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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
Credits:
Macros - Doug H, Frozen Frost,
Macros Logic - BretI, Mike Hallet
Slides - Doug H (Marching Order), Frozen Frost

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As this is a high tier game, Sev and Kyra will get Level Bumps (unless Kyra just wants to be a Lvl 5 character)
HIGH TIER LEVEL BUMPS
To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.
Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.
These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.
You should also remind higher level PCs to apply any mentor boons they might have purchased.
Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

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Still waiting for:
Macros/Slides - Ulfgar, Kyra
Sev, who you giving your glyph(s) to?

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Sorry for my absence, guys. I came down with a fever on Wednesday, which I realized was Covid yesterday. I'm not all the way better but I feel good enough to do things other than watch TV and sleep so I'm catching up.

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I don't really have a useful skill here, but will chime in with labor lore as it might be helpful in the shifting.

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Just wondering if the first west crit roll from Sev counts as 2 successes or not in order to move to the east one.
Yes. 1 success from each successful check, 2 for a crit success, -1 for a crit fail.

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I don't really have a useful skill here, but will chime in with labor lore as it might be helpful in the shifting.
you might as well try again. I allowed the labor lore in place of Athletics...

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apologies! I'll post an update in an hour. This one slipped my mind yesterday.

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Do those walls (are they even walls?) hinder line of sight? I'm not quite sure.
Yes. They're walls -- Blue is standing in the doorway itself.

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don't know if anyone remembers the high level dungeon in Baldur's Gate 2 (or having to cast the 9th level spell Summon Deva (or planetar)). The thing keeps chanting "I will prevail!" -- which is what I'm seeing Prefect do now...

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I do remember BG2, but not the sound effect. I was thinking more of Archons from Starcraft

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Bless - you can spend one action to make it bigger, but you don't need to sustain it. Sustaining it means that it doesn't go away - but by itself, it lasts 1 minute.

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PFS Lore: 1d20 + 5 ⇒ (14) + 5 = 19

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