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![]() The bearded wizard, still standing on the upraised palm of the statue, nods at you in appreciation of the awesome displays of magic you've shown. "These savages will regret intruding into my home," he intones sternly. Slipping his wand into hidden pocket in his robes, he points his finger at a giant and a tiny, pea-sized bead of flame streaks towards the foe before exploding! Zoarth casts fireball that will catch Blue, Black, and Red. Results: Blue and Red fail the save and take 20 damage, Black makes the save and takes 10. GM Dice: Blue Reflex save (DC 17): 1d20 + 2 ⇒ (11) + 2 = 13 Black Reflex save (DC 17): 1d20 + 2 ⇒ (17) + 2 = 19 Red Reflex save (DC 17): 1d20 + 2 ⇒ (1) + 2 = 3 damage: 6d6 ⇒ (6, 5, 4, 2, 1, 2) = 20 ![]()
![]() Xilt's conjured balls of magical lightning electrocute one of the hill giants, while his familiar's magical staff sends beams of pure fire into the chest of another! Magenta is killed by Xilt's ball lightning. With Magenta dead, Tzleztor's attacks will target Red as instructed. Result: Both scorching rays hit @Everyone: I've added new colors to the remaining hill giants to distinguish them. GM Dice: Magenta Save # 1: 1d20 + 2 ⇒ (19) + 2 = 21 Magenta Save # 2: 1d20 + 2 ⇒ (4) + 2 = 6 Magenta Save # 1: 1d20 + 2 ⇒ (12) + 2 = 14 ![]()
![]() My cousin was in the Spire when it fell. A mental image of an anassanoi is transmitted along with feelings of concern, but frankly it's hard to visually tell this one apart from the others you've seen. Perhaps anassaois recognise each other as much by psychic auras as sight? All three exude feelings of eagerness to leave this place where they've been effectively enslaved and to join other free anassanois in the resistance. ![]()
![]() Experience Points (Instalment # 39)
Xylian:
+Previous: 62469 Zar (genie, efreeti): 1280 Antitampering Countermeasure Trap: 960 Ferys (Devil, Hacker): 1920 TOTAL: 66629/71000 Zharis:
+Previous: 68205 Zar (genie, efreeti): 1280 Antitampering Countermeasure Trap: 960 Ferys (Devil, Hacker): 1920 TOTAL: 72365/71000 LEVEL UP! Theodore:
+Previous: 51280 Zar (genie, efreeti): 1280 Antitampering Countermeasure Trap: 960 Ferys (Devil, Hacker): 1920 TOTAL: 55440/71000 Amhesha:
+Previous: 51280 Zar (genie, efreeti): 1280 Antitampering Countermeasure Trap: 960 Ferys (Devil, Hacker): 1920 TOTAL: 55440/71000 Tulgram: +Previous: 58940 Role-Specific Bonus XP: 4800 Zar (genie, efreeti): 1280 Antitampering Countermeasure Trap: 960 Ferys (Devil, Hacker): 1920 TOTAL: 67900/71000 ![]()
![]() Like three people speaking simultaneously, a trio of distinct telepathic voices respond at the same time, and it's hard to pick out a single strand. Tired but--glad to be--seen my cousin?--physically okay--you are not like us!--war over?--Thank you! Realising they're telepathically speaking over one another, they seem to hold a quick conference amongst themselves and then one broadcasts feelings of gratitude and urgency: We are well enough to travel--is there a safe place we can go before more of the invaders from beyond catch us? ![]()
![]() Like a massive floating whirling dervish, Farrokh six-handedly devastates the battlefield, cutting down almost every foe within reach! Farrokh's AoO hits Magenta. Utter digression: I'm rather colorblind and couldn't pick colors like Magenta out of a crowd, but PBP life became much easier when I realised Google Slides labels the name of border colors. Farrokh's first attack is a confirmed critical hit and does enough damage to take out Bald Giantess. Farrokh's second attack hits (also a confirmed crit) and kills the poor misunderstood dinosaur. Farrokh's third attack hits and kills Yellow. Farrokh's fourth attack hits and kills Blue. Farrokh's fifth and sixth attacks miss Magenta, but the seventh attack hits. Magenta is still up, but badly hurt. ![]()
