Zero's #3-12: Fury's Toll (Inactive)

Game Master Super Zero

RPG Chronicles
Slides
High Tier (21 Challenge Points)


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Pathfinder Provisions ◆◇↺

Now that the lodge in Sedeq has been rescued, it's time for the Grand Opening party!

But before we get to that, why don't you introduce yourselves?

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Dressed in practical traveling clothes and quilted armour, the goblin looks as respectable as any other wandering merchant - and merchant is what he appears to be, with a backpack clearly full of assorted wares "Pennypockets" he introduced himself before enquiring whether anyone was in the market for a good deal on chalk, writing supplies, or pottery mugs.

"Cheap magic items! The dagger of rusting, the candle of melting, be amazed by the rope of fraying, or scare your enemies with a club of splintering!"

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

A young human teenage boy, adorned in full plate mail that's a tad too big for him, is hoping to arrive early for the Grand Opening. He tries to hurry along, but slowing him down is a large halberd strapped to his left hip and a longbow strapped to his right. Both weapons are comically dragging on the ground behind him, as he approaches the Lodge.

Breathing heavily, the 5' tall boy looks to the group with wide-eyed excitement. "Is this where the party is?" Catching his breath, he looks around and spies the familiar goblin. "Pennypockets! You're here too! Mimi and I just finished another important Pathfinder Society mission. She's on her way."

Dennis excitedly greets his friends from the previous adventure in Sedeq and introduces himself to anyone new. "Hi new people. I'm Dennis. My armor is a little big, but my daddy says I'll grow into it. I'm a real good fighter, but I'm still practicing with my new bow." The bow still appears to have never been used.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

A small and green vine leshy, sitting on her trusty legchair companion, arrives at the scene. She sits like a queen, her face smug as ever despite her name. Her legchair Upuan resembles a throne, with a plush seat for the leshy to comfortably sit on.

"It is nice to see you here, Dennis and Pennypockets. I am glad to see familiar faces." she sends flying kisses to both. She is good mood for today because they are having a celebration and not out for the usual mission. At least she can relax, they are just here to celebrate the lodge's grand opening. What could go wrong?

"I believe you still remember my companion, Upuan." she tells them and the legchair slightly bows. "Actually I have tamed another companion, it's a chair too, but a rootball one. Not really into gatherings, so I did not bring him."

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

"All the great people are here! Huzzah! I wonder who else is joining us?"

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Mimi went to some effort to clean herself up for the Grand Opening party and is looking particularly fine with her long flowing red hair framing her white-skinned and well-freckled face. "I see dat my old friends are all 'ere. 'Ow excellente. I look forwaard to un exciteeng partee." Her eyes roam around the room trying to see if anyone enticing catches her eye.


Pathfinder Provisions ◆◇↺

As you know...:
As the gateway between the continents of Casmaron and Avistan, Qadira holds significant mercantile and political influence. The Pathfinder Society recently expanded its foothold in Qadira thanks to the help of Venture Captain Esmayl ibn Qaradi, who donated generously to establish a new lodge in the thriving trading port of Sedeq. Esmayl hopes the new lodge will enable the Society to expand its presence and influence in Qadira and Casmaron. He also hopes the lodge’s location in this infamous hub of the Qadiran slave trade will enable the Pathfinder Society to confront this injustice directly and provide shelter to freed captives who seek a better life.

As the construction of the lodge neared completion, the Society’s leadership sent a group of agents to take residence and formally open the lodge. Due to the other crises springing up across the Inner Sea region, the Society’s leaders failed to notice they hadn’t heard from their agents in Sedeq for quite some time. Eventually, Sedeq’s government informed the Society that no agent had claimed the building. It stood abandoned and would be auctioned off if the Society didn’t take possession soon. Venture-Captain Ambrus Valsin quickly dispatched a group of agents to avoid losing the building.

During that incident, an aspiring genie binder with an unknown grudge against the Pathfinder Society commanded his newly bound genie Safa to confound and destroy the incoming Pathfinders, only for the genie to twist his desires and help the Pathfinders emerge victorious. The binder commanded Safa to withdraw and has remained hidden ever since.

A few months have passed, and the Society has prepared a grand celebration to commemorate the opening of the new Sedeq lodge. Aristocrats, diplomats, merchants, and other important figures have come from across Sedeq and Qadira to celebrate.

Our adventure begins with the Sedeq Lodge’s opening celebration already in full swing. Our heroes are among the Pathfinders charged with hosting this event by Venture Captain Esmayl ibn Qaradi, who’s unable to attend due to important business in Katheer. In addition, Fola Barun, leader of the Envoy’s Alliance, sent a letter ahead, requesting that the Pathfinders take special care to make a good impression with a few of the more notable guests.

Handout: Letter from VC Qaradi:
My friends,

I’m afraid there’s nothing for it. These negotiations are simply too time-sensitive for me to slip away to Sedeq for the week. I must leave the role of host at our new lodge’s grand opening in your capable hands. Don’t worry, all the arrangements have already been made. All you need to worry about is playing nice with the guests when they arrive. Tell some stories, work the crowd, make sure everybody has a good time, and most importantly, make a good impression. Remember, most of this crowd agreed to come so they could judge the mettle of the Pathfinder Society with their own eyes. The friends you win today could make all the difference for our future prospects here.

Good luck.
Venture-Captain Esmayl ibn Qaradi

P.S.—I’ve forwarded a request from Venture-Captain Fola Barun, leader of the Envoy’s Alliance, who wants you to make some new friends for the Society. Please do your best to fulfill her needs. To avoid making mistakes, be sure to mingle and learn what you can about our guests. Work first, then enjoy the party!

Handout: Letter from Fola Barun:
Esmayl,

I hope this letter finds you well. For that matter, I hope it finds you at all; I know how easy it is to mislay things while running hither and yon the way you do.

