PF2E Stolen Fate

Game Master andreww

Book 1 Roll20 Table
Book 2 Roll20 Table

Loot List
Character Stats

◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

GM Rolls:

[dice=Attack 1]1d20[/dice]
[dice=Attack 2]1d20[/dice]
[dice=Attack 3]1d20[/dice]

[dice=Damage] [/dice]

[dice=Fortitude]1d20[/dice]
[dice=Reflex]1d20[/dice]
[dice=Will]1d20[/dice]

PC Rolls:

Perception
[dice=Slick ] 1d20+25 [/dice], Master
[dice=Billy ] 1d20+ 27[/dice], Master, +2 visual and hearing
[dice=Pinebrush]1d20 + 26 [/dice], Legendary, +1 visual
[dice=Sigourney]1d20+27[/dice], Expert, +2 visual

Initiative
[dice=Slick ] 1d20+27 [/dice]
[dice=Slick Battle Cry]1d20+34[/dice]
[dice=Billy ] 1d20+27 [/dice], +2 item visual/hearing, +2 circ scout
[dice=Pinebrush, Stealth]1d20 + 34 [/dice], Perception +26, +1 circ if visual, +2 circ scout
[dice=Sigourney]1d20+27[/dice], +2 circ scout, +2 item visual

Fort Saves
[dice=Slick ] 1d20+29 [/dice], Juggernaut, +1 vs magic
[dice=Billy ] 1d20+ 26[/dice], +1 vs magic
[dice=Pinebrush]1d20 + 27 [/dice], pass becomes crit, +1 vs magic
[dice=Sigourney] 1d20+27[/dice], +1 vs magic, bump vs disease
[dice=Reginald ] 1d20+27[/dice]

Reflex Saves
[dice=Slick ] 1d20+27[/dice], Bulwark +1, Evasion, +1 vs magic
[dice=Billy ] 1d20+29 [/dice], +1 vs magic
[dice=Pinebrush]1d20 + 33 [/dice], Improved Evasion, +1 vs magic
[dice=Sigourney] 1d20+28[/dice], +1 vs magic, agile mind
[dice=Reginald ] 1d20+28[/dice], probably evasion

Will Saves
[dice=Slick ] 1d20+ 27[/dice], Bravery, +1 vs magic
[dice=Billy ] 1d20+31[/dice], Greater Resolve, +1 vs magic
[dice=Pinebrush]1d20 +26 [/dice], +1 vs magic
[dice=Sigourney] 1d20+29[/dice], +1 vs magic, resolve
[dice=Reginald ] 1d20+29[/dice]

Harrow Deck:

[dice=Harrow Draw]1d6 + 1d9[/dice]
Suit: Hammers, Keys, Shields, Books, Stars, Crowns
Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil


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Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|
GMAndrewW wrote:
I see no PM from you. I couldnt send you one so I added the discord link to roll20.

I believe I sent the PM via Roll20. Anyway, I think I'm in the discord now. Thanks for adding the link


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

For my introduction, I think Sigourney would have received a card by now at the start of the month. The mystery of having received such a wonderous artifact (and the fact that Reginald got her into trouble by eating 300gp of scrolls) meant that Sigourney would have quit her job/gotten fired. Now that she has a lot of free time on her hands, she'd go out and gather information which would inevitably have her run into the party or at least one of the members.
Sound good?

Edit: Also please let me know what you guys take for level ups so I can identify synergies. For one, Pinebrush's distracting feint will be great at lowering reflex saves so I can cast great AOEs...assuming I don't accidentally hit him and accidentally permanently blind him.


Male Half-Elf Fighter 17 | ♥️ 263/263 | ➕ slash 4, mental 16, fiend spells/magic 2 | AC 41 | Speed 55' | Scout (Init +27) | Antimagic: F+29M (Battle Hard.) R+27M (Bulwark, Temp. Ref.) W+27M (Bravery) | Perc+25M (Darkvision) | Fly ☑□ | Focus □□ | Spells DC 33; Slots: 1□ 2□ 3□ | Hero 1, ◫++⚿+•★+| ✋ +3 GS Greatsword | Status:

Selling all the loot we collected in Chapter 2 results in 6,330gp, which is 2,110gp each for Slick, Billy and Pinebrush. Remember, if there are any items on the Chapter 2 loot list that you want to obtain, you need only pay the 50% "Sold for" cost.


