
Oppa Silk |

Just FYI the reason I asked about Restrained meaning flat-footed... if you are grappling someone both creatures are off-Guard, per Articles of Nethys... but it didn't really specify Restrained. I would think it would apply to restrained as well myself.
"If successful, both you and the target gain the grappled condition".

GM Cody |

My understanding, with PF2E is that only the creature that is grabbed has the off guard and either immobilized or restrained condition depending on the degree of success but not the creature doing the Grabbing/Grappling.
In PF1E it did work that way where grappling was more a double edged sword and inflicted the grapple condition on both grappler and grapplee

GM Cody |

Not sure if Grayson is coming back, I might message a couple of the others that had applied initially or re open recruitment to look for another frontliner.
I was really hoping to keep the group at 5 members, what do y'all think?

GM Cody |

20 MAY 2024 LOOT, Battle with the Bugbear
- Talisman
- Minor Healing Potion
- medium Bastard Sword
- 3 medium javelins
- medium leather armor
- a half eaten rabbit
- 2 dead large rats
- two flasks with a white-ish blue-ish liquid (Religion DC 10)
- a wooden shield with faded paint matching the Order of the Nail hellknights

Lyra Flamecrest |

back to your previous question...id say lets open recruitment back up since it seems like we haven't heard from Grayson...

Oppa Silk |

A couple of things.
* I guess we need to distribute the loot we found.
* Just RAW The DM called for a Craft Alchemy roll. In order to use that you need the Alchemy Feat, and an alchemist kit to ID things. I believe you just used the standard crafting skill which wouldn't work in RAW.

Oppa Silk |

Ah. In that case, still Violant would have warned to not eat it for obvious reasons.
And Oppa would agree... much better to crush it up to a fine powder and snort it or mix it in your morning tea. :-)

GM Cody |

Yeah if y’all want to make a loot tracker or something might be wise, I’ll try to post in the discussion when there is a lot of stuff found all at once

Oppa Silk |

I understand the hesitancy to make the rolls for the players... but one of the basic tenants of PF2e is to take away the spamming of Perception rolls etc. The exploration activity is designed so that if someone is performing the Search activity, you make the roll for them and tell them what you see. Same way with other stated exploration activities.
If find this is one of the most contentious and difficult to grasp concepts of the system. We are all used to everybody making all the rolls where PF2e tries to address this with Exploration activities. In this case you would have made one roll for each person that's using an exploration activity and moved along instead of waiting for everybody to roll.
* Oppa was investigating so basically any RK rolls you would roll for him and tell him what he knew.
* Doxie was scouting so if there was an encounter the whole party would be warned by her, and everyone would have a +1 initiative.
I don't think anyone else mentioned what their exploration activity was.
If you want to run it the way you are that's fine... but it does stray a bit from RAW. It minimizes the Exploration activity rules... but if that's the way you want it to run it's your game.
BTW... hope you don't think I'm criticizing or complaining about the game... just sharing my knowledge of the system. If you want me to shut up just tell me :-)

GM Cody |

Yeah I hear ya, when I had it all the rolls typed out, it felt like I was playing a game by myself. I do see what you mean though about removing y'all just having to spam roll, it doesn't necessarily do much more than put the agency for rolling into the player's hand but mechanically it is the same effect and would have resolved quicker had I just done it.

Oppa Silk |

Yeah I hear ya, when I had it all the rolls typed out, it felt like I was playing a game by myself. I do see what you mean though about removing y'all just having to spam roll, it doesn't necessarily do much more than put the agency for rolling into the player's hand but mechanically it is the same effect and would have resolved quicker had I just done it.
Exactly... and you don't have to make the roll for everyone. In this case only the person using the "Search" activity would get the perception roll. I find that it's so easy to metagame if everyone gets the roll. "Oh, Oppa only rolled a 2 on his perception check to I'm going to roll as well". You rolling, and only rolling for those using the triggering exploration activity really speeds the game up and reduces meta-gaming. This is especially true for PbP which tends to be slower anyway. And it gives each character a chance to do what they're good at instead of waiting for a lucky die roll The fighter only rolled a 2 on his Athletics check to break the door down so the STR 8 wizard gives it a shot... NAT 20!

