PF2E Stolen Fate

Game Master andreww

Book 1 Roll20 Table
Book 2 Roll20 Table

Loot List

◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

GM Rolls:

[dice=Attack 1]1d20[/dice]
[dice=Attack 2]1d20[/dice]
[dice=Attack 3]1d20[/dice]

[dice=Damage] [/dice]

[dice=Fortitude]1d20[/dice]
[dice=Reflex]1d20[/dice]
[dice=Will]1d20[/dice]

PC Rolls:

Perception
[dice=Slick ] 1d20+23 [/dice], Master
[dice=Billy ] 1d20+ 25[/dice], Master, +2 visual and hearing
[dice=Pinebrush]1d20 + 24 [/dice], Legendary, +1 visual
[dice=Sigourney]1d20+23[/dice], Expert, +2 visual

Initiative
[dice=Slick ] 1d20+25 [/dice]
[dice=Slick Battle Cry]1d20+31[/dice]
[dice=Billy ] 1d20+25 [/dice], +2 item visual/hearing, +2 circ scout
[dice=Pinebrush, Stealth]1d20 + 28 [/dice], Perception +24, +1 circ if visual, +2 circ scout
[dice=Sigourney]1d20+23[/dice], +2 circ scout, +2 item visual

Fort Saves
[dice=Slick ] 1d20+27 [/dice], Juggernaut
[dice=Billy ] 1d20+ 24[/dice], +1 vs magic
[dice=Pinebrush]1d20 + 25 [/dice], pass becomes crit
[dice=Sigourney] 1d20+25[/dice], +1 vs magic
[dice=Reginald ] 1d20+25[/dice]

Reflex Saves
[dice=Slick ] 1d20+25[/dice], Bulwark +1, Evasion
[dice=Billy ] 1d20+25 [/dice], +1 vs magic
[dice=Pinebrush]1d20 + 30 [/dice], Improved Evasion
[dice=Sigourney] 1d20+26[/dice], +1 vs magic
[dice=Reginald ] 1d20+26[/dice], probably evasion

Will Saves
[dice=Slick ] 1d20+ 23 [/dice], Bravery
[dice=Billy ] 1d20+27[/dice], Resolve, +1 vs magic
[dice=Pinebrush]1d20 +22 [/dice]
[dice=Sigourney] 1d20+25[/dice], +1 vs magic
[dice=Reginald ] 1d20+25[/dice]

Harrow Deck:

[dice=Harrow Draw]1d6 + 1d9[/dice]
Suit: Hammers, Keys, Shields, Books, Stars, Crowns
Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil


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Cond: Frightened 1, Wounded 1| Female N Skilled Human Silence in Snow Witch 15 | HP 5/188| AC 36 | F+25, R+26, W+25 (+1 saves vs magical effects)| Speed 15 ft, Swim speed 40 ft |Perc(E) +23 (+2 visual)| Init +23 (+2 visual AND +2 scouting)| Exp: Detect Magic| Hero: 0| Spells DC 36. Slots: 1□□☑, 2□□☑, 3□□□ , 4□□☑, 5□□□, 6□☑☑, 7□□☑, 8□☑, Focus☑☑□| Staff Charges: 9+1 (2 net)| Wand Uses: □□|Focus recharges □| Magic Hat Summon □| ✋ ✋ Wand| QuickenSpell ☑|

Perception
[ dice=Sigourney]1d20+23[/dice], Expert, +2 visual

Initiative
[ dice=Sigourney]1d20+23[/dice], +2 item visual, +2 circ scout

Fort Saves
[ dice=Sigourney]1d20+25[/dice]

Reflex Saves
[ dice=Sigourney]1d20+26[/dice]

Will Saves
[ dice=Sigourney]1d20+25[/dice],

Reginald's saves are the same except for Reflex. He has (unless otherwise stated) Evasion on that save. I have the power during my daily preparations to remove Evasion or add Juggernaut/Resolve to Reginald. I'll indicate when I do so.


Male Familiar of Freezing Rime 15 | HP 105/105| AC 36 | F+25, R+26, W+25| 25 feet speed Perc +20, Low-light vision, Imprecise Wavesense, 30 feet Cond: Frightened 1, Off-guard, Light, Water Breathing

Oh, and Reginald swapped out Familiar Focus for Cantrip Connection so I can walk around with Shield and Glass Shield on the same character.


Cond: Frightened 1, Wounded 1| Female N Skilled Human Silence in Snow Witch 15 | HP 5/188| AC 36 | F+25, R+26, W+25 (+1 saves vs magical effects)| Speed 15 ft, Swim speed 40 ft |Perc(E) +23 (+2 visual)| Init +23 (+2 visual AND +2 scouting)| Exp: Detect Magic| Hero: 0| Spells DC 36. Slots: 1□□☑, 2□□☑, 3□□□ , 4□□☑, 5□□□, 6□☑☑, 7□□☑, 8□☑, Focus☑☑□| Staff Charges: 9+1 (2 net)| Wand Uses: □□|Focus recharges □| Magic Hat Summon □| ✋ ✋ Wand| QuickenSpell ☑|

Purchases:
After discussion with the party, I'm going to declare purchases I made. In addition to the 22.5 GP spent on group purchases, I will also spend 27 GP to regain a scroll of Shared Invisibility, which is just Invisibility Sphere but buffed. Reginald eats the formula for Greater Swimming Potions and the scroll of Feet to Fins, granting me access to both.

I'm also going to buy 2x Panaceas from our loot, one to keep for reverse engineering and one in case we need it. I'll probably end up selling them both off later though. What could possibly go wrong between now and downtime?