I just wanted to remind you of the honored guests we discussed who were interested in the Lodge opening. We burned quite a few favors getting all of them to agree to an appearance, so let’s try to get our fair share of the bargain, yes? There’s three in particular who I believe are already inclined to favor us. They just need a little nudge to seal the deal: Kendesh al-Maren’s little sibling, Khayrat; the historian Casira bint Meji; and Sir Agdal Karga, head priest of the Shrine of the Cleansing Flame.

We need to dig our roots into the local culture as soon as possible, lest all the good will we’ve fostered dry up and get blown away. If you find the chance to make a good impression on those three during the party, take it!

Yours,
Fola

Laughter, music, and the chattering of dozens of curious voices waft through the wide-open doors of the newest Pathfinder lodge, which have been thrown open to the public in celebration of its grand opening. It feels like half of Sedeq has come to tour the sun-drenched, mudbrick chambers and gauge all that the Society has to offer their city.

The heart of both the building and the party is in the central courtyard. Scores of visitors stand, sit, or lounge on benches as they enjoy the sunshine, the newly-planted gardens, good conversation, and delectable finger foods. Waiters weave between guests, topping off wine goblets, coffee cups, and pots of steaming tea, all to the tune of sweet music drifting from the balconies of the upper floors. To the west, a pair of wooden doors stands open, from which guests drift in and out of a dining room full of tables heavy with food. At the courtyard’s center, a three-tiered marble fountain babbles with fresh water.

None of the people mentioned in Fola's letter are currently in the courtyard, but perhaps that's a good thing as it may provide an opportunity to learn about them first.
The Pathfinders have some time now to ask about those prominent people, observe the crowd, or provide entertainment in the form of performances or physical feats.

The party is currently in the courtyard, entrance hall, and dining room, and the doors connecting those rooms are open while the building's other doors are closed. But the Pathfinders know this building well!

Each PC can mingle by using Diplomacy to Gather Information or Society (or argue for a Lore) to Recall Knowledge, or by using Acrobatics, Athletics, or Performance to Perform and then talking to the appreciative (or unappreciative) guests. These are secret checks, so either put your roll in a spoiler block or just post your bonus. Choose a notable NPC (Agdal Karga, Casira bint Meji, or Khayrat al-Maren) before attempting the check.
Instead of mingling, someone can observe the crowd with a Perception check to Seek.
Slides updated with images, handout, and map.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Pennypockets decides the best way to mingle is by sharing witty Goblin limmericks whilst juggling a few naked flames.

Perform +7

He attempts to get close to Agdal Karga and start creating a good impression

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

"Achurius, at your service," he says with a quaver in his voice during the mission briefing. "I hear some of you had quite the adventure securing this place. Something about a genie?

A decent sense motive check should allow anyone to tell that he is trying to act confident and competent in spite of his lack of experience. Ever struggling with self confidence he wonders if he was assigned this diplomatic mission because of his lack of fighting skills. Of course if it was a combat oriented mission he would be wondering if it were because of his lack of diplomatic skills.

He is a middle aged elf, though, as with most elves, that is not immediately apparent.

He is dressed in worn and comfortable clothes and about the only weapon you can see is a staff with the emblem of Nethys on the head of it.

During the briefing:
kn religion to recognize the Shrine of the Cleansing Flame: 1d20 + 8 ⇒ (13) + 8 = 21

Mingling skill check:
Seeing that Khayrat is a fellow erudite, he approaches, more to glean information than to share it. But, to remain faithful to the mission he attempts to draw him out with his knowledge of religious history.

religious history secret roll:
religion check: 1d1d20 + 8 ⇒ (8) + 8 = 16

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

When the cleric approaches, Dennis waves, "Hi Mister Archurius. I'm Dennis. Yes, a genie helped us. Her name was Safa. She was nice." He looks around for the others. "We're missing Qen. And BK. You would have liked BK. He dressed funny."

The young fighter starts reading the letters, but he loses interest partway through, due to all the festivities grabbing his attention. He listens as someone else reads aloud. "So...mingling? My mommy say I'm charming. I can mingle."

To be clear, we're not mingling with the 3 named ppl now, cuz they're not here yet? But we're gathering information about them?

Dennis wanders around and notices some colorful coats of arms. Remembering that one of the guests was an historian, Casira bint Meji, Dennis approaches, "Your crest is neat. I like the colors. I'm Dennis. My daddy taught me lots about history and crests." He frowns momentarily. "But I don't know this one." Brightening, he quickly says, "Do you know Casira? I'll bet she knows all of them!"

If appropriate, Heraldry Lore at +7.

Hoping to use this mostly useless Lore. :) If it's not appropriate, happy to repost and use Athletics instead.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"My first time to be a host for a party. Looks not that bad." she tells her companion Upuan before heading to the guests to entertain them. She and her legchair joins a group of leshies, performing tricks in front of them to give them entertain, after which she asks if they know something about a certain Khayrat al-Maren.

"Do you know Khayrat al-Maren? They are on the guest list but I don't know if they have arrived here yet." she asks.

Acrobatics +7 for Khayrat al-Maren.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

Drat. I remembered reading that they were not at the party and then posted as if they were. Instead of trying to impress Khayrat with Kn religion just turn that into gather information which is at +6 instead.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Mimi wonders if sweet talking the guests would be best but instead decides that giving an impromptu demonstration of her tumbling and rapier wielding abilities for the appreciation of the crowd might get their tongues flowing faster. She then mingles and inquires about the historian Casira bint Meji. "I vas told dat de famous 'istorian Casira bint Meji vould be in attendence tonight. I do not see 'er yet. Ees she reallee as attractive as I've 'erd?"

