GM Cody Age of Ashes

Game Master Codanous

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Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search
GM Cody wrote:
sounds good to me, gives each person 65 gp, 8 sp and 3 cp?

Yeah, that's the figure I have as well.

GM Cody wrote:
Are you guys holding onto the +1 Kukri and +1 Scorpion Whip to transfer the runes at a later day?

Yeah, same thought as Violant. I'm currently assuming Stom will want his backup weapon to have a +1 rune so keeping around a couple of runes makes sense.


Male Gnome - AC-20(22), | HP 63/63 MV 25 Summoner /5| Perception +12| F+10| R +11| W +12| Sorcerer Archetype
Violant Turra wrote:
I think so. Violant will be able to transfer a runes in a level. As well as add Striking runes and the like.

Just a reminder this requires the "Craft Magic Item" feat in case you didn't realize it.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Yeah that's why I said in a level. That's planned to be her level 4 skill feat.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

And if Violant is going to be crafting bombs, she'll spend the 5gp on an alchemist's lab. I'll add it to the sheet once things get less hectic.


Spell Area Templates ☘️☘️ = Hero points

Hey folks, I'm gonna be out of commission for a few days, driving from Alaska down to the Lower 48. I should have wi-fi at the places I stop along the way, but I may only be able to get one post at best.

Shouldn't be more than 3-5 days drive.


Spell Area Templates ☘️☘️ = Hero points

2547 miles and I'm home-ish!

Moving into new house hopefully in a month but for now staying with in laws. Excited to get back to regular posting :)


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

I hope the drive went well. Sounds like a long trip!

Also, I want to confirm my understanding of where the party is on the map. I assume we entered the left door of the middle hallway, but I'm not 100% sure.


Spell Area Templates ☘️☘️ = Hero points

Whoops yeah I forgot to update the map my apologies !

I have limited capability on my phone to edit the map but I did reveal the area and moved Samael into the room. For some reason phone or Google slides is being difficult and making it frustratingly difficult to move the rest of the gang into the room


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Yeah I do have to ask: do they understand Common?


Spell Area Templates ☘️☘️ = Hero points

Yeah they speak common and draconic


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search
Doxie wrote:
You will of course remain under my command

Doxie, the true leader of this party!


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Did we refresh our spells, or are we still running on fumes here? Life's been kind of hectic on my end


Spell Area Templates ☘️☘️ = Hero points

Yeah y'all went back and rested, you guys should be fully refreshed level 3 characters


Spell Area Templates ☘️☘️ = Hero points

Don't forget, if y'all get the chance to update the macro with your increased skills


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Haha. I just caught up with which gods disappeared in the war of Immortals. For some reason I thought the minor gods like the Primordial Inevitables would make it out unscathed.


Spell Area Templates ☘️☘️ = Hero points

they definitely picked odd gods to eliminate in my opinion.

The whole book is a little off feeling to me but that's neither here nor there


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Yeah. Otolmens, the hag gods, and a chunk (not even all of it) of the Osirian pantheon, right?


Spell Area Templates ☘️☘️ = Hero points

Yeah pretty much, its like they chose the most important inconsequential deities they could lol


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

I haven't looked at the portion of War of Immortals yet. I'll have to take a look soon.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

What gets me is that it's only a chunk of the Osiriani pantheon! Not even the whole thing! If I read right, people like Bastet are still kicking around!


Male Human Rogue/Juggler 5 | Perc 10 | AC 22 | ♥️ 58 | Fort 9, Ref 13, Will 10 | Exploration Activity: Avoid Notice | ◆◇↺

Sorry, It appears that Paizo ate my message that I was Yelping for some Helping.


Spell Area Templates ☘️☘️ = Hero points

Hey I figured since I saw you post in another game. Paizo do be eating posts sometimes lol


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

@GM Cody: action economy question prior to Stom's next turn. Assuming a successful Athletics check, Stom will climb to the top of the rope. Is it another action to move onto the platform?

I guess the actual question is: how many actions are required to climb the last 5 ft of rope (assuming successful check, of course) and be standing on the platform?

Thanks.


Spell Area Templates ☘️☘️ = Hero points

Nah we will just say you can climb up and onto the platform with one more athletics check.


Spell Area Templates ☘️☘️ = Hero points

I’m gonna give Oppa a few more days to post given that it’s the holidays and all.


1 person marked this as a favorite.
Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

Speaking of the holidays, Merry Christmas, everyone. Hope you all have a good New Year in a couple of days!


Spell Area Templates ☘️☘️ = Hero points

Hey folks, sorry went out of town, seeing my sister for like first time in 3-4 years, accidentally forgot my laptop bag, doh!

I should be back after the weekend though, will try to get a post up Monday!


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Ack. My over-Roll20 campaign died. It was the first campaign I played in and is where this character originally comes from.

(Hence all the weird 1e jank in a 2e character.)


Spell Area Templates ☘️☘️ = Hero points

oh no, I'm sorry to hear that! I dont mind the weird 1e jank, it adds character, especially for an out of the current age elf.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

(She isn't that out of time by age... every other measure though: Oh gods I hope there aren't hounds of Tindalos in this AP)

Yeah, one party kept delaying over an over and the GM lost motivation. Was basically just an Evocation Wizard with the 1e version of this up her sleeve since she was my first character and I wanted less choice paralysis for feats.


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

Ugh, groups falling apart is rough. Sorry to hear about that.