One more thing I want to get while I have the cash. Player Core 2 introduced a new spell called Carryall, which at 4th rank lets me ride a floating disc like a Chaos Sorcerer. Going to buy a wand of 4th rank Carryall for 700 GP so I have my personal flying disc of Tzeentch Nethys for the rest of the campaign.

Total gold expenditure would be 49.5 + 472.5 + 700 = 1222. My balance would be 1286.7-1222= 64.7 GP remaining. Adding the 9,963.25 GP from liquidating our current loot, this gives me 10,027.95 GP.

Edit: Also for the fun of it I spend 5gp for a Cantrip pack of Draw Moisture to dry the party off when we are done. I'm down to 10,022.95 GP.

Reginald's abilities::
Going to be a bit more creative this time with familiar abilities - going underwater means that Wavesense would be useful for letting the party know if something is in another room. Of course, knowledge is useless without the ability to communicate it, so Reginald will finally be able to speak on his own. The prospect of having to RP 2 distinct individuals is joyous.

Here's his loadout:
-Speech (Common)
-Tough
-Wavesense (Imprecise sense for vibrations in water, 30 feet)
-Damage avoidance (reflex)
-Independent

Spell prep::

I'm going to fill my less useful slots with utilty spells we can use. Feet to Fins gives the party swim speeds. The extra Water Breathing and Mount is there in case of Dispel Magic ruining existing spell effects like Pine's Water Breathing and Carryall. Besides that, its mostly just healing and some blasting.

Cantrips:
Cantrips (5 + 1 Stabilize from staff+ 1 Prestidigitation from Mage Hat + 1 Electric Arc from Spellheart)
Spout
Shield
Livewire
Light
Vitality Lash

1st rank:
2x Air Bubble
1x Interposing Earth

2nd rank:
Hidebound
Revealing Light
Marvelous Mount

3rd rank:
3x Feet to Fins

4th rank:
Water Breathing (8 hours)
Vital Beacon
Wooden Double

5th rank:
Wall of Ice
2x Heal

Knifewand: Heal

6th rank:
Slow
Feet to Fins
Arrow Salvo

7th rank
Arrow Salvo
Chain Lightning
Dispel Magic

8th
Dragon Form
Chain Lightning

Potion prep:
Oops! All Greater Swimming Potions.
4x Greater Swimming Potions

I've changed up my Daily Prep routine to include a casting of Vital Beacon and Wand of Carryall at the start of the day.


Cond: Frightened 1, Wounded 1| Female N Skilled Human Silence in Snow Witch 15 | HP 5/188| AC 36 | F+25, R+26, W+25 (+1 saves vs magical effects)| Speed 15 ft, Swim speed 40 ft |Perc(E) +23 (+2 visual)| Init +23 (+2 visual AND +2 scouting)| Exp: Detect Magic| Hero: 0| Spells DC 36. Slots: 1□□☑, 2□□☑, 3□□□ , 4□□☑, 5□□□, 6□☑☑, 7□□☑, 8□☑, Focus☑☑□| Staff Charges: 9+1 (2 net)| Wand Uses: □□|Focus recharges □| Magic Hat Summon □| ✋ ✋ Wand| QuickenSpell ☑|

Followup:

Slick has done the math and reminded me that we only get 8,823.75 GP from liquidating our loot. This gives me a total of 8818.75 GP in total.

I'll use this opportunity to pay off my debt of 400 GP to Slick, sell my Staff of Healing for 55% of its value (990 GP) while fast-travelling to Absalom to buy a True Staff of Healing (no discount here, unfortunately). This brings me to a new total of 208.75 GP, which is not ideal but at least I'm debt free and I have all the upgrades I want for the foreseeable future (and I can go to Katapesh later and acquire an antimagic rune when I have more gold).

Updating my sheet to reflect the new Staff and new gold total.


Cond: Frightened 1, Wounded 1| Female N Skilled Human Silence in Snow Witch 15 | HP 5/188| AC 36 | F+25, R+26, W+25 (+1 saves vs magical effects)| Speed 15 ft, Swim speed 40 ft |Perc(E) +23 (+2 visual)| Init +23 (+2 visual AND +2 scouting)| Exp: Detect Magic| Hero: 0| Spells DC 36. Slots: 1□□☑, 2□□☑, 3□□□ , 4□□☑, 5□□□, 6□☑☑, 7□□☑, 8□☑, Focus☑☑□| Staff Charges: 9+1 (2 net)| Wand Uses: □□|Focus recharges □| Magic Hat Summon □| ✋ ✋ Wand| QuickenSpell ☑|

Well, I can't buy a True Staff of Healing yet. I guess I'll just buy the antimagic rune. This, and paying off my 400 GP debt to Slick, would set me back to 1918.75 GP. This is alright I guess.

Updating my character sheet now.


CG Aasimar Halfling Bard 15 | HP 63/186 | AC 35 | Spd 45' | F+24, R+25, W+27 (Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +25 (+2 visual) | Init: +27 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 36. Slots: 1□□□, 2□□□, 3☑□□, 4☑□□, 5☑□□, 6☑☑□, 7☑☑☑, 8□□, Focus☑☑□ | Sorc Spells 1□, 2□, 3□, 4□, 5□ | Staff Charges 1/8 | Harrow Omen: Crowns (Other)| Cond: frightened

Players/GM: Don't open this spoiler till our GM handles Blue's turn.

Billy's possible reaction:

If Blue moves to attack Billy (the way Red attacked Sigourney) I can't count on more bad GM-rolls... Here's another very niche spell that might come in handy ....

IF Billy takes a first hit, and IF he gets targeted a 2nd time, he'll cast Unexpected Transposition to transpose a hopefully willing Slick and himself.

I'll post details if it actually happens. I just don't want anyone to think I'm planning this depending on the GM rolls.

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