Acrobatics +13 for Casira bint Meji


Pathfinder Provisions ◆◇↺

Pennypockets's antics get a mixed reaction, with some people nervous around the fire-wielding goblin and some others impressed by the display. Among a smattering of applause, he picks something up: "You're interested in Agdal Karga? He's the head priest of Sedeq’s largest Sarenite church, the Shrine of the Cleansing Flame. He’s a long-time correspondent and political ally of Shahiyan Deena al-Parishat and often invokes her name in fiery polemics against the city’s infamous genie-binding trade."

Achurius knows about the same information that Pennypockets picks up, and doesn't get much else that sounds useful.

Dennis gets a raised eyebrow. "Casira bint Meji? I don't know about all of them, but all of the local ones. She is the curator of the Southern Qadiran History Museum and a renowned scholar, having penned four popular tomes on local history. You know, her contacts in the academic community would make her an invaluable resource for your Society’s historical excavation projects."

Sunshine's acrobatics get a heartier round of applause. "No, they haven't. He hasn't, I mean." She learns that Khayrat al-Maren is the younger sibling of the Peerless Kendesh al-Maren and a popular attache of the Imperial Court. Party guests note that Khayrat is “bearing his shoulders today,” a tasteful way of communicating that the genderfluid sylph currently presents as a man and uses he/him pronouns.

Mimi hears information that's very similar to what Dennis hears, but someone also smirks and says, "If you're looking for her, Casira is known to disappear from social events for long periods of time to get a good look at her hosts’ private libraries."


Pathfinder Provisions ◆◇↺

The Pathfinders barely have time to share the information they've learned before a delighted gasp rings from the center of the courtyard, drawing the crowd’s collective attention to the fountain. A sweet, fruity scent floods the air as, before the guests’ very eyes, the fountain’s waters shift from clear to a dark red-purple hue.

A round of appreciative applause follows shortly, with a few guests voicing their praise of the magical surprise. Someone dips their goblet into the stream and takes a sip, then dissolves into sputtering laughter—the drink isn’t wine, as they’d all assumed, but non-alcoholic grape juice. “And a lovely vintage, too!” That declaration spreads the laughter to the surrounding guests.

A resounding crack interrupts the merriment. Despite the sheer weight of the marble pieces, the fountain’s tiers have separated and begun spinning at high speed! The guests go from laughing to shrieking as they scatter, the nearest already splattered with juice that has no doubt ruined their fine clothes. More and more of the sweet liquid spews from the fountain while its tiers spin faster and faster, flinging grape juice in all directions!

If the Pathfinders want to stop it, somebody will have to hold one of the tiers in place (Athletics to Grapple, one action--but also make a Fort save) before someone else can try to figure out what's going on and disable it (Crafting or Thievery, two actions). There are three spinning tiers to disable.

Mimi's turn!

Initiative:
Mimi
Fountain
Dennis
Achurius
Sunshine of Happiness
Pennypockets

GM Dice:
Sunshine of Happiness: 1d20 + 11 ⇒ (4) + 11 = 15
Mimi: 1d20 + 8 ⇒ (18) + 8 = 26
Dennis: 1d20 + 9 ⇒ (14) + 9 = 23
Achurius: 1d20 + 8 ⇒ (15) + 8 = 23
Pennypockets: 1d20 + 6 ⇒ (8) + 6 = 14
Fountain: 1d20 + 10 ⇒ (13) + 10 = 23

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Mimi looks on in surprise as the fountain starts spinning wildly and threatening to fly apart as it sprays grape juice in all directions. Her lightning reflexes get her moving towards the fountain, but she realizes that she's not strong enough to stop the spinning. She beckons to Dennis to grab one of the spinning tiers as she prepares her tools to disable the faulty mechanism. "Duhnee! Over 'ere! Stop de spineeng so I can deesebel de fountain."

Mimi's Athletics +0 means that she's pretty hopeless when it comes to Grappling anything at this level of play. The best she can do on her turn is move herself into position next to the fountain and take cover.

Do we get a map for this encounter? I'm assuming that we're in the courtyard, so I've put Mimi's token up next to the fountain.

Action 1 (◆): Stride (35 feet)

Action 2 (◆): Stride (35 feet)

Action 3 (◆): Take Cover - Standard Cover for +2 to AC, Reflex, Stealth or Greater Cover for +4 to AC, Reflex, Stealth

So as not to slow things down, I'll post her next turn as well.

Action (◇): Delay - Until someone successfully Grapples one of the fountain's tiers.

Action 1 & 2 (◆◆): Disable a Device - vs Fountain
Thievery (Disable a Device) vs DC ??: 1d20 + 10 ⇒ (15) + 10 = 25

Action 3 (◆): Take Cover - Standard Cover for +2 to AC, Reflex, Stealth or Greater Cover for +4 to AC, Reflex, Stealth


Pathfinder Provisions ◆◇↺

Since the characters are already familiar with the building, I just posted the entire map. This is currently happening in the courtroom. Would individual zoomed-in maps be more helpful?

The fountain accelerates its spinning, spraying juice for 10 feet in all directions! In addition to staining things purpley-red, it's just... really sticky on the floor.
10 feet around the fountain is difficult terrain--though you can still position yourselves on the map as you wish.

All PCs' turns.

If the Pathfinders want to stop it, somebody will have to hold one of the tiers in place (Athletics to Grapple, one action--but also make a Fort save)[ooc] before someone else can try to figure out what's going on and disable it [ooc](Crafting or Thievery, two actions). There are three spinning tiers to disable.

All PCs' turns

Initiative:
Mimi
Fountain (3 tiers, 10 feet of juice)
Dennis
Achurius
Sunshine of Happiness
Pennypockets

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis looks at the spinning fountain. He's very excited. He sticks his tongue out to catch some of the juice. "Yummy! I like parties!" In his opinion, the fountain isn't spinning fast enough.

