
Slick Silvertongue |

...was it this thread where somebody was asking how to add an icon to your token on Roll20 to mark conditions? I think I remember that, but now I don't see it.
Yeah. That was me. I knew about the conditions tagging, but I didn't realize that the flight stuff could be done that way. I followed your directions, found a wing icon, and entered the number 3. Looks good. Thanks for the tip.

Sigourney Knowledge |

Can't believe I forgot to do this again...Please add +1 to my damage from courageous anthem. Really sorry about that, not used to having a bard in the party.

Sigourney Knowledge |

Right, assuming its a new day and new prep, here's what I'm thinking of going with:
Eclipse Burst: (8d10 cold + 8d4 void, 60 foot burst, 500 feet, basic reflex, blinds on crit fail)
Chain Lightning (H+1): (9d12 electricity, 500 feet, basic reflex, chains to creatures within 30 feet of each other, ends on crit success)
6th rank (3 slots)
Chain lightning: (8d12 electricity, 500 feet, basic reflex, chains to creatures within 30 feet of each other, ends on crit success)
Truesight: (counteract invisibility, transformations and disguises)
Chain lightning: (8d12 electricity, 500 feet, basic reflex, chains to creatures within 30 feet of each other, ends on crit success)
5th rank (3 slots)
Heal (H+4): Heals 4d8 (+40+3)
Wall of Stone: Puts up a wall of stone that can be shaped
Heal (H+4): Heals 4d8 (+40+3)
4th rank (3 slots +1 from familiar ability = 4 slots)
Fly: Gives you a Fly speed for 10 minutes
Vital Beacon: (One action heals of 4d10, 4d8, 4d6 and 4d4)
Fireball (H+1): (8d6 Fire damage, 20 foot burst with 500 feet range, basic reflex)
Heal (H+3): Heals 4d8 (+32+3)
3rd rank (3 slots)
Cloud Dragon's Cloak (Make ally hidden to ranged attacks for a round)
Slow (30 feet, target up to 1, fort save, slows creatures)
Cloud Dragon's Cloak (Make ally hidden to ranged attacks for a round)
2nd rank (3 slots)
Enlarge (Enlarges)
Revealing Light (120 feet, 10 foot burst, reflex save, dazzles and reveals invisible/concealed creatures)
Revealing Light (120 feet, 10 foot burst, reflex save, dazzles and reveals invisible/concealed creatures)
1st rank (3 slots)
Interposing Earth (+2 to AC or reflex saves on reaction)
Interposing Earth (+2 to AC or reflex saves on reaction)
Air bubble (60 feet, 1 creature in environment where it cant breathe, air bubble allows it to breathe)
Knife wand: Set to Fireball (H+1)
Cantrips:
Cantrips (5 + 1 from familiar + 1 stabilize from staff+ 1 Prestidigitation from Mage Hat)
Electric Arc
Caustic Blast
Ignition
Needle Darts
Light
Glass Shield
This set up goes back to the role I originally signed up to this group for: AOE and heals. I now have plenty of those, with the exception of Truesight and Enlarge. Truesight is there because Sigourney doesn't want to get blinded by emanations of bright light again and so prepared the other special sight spell. Enlarge is there for the harpies and things that keep flying out of our reach, and because I think making a fighter large with reactive strike would be very effective. Glass shield gives me a better one action spell.
I also plan on switching out Tough on Reginald to Speech. For one, Reginald is kinda useless against flying enemies. Two, because of all the RP between the party and Reginald I feel bad about sending him out into melee where he will likely die (and be replaced the next day but still). Three I'd like to save Billy's spell slots from now on and that means not using them on Comprehend Language whenever RP with Reginald takes place.
Lastly I'm drawing blanks as to which Lore skill I should give Sigourney with Quick Study. Any thoughts? Might give myself Lore: Storval Stairs but I'm not sure if anything else would be more appropriate.
Edit: Also you'd best believe that Sigourney would be all over that crystal ball. Scry and fry is back, baby.