![]() Lorian springs across the quadrangle and reaches the elderly monk with healing magic just in the nick of time to save his life! Meanwhile, Nikita heals the student being chewed on by The Rock's dinosaur ally. But intending to follow his master's last orders even in the face of overwhelming odds, the other student continues his attacks on Tull! Near the northeast side of the quadrangle, a door opens and two more students rush out intent on defending the monastery! The elderly monk is now at -6 hp and stable. Yellow is bumped up to exactly 0 hp and has the Disabled condition. Blue spends another ki point to boost his AC and then does a flurry of blows against Tull using nonlethal unarmed attacks, with the first one being a stunning fist. Result: The first attack hits for 8 nonlethal damage. Tull, please attempt a DC 14 Fortitude save to avoid being stunned. The second attack hits for 9 nonlethal damage. The last attack misses. Everyone: For this battle, please remember that nonlethal damage "counts up" (whereas regular hp "counts down"), and if nonlethal damage ever matches current hp, then unconsciousness is the result. I've now added tokens for Black and for White. GM Dice: Blue # 1 vs Tull: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d8 + 4 ⇒ (4) + 4 = 8 Blue # 2 vs Tull: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d8 + 4 ⇒ (5) + 4 = 9 Blue # 1 vs Tull: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 4 ⇒ (5) + 4 = 9 ![]()
![]() Angered by the crossbow attack, the hill giant responds with a powerful overhead smash to the top of Adeah's head! Another giant swings for Farrokh, while a third hurls a rock at the tiny wand-wielding Tzleztor! Meanwhile, towards the rear of the battle, the other giants see their leader in peril and rush into the fray hoping sheer weight and numbers will make up for their deficit in skill and strategy! Blue does a power attack on Adeah, who gets soft cover from Anthys. Result: Hit. Adeah, you take 28 damage. Yellow does two attacks on Farrokh. Results: One gets close enough to pop a mirror image. White hurls a rock at Tzleztor. Result: Nat 1 miss. Magenta does a double move. Farrokh, this will provoke an AoO from you. Light Purple continues his retreat and leaves the Central Hall. I'm going to assume he gets himself lost somewhere in the massive castle and take him out of the encounter. 5 of the 6 Red giants do double moves, but we'll have one stubborn giant throw another rock at Zoarth to keep him busy. Result: Miss. GM Dice: Blue PA vs Adeah (soft cover): 1d20 + 12 ⇒ (18) + 12 = 30 damage: 2d8 + 16 ⇒ (7, 5) + 16 = 28 Yellow # 1 vs Farrokh: 1d20 + 14 ⇒ (8) + 14 = 22 damage: 2d8 + 10 ⇒ (6, 7) + 10 = 23 Yellow # 2 vs Farrokh: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 2d8 + 10 ⇒ (8, 5) + 10 = 23 White Rock vs Tzleztor: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d8 + 10 ⇒ (2) + 10 = 12 Red Rock vs Zoarth: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 10 ⇒ (6) + 10 = 16 ![]()
![]() With every shot counting due to limited ammunition, Adeah sends another crossbow bolt deep into the fleshy abdomen of the nearest hill giant. He staggers . . . but doesn't fall! Adeah's attack hit Blue, who is now in single digit hp. @Berato: Ah, okay--got it. Well, I can assure you she's not undead and nor is anyone else here, so you don't need to include that bit in future attack rolls during this encounter. ![]()
![]() Pai blasts the old master with electrified water, hurtling him into a nearby weapon rack. When the deluge finally stops, the man is unmoving . . . and barely breathing. @Spica: You don't think your dispel magic worked. Pai's attack hits and the crit is confirmed, dropping the master deep into negative hp with the Dying condition. Nikita and Lorian are up. ![]()