He considers jumping in the fountain, when he hears Mimi asking for him to stop it spinning. "Stop it??? Why would we wanna do that?" He pouts momentarily, but obliges his friend. "Okay...fine." Mimi always knows the right thing to do. He moves near the fountain, and tries to grab hold of one of the tiers.

Athletics to Grapple: 1d20 + 10 ⇒ (17) + 10 = 27
Fortitude: 1d20 + 9 ⇒ (12) + 9 = 21

If allowed to try to grab a second tier while already grabbing one...
While holding onto one of the tiers and getting sprayed by juice, he tries to grab another ...
Athletics to Grapple +MAP: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
... with the success one would expect.

◆ Stride, ◆ Grapple, ◆ Grapple

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Pennypockets clambers over Dennis and tries to sort out the spinning problem!

+1 Level bump
Thievery 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

◆ Stride
◆◆ Thievery


Pathfinder Provisions ◆◇↺

Dennis Fort: 1d20 + 9 ⇒ (14) + 9 = 23 For the second tier.

The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. But Dennis has no trouble restraining the first tier.

Mimi and Pennypockets look at it. They can't find any cause for the spinning or the tranformation into juice, but they can disable the pump. Between them they accomplish it, and now that they have a handle on how the next one should be easier.

Dennis isn't able to halt a second tier simultaneously, but... he might have slowed it down a little?

The first tier required two successful disable checks, so you've got it. The second and third only require one each. Each tier has its own reaction each round that it can use against anyone grabbing it. That means Dennis did need a second Fort save (which he made), but even though his second grab wasn't successful it did use up that reaction--anyone else who tries to grab the second tier this round doesn't need to make the save.

Achurius and Sunshine of Happiness's turns.

Initiative:
Mimi
Fountain (2 tiers, 10 feet of juice)
Dennis
Achurius
Sunshine of Happiness

Pennypockets

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

Achurius stands back and watches helplessly as the other deal with the crazed fountain.

"I could try and break it with a spell. Should I?" he asks indecisively.

If even one person breaks his indecisiveness he will cast a Cry of Destruction, attempting to target one of the spinning tiers (aiming high so as not to break the walls and release a flood). But if nobody says anything he will stand there paralyzed with indecision which, frankly, might be for the best.

damage: 1d8 ⇒ 8

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

When Achurius mentions that he could break the fountain with a spell, Mimi raises an eyebrow in mild alarm. "Ah, I vould not recommend eet, Achurius. I beleeve ve 'ave a 'andle on de situation and any type of destructive blast ees unlikelee to go over vell vith our guests."

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Do we really have to stop that?!" Sunshine complains. She then looks at her newly-polished fingernails. "But, I just got nailpolished these." She shows them her fleshy fingers. Nonetheless, she kicks Upuan to make them move and helps Dennis in grabbing the fountain tier.
Athletics to Grapple: 1d20 + 7 ⇒ (4) + 7 = 11

She tries again because she is so conscious of her nails.
Athletics to Grapple, MAP: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17

"Huhu! My nails..."

◆ Command an Animal (◆ Stride)
◆ Grapple
◆ Grapple


Pathfinder Provisions ◆◇↺

On her second attempt Sunshine gets her hands on it and... almost gets it, but it slips from her grasp as the spinning accelerates again. It's a little easier to get at with the first tier disabled.

She's splattered with juice--as is everything within 15 feet now.

All PCs' turns.

Initiative:
Mimi
Fountain (2 tiers, 15 feet of juice)
Dennis
Achurius
Sunshine of Happiness
Pennypockets

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis is getting all purple and sticky trying to grab onto the tiers. He's having the time of his life! "I would've joined the Pathfinders a lot sooner if I knew we'd get to do this." Probably not a lot sooner given his already young age.

He reaches into the juice to stop another tier of the fountain.
And each tier has a reaction, so Fort Save is required?
Athletics to Grapple vs Tier 2: 1d20 + 10 ⇒ (18) + 10 = 28
Fortitude: 1d20 + 9 ⇒ (15) + 9 = 24

Getting the hang of it now, with his other hand, he tries the last tier ...
Athletics to Grapple vs Tier 3, +MAP: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
Fortitude: 1d20 + 9 ⇒ (9) + 9 = 18

While the others try to disable the tiers, Dennis is lapping up as much delicious juice as he can. "I like drinking at parties!"

◆ Grapple, ◆ Grapple, ◆ Interact (drink juice)

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Mimi waits until Dennis has a grip on the next tier, then gets to work on the mechanism.

Action 1 & 2 (◆◆): Disable a Device - vs Fountain
Thievery (Disable a Device) vs DC ??: 1d20 + 10 ⇒ (15) + 10 = 25

Action 3 (◆): Take Cover - Standard Cover for +2 to AC, Reflex, Stealth or Greater Cover for +4 to AC, Reflex, Stealth


Pathfinder Provisions ◆◇↺

Dennis manages to restrain both remaining ties without being hurt by the heavy, spinning stone. With enough time left over to slurp some juice!

And Mimi quickly disables the mechanism to one of them, which splutters as the pump dies down.

Just the one left, already held in place.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

Achurius wrings his hands futilely and casts prestidigitation to keep his clothes clean.

There is a better chance of him getting a crit failure on any and all relevant skills.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Sunshine releases holding the spinning tier she fails to stop rotating, but thankfully, Dennis manages to hold them for her. Checking her nails, some of them are slightly damaged, looking at her and Upuan, they are both soaked with the juice.

"Isn't holding it enough to stop it spinning???" Sunshine asks, but it looks to her that the fountain is just resisting. "Pennypockets, do something!" she encourages the goblin in almost condescending tone than she intends to. She then draws her club, getting ready to smash the thing if it needs to come to that.

