Ela Kukai
|
DC13 Will: 1d20 + 5 ⇒ (8) + 5 = 13
Ela just barely shakes off what she suspects was an attempt to daze or dull her clarity of thought. She snaps too and takes stock of what's still in front of her.
She imbues another cold spell into her pistols chamber and aims.
[standard] Cast Snowball (via Arcane Gun)
+1 pistol (ranged touch) RED, cold damage: 1d20 + 7 ⇒ (19) + 7 = 264d6 ⇒ (5, 3, 6, 2) = 16
So close :D
Auray Misterius
|
Auray throws an Explosive Bomb at the human caster, excluding her teammates'squares.
Attack(touch): 1d20 + 5 + 1 + 1 - 4 ⇒ (9) + 5 + 1 + 1 - 4 = 12 +1 point-blank, +1 guidance, -4 cover
Damage(fire): 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Burning Damage: 1d6 ⇒ 3
Bagurm
|
axe while raging, guidance: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
damage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Bagurm takes his fury against the remaining enemy, hacking with his axe.
Ela Kukai
|
Ela heads out of the room and continues along the outside path around the sewer waterways.
I've placed her on the map to exit this tunnel and probably continue to the next covered up room, unless we need to be stopped for something.
Ela Kukai
|
Okay, moving forward. I didn't know if we could presume to traverse the tunnels in between with no events.
Laurentina Rosenthal
|
Laurentina follows behind Specter, who is following Bagurm, who is following Dass, who is following Neri, who is following Ela. It's the Pathfinder conga line again!
Moved my tokens up.
| GM Redelia |
Someone constructed a large dam here made of wood scraps, ship beams, broken crates, and rocks. Beyond the dam is a room that once functioned as a catch basin for the sewers but now has dry, clean floors. In the northwest corner of the room, a sewer grate is set in the floor, and a huge chalk drawing of a rat about to pounce is sketched on the floor near the dam.
Ela: 1d20 + 6 ⇒ (14) + 6 = 20
Laurentina: 1d20 + 0 ⇒ (6) + 0 = 6
Specter: 1d20 + 5 ⇒ (6) + 5 = 11
Dass: 1d20 + 7 ⇒ (6) + 7 = 13
Auray: 1d20 + 5 ⇒ (3) + 5 = 8
Neri: 1d20 + 6 ⇒ (20) + 6 = 26
Bagurm: 1d20 + 6 ⇒ (18) + 6 = 24
A male human lounges near a grate in the floor.
Neri notices that the grate is trapped.
Ela: 1d20 + 6 ⇒ (11) + 6 = 17
Laurentina: 1d20 + 2 ⇒ (18) + 2 = 20
Specter: 1d20 + 1 ⇒ (18) + 1 = 19
Dass: 1d20 + 2 ⇒ (10) + 2 = 12
Auray: 1d20 + 2 ⇒ (18) + 2 = 20
Neri: 1d20 + 2 ⇒ (3) + 2 = 5
Bagurm: 1d20 + 2 ⇒ (5) + 2 = 7
bad guy: 1d20 + 2 ⇒ (14) + 2 = 16
bold may post:
round 1:
Laurentina
Auray
Specter
Ela
bad guy
Dass
Bagurm
Neri
| Unchained Specter |
After receving Guidance from Laurentina, Specter jump down and run behind the man, and smack him. She is the 'smack first, apologize later' type of gal
Slam, vs flat-footed?: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 Dmg: 1d8 + 3 ⇒ (8) + 3 = 11
Ela Kukai
|
Ela takes a shot hoping to finish him off.
[standard] attack YELLOW
+1 pistol (vs touch AC), B & P damage: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 1 ⇒ (5) + 1 = 6
[move] reload pistol
| Unchained Specter |
Disable Device, Guidance: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24"This one is a bit trickier..."
Disable Device, Guidance: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Disable Device, Guidance: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Disable Device, Guidance: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Disable Device, Guidance: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Disable Device, Guidance: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
| GM Redelia |
On her third attempt, Specter successfully disarms the trap and the party is able to move a trap door and climb down a ladder to what appears to be a forgotten, long buried neighborhood.
Cassomir Below is an abandoned neighborhood that looks more like a cavern than a city block. Buildings here are separated by high tunnels, 20 to 30 feet tall in places, whose roofs are the foundations of the sewers and buildings above. Each abandoned building here was once the ground floor of the buildings above, but today they’re totally cut off from the upper floors on the surface. The streets are dirty and dusty, and most of the buildings are abandoned. All of the buildings here extend right up to the top of the cavern.
