@GM: I should usually be fine with the minimum 1 post/day, but I normally travel for about 6-8 weeks each summer (for this summer it's about two weeks in early May, a couple weeks in July, and a couple weeks in August). During these travels my post rate would generally be nil. Is this a dealbreaker, or can you work around such absences?
I vote for starting right away with 4 players. :) I have the stats for the pregen characters. Btw, someone created Pathbuilder sheets for all the pregens here.
Thanks. My character sheet is here. It's effectively done, though hit points: 4d6 ⇒ (2, 6, 2, 2) = 12 The rest of the required info is below. Tiesa, half-orc wizard: Description: Six-feet high, with the dense build of an orc but the wiry frame of an addict. Wears a plain brown kaftan and turban that blends with the crowd. Cloudy hazel eyes; heavy pointed brow; blunt protruding tusks; greasy black hair; red sunburned face. Speaks in a husky, colloquial voice peppered with contractions and slang. Smells of ink, cinnamon, and cloves.
Personality: Confident and self-aware of her status as a half-orc, Tiesa often plays down her intellect, either by adopting the guise of a dumb brute, or using self-deprecating to words to put others off guard. She doesn’t need to prove she’s the smartest person in the room—not if she already knows it—and is content to calculate behind the scenes. Her demeanor is that of a nobody—a determined, quietly playful nobody. Nonetheless, she still longs for respect and acceptance, even if she doesn’t realize it—she’s as good at deceiving herself as others. Most of all, she wants to make Haleen proud of her. She doesn’t love magic per se, but rather the challenge and intellectual stimulation it provides. Her true passion is for stories—she’s created a thousand and one imagined tales about her parents, about why Haleen vanished, and about how Aroden died. She’s interested in the stories of beggars and nations alike, and has no qualms about inventing better alternatives if the truth is dull. When faced with a choice, she’ll choose the option that makes a better story. Quirks and Flaws: Well, there’s pesh of course. But if she doesn’t think it’s a problem, then it’s not a problem, right?
Background: Tiesa has no memory of her parents. Haleen might, but she refuses to say. Nor will she say why she has raised Tiesa since her earliest memory, even though they are obviously unrelated. Tiesa owes everything to her. Haleen is the one who showed her simple kindness and respect; fostered a positive outlook and faith in her abilities, even in the face of prejudice and discrimination; and scrimped and saved for the tuition to enroll her in the Arcane Academy at a young age. There Tiesa excelled, even after a classmate introduced her to pesh. As a functioning addict with a clever tongue, she fooled everyone—including herself—with continued success. Then right after graduation, as if trusting that the wizard could now take care of herself, Haleen vanished, leaving only a mysterious note. Tiesa dropped everything and vowed to find her friend. Plot Hooks: Tiesa wants to find Haleen. She also wants to learn who her parents are. Any intriguing tale (like that of the Templars and the War of Wishes) will draw her in. Important NPC/PC: Haleen—for obvious reasons. Grimoin Al’Thorrak—because he saved her from buying false pesh at the Nightstalls. She was also impressed by how fairly he treated her. Galib ibn Khaliz is a rival from the Academy who now works at the College of Dimensional Studies. A hard-working but dull and officious student (Tiesa considers him a meddlesome rule stickler), he tried to get her kicked out of school for scamming money for pesh.
@GM Wolf: I was wondering how the Pesh Addict trait works since we're not starting at Level 1? Would I start with half of the 6500 gp for spending money, or would there be no effect, or something else? Also, just checking: are background skills in use?
Jacob Trier wrote: So, 15, 15, 16, 16, 17, 17. High-powered, to be sure. Wow, those are some amazing rolls! Perfect for a MAD PC. @TheWaskally: Nice rogue application. But I think that the two trait bonuses for diplomacy won't stack? --- I think I've figured things out now, so here are my rolls:
Rolls:
5d6 ⇒ (2, 2, 4, 1, 3) = 12 = 9
5d6 ⇒ (2, 6, 3, 2, 1) = 14 = 11 5d6 ⇒ (4, 4, 4, 6, 1) = 19 = 14 5d6 ⇒ (2, 6, 3, 3, 1) = 15 = 12 5d6 ⇒ (6, 5, 4, 1, 6) = 22 = 17 5d6 ⇒ (1, 5, 6, 3, 6) = 21 = 17 So 9, 11, 14, 12, 17, 17. Nice. I'll start working on a wizard.
HawaiianWarrior wrote:
Obviously character concept is extremely important to you. So let me ask you this: WHY would your character have a high AC? (while sticking within your concept of course) If there isn't a good reason, then I would guess that there won't be ANY suggestions here that will give you a high AC while sticking with your concept. If there is a good reason, then one thing you might try is just spend the gold for regular gear (mithral chain shirt +1 for eg) and fluff it off as something else (mystical tattoos infused with divine magic or something), i.e., whatever your in-character reason is. |