◆ Interact to draw club

Sunshine only has Crafting -1 and Thievery +2.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Penny clambers over to get 'goblining' the thing...

+1 Level bump
Thievery 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Thievery 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

◆ Stride
◆ Thievery
◆ Thievery


Pathfinder Provisions ◆◇↺

Pennypockets successfully disables the third pump. Juice stops spraying, and Dennis finds that whatever force was causing the tiers to spin has also abruptly stopped.

"Look at my new dress--it's ruined! Is this your Society's idea of a party? Or a joke?"
The guests mutter, distraught at the sudden mess. The Pathfinders need to calm them down if they're going to convince them to enjoy the rest of the party.

Each PC can attempt a Crafting, Diplomacy, Deception, or Performance check as they work together to defuse the situation by calming guests, fixing ruined clothes, and otherwise cheering people up.
This would be very easy if you had somehow accomplished the task of stopping the hazard before its first turn and much more difficult if you hadn't disabled it at all--you're happily between the extremes.


VC - Sydney, Australia

In an uncharacteristically sensible move, the goblin cuts away his usual hijinks and takes a more serious and consoling tone. "We assure you, this is no joke, it is a serious matter and we are sad to see your dress ruined. We will do our best to work out what went wrong here, and we want you to enjoy the rest of the evening and enjoy the entertainment..." he bows politely.

Diplomacy + Level bump 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:
Shifty wrote:
Diplomacy + Level bump 1d20+7+1

I thought there was no level bump unless we were level 1. If Achurius gets a level bump add one to the roll below.

Ach sets to wielding his prestidigitation spell on the guests while explaining to them.

"Sabotage, I'm thinking. Genie work I assume. Have you heard about the challenges we pathfinders faced in opening this place?"

diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Penny is L1

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Yes, Archurius, Penny is L1 and can get the level-bump bonus. Unfortunately, L2 pcs don't get them.

When the fountain stops, Dennis climbs out slowly. The youngster smells of juice and his face is a purple mess. He pleads with Mimi, "Can we do that again? Can we?"

He notices, however, the other guests don't share his ... enthusiasm. When he's chided for not taking things seriously (which happens alarmingly often), Dennis wipes his face, approaches a nearby guest, and bluffs, "It's okay, Miss. This juice will wash right out." He quickly adds, "Besides, purple looks good on you. Brings out your eyes."

Deception: 1d20 + 10 ⇒ (17) + 10 = 27

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Once the fountain is disabled, Mimi stands up and seeing the distraught guests, gets to work trying to calm them down. "You 'ave my most profond regrets for vhat juste came to pass. De broken fontaine vas un unfortunate évént but ve 'ave taken care of eet and de partee can continue vonce ve've cleaned up de mess." As Achurius wanders about removing all the juice from the room and from the guests, Mimi continues to use her charm to calm everyone down...

Diplomacy vs DC ??: 1d20 + 9 ⇒ (1) + 9 = 10

Sigh! I wasn't expecting to burn my Hero Point so quickly, but here goes.

(I said...) Mimi uses her charm to calm everyone down...

Diplomacy vs DC ??: 1d20 + 9 ⇒ (19) + 9 = 28


Pathfinder Provisions ◆◇↺

Save your Hero Point, to succeed at the task you need three success or one critical successes, and Dennis has a crit.

The guests seem to find Pennypockets charming.

Achurius less so, even as he uses magic to start cleaning up the mess. "Genie? There's a genie trying to sabotage the party?? That doesn't sound very safe!"

Dennis, however, is a delight. "You know, I think it does look better!" laughs the guest, and the laughter spreads through the crowd.

"Psst! Pathfinders!" calls a whispered voice from the now-still fountain, "Dennis! Mimi! Sunshine! Que--no, she's not here. Uh, Pennypockets! And, er, new guy!"

Reflected in the juice, as though they were standing in the middle of the group, is the face of a genie--one familiar to most of the party. "Goodness gracious, Pathfinders," they coo with exaggerated, feigned innocence, "It looks like I, the clever Saga, have been sent to spoil your precious little party! If only there were some brave, competent Pathfinder agents around to foil my meddlesome pranks. Oh well. One down, four to go!"[/b]

Safa's reflection grows briefly serious and they add, "The man who holds my seal came to watch your struggles in person this time. his fury towards you may even overpower his cowardice now. Watch your back--and take this."
Safa lingers for only this brief moment and then vanishes without waiting for questions. Although their voice does linger for a moment, "Ask the others, new guy. They'll get you up to speed. The big secret is I am on your side."

Bottles of juice magically materialize on the rim of the fountain in front of Dennis, Mimi, Sunshine of Happiness, and Pennypockets--and another cluster of four inside. But it isn't juice, not really. They're healing potions, cleverly dressed up--though how they're so sure of this, none of the Pathfinders quite knows.
Four moderate healing potions for the party, plus one more for each party member Safa knows--so eight.
One out of five tricks successfully thwarted.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

"Saga? That was the name of the genie on the report. Oh, I do wish we had time for a decent conversation. I have all kinds of questions."

Achurius grabs one of the potions. Only one though. He has an in with Nethys and can heal without resorting to potions, but you never know.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Hey, look what you did. We were soaked with the juice. Good thing I managed to remove the stains on mine." Sunshine complains at Safa. After listening to her. "Where is this man that I may kick his butt? Been wanting to do it since when he kidnapped the first Pathfinders who arrive here." she says to them while taking two of the moderate (not minor? cool!) healing potions and puts them in her pockets.


Pathfinder Provisions ◆◇↺

Sorry, not minor but also not moderate. That should have been lesser healing potions for high tier.

