 ⇒ (1) + 18 - 4 = 15
damage (E&F): 2d6 + 12 ⇒ (1, 1) + 12 = 14
Yellow Slam # 1 (full) vs Xylian EAC: 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 17
damage (E&F): 2d6 + 12 ⇒ (1, 1) + 12 = 14
Yellow Slam # 2 (full) vs Xylian EAC: 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 25
damage (E&F): 2d6 + 12 ⇒ (6, 5) + 12 = 23


Initiative (Round 4)

Theodore
Xylian
Plasma Elementals
Zharis
Amhesha
Tulgram (+1 AC)

Bold should go!


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Attack, v. FF KAC: 1d20 + 13 ⇒ (6) + 13 = 19
Damage, Piercing + Cold: 3d4 + 8 ⇒ (4, 2, 2) + 8 = 16

Woah-kay, that's a lot bigger than I was expecting, Amhesha thinks to herself as she fires at the creature once again, now directly 10 feet away from her... with the creature's physiology, she can't exactly tell if she hit the (yellow) creature.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis shoots again at Yellow.

Frostbite Class Zero Pistol: 1d20 + 9 ⇒ (14) + 9 = 23
Cold Damage: 1d6 + 4 ⇒ (1) + 4 = 5

I think no range penalty now, right?


The group's pahtras catch one of the plasma elementals in a crossfire, and Tulgram again tries to crush it between the twin robotic heads of his capture pole!

Amhesha's attack *just* misses Yellow (it's no longer flat-footed, because it had a turn after running).

Zharis' attack hits Yellow and does a little extra damage.

Botting Tulgram as doing a melee attack. Result: Miss.

GM Dice:

Capture Pole vs Yellow KAC: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 2d8 + 17 ⇒ (8, 7) + 17 = 32


Initiative (Round 5)

Theodore
Xylian

Plasma Elementals
Zharis
Amhesha
Tulgram (+1 AC)

Bold should go!


Stamina 26/70 HP 62/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 64/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

A shame I left my power armor behind in the name of stealth. Xylian thinks dryly. He deftly steps away from the elemental so near to him, aims, and pulls the trigger.

Guarded step away. Overcharge and Shoot Yellow.
Hailcannon vs KAC: 1d20 + 15 ⇒ (19) + 15 = 34
P + C Damage: 4d8 + 2d6 + 9 ⇒ (1, 2, 3, 4) + (1, 5) + 9 = 25


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Xylian tries to get enough distance from his elemental foe to squeeze off a shot safely, but the creature's morphic nature it allows it to extend its reach in a powerful swipe!

Xylian's attack hits Yellow. One more like that will take it out. However, the ranged attack still provokes an AoO because Yellow has reach.
Result: Hit. Xylian, you take 25 E&F damage.

Theodore is up.

Edit: Ha, I have no idea why the image happened--I didn't type in the magic five letters in sequence. Oh well!

GM Dice:

Yellow Slam vs Xylian EAC: 1d20 + 18 ⇒ (15) + 18 = 33
damage (E&F): 2d6 + 18 ⇒ (5, 2) + 18 = 25


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Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

Theo, looking quite singed now, attempts to finish off the elemental he's squaring off with.

Attack vs. KAC, Claw: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21
Damage, Magical Slashing: 2d6 + 25 ⇒ (3, 1) + 25 = 29

Attack vs. KAC, Claw: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Damage, Magical Slashing: 2d6 + 25 ⇒ (2, 1) + 25 = 28


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Remember to keep your stat lines up to date so we know when to heal you.


Theodore slashes away and reduces one elemental to a puddle of inert plasma! But the other continues its deadly assault on Xylian!

Theodore's first attack hits and destroys Blue.

Yellow does a full attack on Xylian. Results: Both attacks hit, and one is a crit. Xylian, you take 39 E&F and then 19 E&F. The crit also has the Wound critical effect. Xylian, you need to succeed on a DC 17 Fortitude save or take damage to a "vital organ" and take 3 Constitution damage.

Constitution damage:
For every 2 damage you take to an ability score, reduce your ability modifier by 1 for skills and other statistics affected by that ability. If your total damage to one ability is equal to your score in that ability, you cease taking damage to that ability score, but you fall unconscious until the amount of damage is less than your score. However, if you take Constitution damage that equals your Constitution score, you instead immediately die.

You recover from ability damage to each affected ability score at a rate of 1 per day. Spells such as lesser restoration can also heal ability damage.

Reductions to your ability score modifier from ability damage affect skill checks and ability checks that use that ability score, as well as on the DCs of spells and other abilities based on that score. If you take damage to your key ability score, you also lose 1 RP for every 2 damage you have taken to that ability score. The entries below describe other rolls affected by the reduced modifier.

Constitution: Fortitude saves. You also lose a number of Stamina Points equal to your level for every 2 damage you have taken to Constitution. For example, if you’re 4th level and you took 5 Constitution damage, you’d lose 8 SP.

GM Dice:

Yellow Slam # 1 (full) vs Xylian EAC: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34
damage (E&F): 2d6 + 12 ⇒ (5, 6) + 12 = 23
Yellow Slam # 2 (full) vs Xylian EAC: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29
damage (E&F): 2d6 + 12 ⇒ (3, 4) + 12 = 19
Additional damage from crit: 2d6 + 12 ⇒ (2, 2) + 12 = 16
Wound effect: 1d20 ⇒ 18
Con damage: 1d4 ⇒ 3


Initiative (Round 5)

Theodore
Xylian (need Fort save vs Wound)
Plasma Elemental
Zharis
Amhesha
Tulgram (+1 AC)

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