Gold Dragon

Jinlong Dragonkin's page

227 posts. Organized Play character for UncleFroggy.


Full Name

Jinlong Dragonkin

Race

HP 56/56 | AC 21 (22 w/shield) | F/R/W: 11/10/13 | Perc +13, Darkvision | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/2/1/ | Divine Font: 3/5 |

Classes/Levels

Medicine(E): +14, Religion(E): +13, Acrobatics/Stealth/Thievery: +10, Diplomacy: +9, Society/Lore (Warfare, PFS): +8, Survival(U): +4 | Exploration Activity: Scout |

Gender

2396852-2012 | LG Male Dragonscaled Kobold | Field Medic | Cleric (Warpriest) Lvl 5 | Hero Points: 1/3 | Resistances: Fire/Cold 2, Void 1 | ◆◇↺ |

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 18
Charisma 14

About Jinlong Dragonkin

Male Kobold Cleric 5
LG, Small, Humanoid, Kobold
Heritage: Dragonscaled
Background: Field Medic
Perception: +13, Darkvision
Languages: Common, Draconic, Gnomish
STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 18 (+4), CHA 14 (+2)
AC 21, HP 56, F/R/W: +11/+10/+13
Resistances: Fire/Cold 2, Void 1
Class DC: 21
Speed: 25 ft

PFS Info:

PFS#: 2396852-2021
PFS Provision: 3rd Rank Scroll - Heroism
Chronicle

Skills/Offense:
See Botting Spoiler

Divine Spellcasting:

Spell DC: 21
Spell Attack: +11
Divine Font: Heal; 5/day
1st: Animate Dead, Heal, Magic Weapon
2nd: Noise Blast, Final Sacrifice, Blazing Armory
3rd: Heroism, Holy Light
Cantrips: Shield, Stabilize, Divine Lance, Disrupt Undead, Daze
Innate Spells: Light

Focus Spells:

Focus Points: 1/1

Lay on Hands
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.

Feats and Abilities:

Ancestry Feats:
Kobold Breath - You channel your draconic exemplar’s power into a gout of energy that manifests as a 15-foot cone, dealing 1d4 fire damage. DC 17 Basic Reflex for half damage. Cooldown: 1d4 rounds
Kobold Lore - Become trained in Stealth, Thievery and Kobold Lore

Background Feats:
Battle Medicine - You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Class Features:
Deadly Simplicity - Simple weapons damage die increases by one step.
Shield Block - Your shield absorbs damage up to the shield’s Hardness. You and the shield each take any remaining damage

Class Feats:
Healing Hands - When casting heal, roll d10 instead of d8
Blessed One Dedication - Gain the Lay on Hands focus spell

Skill Feats:
Risky Surgery - Do 1d8 damage to get +2 bonus at Treat Wounds. Treat success as a crit success.
Continual Recovery - Cooldown for Treat Wounds is 10 minutes instead of 1 hr.

General Feats:
Ward Medic - When using either Treat Wounds or Treat Disease, can treat up to 2 targets

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Throwing Knife(2), Dagger, +1 Striking Crossbow(21 bolts)
Armor: Leather Armor
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healer's Tools
Magic Items: Wayfinder, Healer's Gloves, Rime Crystal (Armor)
Wayfinder: Pearly White Spindle Aeon Stone
Scrolls: Heal (3; 2xL2, 1xL1), Sound Burst (2)
Potions: Healing (4; 2 Lesser, 2 Minor)
Bulk: 5 (Encumbered at: 6; Maximum at: 11)
Coins: 50.11 gp

Bot me!:

Jinlong will never engage in Melee, preferring either to use spells or his crossbow. He's a healer and was never built for combat...

SAVES
[dice=Fort]d20+11[/dice]
[dice=Ref]d20+10[/dice]
[dice=Will]d20+13[/dice]

SKILLS
[dice=Acrobatics(T)]d20+10[/dice]
[dice=Arcana(U)]d20+1[/dice]
[dice=Athletics(U)]d20+1[/dice]
[dice=Crafting(U)]d20+1[/dice]
[dice=Deception(U)]d20+2[/dice]
[dice=Diplomacy]d20+9[/dice]
[dice=Intimidation(U)]d20+2[/dice]
[dice=Medicine(E)]d20+14[/dice]
[dice=Nature(T)]d20+11[/dice]
[dice=Occultism(U)]d20+1[/dice]
[dice=PFS Lore]d20+8[/dice]
[dice=Performance(U)]d20+2[/dice]
[dice=Religion(E)]d20+13[/dice]
[dice=Society]d20+8[/dice]
[dice=Stealth(T)]d20+10[/dice]
[dice=Survival(U)]d20+4[/dice]
[dice=Thievery(T)]d20+10[/dice]
[dice=Warfare Lore]d20+8[/dice]

[dice=Medicine(E), Risky Surgery, Healer's Gloves]d20+14+2[/dice]
[dice=Healing, Risky Surgery]4d8-d8[/dice]

OFFENSE
[dice=+1 Striking Crossbow]d20+11[/dice] for [dice=Piercing Damage]2d10[/dice]
[dice=+1 Striking Crossbow, MAP]d20+6[/dice] for [dice=Piercing Damage]2d10[/dice]

[dice=Throwing Knife]d20+10[/dice] for [dice=Piercing Damage]d4+1[/dice]
[dice=Throwing Knife, MAP, Agile]d20+6[/dice] for [dice=Piercing Damage]d4+1[/dice]

[dice=Dagger]d20+10[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]
[dice=Dagger, MAP, Agile]d20+6[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]
[dice=Dagger, MAP 2+, Agile]d20+2[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]

[dice=Breath Weapon, Fire Damage, 15' Cone; DC 21 Reflex]3d4[/dice]
[dice=Breath Cooldown]1d4[/dice]

SPELLS
[dice=Divine Lance; Lawful Damage]d20+11; 2d4+4[/dice]
[dice=Disrupt Undead; DC 21 Basic Fortitude; Positive Damage]2d6+4[/dice]Enfeebled 1 on CF
[dice=Daze; Mental; DC 21 Basic Will]4[/dice] Stunned 1 on CF
[dice=Noise Blast; Sonic Damage; DC 21 Basic Fortitude]2d10[/dice] F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1

[dice=Holy Light]d20+11[/dice] for [dice=Fire Damage]5d6[/dice]
[dice=Unholy Trait, Spirit Damage]5d6[/dice]
Crit: Double Damage

[dice=Healer's Touch]2d6+7[/dice]

[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]

[dice=Heal, 2nd Level, 1 action]2d10[/dice]
[dice=Heal, 2nd Level, 2 action]2d10+16[/dice]
[dice=Heal, 2nd Level, 3 action]2d10[/dice]

[dice=Heal, 3rd Level, 1 action]3d10[/dice]
[dice=Heal, 3rd Level, 2 action]3d10+24[/dice]
[dice=Heal, 3rd Level, 3 action]3d10[/dice]