Gold Dragon

Jinlong Dragonkin's page

324 posts. Organized Play character for UncleFroggy.


Full Name

Jinlong Dragonkin

Race

HP 70/70 | AC 22 (23 w/shield) | F/R/W/P: +12/+11/+14/+14 DV | Spell Attack: +12 | 25 feet | Class DC 22 | Spells: -/3/3/3/ |

Classes/Levels

Medicine(E): +15, Religion(E): +14, Acrobatics/Stealth/Thievery: +11, Diplomacy: +10, Society/Lore (Warfare, PFS): +9, Survival(U): +4 | Exploration Activity: Search |

Gender

2396852-2012 | Male Kobold Dragon | Field Medic | Cleric (Warpriest) Lvl 6 | Blessed One Dedication | Hero Points: 1/3 | Resistances: Cold 2, Void 1 | Font: 4/5 | ◆◇↺ |

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 18
Charisma 14

About Jinlong Dragonkin

Male Kobold Cleric 6
Small, Humanoid, Kobold
Heritage: Dragonscaled
Background: Field Medic
Perception: +14, Darkvision
Languages: Common, Draconic, Gnomish
STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 18 (+4), CHA 14 (+2)
AC 22, HP 70, F/R/W: +12/+11/+14
Resistances: Cold 2, Void 1
Class DC: 22
Speed: 25 ft

PFS Info:

PFS#: 2396852-2012
PFS Provision: 3rd Rank Scroll - Heroism

Skills/Offense:
See Botting Spoiler

Divine Spellcasting:

Spell DC: 22
Spell Attack: +12
Divine Font: Heal; 5/day
1st: Animate Dead, Heal, Magic Weapon
2nd: Noise Blast x2, Blazing Armory
3rd: Holy Light, Moonlight Ray, Rouse Skeletons
Cantrips: Shield, Needle Darts, Divine Lance, Vitality Lash, Guidance
Innate Spells: Light

Focus Spells:

Focus Points: 1/1

Lay on Hands
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.

Feats and Abilities:

Ancestry Feats:
Kobold Breath - You channel your draconic exemplar’s power into a gout of energy that manifests as a 15-foot cone, dealing 3d4 fire damage. DC 21 Basic Reflex for half damage. Cooldown: 1d4 rounds
Kobold Lore - Become trained in Stealth, Thievery and Kobold Lore

Background Feats:
Battle Medicine - You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Class Features:
Deadly Simplicity - Simple weapons damage die increases by one step.
Shield Block - Your shield absorbs damage up to the shield’s Hardness. You and the shield each take any remaining damage

Class Feats:
Healing Hands - When casting heal, roll d10 instead of d8
Blessed One Dedication - Gain the Lay on Hands focus spell
Magic Hands - Treat Wounds roll d10, add bonus to healing equal to current level

Skill Feats:
Risky Surgery - Do 1d8 damage to get +2 bonus at Treat Wounds. Treat success as a crit success.
Continual Recovery - Cooldown for Treat Wounds is 10 minutes instead of 1 hr.
Unusual Treatmant - Succeed at DC 20 Treat Wounds, reduce clumsy/stupefied/enfeebled by 1 once per day

General Feats:
Ward Medic - When using either Treat Wounds or Treat Disease, can treat up to 2 targets

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Throwing Knife(2), Dagger, +1 Striking Crossbow(21 bolts)
Armor: Leather Armor
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healer's Tools
Magic Items: Wayfinder, Healer's Gloves, Rime Crystal (Armor)
Wayfinder: Pearly White Spindle Aeon Stone
Scrolls: Heal (3; 2xL2, 1xL1)
Potions: Healing (4; 2 Lesser, 2 Minor)
Bulk: 5 (Encumbered at: 6; Maximum at: 11)
Coins: 253.75 gp

Bot me!:

Jinlong will never engage in Melee, preferring either to use spells or his crossbow. He's a healer and was never built for combat...