Male Half-Elf Fighter 17 | ♥️ 263/263 | ➕ slash 4, mental 16, fiend spells/magic 2 | AC 41 | Speed 55' | Scout (Init +27) | Antimagic: F+29M (Battle Hard.) R+27M (Bulwark, Temp. Ref.) W+27M (Bravery) | Perc+25M (Darkvision) | Fly ☑□ | Focus □□ | Spells DC 33; Slots: 1□ 2□ 3□ | Hero 1, ◫++⚿+•★+| ✋ +3 GS Greatsword | Status:

Here is a summary of my proposed changes to Slick for Level 13:

Skill Increase: Acrobatics to Master
Ancestry Feat: Bounce Back (No Wounded when losing Dying, 1/day)

Weapon Legend: Proficiency in all Simple&Martial/Advanced weapons goes to Master/Expert; Simple&Martial/Advanced Swords goes to Legendary/Master.

1 Week Downtime: Retrain Accelerating Touch to Mercy

Purchases (starting gold = 2182.1gp; ending gold: 1282.1gp):
- Upgrade Armor Potency Rune from +1 to +2 : 1060-160 = 900gp

There may be other purchases. I'm looking at additional property runes for Slick's sword and armor, but he's also saving up his gold for the 3100gp upgrade of his armor Resilient rune at Level 14.

I've upgraded his profile to Level 13 as per the above changes.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

These mostly look good. I suppose you'll be taking Kip Up next level, which is good since it's a great feat. My main issue is Mercy. I'm not sure if it's worthwhile on you since your spellcasting proficiency will remain as trained for the foreseeable future. Your ability to counteract will not be as good as mine or Billy's. On the other hand, accelerating touch just works without needing a counteract check.


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

Skill Increase: Survival to Master
Skill Feat: Ward Medic
Greater Rogue Reflexes
Perception Legend
Master Tricks
Light Armor Expertise

A good level for Rogue proficiencies!

I added spells to my Roll20 sheet, since Pinebrush has enough innate spells that it doesn't hurt to have them listed. Should do the same with my profile sheet, and account for situational bonuses better.

Also, 4th-level water breathing once per day. That affects five creatures, lasts all day, and takes a minute to cast. Maybe I should just cast it on the party every day.

Downtime will be a week to retrain Feather Step into Toughness, because as I noticed earlier Wild Strider makes it redundant (run into the need to Step into magical difficult terrain in 3, 2...).
And another week to retrain Tumble Behind into Overextending Feint. Mostly because it occurred to me that on a Tiny character who never needs to Tumble Through for positioning, doing it just to get the feat benefit means I've added a check that prevents him from moving into melee range on a failure; too much downside to be a useful option! And Overextending Feint is a useful defensive option that improves Sidestep.
I'm quite happy with Sidestep. I keep rereading it to make sure I'm not making it better than it's supposed to be.
And then Earn Income. Pine's not a good enough crafter to do that instead (no Craft Magic Item, for one).

1,000 gp to upgrade the striking rune on my rapier.
700 gp for greater healer's gloves.
I'll take the healing potions if nobody else does.


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy

[Sigourney]
Your backstory can definitely work. As we discussed earlier, the Wise Quarter is adjacent to the Ivy District, where Billy and Slick hang out at The Gutless Griffin. When Billy's on breaks from performing, he's often doing harrow readings at his favorite corner table. So maybe Sigourney popped in and showed him her card....

[Slick]
Slick is training out of Accelerating Touch, since the +5 status bonus doesn't stack with Longstrider which some of us have. But rather than Mercy, which requires an action and a counteract check, what about Blessed Denial which covers more conditions and simply costs a triggered reaction?

[Pinebrush]
I kinda like the idea of all of us having permanent water-breathing.

[Billy]
Will have him updated on Monday.

[Everyone]
I don't think GMAndrew requires us to keep roll20 character sheets current. I update the current hp, so ppl can view the health bar, but that's about it.


