Jinlong will never engage in Melee, preferring either to use spells or his crossbow. He's a healer and was never built for combat...
[dice=Perception]d20+14[/dice]
SAVES
[dice=Fort]d20+12[/dice]
[dice=Ref]d20+11[/dice]
[dice=Will]d20+14[/dice]
SKILLS
[dice=Acrobatics(T)]d20+11[/dice]
[dice=Arcana(U)]d20+1[/dice]
[dice=Athletics(U)]d20+1[/dice]
[dice=Crafting(U)]d20+1[/dice]
[dice=Deception(U)]d20+2[/dice]
[dice=Diplomacy]d20+10[/dice]
[dice=Intimidation(U)]d20+2[/dice]
[dice=Medicine(E)]d20+15[/dice]
[dice=Nature(T)]d20+12[/dice]
[dice=Occultism(U)]d20+1[/dice]
[dice=Performance(U)]d20+2[/dice]
[dice=Religion(E)]d20+14[/dice]
[dice=Society]d20+9[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Survival(U)]d20+4[/dice]
[dice=Thievery(T)]d20+11[/dice]
[dice=PFS Lore]d20+9[/dice]
[dice=Warfare Lore]d20+9[/dice]
[dice=Medicine(E), Risky Surgery, Healer's Gloves]d20+14+2[/dice]
[dice=Healing, Risky Surgery]4d10-d8[/dice]
[dice=Treat Wounds/Battle Medicine, Healer's Gloves DC 15/20]d20+15+2[/dice]
[dice=Healing, Magic Hands]2d10+6[/dice] [ooc]+10 if DC 20[/ooc]
OFFENSE
[dice=+1 Striking Crossbow]d20+12[/dice] for [dice=Piercing Damage]2d10[/dice]
[dice=+1 Striking Crossbow, MAP]d20+7[/dice] for [dice=Piercing Damage]2d10[/dice]
[dice=Throwing Knife]d20+11[/dice] for [dice=Piercing Damage]d4+1[/dice]
[dice=Throwing Knife, MAP, Agile]d20+7[/dice] for [dice=Piercing Damage]d4+1[/dice]
[dice=Dagger]d20+11[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]
[dice=Dagger, MAP, Agile]d20+7[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]
[dice=Dagger, MAP 2+, Agile]d20+3[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice]
[dice=Breath Weapon, Fire Damage, 15' Cone; DC 22 Reflex]3d4[/dice]
[dice=Breath Cooldown]1d4[/dice]
SPELLS
[dice=Divine Lance]d20+12[/dice] for [dice=Spirit Damage]4d4[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Needle Darts; ]d20+12[/dice] for [dice=Piercing]5d4[/dice] [ooc]Crit: Double Damage + 3 persistent bleed[/ooc]
[dice=Vitality Lash; DC 22 Basic Fortitude; Vitality Damage]4d6[/dice]Enfeebled 1 on CF
[dice=Noise Blast; Sonic Damage; DC 22 Basic Fortitude]2d10[/dice] [ooc]F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1[/ooc]
[dice=Lay on Hands; DC 22 Fort if undead]18[/dice]
[dice=Holy Light]d20+12[/dice] for [dice=Fire Damage]5d6[/dice]
[dice=Moonlight Ray]d20+12[/dice] for [dice=Cold Damage]5d6[/dice] [ooc]Counts as Silver damage for the purposes of Weaknesses/Resistances if applicable[/ooc]
[dice=Unholy Trait, Spirit Damage]5d6[/dice]
[ooc]Crit: Double Damage[/ooc]
[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]
[dice=Heal, 2nd Level, 1 action]2d10[/dice]
[dice=Heal, 2nd Level, 2 action]2d10+16[/dice]
[dice=Heal, 2nd Level, 3 action]2d10[/dice]
[dice=Heal, 3rd Level, 1 action]3d10[/dice]
[dice=Heal, 3rd Level, 2 action]3d10+24[/dice]
[dice=Heal, 3rd Level, 3 action]3d10[/dice]