[ACO] PF2e Q09 - Wayfinder Origins (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H, Frozen Frost,
Macros Logic - BretI, Mike Hallet
Slides - Doug H (Marching Order), Frozen Frost

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

As this is a high tier game, Sev and Kyra will get Level Bumps (unless Kyra just wants to be a Lvl 5 character)

HIGH TIER LEVEL BUMPS

To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

You should also remind higher level PCs to apply any mentor boons they might have purchased.

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Any players with glyphs, go ahead and share them now.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Hi GM Tiger, okay - I'll just use a 5th level version to simplify.
Team, I've not glyphs to give.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:3/4;L:2 3/4;L3:2+1/3+1; hero 0/3; moderate healing potion 1/1; focus 2/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

No Glyphs sorry.

Grand Archive

No glyphs here.

Skillful, rugged and magical mentorship for those who need it.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Still waiting for:

Macros/Slides - Ulfgar, Kyra

Sev, who you giving your glyph(s) to?

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Just finished Macro & slides GM Tiger

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Done.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Sorry for my absence, guys. I came down with a fever on Wednesday, which I realized was Covid yesterday. I'm not all the way better but I feel good enough to do things other than watch TV and sleep so I'm catching up.

Grand Archive

I could do either east/west with engineering.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Welcome back Ulfgar. I hope you're feeling better

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:3/4;L:2 3/4;L3:2+1/3+1; hero 0/3; moderate healing potion 1/1; focus 2/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

I don't really have a useful skill here, but will chime in with labor lore as it might be helpful in the shifting.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

I've to roll a natural 20 to.contribute here. Sigh.

Grand Archive

Just wondering if the first west crit roll from Sev counts as 2 successes or not in order to move to the east one.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Qidan wrote:
Just wondering if the first west crit roll from Sev counts as 2 successes or not in order to move to the east one.

Yes. 1 success from each successful check, 2 for a crit success, -1 for a crit fail.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Slipp wrote:
I don't really have a useful skill here, but will chime in with labor lore as it might be helpful in the shifting.

you might as well try again. I allowed the labor lore in place of Athletics...

Grand Archive

Ah dang, just 1 short of the crit.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:3/4;L:2 3/4;L3:2+1/3+1; hero 0/3; moderate healing potion 1/1; focus 2/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Thanks. Done!

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

apologies! I'll post an update in an hour. This one slipped my mind yesterday.

Grand Archive

Do those walls (are they even walls?) hinder line of sight? I'm not quite sure.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Qidan wrote:
Do those walls (are they even walls?) hinder line of sight? I'm not quite sure.

Yes. They're walls -- Blue is standing in the doorway itself.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

don't know if anyone remembers the high level dungeon in Baldur's Gate 2 (or having to cast the 9th level spell Summon Deva (or planetar)). The thing keeps chanting "I will prevail!" -- which is what I'm seeing Prefect do now...

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:3/4;L:2 3/4;L3:2+1/3+1; hero 0/3; moderate healing potion 1/1; focus 2/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

I do remember BG2, but not the sound effect. I was thinking more of Archons from Starcraft

Grand Archive

Well, it seems it was a good idea to use true strike this time around.

Horizon Hunters

regarding Bless ... so you only need to sustain it to make it bigger?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Bless - you can spend one action to make it bigger, but you don't need to sustain it. Sustaining it means that it doesn't go away - but by itself, it lasts 1 minute.

Horizon Hunters

Oh ... it's way better than I thought then. Thanks!

Radiant Oath

2396852-2012 | LG Male Dragonscaled Kobold | Field Medic | Cleric (Warpriest) Lvl 5 | Hero Points: 1/3 | Resistances: Fire/Cold 2, Void 1 | ◆◇↺ | HP 56/56 | AC 21 (22 w/shield) | F/R/W: 11/10/13 | Perc +13, Darkvision | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/2/1/ | Divine Font: 3/5 | Medicine(E): +14, Religion(E): +13, Acrobatics/Stealth/Thievery: +10, Diplomacy: +9, Society/Lore (Warfare, PFS): +8, Survival(U): +4 | Exploration Activity: Scout |

PFS Lore: 1d20 + 5 ⇒ (14) + 5 = 19

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

I like the fact that in PF2e, it's not a concentration spell.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

REPORTED
The game has been reported and chronicles emailed out. If you don't see your emailed chronicles please check your spam folder (thanks Google algorithms). Please mark it as not spam and whitelist RPGChronicles.net to help prevent this in the future.

If you'd like your downtime included, please roll them here and I'll reissue the chronicle.

Chronicles are also available here.

Grand Archive

Lol, somewhat the fact that its a quest went over my head ... no need for rolling twice for income =)

Grand Archive

Human Fighter 6 | AC 24 | HP 92 | F +14, R +12, W +12 | Perception +12 | Athletics +15 | Performance +11 | Acrobatics +10 | Intimidation +9 | Crafting, Sailing Lore +8 | ◆

Thanks for running

Community / Forums / Online Campaigns / Play-by-Post Discussion / [ACO] PF2e Q09 - Wayfinder Origins (P2) Discussion All Messageboards

Want to post a reply? Sign in.