You dont need to do anything on Roll20. I am only using it for maps and handouts. Only your sheet on here needs to be current.

I am away with work tomorrow and Wednesday so dont expect much from me.


Male Half-Elf Fighter 17 | ♥️ 263/263 | ➕ slash 4, mental 16, fiend spells/magic 2 | AC 41 | Speed 55' | Scout (Init +27) | Antimagic: F+29M (Battle Hard.) R+27M (Bulwark, Temp. Ref.) W+27M (Bravery) | Perc+25M (Darkvision) | Fly ☑□ | Focus □□ | Spells DC 33; Slots: 1□ 2□ 3□ | Hero 1, ◫++⚿+•★+| ✋ +3 GS Greatsword | Status:
Sigourney Knowledge wrote:
These mostly look good. I suppose you'll be taking Kip Up next level, which is good since it's a great feat. My main issue is Mercy. I'm not sure if it's worthwhile on you since your spellcasting proficiency will remain as trained for the foreseeable future. Your ability to counteract will not be as good as mine or Billy's. On the other hand, accelerating touch just works without needing a counteract check.

Yep, Kip Up is definitely penciled in for Level 14. I dropped Accelerating Touch because it doesn't help Slick since he's already getting a +10ft status bonus to his speed from Longstrider. And since he mainly uses it to patch himself up quickly in battle, it essentially provides almost no added value. Mercy by comparison seems to provide some added value. I can retrain it back later if it turns out otherwise.

Billy Bardy wrote:

[Slick]

Slick is training out of Accelerating Touch, since the +5 status bonus doesn't stack with Longstrider which some of us have. But rather than Mercy, which requires an action and a counteract check, what about Blessed Denial which covers more conditions and simply costs a triggered reaction?

Unfortunately, it is the Level 6 Free Archetype feat that is being retrained and the only options at that level are Accelerating Touch and Mercy.


After the various retraining can everyone post their initiative modifier for me please.


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

+26 if able to Avoid Notice, which is Pine's usual exploration activity.
+22 if using Perception. Pinebrush has a +1 circumstance bonus to Perception checks involving vision. That probably would apply to almost any Initiative check, but won't stack with Scouting.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Without incredible initiative I have +20.

[Slick] I see. I guess Mercy is better than nothing then.


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy

Billy updated to 13
(still not 100% finalized on spells)
(still not 100% finalized on equipment)

Initiative for GM: Perception +Goggles (which "involve sight"): +25
(But also an additional +2 with Slick scouting most of the time

Thanks to Slick for doing all the finance work and selling off loot.

Level 13 Updates
Ancestry Feat: Incredible Luck (allows a Halfling Luck reroll 1/hr, instead of 1/day.)
Skill Increase: Religion to Master (in preparation for Expert Spellcasting)

Purchases
Upgraded Goggles of Night to Greater
Wand of False Life (extra 10 temp hp each day)
Snapleaf Talisman (affixed to armor for 1-type use Feather Fall)

Detailed finances are listed in the Finance spoiler on character sheet.

P.S. Will respond to Sigourney's (excellent) gameplay post in the morning. Stayed up too late making these character edits.


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy

Just to summarize Billy's level-up (most of this listed in previous post):
Ancestry Feat: Incredible Luck
Skill Increase: Religion to Master
Purchases: Upgraded Goggles of Night, Wand of False Life, Snapleaf Talisman.

Updating spells
Bards get 1 free spell swap into their repertoire at level up
Swap in Musical Accompaniment instead of Bullhorn (cantrip)
Bards add 2 new 7th level spells
Haste (heightened to 7th) and Phantasmal Calamity

Downtime activities (earn income):
1 week: Swapping in 3rd level Clairaudience spell
3 weeks performing at The Gutless Griffon. 20gp x 21days = 420gp

All Billy's finances are detailed in a spoiler on his character sheet. Anyway, is free to snoop around.


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

Maybe I should buy some poisons, since The Snakebite enhances them. But I always hate spending on consumables.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Okay real talk. Poisons in this game are really bad. Not only are they expensive and you lose the dose of poison if you miss, they don't automatically apply on hit - you need to hope they fail a fortitude save first. The worst part is that your DC for poisons don't scale unless you are an alchemist - and playing an alchemist is its own can of worms. Let's not even go into the supposed GM core nerfs to poison damage because I've read that claim but can't find any proof of that.