The Sedeq lodge is made of mudbrick and mortar walls atop a solid stone foundation, with most of the floors likewise being made of stone covered in rugs and carpets. Most of the ceilings on the first floor are 15 feet high. Most rooms have large windows on the exterior walls and are illuminated at night by wall sconces or iron chandeliers.

As the guests have been encouraged to explore the first floor and see what the lodge offers for themselves, every room save for the kitchen and storage areas are likely to have at least a few guests milling about, sipping drinks, and making casual conversation.

The Pathfinders are currently amidst the cooling chaos and scandalized chatter left by the spinning juice fountain. Following the juice incident, all of the double doors leading into this wide central courtyard are being propped open by the staff, encouraging guests to explore the ground floor and familiarize themselves with the Pathfinders’ good intentions. The one exception is the door leading into the kitchen, which remains closed but was never locked.

The majority of guests, around 50 people total, can be found here and likely will be at any given time. Other Pathfinders and hired servants mingle among them, freeing the party to deal with Safa’s promised tricks--and seek out the notable people from Fola’s letter.

What next?

I'll put stars on the map indicating rooms that you've cleared?

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis, still wiping himself off, leaps for joy when the genie arrives. "Safa! You remembered me! We're all back. Well, most of us. BK and Qen are on other assignments." Staring at the juice everywhere, the youngster continues rattling on. "That was fun! Are there more like it? Any hints? I like hints." After he finally stops talking, he realizes the genie is long gone.

As Dennis is grabbing one of the potions of grape juice, he whispers to the cleric. "It's Safa, not Saga, Mister Archurius." If there are any remaining healing potions, he takes one more.

With the doors to the lodge open, Dennis runs to the only closed door. "Let's see what's in here!" The fighter waits at the door to the kitchen.


Pathfinder Provisions ◆◇↺

As Dennis comes within 5 feet of the kitchen door, he can hear muffled shouting and banging from the other side.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Mimi sighs at Safa's news and pockets two of the (lesser healing) potions. She make sure that Dennis takes two for himself. "Duhnee, I beleeve dat ve vill veree probablee be de ones dat vill most need deez before ve are don 'ere."

She's about to mention going to look for Casira bint Meji in the library before the historian ended up on the wrong end of one of Safa's tricks, when Dennis points out the muffled shouting and banging coming from the kitchen. "I suppose dat ve better see vhat dat ees all about, non?" She leans over Dennis and opens the door.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Not bad if it is a lesser healing potion.

"And your master gonna pay for my nails that I had manicured for this celebration." Sunshine adds before following Dennis. "Come on, Upuan. This genie has laid down tricks on who gods know where they will come out. Keep your hooves alert." she tells Upuan and raises his shield.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

"To the kitchen!"

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

"Agreed. The kitchen seems like a likely target for a prank. And if there is a fight going on, even if it is only verbal, that just seals it."

Achurius will open the door for Dennis with a respectful nod.


Pathfinder Provisions ◆◇↺

The mouth-watering scent of cooking spices bursts through the opening doors, welcoming newcomers into a kitchen large enough to feed a small army. Fresh baked goods cool on the countertops, and bundles of dried herbs rustle in the breeze left by scattering sous chefs as they scramble away from the huge ovens in the far corner.

There, a whole roast goat that had been cooking steadily over a low fire has leapt from its position, thrashing about as though alive once more. The cook, a dwarf with thick silver hair, lies sprawled on the floor beside it, winded from a kick to the chest.

“It’s making a break for it!” she bellows, pointing at the
goat. “Don’t let it get away!”

In addition to the roast, two large stock pots start moving.
These things may be dangerous, but the cook is probably right--keeping the roast from bursting into the middle of the party in the courtyard may be most important.

Dennis and Sunshine's turns.

Initiative:
Dennis (56/56)
Sunshine of Happiness (38/38, Upuan 32/342)
Animated Cookware (Yellow)
Rampaging Roast
Achurius (28/28)
Pennypockets (28/28)
Mimi (56/56)
Animated Cookware (Blue)

GM Dice:
Roast: 1d20 + 7 ⇒ (14) + 7 = 21
Cookware (Yellow): 1d20 + 6 ⇒ (19) + 6 = 25
Cookware (Blue): 1d20 + 6 ⇒ (2) + 6 = 8
Sunshine: 1d20 + 11 ⇒ (15) + 11 = 26
Mimi: 1d20 + 12 ⇒ (3) + 12 = 15
Dennis: 1d20 + 9 ⇒ (20) + 9 = 29
Achurius: 1d20 + 8 ⇒ (12) + 8 = 20
Pennypockets: 1d20 + 7 ⇒ (12) + 7 = 19

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis hears all the commotion in the kitchen ... and he loves it! "This is the best party ever!!!" When the cook hollers to keep the roast in the room, Dennis calls out, importantly, "On it!"

The fighter enters the room to corner the creature. He then feints to the left, and stabs from the right.

Deception to Feint vs Roast: 1d20 + 10 ⇒ (6) + 10 = 16 (vs. Perception DC)
+1 Striking Halberd vs Roast: 1d20 + 13 ⇒ (4) + 13 = 17 (vs flatfoot due to feint?)
Piercing Damage: 2d10 + 4 ⇒ (5, 8) + 4 = 17

◆ Stride, ◆ Feint, ◆ Strike


Pathfinder Provisions ◆◇↺

The roast seems to follow Dennis's movement enough that it sees the halberd coming, but makes little effort to dodge. Dennis's weapon sinks into medium-rare meat about as well as he'd expect.
Which might not be quite as effective as against a living animal actually using its organs, but it's still effective enough.

Close, but not quite on the feint. But that's a hit regardless--it does not have high AC.

Sunshine of Happiness's turn.

