Gold Dragon

Jinlong Dragonkin's page

185 posts. Organized Play character for UncleFroggy.


Full Name

Jinlong Dragonkin

Race

HP 43/43 | AC 19 (20 w/shield) | F/R/W: 9/8/12 | Perc +11, Darkvision | Spell Attack: +10 | 25 feet | Class DC 20 | Spells: -/3/3/ | Divine Font: 3/3 |

Classes/Levels

Medicine(E): +12, Nature/Religion: +10, Diplomacy: +8, Society/Lore (Warfare, PFS): +6, Survival(U): +5 | Performance(U), Intimidation(U), Stealth(U), Thievery(U), Deception(U), Acrobatics(U): +3 | Exploration Activity: Search |

Gender

2396852-2021 | LG Male Dragonscaled Kobold | Field Medic | Cleric (Warpriest) Lvl 4 | Hero Points: 1/3 | ◆◇↺ |

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 14

About Jinlong Dragonkin

Male Kobold Cleric 4
LG, Small, Humanoid, Kobold
Heritage: Dragonscaled
Background: Field Medic
Perception: +10, Darkvision
Languages: Common, Draconic
STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 10 (+0), WIS 18 (+4), CHA 14 (+2)
AC 19, HP 42, F/R/W: +9/+8/+12
Resistances: Fire 2, Negative 1
Class DC: 19
Speed: 25 ft

PFS Info:

PFS#: 2396852-2021
PFS School: Spells
PFS School Item: Minor Healing Potion (x2)
Chronicle

Skills: See Botting Spoiler

Melee Strikes:

Dagger +8/+4/0 (1d4 Piercing; Agile, Finesse, Thrown 10')
Throwing Knife +8/+4/0 (1d4 Piercing; Agile, Finesse, Thrown 20')

Ranged Strikes:

Dagger +8/+4/0 (1d4 Piercing; Agile, Finesse, Thrown 10')
Throwing Knife +8/+4/0 (1d4 Piercing; Agile, Finesse, Thrown 20')
+1 Crossbow +9/+4 (1d10 Piercing; Range 120')
Breath Weapon (2d4 Fire, DC 20 Basic Reflex; Range 15' cone; Cooldown 1d4 rds)

Divine Spellcasting:

Spell DC: 20
Spell Attack: +10
Divine Font: Heal; 3/day
1st: Animate Dead, Heal, Magic Weapon
2nd: Sound Burst, Final Sacrifice, Blazing Armory
Cantrips: Shield, Stabilize, Divine Lance, Disrupt Undead, Daze
Innate Spells: Light

Feats and Abilities:

Ancestry Feats:
Kobold Breath - You channel your draconic exemplar’s power into a gout of energy that manifests as a 15-foot cone, dealing 1d4 fire damage. DC 17 Basic Reflex for half damage. Cooldown: 1d4 rounds

Background Feats:
Battle Medicine - You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Class Features:
Deadly Simplicity - Simple weapons damage die increases by one step.
Shield Block - Your shield absorbs damage up to the shield’s Hardness. You and the shield each take any remaining damage

Class Feats:
Healing Hands - When casting heal, roll d10 instead of d8

Skill Feats:
Risky Surgery - Do 1d8 damage to get +2 bonus at Treat Wounds. Treat success as a crit success.
Continual Recovery - Cooldown for Treat Wounds is 10 minutes instead of 1 hr.

General Feats:
Ward Medic - When using either Treat Wounds or Treat Disease, can treat up to 2 targets

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Throwing Knife(2), Dagger, +1 Crossbow(21 bolts)
Armor: Leather Armor
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healer's Tools
Magic Items: Wayfinder
Wayfinder: Pearly White Spindle Aeon Stone
Scrolls: Heal (3; 2xL2, 1xL1), Sound Burst (2)
Potions: Healing (4; 2 Lesser, 2 Minor)
Bulk: 5 (Encumbered at: 5; Maximum at: 10)
Coins: 53.13 gp

Bot me!:

Jinlong will never engage in Melee, preferring either to use spells or his crossbow. He's a healer and was never built for combat...

SAVES
[dice=Fort]d20+9[/dice]
[dice=Ref]d20+8[/dice]
[dice=Will]d20+12[/dice]

SKILLS
[dice=Acrobatics(U)]d20+2[/dice]
[dice=Arcana(U)]d20[/dice]
[dice=Athletics(U)]d20[/dice]
[dice=Crafting(U)]d20[/dice]
[dice=Deception(U)]d20+2[/dice]
[dice=Diplomacy]d20+8[/dice]
[dice=Intimidation(U)]d20+2[/dice]
[dice=Medicine(E)]d20+12[/dice]
[dice=Nature(T)]d20+10[/dice]
[dice=Occultism(U)]d20[/dice]
[dice=PFS Lore]d20+6[/dice]
[dice=Performance(U)]d20+2[/dice]
[dice=Religion(T)]d20+10[/dice]
[dice=Society]d20+6[/dice]
[dice=Stealth(U)]d20+2[/dice]
[dice=Survival(U)]d20+4[/dice]
[dice=Thievery(U)]d20+2[/dice]
[dice=Warfare Lore]d20+6[/dice]

[dice=Medicine(E), Risky Surgery]d20+12+2[/dice]
[dice=Healing, Risky Surgery]4d8-d8[/dice]

OFFENSE
[dice=+1 Crossbow, Piercing Damage]d20+9; d10[/dice]
[dice=+1 Crossbow, Piercing Damage, MAP]d20+4; d10[/dice]

[dice=Throwing Knife, Piercing]d20+8; d4[/dice]
[dice=Throwing Knife, Piercing, MAP, Agile]d20+4; d4[/dice]
[dice=Throwing Knife, Piercing, MAP 2+, Agile]d20; d4[/dice]

[dice=Dagger, Piercing/Slashing]d20+8; d4[/dice]
[dice=Dagger, Piercing/Slashing, MAP, Agile]d20+4; d4[/dice]
[dice=Dagger, Piercing/Slashing, MAP 2+, Agile]d20; d4[/dice]

[dice=Breath Weapon, Fire Damage, 15' Cone; DC 20 Reflex]2d4[/dice]
[dice=Breath Cooldown]1d4[/dice]

SPELLS
[dice=Divine Lance; Lawful Damage]d20+10; 2d4+4[/dice]
[dice=Disrupt Undead; DC 20 Basic Fortitude; Positive Damage]2d6+4[/dice]Enfeebled 1 on CF
[dice=Daze; Mental; DC 20 Basic Will]4[/dice] Stunned 1 on CF
[dice=Sound Burst; Sonic Damage; DC 20 Basic Fortitude]2d10[/dice] F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1

[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]

[dice=Heal, 2nd Level, 1 action]2d10[/dice]
[dice=Heal, 2nd Level, 2 action]2d10+16[/dice]
[dice=Heal, 2nd Level, 3 action]2d10[/dice]