GM Cody Age of Ashes

Game Master Codanous

Hex Map / NPC & Art

Citadel Activities | Citadel Spreadsheet

Group Inventory | Age of Ashes Macro

Encounter Grid Maps | Leopard Clan: 20/25 Influence Point


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Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Class Feat: Swipe
FA Feat: Slam Down
Skill Feat: Powerful Leap (skill thinking about this choice)


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Doxie feels more magical, Oppa feels more mystical.

Class Feat: Lifelink surge
Free Archtype: Basic Sorcerer Spellcasting (Heal)
Skill Feat: Skil Training (Medicine)


1/2 Orc Cleric of Serenrae 6 HP: 74/74 |Shield HP: 64/64 Hardness: 9| AC:25 27 w/ shield,| Fort:+13 , Refl:+9 , Will: +14 | Percp +14 | Healing font 5/5 | Spells 1st: [x][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [x] [ ] Battle Medicine: [] [] [] [] []

Lyra took Revealing light as her 3rd level spell

And for my feats doctors visitation and raise symbol!


Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺

Since we are all sharing...

Samael can juggle four objects now, and doesn't have to use an action to continue juggling. He still has to use an action to add additional items.

And now he can steal stuff from anyone he hits with sneak attack damage. And, it can be an object in a pocket or purse without penalty.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Alright, spells are Elemental Zone (that will see a lot of use if we need to kill something fast) and Invisibility. Sadly due to 2e's changes to bonded objects, she can't pull Invisibility off if it isn't prepared.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Violant can also transfer those runes over now, at least after we leave the cave.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search
Lyra Flamecrest wrote:

Lyra took Revealing light as her 3rd level spell

And for my feats doctors visitation and raise symbol!

Emblazon Armament and Raise Symbol are so nice!

And, at the risk of being pedantic, as a cleric, Lyra can prepare spells from the entire Divine spell list. Just wanted to point that out.


1/2 Orc Cleric of Serenrae 6 HP: 74/74 |Shield HP: 64/64 Hardness: 9| AC:25 27 w/ shield,| Fort:+13 , Refl:+9 , Will: +14 | Percp +14 | Healing font 5/5 | Spells 1st: [x][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [x] [ ] Battle Medicine: [] [] [] [] []

Oh yeah, I like that raise symbol and emblazon armament work together. So now my shield is harder, and i get a +2 to Saving throws and +2 to AC when i raise my shield.

Yeah I gotta remember I can change my spells every day, I just meant for the rest of the adventuring day today I took revealing light as my 3rd, 2nd level spell.


Spell Area Templates ☘️☘️ = Hero points

Hey y'all im starting a second campaign recruitment so some of the stuff in my alias bar will be moved.

The encounter and inventory and puppy tracker have been moved to the top in the campaign info area!


Spell Area Templates ☘️☘️ = Hero points

I gotta say, its crazy the journey we've been on so far. We only have 7 pages left in the adventure, not to spoil anything that we are nearing the end.

I've definitely enjoyed the adventure and hope y'all have too! Honestly feel like we did this first book fairly quick for play by post too lol


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

We are going on to the other books, right?


Spell Area Templates ☘️☘️ = Hero points

Oh yeah I hope so!


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

I'm definitely enjoying the adventure so far, and I'm looking forward to playing Book 2 and onward!


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

You do a fantastic job of moving the story along. I'm learning a lot about how to move forward with my own game... hopefully...


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Is Oppa trained or higher in Diplomacy and/or Intimidation? In any case, Oppa has the highest CHA bonus of the group.


Spell Area Templates ☘️☘️ = Hero points

Oppa's got a high intimidate, could work here, its just a lone goblin on an assuming throne made of skulls surrounded by small skeletal goblin body arrayed in a way meant to evoke worship.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

I'm using the one-action version of your buff to Elemental Zone, then cast Thunderstrike to take advantage of it as soon as possible.

Were it not "spells only" she'd for sure go for slashing and let everyone gang up on the Greater Barghest but sadly it's only spells.


Spell Area Templates ☘️☘️ = Hero points

Yeah absolutely, this is a spell I looked at with my wizard and remember thinking I wish it were just a little bit stronger, especially as a 2 action, 2nd level spell.

I wish I could talk to the author sometimes for spells like these just to get a better idea of what their intent behind it was.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

I could see this specifically as the crutch of an unbalanced party of all casters, though, that sounds like it's be hilariously fun with a party like that just stacking +2 on to everything that isn't Protean/Aeon.


Spell Area Templates ☘️☘️ = Hero points

Right, I think in this instance since we have so few of you being able to utilize it, setting it up as 1 action spell helps balance its usefulness a bit more.

And maybe if used in a 2 action way can also help as a party buff too at the expense of you being able to utilize it the first turn.

If it goes off the rails maybe I re asses though lol


Spell Area Templates ☘️☘️ = Hero points

As I think of more hedge cases, items like Dragon Throat Scale could really cause some uniqueness if paired with elemental zone.

I'm curious would each missile trigger the additional +2 damage, cause if so that'd be pretty strong, not like overly strong but definitely a fun/strong combo to pull off.

Upcast magic missle/force barrage, send like 6 missiles for 6d4+6+12 lol


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

... Okay, at level 7+ I might want to nab a few of those.