That being said, if Sigourney dies I might roll up an alchemist. Then we get to play with poisons.


Male Half-Elf Fighter 17 | ♥️ 263/263 | ➕ slash 4, mental 16, fiend spells/magic 2 | AC 41 | Speed 55' | Scout (Init +27) | Antimagic: F+29M (Battle Hard.) R+27M (Bulwark, Temp. Ref.) W+27M (Bravery) | Perc+25M (Darkvision) | Fly ☑□ | Focus □□ | Spells DC 33; Slots: 1□ 2□ 3□ | Hero 1, ◫++⚿+•★+| ✋ +3 GS Greatsword | Status:

Slick's Perception-based Initiative is as follows:

Initiative: +21 (M) Perception +2 (circumstance: Battlefield Surveyor) +2 if hearing (item: The Trumpet)

So if it is a visual Initiative check, then it's +23. If it's a auditory Initiative check, it is +25.

In addition, his Scout Dedication grants his allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus when he's using the Scout exploration activity, which is his default.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Hey everyone, what cards do we have unclaimed? I'd like to see if there are any worth investing. Also do any of you have high perception? I can give permanent heatvision as a precise sense all day - might help against invisible guys.


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy
Sigourney Knowledge wrote:
Hey everyone, what cards do we have unclaimed?

At the top of the Gameplay and Discussion tabs, there's a link to the Loot List that Slick keeps updated. In the upper right of that spreadsheet, I've listed all existing harrow cards and who has claimed them.

Feel free to take any available ones and insert your PCs name.

Regarding Heatvision, Billy has spells for See Invisibility and Faerie Fire, so maybe someone else can benefit more.


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy

Background, for the benefit of Pinebrush and Sigourney ...

The Harrowing Ritual can be performed every month (or whenever the last card is used). It provides 1 or more wild harrow cards that can be used to reroll a specific check (see below) as an immediate free action. Note: Billy will heighten the ritual to 4th to provide four (4) reroll wild cards to each character (while avoiding any chance of crit-failing).

The DC for rituals is normally based on a "very hard" DC of a task level twice that of the ritual's level.
The Experienced Harrower feat removes the "very hard" adjustment and removes the cost.
The Reading the Signs feat adds +2 status bonus and allows choice of two cards for each draw.

In the parlour, Billy spends an hour with each of his allies, one at a time, shuffling his harrow deck and meditating while painting strange occult symbols on each person's forehead. He then draws cards, face-up.

----------------------------
Reading for: Slick

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 42
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 5
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 3
Crit Success: Choose Shields or Stars for a +4 reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 2
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 3
Success: Choose Keys or Shields for a normal reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 1
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 3
Success: Choose Hammers or Shields for a normal reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 6
Success: Choose Books or Crowns for a normal reroll.
-------------------------
Reading for: Billy

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 3
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 5
Success: Choose Shields or Stars for a normal reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (11) + 22 + 2 = 35
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 1
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Crit Success: Choose Hammers or Books for a +4 reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 1
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 6
Failure: Choose Hammers or Crowns for a -4 reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (8) + 22 + 2 = 32
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 1
Success: Choose Hammers or Books for a normal reroll.

Billy chooses: Stars (will reroll), Books (+4 skills reroll), Crowns (-4 "other" reroll), Books (skills reroll)
-------------------------
Reading for: Pinebrush

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 3
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Success: Choose Shields or Books for a normal reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (20) + 22 + 2 = 44
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 5
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Crit Success: Choose Books or Stars for a +4 reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 6
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 1
Crit Success: Choose Hammers or Crowns for a +4 reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (7) + 22 + 2 = 31
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 5
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Success: Choose Books or Stars for a normal reroll.
-----------------------------
Reading for: Sigourney

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (11) + 22 + 2 = 35
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Crit Success: Choose Books for a +4 reroll.
(appropriate that Sigourney's first reading is Books or Books. :) )

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 1
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 5
Crit Success: Choose Hammers or Stars for a +4 reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 3
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Success: Choose Shields or Books for a normal reroll.

