Officer Wilson
|
Survival: 1d20 + 8 ⇒ (20) + 8 = 28
No crit successes on skills in 1E, but hey, we'll run with it ...
Wilson finally does something useful, pointing with conviction at a spot on the viewscreen. "There! Right there! That's the safest place to go down!"
| cmlobue |
At the last moment, as the ship is about to crash, Wilson spots a marshy area where the ship could softly land.
The starship is about to crash. The ship’s pilot must attempt a Piloting check; up to two other crew members can attempt to aid them.
Nippostia Fernbreeze 2
|
Nip can attempt support with +3 untrained piloting. Do we have two better supports out there?
Officer Wilson
|
Piloting (assist): 1d20 + 6 ⇒ (11) + 6 = 17
Looks like Poko has +5
Wilson tries to help Anock control the descent as best he can. "We should have brought the Pegasus ... better navigation controls."
Anock
|
"Eeeeep!" Anock fumbles for the controls and desperately tries to avoid a fiery crash into oblivion.
Piloting: 1d20 + 7 ⇒ (2) + 7 = 9
Yeesh. And no re-roll, unless having a PF1 tshirt counts. (Long shot, but I gotta ask.)
Maybe she's *too* desperate.
Nippostia Fernbreeze 2
|
"You can do this, Poko!! Or Anock!! AIIIIIIIIEEEEEEEE"
Piloting aid: 1d20 + 3 ⇒ (17) + 3 = 20
Nip braces herself behind the magic station.
| cmlobue |
"Eeeeep!" Anock fumbles for the controls and desperately tries to avoid a fiery crash into oblivion.
[dice=Piloting]1d20 + 7
Yeesh. And no re-roll, unless having a PF1 tshirt counts. (Long shot, but I gotta ask.)Maybe she's *too* desperate.
It does, in fact!
Vestments: T-shirts, messenger bags/backpacks, jackets or hoodies, or similar apparel; permanent tattoos of Paizo-related iconography; or cosplay of a Paizo-related character, such as an iconic character, NPC or similar.
...
Starfinder Society
Vestments: Once per session, a player may reroll any of their d20 rolls. You must follow all the reroll rules as listed on page 243 of the Starfinder Core Rulebook when using this reroll.
One more success will move you to the second-worst possibility, so I encourage you to use it. Add your GM stars to the reroll, if any.
Nippostia Fernbreeze 2
|
Anock -- I can offer my campaign coin with +4 Novas for the re-roll.
Anock
|
Using my t-shirt reroll (Thanks for clarifying. For some reason I thought the merch had to be Starfinder-specific.)
It takes a couple of seconds for the damaged controls to respond, but when they do...
Piloting (t-shirt reroll): 1d20 + 7 ⇒ (13) + 7 = 20
...Anock does a *much* better job of aiming for that clearing over there.
| cmlobue |
Things look bad for a moment, but Anock manages to bring the ship down for a landing in a marshy area. It's still rough, and everyone takes 1d6 ⇒ 4 damage from the crash. DR helps, but not resistance to individual damage types.
From their stations on the bridge, the Starfinders can immediately tell that their ship is lost, and now it’s quickly sinking into the marsh; they must escape or sink with it! The hull is breached on both the port and starboard sides, but the ship is listing to starboard and the deck is noticeably tilted. This tilt has no effect on movement speed. Escape is only possible to port.
You are all currently on the bridge. A primary viewscreen is broken apart, allowing mud and water into the area, slowly helping to sink the ship. The other areas of the ship:
Area A2 - Life Pods
Area A3 - Cargo Bays
Area A4 - Crew Area
Area A5 - Engineering
Area A6 - this is where the internal sensors indicate the hull breach is
All the doors are open and there is no difficult terrain. You have four rounds to grab as much as you can and exit the ship. The rounds are a little fuzzier than combat, but you still get a move and standard action (plus a swift if you have access). Grabbing all the supplies in a room takes a move action and does not require you to move around the room, but you must be in the room to take the action. Please track your bulk and how it affects your movement.
Putting you in initiative for no reason at all.