I have revealed most of the map, since you can see it from the bottom of the ladder. I've also revealed the inside of all the empty buildings, since that speeds things up without spoiling anything. Please move your tokens to where you would like to explore. In particular, if you want to look inside a building, place your tokens outside its door.
Ela Kukai
|
Ela heads to a building on the North side of the street to explore.
Placed on Map
| GM Redelia |
Three mites, similar to the one you fought before, are moving around some crates and barrels. They see you, and one of them squeeks out something.
Ela: 1d20 + 6 ⇒ (9) + 6 = 15
Laurentina: 1d20 + 2 ⇒ (1) + 2 = 3
Specter: 1d20 + 1 ⇒ (10) + 1 = 11
Dass: 1d20 + 2 ⇒ (7) + 2 = 9
Auray: 1d20 + 2 ⇒ (16) + 2 = 18
Neri: 1d20 + 2 ⇒ (7) + 2 = 9
Bagurm: 1d20 + 2 ⇒ (16) + 2 = 18
mites: 1d20 + 1 ⇒ (9) + 1 = 10
They are clearly threatening.
bold may post:
round 1:
Auray
Bagurm
Ela
Specter
mites
Neri
Dass
Laurentina
Ela Kukai
|
Ela slinks forward cautiously, veering right and saying close to walls.
[move] 30ft
[standard]
If necessary:
Cast defensively (DC17 concentration): 1d20 + 9 ⇒ (6) + 9 = 15
Bagurm
|
Bagurm moves forward and prepares his axed for the approach of the mites.
I move 30 feet and I ready attacking with the axe the first mite that is within reach: +6 attack, 1d10+3 damage.
Auray Misterius
|
Sorry.
Auray moves behind Bagurm and hurls an Explosive Bomb at the foremost mite, excluding Specter's square.
Attack(touch, 30ft.): 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage(fire): 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
10-foot splash radius, 6 points splash damage to the remaining two mites (Reflex DC 15 half).
| GM Redelia |
Specter demolishes yellow.
redirecting Auray's bomb to be at orange, rather than yellow
Auray's bomb destroys orange.
roll for green's reflex save: 1d20 ⇒ 14
Green almost falls over.
Green throws a dart at Specter and then dies.
attack: 1d20 + 2 ⇒ (11) + 2 = 13
The dart passes over Specter's shoulder.
combat over, out of initiative.
| GM Redelia |
In most of the buildings the team explores, they find cages of Cassomiri citizens waiting to be transported somewhere. They know they were going to be used as slaves, but not where.
To keep things moving, I've revealed all the buildings that contain a bunch of slaves and nothing else. Please place your tokens in whatever formation you want right outside the door of the one building that is still covered, with whoever will open the door right in front of it.
| GM Redelia |
Opening the door, you find a derro. (You recognize it automatically because you found a dead on earlier). A knowledge:dungeoneering check may tell you more about them.
Ela: 1d20 + 6 ⇒ (18) + 6 = 24
Laurentina: 1d20 + 2 ⇒ (6) + 2 = 8
Specter: 1d20 + 1 ⇒ (3) + 1 = 4
Dass: 1d20 + 2 ⇒ (10) + 2 = 12
Auray: 1d20 + 2 ⇒ (17) + 2 = 19
Neri: 1d20 + 2 ⇒ (1) + 2 = 3
Bagurm: 1d20 + 2 ⇒ (8) + 2 = 10
derro: 1d20 + 6 ⇒ (13) + 6 = 19
bold may post:
Ela
derro
Auray
Dass
Laurentina
Specter
Neri
Ela Kukai
|
What does Ela know about derro, Knowledge (dungeoneering): 1d20 + 11 ⇒ (5) + 11 = 16
Ela moves just into the room...
[move] 10ft
and fires a scorching ray through her pistol at the derro.
[standard] Cast scorching ray (Arcane Gun)
+1 pistol ranged touch attack (and FF), fire damage: 1d20 + 7 ⇒ (8) + 7 = 154d6 ⇒ (4, 2, 4, 4) = 14
| GM Redelia |
Ela's spell shot significantly injures the derro. (now below half health)
The derro moves forward and retaliates.
attack, short sword: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 ⇒ 3
The entire party is now up.
status: derro -15 HP; Ela -3 HP
Ela knows that derros use poison and are immune to some mental effects.
| Unchained Specter |
Specter, after receiving Guidance from Laurentina, will move in (provoke AoO) and pats derro's shoulder "That's not very nice of you."
Slam his shoulder: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Dmg: 1d8 + 3 ⇒ (1) + 3 = 4
Bagurm
|
Bagurm will ready 5-foot step and attack with axe, should there be space the square in from of him become free.