Samael Doulen |

Oppa Silk |

GM Cody |

Good to know, good to know, looks like a repair kit costs 2 gold pieces, if Lyra wants to spend 2 of her gold for the repair kit, I'm willing to overlook it. If they didn't realize they forgot the repair kit, its not a big deal, still level 1 and potentially learning ya know.
I thought the identification checks also took 10 minutes, so if you, Lyra and Violant all tried to identify the gloves, that'd be 30 minutes total?

GM Cody |

rolls: 1d20 + 7 ⇒ (2) + 7 = 9
rolls: 1d20 + 6 ⇒ (12) + 6 = 18
Samael creeps up to view the courtyard beyond. He sees A short flight of stairs leads down to an open-air courtyard surrounded by imposing octagonal walls, while a heavy iron gate separates it from the halls to the south.
A few errant milkweeds and tufts of crabgrass protrude from the cracked cobblestone flooring. The ground to the west is sunken in, creating a natural pool of rainwater.
To the north, the battlements above have partially collapsed into a huge mound of stone and wooden rubble, under which some sort of reptilian creature seems to have been crushed. The top half of a flight of wooden stairs rises up to the battlements above the collapsed section of the walls; broken plants from the bottom half lie amid the rubble below. A thick rope has been affixed via a grappling hook to the lower portion of the stairs, dangling down to within a few feet of the top of the rubble pile.
Additionally, The desperate shouts and barking growls continue here, but now their sources are obvious. The shouts come from the battlements above, where a few goblins and a halfling man holding another goblin at knifepoint can be seen. The man seems to be threatening the goblins, while the goblins look like they’re pleading for mercy. The source of the growling is of greater concern, though—for it comes from a large, draconic beast not far away at ground level, roaring at the delicious but inaccessible prey above!
The doors on the map leading from your room to the courtyard is actually just an iron gate, though it is locked

GM Cody |

lol yes
got confused thought paizo ate my post this whole time. Had too many tabs open

Lyra Flamecrest |

Just FYI it takes 10-minutes and the possession of a Repair Kit to repair a shield...
I could have sworn I had one. Gm I can still have my shield with its 5 damage

GM Cody |

im just curious Oppa, and I feel like you'd know, since you and Doxie share hitpoints, could someone use heal or treat wounds on you even though its your eidolon that took the damage?

Oppa Silk |

Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.
Yes. We heal and take damage together.

GM Cody |

Good to know, that last line about area damage/area healing is good to know. Can't double dip on a 3 action heal but also don't have to worry about taking x2 damage from a breath weapon. Thats pretty well balanced.

GM Cody |

welcome welcome! You are coming in at a good time. Let me know if you have any questions I can clarify.

Stom Flintheart |

I'm working on finalizing Stom's build and equipment today. Then, I'll get that info into the profile ASAP.
And a quick FYI for the other players. I'm trying to RP Stom as a gruff and somewhat rude dwarf (-1 CHA score). I will try to avoid overdoing that RP angle. Let me know if it becomes an issue.

Lyra Flamecrest |

Hey guys let’s at least go talk to Voz. It’s like noonish in game time and we might as well investigate in the town and shop before we end the day. Just seems like a waste to just long rest. So soon.

GM Cody |

Yeah sorry for the delay folks. Have some family visiting for Fourth of July and have been entertaining guests! I’ll have a post moving us towards Voz Tonight.
Pinky promise lol

Oppa Silk |

Here's a little something I discovered recently that I've been doing wrong. Apparently if the Hazard has no proficiency rank the entire party gets a "Secret" perception check to notice the hazard. If the hazard has a minimum proficiency rank... then only those using the "Search" exploration activity get this roll.
During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn't list a minimum proficiency rank, roll a secret Perception check against the hazard's Stealth DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the Seek action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.
Lots of little rules in PF2e... which is fine by me. I learn something new every day.

GM Cody |

Yeah, I'm still learning hazards too, this one is pretty tough, especially since groups can encounter it so much earlier than intended.
I gave Oppa and Stom the perception checks since they are searching, then gave Samael a freebie one since he was "listening" at the door, figured maybe he could get once since he was inches away from the trap, maybe listening at the door and he sees some of the mechanical components of the trap, idk.
In this case, its lists the "Stealth DC 25(Trained)", so anyone who is trained in Perception should have gotten a chance to see it?