This is the kind of fun stuff I like about 1e honestly. Neat little edge cases. I never actually go for DPR or any kind of auto-win, even if I like snapping the system in half, because having an auto-win button feels unfun.

TLDR I would love to use that if possible in the future, ho boy.


Spell Area Templates ☘️☘️ = Hero points

I found someone who remade the maps by hand to provide more detail, I've replicated our current positions on the new map, gridless its beautiful, the grid used is a little much imo, if we really like this art style I can play around with the grid style personally.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Welp, Violant's confused for 10 turns. I did the random targets myself for the sake of speeding it up... hope that's okay.


Spell Area Templates ☘️☘️ = Hero points

no yeah that was great, I appreciate it, that is an unfortunate critical fail.

I'm not sure about something, Confusion says:

Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

Critical Failure The target is confused for 1 minute, with no save to end early

but the confused condition says:

Each time you take damage from an attack or spell, you can attempt a DC 11 flat check to recover from your confusion and end the condition.

So I think hurting yourself with the dagger would be enough to trigger the DC 11 flat check still?


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Let's go with that. I don't want to have to do that shenanigan more than necessary.


Spell Area Templates ☘️☘️ = Hero points

okay do you want to roll it or me lol?


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

I already rolled it. I didn't even do the targeting right, looking back on it. Doxie is out of range and I don't have line-of-effect to all of them, that's something I'll keep in mind next time... so many dice.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Hand waving poison makes perfect sense... especially in PbP when things are slow anyway. At least the spoilered text gives other ways to get out of the Poison spiral. :-)


Spell Area Templates ☘️☘️ = Hero points

Yeah for sure, in real life we'd be able to handle the poison fairly quickly, via play by post I dont want us spending a week watching you and doxie slowly die lol


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Yeah, sometimes it's best to shove some of the responsibility to the players in PbP for checks that are normally supposed to be secret(so long as you trust them to not metagame), or things that the GM or the player can do. Like randomly selecting targets.

There are some advantages to PbP. You can actually play a Pack Lord Druid in 1e without the whole table flaming you for wasting your time with an ever increasing pack of wild animals. I need to try that some time, it sounds hilariously fun... not particularly strong though, but hilarious nonetheless as your dice count increases with each successive level and you just mob enemies.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

I'm going to be unavailable to post till Wednesday. Feel free to DMPC me.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Violant will Raise Shield since she can't toss a Striking Rapier at Voz. The burst is highlighted.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

So, for some reason... I thought Escape from Timeline was a Time Mage thing. I might go with Cleric dedication at level 6? No such thing as too many heals.


Spell Area Templates ☘️☘️ = Hero points

oh man I thought you were a shoe in for the 6th level time mage archetype


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Oh she likely will, we just already have a Cleric. Or she could speed through the Celric Dedication at later levels because Free Archetype? This AP actually goes to 20, so Time Mage it is.

She is practically walking Hound of Tindalos bait.


Spell Area Templates ☘️☘️ = Hero points

Lol yes but that's okay, makes a unique way to spice up an encounter is if a hound appears mid combat


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

*sweats nervously*


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

@GM Cody: From your description of the skeletons' turns, I assume they had readied actions to strike. The Ready action uses your reaction in addition to using two action on your turn. So, unless there is something special about the skeletal hellknights that grants them more reactions, then I don't think they can use an additional reaction.


Spell Area Templates ☘️☘️ = Hero points

my bad my bad, reading comprehension at an all time low, yeah ignore the second reaction.

Also check your private messages


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

All good! Your slight misunderstanding lead me to re-reading the rules on the Ready action which is a win!

And, thanks for the poke on the PM. Didn't notice somehow. Just replied.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Oh, and I think Stom's damage taken is off. 7 temp HP, 6 damage from the Skeleton 1, and a miss from Skeleton 2. Should have 1 temp HP left.

Thanks Rage!


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Wait. Can you auto-fail a spell in Pathfinder 2e? I just realized a Paralyze success, if I'm reading this currectly, is worse for, say, a Psychic than a failure. You still get actions for paralyzed... and lose them entirely on a stun.


Spell Area Templates ☘️☘️ = Hero points

I guess theoretically yeah paralyze would be not all that debilitating to a psychic lol

I have never played a psychic so i dont know if their spells/abilities have any somatic components


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Apparently material components are somatic components for Psychics. It hasn't been remastered. :)

Violant will probably only ever dip into "piss of the Dimension of Time" and a bit of holy magic though, so no psychic dedication.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

@GM Cody: is that statue area to Malarunk's west/left usable squares? Doesn't change Stom's previous turn. Mainly wondering for future positioning/flanking with the summon.


Spell Area Templates ☘️☘️ = Hero points

Yeah, its an empty water fountain, I'd say getting into it would be difficult terrain so you can't step into it, would have to stride.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Violant's hubris for committing chronomancy has already shown up.

She may need to be healed after this fight is over, but until then she's cowering behind the Doorwarden, nearly dead. I assume that thing isn't going to attack her, at least, otherwise she maaaay be screwed.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Trade Show this week. I'll be AFK till Thursday at the earliest.


Spell Area Templates ☘️☘️ = Hero points

Nice, I’ll bot ya today then if that’s the case :)

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