![]() Berato's shadowy form is harmed by the greatsword-wielding giant, but the powerful Cleric of Torag gets close enough to smash her kneecap with a warhammer! The "bald giantess" (I like it!) takes an AoO against Berato. Will save vs Shadowform Result: Success. Result of attack: Hit. Berato, you take 35 damage. Berato's attack hits. She makes the save to take half damage from channel smite. (@Berato: Just checking that I did that bit right: In addition to the normal warhammer damage, as she's not undead, she takes either 17 damage or 8 damage if she makes a DC 17 Will save? Adeah is up. GM Dice: Giantess AoO PA v Berato: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 3d6 + 25 ⇒ (3, 2, 5) + 25 = 35 Will save vs shadowform: 1d20 + 10 ⇒ (14) + 10 = 24 Will save vs channel smite: 1d20 + 10 ⇒ (19) + 10 = 29 ![]()
![]() Although the devil is destroyed, its insidious spell continues to affect Tulgram! The duergar's voice becomes tinny and halting, his movements jerky, and his face unmoving and emotionless as his insides continue to turn from flesh to advanced circuitry and gearwork! A search of the data center and the computers turns up nothing else of interest, but it's a snap for the group's skilled computer technicians to open a digital channel to the resistance. In moments, they implant a hidden code that will allow extensive access and influence over the occupation's entire network! Although dazed by the sudden turn of events, the huddled anassanoi technicians--obviously having been mistreated--send telepathic messages of gratitude and concern to escape before more occupiers return. @Tulgram: Quite right! The rewire flesh hit you on Round 1, and the devil was killed during his turn on Round 5. At CL10, that gives us five more rounds. I'll roll the dice for each round and list them consecutively, and you can attempt a DC 22 Fortitude for each one to halve the listed damage.
@Everyone: With the implanted code, the anassanois can now reroute communications or issue false reports, spy on troop assignments, hinder occupation technical operations, and redirect supplies. Their advantage allows them to help divert occupation forces, giving you all a +4 bonus to Stealth checks while moving through the city, and a delay of fireteam (occupation reinforcement) responses by 2 rounds. Good work! I've made a note to update XP soon. GM Dice: Rewire Flesh # 1: 3d6 ⇒ (1, 4, 4) = 9 Rewire Flesh # 2: 3d6 ⇒ (5, 6, 4) = 15 Rewire Flesh # 3: 3d6 ⇒ (1, 4, 2) = 7 Rewire Flesh # 4: 3d6 ⇒ (4, 3, 3) = 10 Rewire Flesh # 5: 3d6 ⇒ (5, 1, 2) = 8 ![]()
![]() Xilt's conjured balls of lightning and pure force slam into the heavily-armored hill giant, hurting her badly--but she's still in the fight! Meanwhile, Zoarth blasts another hill lighting with lightning! The (formerly mounted) hill giant fails all the saving throws. Zoarth uses his wand of lightning bolt on Magenta (who fails the save and takes full damage. GM Dice: Reflex # 1: 1d20 + 4 ⇒ (12) + 4 = 16 Reflex # 2: 1d20 + 4 ⇒ (17) + 4 = 21 Reflex # 3: 1d20 + 4 ⇒ (16) + 4 = 20 lightning bolt: 6d6 ⇒ (6, 3, 5, 1, 3, 5) = 23 Magenta Reflex: 1d20 + 2 ⇒ (6) + 2 = 8 ![]()
![]() An arm-bar and a leg-lock are met with a butchering axe, lethal spells, and the teeth of a tyrannosaurus rex as the Pathfinders live up to their reputation for extreme violence! In an instant, one of the students flops around, bleeding and unconscious, in Ginger's gore-soaked mouth. But focused on the intruders, the master springs into the air with incredible leg muscles and tries to bring down Pai! The Rock's and Ginger's attacks all hit, knocking Yellow into negatives (and of course, the grapple succeeds). The master tries to jump 5' (diagonally) straight up in order to get within reach of Pai for one stunning fist attack. Base DC is 20, and with high jump class feature, this isn't doubled for not having a running start. Success on the jump is automatic. Result of stunning fist: Hit.