Harrowing Ritual Level 4, Fortune Telling Lore +ReadSigns, DC 24: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 3
Suit - 1:Hammers (Strikes), 2:Keys (Reflex), 3:Shields (Fort), 4:Books (Skill), 5:Stars (Will), 6:Crowns (Other): 1d6 ⇒ 4
Crit Success: Choose Shields or Books for a +4 reroll.
------------------------------
To Do: Slick, Pinebrush, and Sigourney get to choose 4 cards (suits), one from each of their groups of two, to gain 4 specific rerolls to use over the next month.
Note: These are one-time use rerolls. Billy has a Fortune Rerolls section in his character sheet, where I strikeout cards as I use them.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Made those changes. Thanks Billy! Just in case it matters, I do the daily preparations as stated in my alias' profile. Also, if it changes the outcome, would the +2 to Society checks from The Empty Throne boost my check from 31 to 33?


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

Crown of Chaos background already gives me a daily reroll on saving throws, so I'm inclined to favor Books over saves. But Will is my worst save, so I'll take the Stars.

Critical Hammers: +4 strike reroll
Critical Books: +4 skill reroll
Books: skill reroll
Stars: Will reroll


Male Half-Elf Fighter 17 | ♥️ 263/263 | ➕ slash 4, mental 16, fiend spells/magic 2 | AC 41 | Speed 55' | Scout (Init +27) | Antimagic: F+29M (Battle Hard.) R+27M (Bulwark, Temp. Ref.) W+27M (Bravery) | Perc+25M (Darkvision) | Fly ☑□ | Focus □□ | Spells DC 33; Slots: 1□ 2□ 3□ | Hero 1, ◫++⚿+•★+| ✋ +3 GS Greatsword | Status:

Slick will take the following Harrowing results:

1. Stars - crit success (Will reroll @ +4)
2. Keys - success (Reflex reroll)
3. Hammers - success (Strike reroll)
4. Books - success (Skill reroll)

I've updated my profile accordingly.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

The way I see it, we have a few approaches to this problem:

- The casters stand like 500 feet away and bombard the place with AOEs until they come out. This would probably expend most of our slots though but it forces them to come to us.
- We sneak up. We have a rogue and none of us dumped dex. I'd rather do this.
- We all fly over the barrier. I think this is also a solution, but I don't want to use up our once a day flight and at this level, the writers probably wrote in anti-flight measures. Can't wait to roll a reflex save against an anti-aircraft gun.
- We diplomacy/intimidate our way forward. I think this works too.

Happy to hear thoughts.


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

Pinebrush does have Quiet Allies.

And who can only fly one per day? Scoff! (Though I pay for the greater frequency with a lower fly speed and shorter duration.)


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy

Billy Bardy thinks: "You had me at Diplomacy."

Re: AoE -- don't really see the benefit of random aoe spells until we see the enemy.

Re: flight -- harpys already fly, and giants likely throw boulders with great accuracy. So the whole flying thing may not be as effective as it was in the last encounter.

Re: sneaking -- sorry to disappoint, but even though Billy has 16 dex, he's untrained in Stealth, and wears a "noisy" chain shirt. That's a whopping +2. And even with Pine's Quiet Allies, I believe that uses the lowest modifier.

Unfortunately, Billy normally wants to be seen and heard. Being stealthy would deprive his fans, and risk him being thrown in bard jail. :) But seriously, sorry if that character flaw ruins a perfectly good option. If the rest of you wanna try the stealth thing, maybe he can hang back (50' to remain in range for anthems and counter performs) while you all advance.

But really I'll work with whatever you all think is best!


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

Lowest modifier, but you Follow the Expert. Use your level as a proficiency bonus if you're untrained, and gain a circumstance bonus based on the proficiency level of the character you're following: +3 for a Master.

Although yes, that's still an entire degree of success lower than my own bonus.

Gotta get there before we can diplomance!


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy
Pinebrush wrote:
Lowest modifier, but you Follow the Expert. Use your level as a proficiency bonus if you're untrained, and gain a circumstance bonus based on the proficiency level of the character you're following: +3 for a Master.

