[dice]1d20+6[/dice] Perception (Meninclair)
[dice]1d20+7[/dice] Perception or Stealth (Caks) Low light vision
[dice]1d20+8[/dice] Perception (Barry) Dark vision
[dice]1d20+7[/dice] Perception (Rail) Low Light vision
[dice]1d20+4[/dice] Perception (Brennus)
[dice]1d20+6[/dice] Perception (Celenton)
[dice]1d20+7[/dice] Perception (Creature)
[dice]1d20+7[/dice] Perception (Creature2)
High Resolution Bards Gate Map
Filthy Lucre
Plot Hooks
Quest Log
Languages
Exploration & Marching Order
Travel Time
In Dungeon:
1. Telurion (Defend) with Sword in hand
2. Caks (Defend) with Dagger in hand (Gets auto perception check for traps).
3. Rail (Investigate)
4. Barry (Search)
5. Brennus (Scout)
In this case All searching will get secret perception checks for finding traps, secret doors. Nobody gets Recall Knowledge checks as you travel as this is the Investigate activity. Telurion still gets to determine his Dungeon Exploration activity.
In Wilderness:
1. Caks (Defend) with Dagger in hand (Gets auto perception check for traps).
2. Rail (Investigate)
3. Telurion (Defend) Sword in hand
4. Barry (Search)
5. Brennus (Scout)
This gives us a starting point. The goal of this is to keep the entire party from checking for traps every move, and constant perception rolls. It's very easy to metagame if you see that the Searching character rolls a 1... then everybody else wants to try perception rolls due to this knowledge... This helps eliminate meta-gaming. "What you don't trust the ranger up front that has this as his favored terain".
Intro: it’s been 5 years since we started Pathfinder Adventure Path. In that time, we’ve had campaigns featuring runelords and insane queens, devastating threats from above and below, thieves and
kings, lost cities and haunted houses, and of course everyone’s favorite tag team of ninja and pirates.
In that time, we’ve covered the deserts and jungles of Garund, the width of Avistan from Varisia to the River Kingdoms, and even two other continents—the Crown of the World and Tian Xia. And as we move on to the volumes after this current Adventure Path, we’ll be covering more and more largely untouched regions. But here, we’re coming back home to Varisia.
The Shattered Star Adventure Path is more than just a return to old stomping grounds, though—it’s also the first full-on sequel to an Adventure Path we’ve done. The events of Shattered Star are assumed to take place after those of Rise of the Runelords, Curse of the Crimson Throne, and Second Darkness. Karzoug has been defeated and Xin Shalast rediscovered. Queen Ileosa has risen to power in Korvosa only to be overthrown. And the legendary tales of drow are now known to be facts.