Initiative:
Dennis (56/56)
Sunshine of Happiness (38/38)
> Upuan (32/32)
Animated Cookware (Yellow)
Rampaging Roast (-17)
Achurius (28/28)
Pennypockets (28/28)
Mimi (56/56)
Animated Cookware (Blue)

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Sunshine lightly kicks Upuan to enter the kitchen. Seeing the Roast, she throws a vine covered with sticky sap at it. "You're not going anywhere!"
Tanglefoot Spell Attack vs Rampaging Roast: 1d20 + 9 ⇒ (17) + 9 = 26 (If Success, it takes a 10-ft circumstance penalty for two rounds, but can attempt to DC 19 Escape to remove the penalty.)

◆ Command an Animal (◆ Stride, ◆ Support)
◆◆ Cast a Spell, Tanglefoot

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Pathfinder Provisions ◆◇↺

I don't have Slides together yet, and RPG Chronicles will have to wait until I'm home later tonight, but here's a thread!

I thought the thread might be useful even without those things so we can discuss together. Things like if anybody has leveled out of tier and if we might need to recruit an additional player. I need something to link to!

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Dotting in. Sunshine is now level 3.

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Welcome GM Frost. Thanks for running the last couple games. Nice to be playing with you again.

And thanks to GM Super Zero for continuing this Sedeq-arc for us!

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

You're welcome! It is nice to be back with you playing.


Pathfinder Provisions ◆◇↺

Links are posted!

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Slides and RPG Chronicles updated. Mimi is still at Level 4, but this scenario will be enough to get her to Level 5.


Pathfinder Provisions ◆◇↺

Well that works, because if we do want to continue with the third one I believe that is a 3-6.

Looks like we have four returning players, as neither Banterknell or Quadennillia are available. Should I recruit for more, or do we want to proceed with four?


VC - Sydney, Australia

Banterknell doesn't like working with crazy-stabby Goblins I'm sure of it... :p

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:
GM Super Zero wrote:
Looks like we have four returning players, as neither Banterknell or Quadennillia are available. Should I recruit for more, or do we want to proceed with four?

I'm good either way.

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Slides/RPG filled out. Dennis (like Mimi) will also level to 5 with this adventure. And would love to do the follow-up scenario as well.

As for whether or not to add more players, I'm happy to proceed with 4, esp since our group had such a good time interacting in the last one. And we seem to have a decent mix of melee/casters. But whatever you think is best, GM Super Zero -- we're just happy to be here!

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

Achurius dotting in.


Pathfinder Provisions ◆◇↺

That would be Banterknell's alternate character?

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Welcome Archurius!

GM Super Zero. I have one GM Glyph. With your permission, I'd like to give my additional hero point to our 2nd level cleric.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Sunshine also has a glyph to share.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:
GM Super Zero wrote:
That would be Banterknell's alternate character?

Correct, Achurius is BKs replacement.


Pathfinder Provisions ◆◇↺

Don't forget to fill out RPG Chronicles and the Slides, Pennypockets.
Though it looks like we'll be in high tier, so you get a level bump again.

Who has Mentor Boons available?

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Sunshine has Worldly Mentor boon, which will increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2 of the benefitting PC.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Mimi has Rugged Mentor. It ups the bonus to saving throws to +2 (instead of just +1).

Mentor, Rugged
Prerequisites: Liked by Horizon Hunters

While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2.

Normal A Level Bump increases a PC’s saving throw modifiers by 1.

Special A PC can only benefit from two mentor boons.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Yay thanks!

That would bump up my performance a bit too :)


Pathfinder Provisions ◆◇↺

I accounted for that!

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

So what are the normal bonuses without a mentor? I'd like to add them to my active conditions in my tag line.

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none
Achurius wrote:
So what are the normal bonuses without a mentor? I'd like to add them to my active conditions in my tag line.

Unfortunately, the bonuses only apply when your PC is the base-level of the level range. So, in this 1-4 scenario, if we're playing high-tier, only level 1's get a level bump.

From the Org Play Guide:

Mentorship and PC Level Bumps
To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

o Increase every DC the PC has by 1.
o Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
o Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Penny will wait for Dennis to grab one then jump in and try help disable.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:
"Pennypockets" Nicnax wrote:
Penny will wait for Dennis to grab one then jump in and try help disable.

I think Mimi took care of the first disable, but there are at least two more tiers and only one of us has decent Athletics (Dennis +10), so it may require at least 3 rounds to finish the job. Sunshine's Athletics isn't bad at +7, so if she can successfully Grapple one of the tiers as well, that might speed things up.


Pathfinder Provisions ◆◇↺
Sunshine of Happiness wrote:
Sunshine also has a glyph to share.

With whom are you sharing yours?

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

I recommend Sunshine give the bonus HP to Penny (our only other low-tier PC).

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Yes, I will give it to Pennypockets.


Pathfinder Provisions ◆◇↺

Two tricks thwarted. It feels a little early, but I suppose I should award a Hero Point.

Let's see, among the characters who only have one right now...
Sunshine/Mimi/Dennis: 1d3 ⇒ 3
The obvious answer is Sunshine, for immobilizing the roast so successfully! Mimi for skewering not one but two animated cookware sets! Dennis, for devastating the roast with the only physical damage type it was neutral to!


Pathfinder Provisions ◆◇↺

I suppose it won't matter for a while, but don't forget to fill out RPGChronicles, Pennypockets.


Pathfinder Provisions ◆◇↺

Although Mimi did miss a chance to impress her further. Sacrificing yourself to protect one of them improves her attitude one step.

But you have to fail an Acrobatics or Athletics check for that to come up.


Pathfinder Provisions ◆◇↺

Well that's going... quickly.

If anybody wants to make down time checks, go ahead. Please also make sure everything on RPG Chronicles looks right.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

Downtime roll: elven lore: 1d20 + 5 ⇒ (16) + 5 = 21

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

/angry Goblin noises

Perform 1d20 + 7 ⇒ (11) + 7 = 18

9XP after this!