Ahhh, forgot that Follow the Expert lets me use my level+3. So Billy will be at (level +dex -armor +pine) = 13+3-1+3 = +18.

Sprinkle in a little halfling luck if necessary, and hopefully it'll go okay. Will post in Gameplay shortly.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

I don't think I need to roll a stealth check since we are stealthing as a group and Pine has Quiet Allies. Correct me if I'm wrong.


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

Right, just the character with the lowest modifier.


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy

So as not to bother our GM with strategy in Discord ...

Seems like Climbing will save on resources. And since Slick is a Master, we could Follow the Expert, if he wishes to lead the way. Billy (like Sigourney) surprisingly, is trained in Athletics (+18 to climb, if following a master).


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

I'm not, but I do have once per day spider climb.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Yeah I think we should be fine. With +18s for both myself and Billy, Pinebrush's climb speed and Slick's mastery of athletics we should be fine. We can just take as long as it takes to climb up and if anyone messes up I can activate the gentle landing spell so they don't die.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Double posting, but I'm not sure if The Fiend applies to Climb actions. Since Climb is one action per climb, I can take multiple of them in a round. The Fiend says that "when you repeat a non-Strike action you previously took in the same round, you gain a +2 item bonus to checks to perform that action."

If the Fiend applies, I have a +20 to climb.


OK, if you are going to climb up are you looking to reach the balcony (200' up) or one of the narrow windows (250' up and needing acrobatics to squeeze through for medium+ people).


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy

Is the 200' balcony the place described with the heavy door with strange murals? That seems like a main entrance.

If so, the narrow windows might be the less-obvious entrance. As long as we're sneaking around, let's do the narrow windows. Billy and Pine are < medium. Billy can offer magical Guidance to Slick and Sigourney for any Acrobatics checks.

GM, does the path to the 250' windows happen to pass the 200' balcony with the mural-door? If so, Billy might like to peek at those murals on his way up ...


Billy Bardy wrote:
Is the 200' balcony the place described with the heavy door with strange murals? That seems like a main entrance.

Yes, that is the area however it definitely doesnt look like a main entrance. There is no way of getting there bar climbing up a massive cliff. It certainly isnt being used by the Band of Blades.

Quote:
GM, does the path to the 250' windows happen to pass the 200' balcony with the mural-door? If so, Billy might like to peek at those murals on his way up ...

Nope.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

200 feet? Well I'm doing the math now and with Sigourney's 40 feet in land speed, I get 10 feet per climb. That means I need to succeed at 20 climb checks without critfailing in order to reach the balcony. That might be an issue.

Also, looking at the climb action on Nethys a master sample climb task includes a rock wall. Is there a check I could make in order to find out what kind of wall we are climbing up and potentially how hard it would be? I'd roll loremaster lore but maybe nature applies too.


I am pretty much going to ignore the climb rules because they are god awful for climbing any distance. If you all follow Slicks lead you will be fine. If you get attacked on the way up at that point it might become an issue but whats the chance of that?


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Well, let's hope we all have a contingency plan if we get attacked on the way up. I'm going to either jump down and use my inscribed gentle landing to catch me, or cast fly on myself and use feather fall on Slick, who now can't fly.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Sorry, but is anyone else getting a completely black scene when loading into Roll20? I'm not able to see anything.


CG Aasimar Halfling Bard 17 | HP 210/210 | AC 38 | Spd 45' | F+26, R+29, W+31 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, darkvision, see invis) +27 (+2 visual, +1 haunts/spirits) | Init: +29 (visual/hearing) | Exp: Search | Hero: 1 | Spell DC 39. Slots: 1□□□, 2□□□, 3□□□, 4☑□□, 5□□□, 6□□□, 7☑☑□, 8☑□□, 9□□, Focus☑□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 9/9 | Harrow Omen: Crowns (Other)| Cond: resist 10 energy
Sigourney Knowledge wrote:
Sorry, but is anyone else getting a completely black scene when loading into Roll20? I'm not able to see anything.

It's likely 1 of 2 things:

1) You may be zoomed in too much. Zoom out and/or use scroll bars to move the screen to the left/right.
2) Sometimes roll20 (desktop/web-based version) just acts up and freezes. Even though you may have a roll20 bookmark, create a new tab, and go to roll20.net. Click the Stolen Fate game, and everything will just work.