”Anock Initiative”: 1d20 + 2 ⇒ (4) + 2 = 6
”Nippostia Initiative”: 1d20 ⇒ 18
”Poko Initiative”: 1d20 + 1 ⇒ (19) + 1 = 20
Round 1 - everyone may go
Poko
Wilson
Nippostia
Anock
Nippostia Fernbreeze 2
|
Nippostia rolls out from under the magic station and finds her footing on the tilted deck.
“Any landing you can walk away from… and now we’re sinking. Grab what you can and get outside. I’ll start with the escape pods. I don’t think can launch any to save time, but at least I can get the survival gear out.”
Move action: Head to the life pods.
Standard action: Grab gear
Currently at 3 bulk. She’ll abandon her thasphalt blaster to save 1 bulk if it comes to that.
Officer Wilson
|
Wilson: Bulk 5/16 (unencumbered)
Domehead: Bulk 2/14 (unencumbered)
Wilson stands up. "I will head down to the cargo bay to get domehead and load up the supplies there."
Double move 60 feet
Nippostia Fernbreeze 2
|
Are we using regular movement distances per action for these rounds?
I interpreted "rounds are a little fuzzier than combat" as having us say where we were moving and what we were doing when we got there. Apologies if I got that wrong!
If we're using regular movement, then Nip got to the escape pods, but couldn't do anything there.
| cmlobue |
Yes, normal movement. The fuzziness is being able to run around a room grabbing everything with a single move.
Officer Wilson
|
Wilson calls out to Poko, "Not sure we have time for both of us to go to the cargo bay. Since you're heading that way, just load stuff onto Domehead and I'll take care of the crew quarters."
Officer Wilson
|
Wilson yells behind him, "Hey, Anock, don't forget to grab that stuff in the bridge before you leave!"
Anock
|
Growl! Looks like Paizo lost my post. I even checked to verify that it successfully submitted, but it's gone now. Boo. Here goes again:
"Well, I guess I'll just pick up after all of you in *here*!" Anock gripes after everyone else has dashed off the bridge. She grabs what she can and dashes toward the hall, hollering: "If no one else can get to Engineering, I guess I'll go! But I'm already carrying all the stuff from the bridge!"
"And whoever's grabbing our personal gear: make sure you get my hygiene kit!!"
Move to gather bridge gear; move to move out of the bridge.
Current Bulk: 1
Encumbered: 6
Too much!!!: 12
@GM: Do we need to save time to exit the ship? If so, where is the exit? I don't see a door on the map.
| cmlobue |
Exit is a hole at A6. I would suggest being through it before the end of round 4.
Anock finds on the bridge a tier 1 datapad that is hardened and self-charging with a mystic cure (1st level) spell chip installed; a basic medkit; and a clear spindle aeon stone. The medkit is 1 bulk, the rest is negligible.
Allowing a retcon on your first round because I didn't explain as well as I should have.
Nippostia Fernbreeze 2
|
I'll stick with Nip's original movement -- double move to escape pods to search for survival gear
| cmlobue |
Anock collects everything on the bridge, while the other Starfinders hustle to different locations to search.
Suddenly, some blue, crab-like creatures enter the Drake through small holes in the hull!
Orange Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Yellow Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Green Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Blue Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Purple Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Round 2 - bolded may go
Poko
Purple
Wilson
Nippostia
Green
Red
Blue
Orange
Yellow
Anock
Anock
|
@Poko: Anock already got all the stuff from the bridge. Your token is already down by A4 and A3 on the map, though it might have been placed before we understood that we're limited to our movement speed. Nip is going to the Life Pods (A2), Anock is going to Engineering (A5), and Wilson's going to the cargo bay (A3). Do you want to go to the Crew Area (A4)?
Poko Pickkarantai
|
@Poko: Anock already got all the stuff from the bridge. Your token is already down by A4 and A3 on the map, though it might have been placed before we understood that we're limited to our movement speed. Nip is going to the Life Pods (A2), Anock is going to Engineering (A5), and Wilson's going to the cargo bay (A3). Do you want to go to the Crew Area (A4)?
that works. Thanks for being flexible
Poko rummages through the crew area. She grabs things. {b]"What's this?"[/b] She holds up mismatched gloves. "Me forgot these!" She grabs more with her arms.
| cmlobue |
Poko rummages through the crew area. She finds 6 Starfinder backpacks, each containing a canteen, a hygiene kit, a lighter, a mess kit, a sleeping bag, a survival straw, 7 R2Es, and a set of travel clothing. Each pack is 1 bulk.
