
Lyra Flamecrest |

Lyra took Revealing light as her 3rd level spell
And for my feats doctors visitation and raise symbol!

Samael Doulen |

Since we are all sharing...
Samael can juggle four objects now, and doesn't have to use an action to continue juggling. He still has to use an action to add additional items.
And now he can steal stuff from anyone he hits with sneak attack damage. And, it can be an object in a pocket or purse without penalty.

Violant Turra |

Alright, spells are Elemental Zone (that will see a lot of use if we need to kill something fast) and Invisibility. Sadly due to 2e's changes to bonded objects, she can't pull Invisibility off if it isn't prepared.

Stom Flintheart |

Lyra took Revealing light as her 3rd level spell
And for my feats doctors visitation and raise symbol!
Emblazon Armament and Raise Symbol are so nice!
And, at the risk of being pedantic, as a cleric, Lyra can prepare spells from the entire Divine spell list. Just wanted to point that out.

Lyra Flamecrest |

Oh yeah, I like that raise symbol and emblazon armament work together. So now my shield is harder, and i get a +2 to Saving throws and +2 to AC when i raise my shield.
Yeah I gotta remember I can change my spells every day, I just meant for the rest of the adventuring day today I took revealing light as my 3rd, 2nd level spell.

GM Cody |

Hey y'all im starting a second campaign recruitment so some of the stuff in my alias bar will be moved.
The encounter and inventory and puppy tracker have been moved to the top in the campaign info area!

GM Cody |

I gotta say, its crazy the journey we've been on so far. We only have 7 pages left in the adventure, not to spoil anything that we are nearing the end.
I've definitely enjoyed the adventure and hope y'all have too! Honestly feel like we did this first book fairly quick for play by post too lol

GM Cody |

Oppa's got a high intimidate, could work here, its just a lone goblin on an assuming throne made of skulls surrounded by small skeletal goblin body arrayed in a way meant to evoke worship.

Violant Turra |

I'm using the one-action version of your buff to Elemental Zone, then cast Thunderstrike to take advantage of it as soon as possible.
Were it not "spells only" she'd for sure go for slashing and let everyone gang up on the Greater Barghest but sadly it's only spells.

GM Cody |

Yeah absolutely, this is a spell I looked at with my wizard and remember thinking I wish it were just a little bit stronger, especially as a 2 action, 2nd level spell.
I wish I could talk to the author sometimes for spells like these just to get a better idea of what their intent behind it was.

Violant Turra |

I could see this specifically as the crutch of an unbalanced party of all casters, though, that sounds like it's be hilariously fun with a party like that just stacking +2 on to everything that isn't Protean/Aeon.

GM Cody |

Right, I think in this instance since we have so few of you being able to utilize it, setting it up as 1 action spell helps balance its usefulness a bit more.
And maybe if used in a 2 action way can also help as a party buff too at the expense of you being able to utilize it the first turn.
If it goes off the rails maybe I re asses though lol

GM Cody |

As I think of more hedge cases, items like Dragon Throat Scale could really cause some uniqueness if paired with elemental zone.
I'm curious would each missile trigger the additional +2 damage, cause if so that'd be pretty strong, not like overly strong but definitely a fun/strong combo to pull off.
Upcast magic missle/force barrage, send like 6 missiles for 6d4+6+12 lol

Violant Turra |

... Okay, at level 7+ I might want to nab a few of those.
This is the kind of fun stuff I like about 1e honestly. Neat little edge cases. I never actually go for DPR or any kind of auto-win, even if I like snapping the system in half, because having an auto-win button feels unfun.
TLDR I would love to use that if possible in the future, ho boy.

GM Cody |

I found someone who remade the maps by hand to provide more detail, I've replicated our current positions on the new map, gridless its beautiful, the grid used is a little much imo, if we really like this art style I can play around with the grid style personally.

Violant Turra |

Welp, Violant's confused for 10 turns. I did the random targets myself for the sake of speeding it up... hope that's okay.

GM Cody |

no yeah that was great, I appreciate it, that is an unfortunate critical fail.
I'm not sure about something, Confusion says:
Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.
Critical Failure The target is confused for 1 minute, with no save to end early
but the confused condition says:
Each time you take damage from an attack or spell, you can attempt a DC 11 flat check to recover from your confusion and end the condition.
So I think hurting yourself with the dagger would be enough to trigger the DC 11 flat check still?

Violant Turra |

I already rolled it. I didn't even do the targeting right, looking back on it. Doxie is out of range and I don't have line-of-effect to all of them, that's something I'll keep in mind next time... so many dice.

GM Cody |

Yeah for sure, in real life we'd be able to handle the poison fairly quickly, via play by post I dont want us spending a week watching you and doxie slowly die lol

Violant Turra |

Yeah, sometimes it's best to shove some of the responsibility to the players in PbP for checks that are normally supposed to be secret(so long as you trust them to not metagame), or things that the GM or the player can do. Like randomly selecting targets.
There are some advantages to PbP. You can actually play a Pack Lord Druid in 1e without the whole table flaming you for wasting your time with an ever increasing pack of wild animals. I need to try that some time, it sounds hilariously fun... not particularly strong though, but hilarious nonetheless as your dice count increases with each successive level and you just mob enemies.

Violant Turra |

So, for some reason... I thought Escape from Timeline was a Time Mage thing. I might go with Cleric dedication at level 6? No such thing as too many heals.

GM Cody |

oh man I thought you were a shoe in for the 6th level time mage archetype

Violant Turra |

Oh she likely will, we just already have a Cleric. Or she could speed through the Celric Dedication at later levels because Free Archetype? This AP actually goes to 20, so Time Mage it is.
She is practically walking Hound of Tindalos bait.

GM Cody |

Lol yes but that's okay, makes a unique way to spice up an encounter is if a hound appears mid combat

Stom Flintheart |

@GM Cody: From your description of the skeletons' turns, I assume they had readied actions to strike. The Ready action uses your reaction in addition to using two action on your turn. So, unless there is something special about the skeletal hellknights that grants them more reactions, then I don't think they can use an additional reaction.

GM Cody |

my bad my bad, reading comprehension at an all time low, yeah ignore the second reaction.
Also check your private messages

Violant Turra |

Wait. Can you auto-fail a spell in Pathfinder 2e? I just realized a Paralyze success, if I'm reading this currectly, is worse for, say, a Psychic than a failure. You still get actions for paralyzed... and lose them entirely on a stun.

GM Cody |

I guess theoretically yeah paralyze would be not all that debilitating to a psychic lol
I have never played a psychic so i dont know if their spells/abilities have any somatic components

Violant Turra |

Apparently material components are somatic components for Psychics. It hasn't been remastered. :)
Violant will probably only ever dip into "piss of the Dimension of Time" and a bit of holy magic though, so no psychic dedication.

GM Cody |

Yeah, its an empty water fountain, I'd say getting into it would be difficult terrain so you can't step into it, would have to stride.

Violant Turra |

Violant's hubris for committing chronomancy has already shown up.
She may need to be healed after this fight is over, but until then she's cowering behind the Doorwarden, nearly dead. I assume that thing isn't going to attack her, at least, otherwise she maaaay be screwed.