Male Gnome - AC-20(22), | HP 63/63 MV 25 Summoner /5| Perception +12| F+10| R +11| W +12| Sorcerer Archetype

Okay I had to do some digging and reading, reddit and the forums and the rule books are all great resources but my reading of undead and skeletons in particular is that they aren't immune to non-lethal so you wouldn't have to take the -2 penalty to your attack to make your attack lethal. This comes up because a 15 would hit their off-guard AC. In this case I'll rule that you didn't take the -2 penalty and hit the skeleton, because really what difference is your character making with a lethal vs a non lethal punch against a skeleton lol[

this recently came up in one of my games as well. The problem I see as that most skeletons are immune to "Unconscious" so does that mean that you could do 1000 points of non-lethal damage to them, and they still won't go down? Or do you do mostly non-lethal damage to them, but then prick them with a pin and they die?

Tough call.


Spell Area Templates ☘️☘️ = Hero points

This is a comment/post that I found that really resonated with and thought it made sense to me.

“Is the target of your attack a living creature?

If they were taken to 0 HP with a lethal attack, they fall unconscious and begin dying. If they were taken to 0 HP with a nonlethal attack, they fall unconscious.

Is the target of your attack a undead creature/construct?

If they were taken to 0 HP with a lethal attack, they are destroyed. If they were taken to 0 HP with a nonlethal attack, they are destroyed.

Nonlethal damage only factors into whether or not a creature begins dying or falls unconscious. It doesn't factor into the equation at all if a creature isn't living.”


Male Gnome - AC-20(22), | HP 63/63 MV 25 Summoner /5| Perception +12| F+10| R +11| W +12| Sorcerer Archetype

Okay I can see that point of view... but in what case would the immunity to unconscious come into play? Just you can't capture them for later questioning?


Spell Area Templates ☘️☘️ = Hero points

As in taking intelligent but immune to unconscious undead hostage ?


Male Human Rogue/Juggler 5 | Perc 10 | AC 22 | ♥️ 58 | Fort 9, Ref 13, Will 10 | Exploration Activity: Avoid Notice | ◆◇↺

Rule Zero applies here.

I've got another GM in another game that required me to take the -2. I'm happy not to, thank you very much.


Male Gnome - AC-20(22), | HP 63/63 MV 25 Summoner /5| Perception +12| F+10| R +11| W +12| Sorcerer Archetype
GM Cody wrote:
As in taking intelligent but immune to unconscious undead hostage ?

I guess what I'm asking is why a skeleton has the immune to unconscious trait if it doesn't mean something?


Spell Area Templates ☘️☘️ = Hero points

Yeah it’s a good question. My thinking would be to show they are immune to anything that might put them to sleep. But also in the case of non lethal damage to say that even if they are reduced to zero with non lethal, rather than being knocked unconscious they are just destroyed per the ruling for undead traits.

We can compare to how they wrote the skeleton ancestry “ Negative Survival: Unlike normal undead, you aren't destroyed when reduced to 0 Hit Points. Instead, powerful negative energy attempts to keep you from being destroyed even in dire straits. You are knocked out and begin dying when reduced to 0 Hit Points. Because you're undead, many methods of bringing someone back from dying, such as stabilize, don't benefit you. When you would die, you're destroyed rather than dead, just like other undead.”


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

Hey all, I’m traveling for the next week and the internet situation isn’t that great. I’ll post as I can.


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

FYI: travel days tomorrow and Sunday. Then, back to regular availability for awhile.


Spell Area Templates ☘️☘️ = Hero points

Hey I just moved on Saturday and am still waiting for internet to get set up. They are coming Wednesday. Sorry folks!


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

Hope the move went well!


Male Gnome - AC-20(22), | HP 63/63 MV 25 Summoner /5| Perception +12| F+10| R +11| W +12| Sorcerer Archetype

As far as we know there isn't a hurry to move on. That's one thing I like about PF2e is with the almost total lack of random encounters taking downtime to heal and refocus seems common.

We could even take (2) hours and double the healing you do with your medicine checks.


1/2 Orc Cleric of Serenrae 5HP: 63/63 |Shield HP: 20/20 | AC:24 26 w/ shield,| Fort:+12 , Refl:+8 , Will: +13 | Percp +13 | Healing font 5/5 | Spells 1st: [ ][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [ ] [ ] Battle Medicine: [] [] [] [] []

Okay cool. I’m still getting use to pf2e rules after years of “unlearning” pf1e when I was in an in person 5E game


Spell Area Templates ☘️☘️ = Hero points

my bad folks, was typing up the next post and moving us along when I realized we passed a milestone.

Before we get any further, I need you guys to level up to level 4 please <3


Dwarf Male Barbarian 5 | HP 90 | AC 23 | Fort +13; Ref +8 ; Will +12 | Perc +12 | Exploration Activity: Search

Nice! I'll work on leveling up this evening. Thankfully, the FA feat is pretty easy: Slam Down!


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Oh right, we're doing Free Archetype. Timelime shenanigans are a-go!


Spell Area Templates ☘️☘️ = Hero points

Yeah well say yall get the hit points and spell slots for leveling up. Just don’t replenish any already spent spell slots.

We’ll just couple that level up in those two hours of resting!


Male Human Rogue/Juggler 5 | Perc 10 | AC 22 | ♥️ 58 | Fort 9, Ref 13, Will 10 | Exploration Activity: Avoid Notice | ◆◇↺

Leveled up.

Remember to update the Macros spreadsheet.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 5 | AC: 22/20 | HP: 17/53 Hero:1 | Fort +10 Ref +12 Will +11 | Perc +9 | Stable Timestream (Initiative = 24)

Meanwhile, Violant: furiously scribbles a soell while writing.

I'll have this updated tomorrow. Level 4 Chronoskimmer feat is a bit underwhelming, and I'll likely go with Energy Ablation and flavor it around Violant's spell manipulation.

Free Archetype: Turn Back The Clock.
Class: Energy Ablation.
Skill: Magical Crafting.

Still need to pick out spells and write it all down, though.

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