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

In his downtime, Dennis continues his assignment at the Grand Lodge as part of the welcoming committee for new Pathfinders. "It's a great day to be a Pathfinder!" He points to a courtyard, "The training grounds are out there! The library ... remains a mystery to me." He leads the group to the arena.

Pathfinder Society Lore, 2nd level task, DC 16: 1d20 + 7 ⇒ (14) + 7 = 21
Success: 3sp x 8 = 2.4gp

Dennis levels up to 5!

Thanks for running this arc for us, GM Super Zero. Great fun!

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Yep was fun - Penny had a blast - it is a fun character and I am getting the hang of it now. Boblin bard is best bard. Now to get some levels inder his belt.

Thanks GM, thanks all, was a good arc and lots of fun!

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Here is my official Earn Income roll for Mimi's 8 days of downtime.

Between adventures, Mimi can usually be found at her grandfather's fencing academy in Gralton giving lessons on the proper use of a rapier.

Performance (Earn Income) vs DC 16: 1d20 + 9 ⇒ (8) + 9 = 17

According to this table a success on a Scenario is good for 24sp.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

DC 15 Anatomy Lore: 1d20 + 4 ⇒ (6) + 4 = 10 (Failure, 16cp)


Pathfinder Provisions ◆◇↺

I mean, dang y'all. That whole scenario felt pretty quick to me.
I feel like that final fight could be a bit tougher. It's Severe on paper, but Fasiel explicitly uses bad tactics, and it's a three-way fight where the elementals attack both the Pathfinders and Fasiel--those both make it easier than the numbers would say.

Anyway.
Primary Objective: Defeat Fasiel. Accomplished for two Reputation.
Secondary Objective: Accomplish at least three of (calm the guests at the fountain/prevent the roast from escaping into the party/guide at least one guest out of the lava undamaged/disable the singing statue/free Khayrat without embarrassing him). All five accomplished for another two Reputation.
Faction Objective: One Reputation with the Envoy's Alliance for making at least two notable NPCs friendly or helpful. A second Reputation for getting all three.

1 Treasure Bundle for calming the crowd after the fountain debacle.
2 Treasure Bundles for defeating the Rampaging Roast before it could leave the kitchen.
1 Treasure Bundle for making the illusory lava vanish.
1 Treasure Bundle for making Casira friendly.
1 Treasure Bundle for disabling the singing statue.
1 Treasure Bundle for making Agdal friendly.
2 Treasure Bundles for freeing Khayrat without humiliating him.
1 Treasure Bundle for defeating Fasiel.
10 all together.

Envoy's Alliance

Female Halfling Alchemist 4 | HP 46/46 | AC 21 | F+9 R+11 W+8; +1 status vs poison | Resist Poison 2, Resist Void 1 | Perc +8 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +12) | Active Conditions: None

GM Downtime. Crafting: 1d20 + 8 ⇒ (1) + 8 = 9

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

Do treasure bundles mean anything in PFS play?

Don't feel too bad about the combat. We had way more than our fair share of crits and everyone that mattered made their saves.

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Thanks for the chronicle sheet, GM Super Zero. All looks good! Thanks again for running. Had a blast.

Achurius wrote:
Do treasure bundles mean anything in PFS play?

Yes. The treasure bundles directly affect how much gold the Pathfinders get on the chronicle sheet. 10 treasures bundles = max gold. Sometimes the scenario author will make you jump through hoops to find the last 2 TBs for the total of 10. But 8-10 TBs is pretty standard for a successful scenario.

Obviously, routinely getting max gold (10 TBs) will mean your PC can better equip themselves moving forward.

Note that max gold (10 Treasure Bundles) depends on your PC level:
Level 1: 14gp
Level 2: 22gp
Level 3: 38gp
Level 4: 64gp

On a side note: that cool Cantrip Deck is on the chronicle sheet at a 10% discount -- 18gp, instead of 20gp. Dennis (a non-caster) is the proud owner of a shiny new deck of cards. He can't wait to show someone his annoying new trick: 52-card pickup! :)

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Chronicle looks good to me. Thanks for taking us through the sequel.

It did move along pretty quickly and and I suspect that a responsive GM and Mimi not lingering once a room was taken care of contributed to that. Good rolls also helped get through skill challenges and encounters quickly. Regardless, the RP was great and I had a lot of fun.


VC - Sydney, Australia

Is this part 3?

https://paizo.com/products/btq02eeh?Pathfinder-Society-Scenario-414-Shatter ing-Golden-Chains

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Yes! I asked our GM about possibly running our group thru it, when his time frees up. However, it's a level 3-6, so unless PCs like Pennypockets play several scenarios quickly (or apply AP/one-shot/GM credit), we might not have the same group. But Dennis is up for it!


Pathfinder Provisions ◆◇↺

So before I mark this one inactive, who would be up for Shattering Golden Chains (3-6)?

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

I'm up for it. Mimi just got to Level 5, so she's good to go.

Verdant Wheel

[R] Female Vine Leshy Druid of Animal Order 4 / Beastmaster | Back-Alley Doctor | Animal Companions Upuan, Ugatpuno | HP 52/52 w Toughness, AC 21 w Wooden Breastplate (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12, Perception** +12 (low-light vision), Stealth +2 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Count me in.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +10, Surv +4 | Active Conditions:

I could do a pregen, but I have no characters available at that level range

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

As mentioned above, I'd love to bring Dennis along for another exciting Pathfinder mission with all/some of this same group. (like Mimi, he's level 5).


Pathfinder Provisions ◆◇↺

Go ahead and sign up here, then.

I'll see about getting the rest up tonight.

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