If those don't work ...
3) It's possible that the GM doesn't have the lighting set correctly for Sigourney.


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

I also see a black map. Zooming out all the way just makes it a smaller black rectangle.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

I'm wondering - how wide are the trapdoors? Wondering if a wall of stone in front of the trapdoors would prevent them from opening.


They look to be around 20' wide.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Now this is kind of a crazy idea - but Wall of Stone gives me 120 feet of wall that is 20 feet high. Importantly, I can shape the wall's path, placing each 5 feet of the wall on the border between squares (which I'm interpreting as the border between the squares with the mural and squares with empty space). I'm wondering if 120 feet of stone would be enough to cover the walls with the murals in the room such that all the murals (and probably the trapdoors) are blocked by the Wall of Stone. Then we just break down the area of wall that blocks the door to the next room.

I honestly don't know if this would be feasible but I think it's worth a try. What do you guys think?


It would certainly have been possible but for various reasons it would not actually work in this situation. The trapdoors are not actually trapdoors, something much weirder is going on in this room which you might have a chance to discover after chatting to your new friends.


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| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

Math Nerd:
Trained: Fail on 1, succeed on 2, crit on 3+.
Average healing .05 x 0 + .05 x 9 + .9 x 18 = 16.65

Expert: Fail on 1, succeed on 2-7, crit on 8+.
Average healing .05 x 0 + .3 x 19 + .65 x 28 = 23.9

Master: Critically fail on 1, fail on 2-7, succeed on 18-17, crit on 18+.
Average healing .05 x -4.5 + .3 x 0 + .5 x 39 + .15 x 48 = 26.475

With Risky Surgery:
Trained: Succeed on 1, critically succeed on 2+
Average healing .05 x 9 + .95 x 18 - 4.5 = 13.05

Expert: Succeed on 1 (roll success, bumped up by RS and down by nat 1), crit on 2+.
Average healing .05 x 19 + .95 x 28 - 4.5 = 23.05

Master: Critically fail on 1, fail on 2-5, critically succeed on 6+.
Average healing .05 x -4.5 + .2 x 0 + .75 x 48 - 4.5 = 31.275

A better average, but a higher chance of accomplishing nothing (less than nothing, since it deals damage). So there are times when non-Risky Expert can be my best option.


Cond: | Female, Resistance 8 mental, 5 Poison, Acid, Cold, electricity, fire, force, sonic, void, vitality| N Skilled Human Silence in Snow Witch 17 | HP 212/212| AC 38| F+27, R+28, W+29 (S>CS), (+1 saves vs magical effects)| Speed 40 ft |Perc(M) +27 (+2 visual)| Init +29 (+2 if scouting)| Exp: Detect Magic| Hero: 1| Spells DC 39. Slots: 1☑□□, 2□□□, 3□□□, 4□□□, 5☑□□, 6□□□, 7□□□, 8□□□, 9□□, Focus☑☑□| Staff Charges: 9+5 (14 net)| KnifeWand Uses: □☑|Focus recharges □| Magic Hat Summon □| ✋ ✋✋ | Quicken Spell □|

Thanks for mathing it out! I was considering risky surgery on my clerics/druids but this does make the feat seem not worth it, compared to stuff like unusual treatment and assurance (medicine).


| HP 244/244 | AC 38 | F+27 s->cs R+33 cf->f, f->1/2 damage, s->cs W+26 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 8 | weakness cold iron 5 | Perc +26 (+27 if involving sight) | Speed 35 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +34), Scout while in favored terrain (forests), and Search | Active Conditions: Enfeebled 1, spider climb (10 minutes)

...was it this thread where somebody was asking how to add an icon to your token on Roll20 to mark conditions? I think I remember that, but now I don't see it.

Well, if it was:
Just select your token, then click the circular icon (it makes me think of a joystick on a video game controller, but I don't think that's what it's supposed to be?) that pops up underneath. That gives you a box with all the icons, just click the ones you want. If you click one and then type a number, it'll add the number to the icon so you can mark condition rank or elevation or whatever.

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