Wilson spots one of the crabs coming down the main hallway.
Round 2 - bolded may go
Poko
Purple
Wilson
Nippostia
Green
Red
Blue
Orange
Yellow
Anock
Nippostia Fernbreeze 2
|
Nip quickly searches the escape pod area, grabbing whatever she can.
She looks up when she hears soft scuttling sounds.
“Oh crap — crab-things! We’ve got crabby things!!”
Standard: Grab stuff out of the escape pod area
Move: Take her loot out of the room and across the hall
Officer Wilson
|
Wilson dodges around the purple crab, as he makes his way to the cargo hold.
Move Action: Move 30 feet. Purple crab gets AoO.
Standard Action: Move 30 feet.
Domehead, alerted by the chaos, is already standing and at the ready within the cargo hold. Wilson whistles and points toward the door, "Stop the crabs."
Swift action: Grant companion a swift action (and move)
Domehead goes out into the hall and growls down the hallway, standing sentry.
Domehead has 10 foot reach, so will react to strike at the first crab to move through a threatened space.
Wilson: Bulk 5/16 (unencumbered)
Domehead: Bulk 2/14 (unencumbered)
Wilson calls over comms, "Domehead can still carry quite a load, if anyone wants to dump any gear on her saddle. There are clamps along the harness."
| cmlobue |
The purple crab swings at Wilson as he walks by.
Claw: 1d20 + 4 ⇒ (7) + 4 = 11
Slashing Damage: 1d6 ⇒ 3
He directs Domehead to stand guard.
Nippostia searches the room with the escape pods, but finds nothing salvageable.
The remaining crabs move in. Anock finds herself surrounded.
Claw: 1d20 + 4 ⇒ (19) + 4 = 23
Slashing Damage: 1d6 ⇒ 6
Claw: 1d20 + 4 ⇒ (8) + 4 = 12
Slashing Damage: 1d6 ⇒ 1
The rectangular object south of Anock is a cabinet. It can be climbed over as difficult terrain or jumped with an Athletics or Acrobatics check.
Round 2-3 - bolded may go
Poko
Purple
Wilson
Nippostia
Green
Red
Blue
Orange
Yellow
Anock (-6 SP)
Anock
|
With the damage we took upon landing, Anock is down 10 SP.
"Oh for the love of actual heck! We don't have *time* for this!" Anock is utterly exasperated at the irritating crab-like creatures. "Ugh! There's no *knowing* what contaminants they've gotten into my bloodstream!" She attempts to vault the nearest cabinet in the hopes of getting away from them, then continues dashing toward the engine room.
Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
If she's slowed down at all, she may not have time to grab anything before leaving.
Officer Wilson
|
Yeah, one grab gear action gets everything in the room. You would be carrying 6 starfinder backpacks - convenient, one in each hand! - that are 1 Bulk each ... so you might be encumbered (which is why I pointed out that you could pass some of them off to Domehead).
| cmlobue |
Anock makes it over the cabinet, escaping at least momentarily from the crabs.
And Wilson is correct about grabbing things.
Officer Wilson
|
Wilson shouts, "I think Poko and I can focus on the remaining gear ... Anock and Nipp, hustle for that exit!"
I think one of us should be able to grab out of Engineering in Round 4.
Officer Wilson
|
GM: Did the blue crab walk from a threatened square on the right side of the open door into the space it's in now? Does Domehead's 10ft reach get AoO?
Talon damage (slashing) on blue: 1d4 + 6 ⇒ (3) + 6 = 9
| cmlobue |
Domehead swipes at a crab, but is thinking too much about drawn butter and biscuits and not enough on making contact.
| cmlobue |
Poko rushes past Domehead, dropping some backpacks on the dinosaur's racks.
A crab swings at her as she passes by.
Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Slashing Damage: 1d6 ⇒ 3
The purplish crab goes after Anock with both pincers.