[dice=Perception]d20+14[/dice]

SAVES
[dice=Fort]d20+12[/dice]
[dice=Ref]d20+11[/dice]
[dice=Will]d20+14[/dice]

SKILLS
[dice=Acrobatics(T)]d20+11[/dice]
[dice=Arcana(U)]d20+1[/dice]
[dice=Athletics(U)]d20+1[/dice]
[dice=Crafting(U)]d20+1[/dice]
[dice=Deception(U)]d20+2[/dice]
[dice=Diplomacy]d20+10[/dice]
[dice=Intimidation(U)]d20+2[/dice]
[dice=Medicine(E)]d20+15[/dice]
[dice=Nature(T)]d20+12[/dice]
[dice=Occultism(U)]d20+1[/dice]
[dice=Performance(U)]d20+2[/dice]
[dice=Religion(E)]d20+14[/dice]
[dice=Society]d20+9[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Survival(U)]d20+4[/dice]
[dice=Thievery(T)]d20+11[/dice]

[dice=PFS Lore]d20+9[/dice]
[dice=Warfare Lore]d20+9[/dice]

[dice=Medicine(E), Risky Surgery, Healer's Gloves]d20+14+2[/dice]
[dice=Healing, Risky Surgery]4d10-d8[/dice]

[dice=Treat Wounds/Battle Medicine, Healer's Gloves DC 15/20]d20+15+2[/dice]
[dice=Healing, Magic Hands]2d10+6[/dice] [ooc]+10 if DC 20[/ooc]

OFFENSE
[dice=+1 Striking Crossbow]d20+12[/dice] for [dice=Piercing Damage]2d10[/dice]
[dice=+1 Striking Crossbow, MAP]d20+7[/dice] for [dice=Piercing Damage]2d10[/dice]

[dice=Throwing Knife]d20+11[/dice] for [dice=Piercing Damage]d4+1[/dice]
[dice=Throwing Knife, MAP, Agile]d20+7[/dice] for [dice=Piercing Damage]d4+1[/dice]

[dice=Dagger]d20+11[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]
[dice=Dagger, MAP, Agile]d20+7[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]
[dice=Dagger, MAP 2+, Agile]d20+3[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]

[dice=Breath Weapon, Fire Damage, 15' Cone; DC 22 Reflex]3d4[/dice]
[dice=Breath Cooldown]1d4[/dice]

SPELLS
[dice=Divine Lance]d20+12[/dice] for [dice=Spirit Damage]4d4[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Needle Darts; ]d20+12[/dice] for [dice=Piercing]5d4[/dice] [ooc]Crit: Double Damage + 3 persistent bleed[/ooc]
[dice=Vitality Lash; DC 22 Basic Fortitude; Vitality Damage]4d6[/dice]Enfeebled 1 on CF
[dice=Noise Blast; Sonic Damage; DC 22 Basic Fortitude]2d10[/dice] [ooc]F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1[/ooc]
[dice=Lay on Hands; DC 22 Fort if undead]18[/dice]

[dice=Holy Light]d20+12[/dice] for [dice=Fire Damage]5d6[/dice]
[dice=Moonlight Ray]d20+12[/dice] for [dice=Cold Damage]5d6[/dice] [ooc]Counts as Silver damage for the purposes of Weaknesses/Resistances if applicable[/ooc]

[dice=Unholy Trait, Spirit Damage]5d6[/dice]
[ooc]Crit: Double Damage[/ooc]

[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]

[dice=Heal, 2nd Level, 1 action]2d10[/dice]
[dice=Heal, 2nd Level, 2 action]2d10+16[/dice]
[dice=Heal, 2nd Level, 3 action]2d10[/dice]

[dice=Heal, 3rd Level, 1 action]3d10[/dice]
[dice=Heal, 3rd Level, 2 action]3d10+24[/dice]
[dice=Heal, 3rd Level, 3 action]3d10[/dice]