Stunned Condition:
A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent. GM Dice: attack: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d10 + 2 ⇒ (9) + 2 = 11 ![]()
![]() Initiative (Round 1) Students (Blue grappling*)
Bold should go! *Grappled Condition: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity. A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit. ![]()
![]() The students leap to follow their master's shout, one trying to get Nikita in an arm-bar and the other a leg-lock on Tull![/ooc] Yellow tries to grapple (with improved grapple) a flat-footed Nikita (and spends a point of ki to improve their AC & CMD). Result: Fails by a smidge. Blue tries to grapple (with improved grapple) a flat-footed Tull (also spending a point of ki to improve their AC & CMD). Result: Succeeds. Tull now has the grappled condition. GM Dice: Yellow Grapple (Improved) vs Nikita FF CMD: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 Blue Grapple (Improved) vs Tull FF CMD: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 ![]()
![]() Initiative (Round 1) Students
Bold should go! Initiative: Initiative (Pai): 1d20 + 7 ⇒ (2) + 7 = 9 Initiative (Lorian): 1d20 + 4 ⇒ (2) + 4 = 6 Initiative (Spica): 1d20 + 3 ⇒ (3) + 3 = 6 Initiative (The Rock): 1d20 + 10 ⇒ (10) + 10 = 20 Initiative (Nikita): 1d20 + 4 ⇒ (5) + 4 = 9 Initiative (Tull): 1d20 + 1 ⇒ (11) + 1 = 12 Initiative (master): 1d20 + 8 ⇒ (3) + 8 = 11 Initiative (students): 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
![]() The master is silent for a moment, seeming to ponder Spica's and Pai's words. Then, suddenly and without warning, he shouts in flawless Taldane: "The book-thieves have returned!" He and the the two students in the quadrangle instantly assume a fighting stance! We will move to Initiative. Pai:
The master's words are somewhat halting and jerky--as if he's not thinking clearly. In fact . . . he could be under some kind of enchantment! GM Dice: Sense Motive: 1d20 + 14 ⇒ (14) + 14 = 28 ![]()
![]() Theodore starts to scale a row of mainframe computers until he gets high enough to swipe down at the hacker devil from above, claws sinking deep into the surprised fiend's scalp! A second later, Zharis jump jets with perfect aerial skill on top of the same mainframe row and sprays the badly-wounded devil with acid--only to find the liquid sloughs off the creature's skin with no effect! Seeking to escape back into the virtual world, the devil's flesh starts to turn into floating bits and bytes of pure data! @Theodore: Because the mainframes are 10' tall, the devil has total cover from you. You can start climbing one as a move action and then get one attack (which hits). I hope this is okay. The devil is now in single digit hp. Zharis' cool move puts her in great position for an attack, which hits, but alas, the devil has sufficient resistance to acid that no actual damage is done. The devil is using a full-round action to try to merge with the computer again. This action provokes an attack of opportunity from Tulgram and Theodore. We need to resolve these AoOs before continuing with regular Initiative order. Tulgram's and Theodore's AoOs are up. ![]()
![]() With eyes downcast, the student says in a quiet voice "Please be welcome to the monastery. I will take you to the master." He pulls the gates open wide and motions for you to enter into a large quadrangle. Two towering edifices face each other across this meadow, one reverently decorated as a temple, the other austere as a library. Overgrown wildflowers choke former pathways between the buildings. At the center lies a sunken pool teeming with lotus flowers. An elegant tiger statue crouches, preparing to pounce, beside the pool. Several doors line the courtyard--one on the south side is slightly ajar. And just as Pai said, an alcove on the western side contains a plinth holding a wooden bust unmistakably depicting Nikita! A word is written in Vudrani underneath it. In the northeast corner, steel glints from two weapon racks. An aged, white-haired man sits on a chair beside the weapon racks, his back upright. His eyes focus on you as you approach. He says gruffly, in accented Common. "Few strangers come to the Monastery of Unremitting Tide. What is your business here?" Map updated. Please throw your tokens on the map (in the quadrangle) if you haven't done so already. If any of you speak Vudrani, please let me know. The scenario contains surprisingly little artwork, so I googled "Vudrani monk" and Sajan, the Iconic, comes up :) I've used his picture on the slide to give you a sense of how these young fighters-in-training might be dressed and have assigned them Yellow and Blue tokens. The art for the aged, white-haired monk is just from random googling. ![]()