Claw: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Slashing Damage: 1d6 ⇒ 1
Claw: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Slashing Damage: 1d6 ⇒ 3
Round 3 - bolded may go
Poko (-3 SP)
Purple
Wilson
Nippostia
Green
Red
Blue
Orange
Yellow
Anock (-7 SP)
Officer Wilson
|
Poko presumably would have double moved toward engineering, right? It looks like she only did a single move, so I moved her the next 30 feet on the map.
Standard: Grab gear. Move: Move 30 feet. Swift: Give swift action (and move) to Domehead. Since the crab bit at Poko, I don't think it has a reaction to AoO on Domehead.
Wilson grabs any gear he can find in the cargo hold, then heads out toward Engineering. He whistles for Domehead to follow.
Wilson: Bulk 5/16 (unencumbered) + whatever I found in Cargo Hold (which could encumber me)
Domehead: Bulk 2/14 (unencumbered)
Anock
|
"Are you flipping *kidding me*?! Go away!" Anock yells at the crabs, despite knowing full well that there's no way they'd understand Common speech. As she charges down the hallway past yet *another* crab, she shouts back over her shoulder: "Nip! Get a move on! The ship's sinking and we're leaving, with or without you!" Well, they probably won't leave her behind, but maybe if she thinks it's likely she'll get some hustle going.
Bursting into the Engineering room, she takes note of everyone else in her way. "Well, don't just stand there! Grab and go! Grab and go!" She shoulders past Domehead, without even noticing whether or not she's soiled the floor.
Double move
| cmlobue |
Poko presumably would have double moved toward engineering, right? It looks like she only did a single move, so I moved her the next 30 feet on the map.
Poko took an action to hand over the backpacks. Which also means Domehead's encumbrance is incorrect. You would be able to quickly discuss how many packs were transferred.
Nippostia Fernbreeze 2
|
Nip watches the crab advance on her and takes a couple of weaving steps to throw it off.
“Sorry, gotta go.”
She turns and darts down the corridor, leaving the crab in her dust.
“I’M COMING!! STOP YELLING AT ME!”
She turns the corner and sees two crabs ahead. Can't be helped... dodge and weave. Make bisque if there's time.
Full action: Withdraw
Withdraw gives her double movement and no AOO from creatures within sight. Sadly, that means she’s open to an AOO from whichever crab didn’t use their reaction on Poko.
Officer Wilson
|
Sorry, didn't think about swapping packs taking an action. Makes sense.
What did I get out of the cargo hold?
| cmlobue |
Nippostia carefully moves away from the crabs. Not carefully enough to be totally safe, though.
Claw: 1d20 + 4 ⇒ (15) + 4 = 19
Slashing Damage: 1d6 ⇒ 5
Wilson grabs everything from the cargo hold: 2 basic emergency rafts (3 bulk each); 20 feet of adamantine alloy cable line; and 3 mass produced tents (1 bulk each). How much are you taking?
The crabs flood down the corridor. One is close enough to attack Nippostia instead of running.
Claw: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Slashing Damage: 1d6 ⇒ 4
Claw: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Slashing Damage: 1d6 ⇒ 3
Round 3-4 - bolded may go
Poko (-3 SP)
Purple
Wilson
Nippostia (-5 SP)
Green
Red
Blue
Orange
Yellow
Anock (-7 SP)
At the end of round 4, unpleasant things start happening in the ship.
Officer Wilson
|
Out of the Cargo Hold, Wilson is dragging two emergency rafts, three tents, and a large spool of cable.
Wilson: Bulk 14/16 (encumbered)
Domehead: Bulk 7/14 (unencumbered)
Location adjusted on the map due to Wilson's encumbered speed. If Anock can grab the gear in Engineering, then Domehead and I should both be able to get out on Round 4. Everyone else should just focus on running out.
Anock
|
"Quickly! Quickly!" Anock doesn't realize she's giving annoyingly obvious and superfluous orders; it appears her mouth is running without checking in with the brain first. She grabs and nabs anything in the engine room that's not bolted down, then bolts out of the ship without even thinking about whether or not there are more threats out there. She can feel the ship sinking, like a too-slow elevator, but she swears it's picking up speed.