Oppa Silk |

Yeah, I'm still learning hazards too, this one is pretty tough, especially since groups can encounter it so much earlier than intended.
I gave Oppa and Stom the perception checks since they are searching, then gave Samael a freebie one since he was "listening" at the door, figured maybe he could get once since he was inches away from the trap, maybe listening at the door and he sees some of the mechanical components of the trap, idk.
In this case, its lists the "Stealth DC 25(Trained)", so anyone who is trained in Perception should have gotten a chance to see it?
Nope I think in this case you got it right. If the trap had no listed proficiency requirement everyone would get a chance. Since it's "Trained" only those who actively searching would get the check.

Oppa Silk |

Yeah, I'm still learning hazards too, this one is pretty tough, especially since groups can encounter it so much earlier than intended.
I gave Oppa and Stom the perception checks since they are searching, then gave Samael a freebie one since he was "listening" at the door, figured maybe he could get once since he was inches away from the trap, maybe listening at the door and he sees some of the mechanical components of the trap, idk.
In this case, its lists the "Stealth DC 25(Trained)", so anyone who is trained in Perception should have gotten a chance to see it?
Nope I think in this case you got it right. If the trap had no listed proficiency requirement everyone would get a chance. Since it's "Trained" only those who actively searching would get the check. Since Oppa is trained in Stealth he would get the check. If the trap was higher level than his trained, even he wouldn't get the check.

GM Cody |

Additionally, with surviving Voz's trapped house and finding out a bunch of exposition and history combined with everything y'all have done so far successfully. After you rest for the night you'll level up to 2.
Don't forget about the free archetype as well.
Stom, I know you just joined not but a few days ago! I hope you aren't too bummed about missing out on playing at level 1

GM Cody |

You have a couple of leads to follow up with:
- Finish clearing the first floor of the Citadel
- Begin your exploration of the basement
- investigate guardian's way (not recommended just yet)

Oppa Silk |

That's okay, Samael is rubbish at perception anyway. <<grin>>
I believe in this case since the Hazard was Trained (Stealth) DC25, had you been taking the search exploration activity, or taken the seek action you would have been able to use your Stealth for the secret roll not your perception. The system is designed to use what your good at.

Violant Turra |

I'm starting to re-evalute my build. Would it be okay to take a rare dedication?
The main point of her 1e build, with a tad of homebrew, was to just be able to disappear herself with the Oracle Revelation and VMC. Would the Chronoskimmer Dedication be acceptable, given the level 12 feat along that path?

Violant Turra |

Dang. I was misremembering a ruling from PFS with the old spells. I thought something like that existed due to screwing heavily with Magus and Spellstrike, but turns out I was wrong. RIP 3d8.
(Violant will still treat Acid Grip, thematically, as Acid Arrow, as the character is pretty much themed around time-and-edition-manipulating shenanigans)

GM Cody |

Nah I'm assuming y'all are going to be heading back to the inn for some early dinner and rest, so if y'all wanna level up you can.
Stom, we are using free archetype, but you still have to qualify for the archetype you are choosing.
If its uncommon or rare let me know so I can look at it in advance and kind of decide case by case.
In Violant's case, I see the time aspect you are going for and am fine with Chronoskimmer. Seems like a fun useful archetype. Are you still planning on going into Time Wizard later on as well?
Additionally, if y'all want to like change some things about your character that you didn't like about level 1 play you can. Sometimes an ability or focus can seem fun on paper and then in practice ends up being wonky, so you can retrain/fix some stuff about your character with this level up to 2.

Violant Turra |

Yeah, I switched from Time Mage and Time Oracle to Time Mage and Chronoskimmer, mostly due to the Cha 14 requirement and the eventual feat. The flavor of the Oracle is cool and all, and I'll still probably have her see most of the abilities more as a curse than anything (i.e. you blink and an hour goes by).
Either way, prepare for Initiative Shenanigans with chronoskimmer :)

Samael Doulen |

@GM -- I am looking at the Archetype: Juggler. It is uncommon, but very in flavor for the character.
May I?
Here is a link to my proposed 2nd level. Including Juggler Dedication (Uncommon) and the Fourberie class feat (also Uncommon) -- I already purchased the deck of cards.

GM Cody |

yeah makes total sense with the circus esque character you got going on.
The Juggling feat/action is a little confusing to read at first but I'll learn as we go !

Samael Doulen |

It isn't so good, but it is flavorful. I have a PFS character that has it, and it doesn't seem to help much, and gets in the way sometimes. What my son suggests is an alchemist juggler, who juggles bombs. Who knows, after getting a couple of Juggler feats, maybe I'll go alchemist <<grin>>