![]() Although nearly petrified, the dinosaur is spurred on by its rider to try to impale Farrokh with its horns. The rider then hops down, picks up her massive greatsword, and swings for the levitating wizard's head! The triceratops makes a gore attack vs Farrokh. Result: Miss. The rider tries a fast dismount (free action). Result: Success. She then picks up her blade as a move action and attacks once as a standard action. Result: Would hit, but instead just pops another mirror image. Sigh, you wizards take away all a GM's fun :) GM Dice: Gore PA (menace) vs Farrokh: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18 damage: 2d10 + 18 ⇒ (5, 8) + 18 = 31 Fast Dismount (DC 15): 1d20 + 6 ⇒ (15) + 6 = 21 Greatsword (menace) vs Farrokh: 1d20 + 21 - 2 ⇒ (17) + 21 - 2 = 36 damage: 3d6 + 16 ⇒ (5, 4, 6) + 16 = 31 mirror image (1 hits): 1d6 ⇒ 5 ![]()
![]() In the form of a terrifying six-armed monster, Farrokh tries to unleash Hell on the triceratops! The dinosaur's skilled rider helps it avoid the initial flurry of blows, but soon the mount tires and takes several punishing blows just as Farrokh's magic gradually turns its skin to stone! @Farrokh: The hill giant got a 29 on the attack roll, so the attack still missed you by 5 or less even after the modified AC. With the mount having Dex damage and having charged last round, the first attack hits. The rider will attempt to use the Mounted Combat feat to negate the attack. Result: Success. The next three attacks miss outright. The fifth, sixth, and seventh(!) attacks all hit. The mount is still up (barely), and now has 8 points of Dexterity damage. GM Dice: Mounted Combat (DC 22): 1d20 + 6 ⇒ (18) + 6 = 24 ![]()
![]() Using Tulgram's shoulder as an improvised bipod, Amhesha sends another supercool slug spinning towards the devil at supersonic velocity! Meanwhile, back outside, Xylian wipes his rarely-used sword clean of imp guts and returns to guarding the entrance. Amhesha's attack hits for (with cold resistance) effectively half damage. Botting Xylian as maintaining a readied action to attack any threats that come adjacent. ![]()
![]() The sounds of fighting suddenly cease as Lorian's loud, clear voice rings out across the small island that houses the monastery. Some seconds later, a heavy latch can be heard being unlocked. The gates are pulled slightly inward to reveal a young man with a shaved head. Wearing the distinctive loose-fitting attire of a martial artist in training, his eyes widen with surprise when he sees you. "May I be of assistance?" he inquires meekly. ![]()
![]() More boulders rain down from the rear ranks of the hill giants as those closer to the Pathfinders wade in with massive clubs! Light Purple retreats further. Magenta does a move action closer and takes a wild throw at super-sized Farrokh. Result: Miss. White gives up on trying to climb and instead hurls a boulder into the rear ranks, aiming for Berato (who gets soft cover). Result: Miss. Blue does a 5' step and a full attack on Farrokh. Result: Both miss. Yellow does a full attack on Farrokh. Result: One gets close enough to "pop" a mirror image. The six Red hill giants (who may receive individual colors soon) move up a bit and continue hurling boulders at the bearded giant. Result: All miss. GM Dice: Magenta Boulder vs Farrokh: 1d20 + 6 ⇒ (14) + 6 = 20 White Boulder vs Berato (cover): 1d20 + 6 ⇒ (8) + 6 = 14 Blue PA # 1 (menace)vs Farrokh: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 damage: 2d8 + 16 ⇒ (8, 3) + 16 = 27 Blue PA # 2 (menace)vs Farrokh: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 damage: 2d8 + 16 ⇒ (1, 2) + 16 = 19 Yellow PA # 1 (menace)vs Farrokh: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 damage: 2d8 + 16 ⇒ (1, 5) + 16 = 22 Yellow PA # 2 (menace)vs Farrokh: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 damage: 2d8 + 16 ⇒ (4, 7) + 16 = 27 Red Boulder vs Zoarth: 1d20 + 6 ⇒ (13) + 6 = 19 Red Boulder vs Zoarth: 1d20 + 6 ⇒ (10) + 6 = 16 Red Boulder vs Zoarth: 1d20 + 6 ⇒ (18) + 6 = 24 Red Boulder vs Zoarth: 1d20 + 6 ⇒ (13) + 6 = 19 Red Boulder vs Zoarth: 1d20 + 6 ⇒ (1) + 6 = 7 Red Boulder vs Zoarth: 1d20 + 6 ⇒ (14) + 6 = 20 |