Billy Bardy |

Regarding the Crystal Ball ...
For big ticket items like this (since we could sell items back for half-price) we've been having the PC pay the half-price rate out of their loot. Otherwise, not as fair for those like Slick who need cash for armor/weapons but not as interested in random magic items.
Hopefully that makes sense as a win/win. We settle finances back at Harrowheart when we divide up the loot and sell things off.
Definitely agree with Speech vs Tough for Reginald. Hopefully, Reg would never need his hp anyway!
(No worries with Billy's spell slots ... I just have fun with Comp Lang at the end of the day if I have a spell slot to burn before resting.)
Glass Shield seems interesting, but maybe I'm missing something because I haven't seen too many RoE spells in use yet...
Hardness isn't as good as the original Shield spell. Yes, the trade-off is that GS can harm foes IF it breaks and IF the enemy is within 5'. At this level, it's just 4d4 with a basic save: 5 hp of damage on a successful save doesn't seem like it would make much difference to our 13th level enemies.
Having said that, having that cantrip in addition to Shield would be interesting because once you use Shield for Shield Block, it has the 10-min cooldown, so then you could switch to GS.

Slick Silvertongue |

Regarding the Crystal Ball ...
For big ticket items like this (since we could sell items back for half-price) we've been having the PC pay the half-price rate out of their loot. Otherwise, not as fair for those like Slick who need cash for armor/weapons but not as interested in random magic items.
The procedure to date has been that just before leveling up, ALL the loot we've collected during that level gets "sold" for whatever we can get for it. The resulting cash then gets split evenly among those who went through that level.
Once the cash has been distributed, a player can "buy" back any item they want from the original pile of loot for the same price we "sold" it. If more than one player wants the item, the GM digitally tosses a coin for us. Loans or gifts of gold (or items?) between players are permitted.
Whichever player takes possession of an item mid-level, gets to use it freely for the remainder of that level before deciding if they want to "buy" it permanently from the loot pile.
In the case of the crystal ball we just found, Sigourney gets to use it for the remainder of this level and will then have to pay 1900gp from her cut of the loot to claim it permanently.

Sigourney Knowledge |

Regarding the Crystal Ball ...
For big ticket items like this (since we could sell items back for half-price) we've been having the PC pay the half-price rate out of their loot. Otherwise, not as fair for those like Slick who need cash for armor/weapons but not as interested in random magic items.Hopefully that makes sense as a win/win. We settle finances back at Harrowheart when we divide up the loot and sell things off.
Definitely agree with Speech vs Tough for Reginald. Hopefully, Reg would never need his hp anyway!
(No worries with Billy's spell slots ... I just have fun with Comp Lang at the end of the day if I have a spell slot to burn before resting.)Glass Shield seems interesting, but maybe I'm missing something because I haven't seen too many RoE spells in use yet...
Hardness isn't as good as the original Shield spell. Yes, the trade-off is that GS can harm foes IF it breaks and IF the enemy is within 5'. At this level, it's just 4d4 with a basic save: 5 hp of damage on a successful save doesn't seem like it would make much difference to our 13th level enemies.
Having said that, having that cantrip in addition to Shield would be interesting because once you use Shield for Shield Block, it has the 10-min cooldown, so then you could switch to GS.
Yeah on one hand, the crystal ball is neat but I'm not sure if its 1.9k neat especially when there are runes to consider...Conflicted on it for now, but it might be useful. (Especially if we take another day to scry the entire area, as the GM helpfully suggested. Would you guys be ok with that?)
I am aware that Glass Shield is a wholly inferior spell compared to actual Shield. However, the primal spell tradition does not actually get Shield so this will have to do. If/once I buy a Warding Statuette, then there would be the synergy you described.
Edit: Also don't you worry about not seeing any RoE spells, I plan on using a few...You've already seen how useful Cloud Dragon's Cloak is. I plan to use a few more over the course of this adventure.

Billy Bardy |

No worries with the Crystal Ball for now. It's Sigourney's to have fun with until we get back to Harrowheart (sell off, level up, etc.) So let's use it to its fullest extent for the time being, and then you can decide if you wanna keep it for good.
As for Glass Shield, I guess I forgot that Shield isn't available for Primal. And I also assumed Sigourney had access to a couple magical traditions. But yeah, Glass Shield is a nice substitute.

Billy Bardy |

Note: It's not actually 1900gp. Because once you pay the amount into the loot pot, it all gets divided up 4 ways for each of us. So if you pay 1900gp, you'll get back 25% of it when we divvy it up.

Sigourney Knowledge |

Right. Sigourney would be all for spending a few days using clairvoyance with the crystal ball, but I'm not sure if Slick and the others are.
Also just need to clarify how the money is divided. So are you saying that the crystal ball (worth 3.8k) will be divided 4 ways (950 gold each) and then all I need to do is pony up the 950 gold and the ball is mine? But who do I pay the 950 gold to?

Slick Silvertongue |

I suspect that Billy's post, though technically correct, confused things a little.
Here's an example that will hopefully clarify things.
Let's say that in addition to the 3,800gp crystal ball, we find other items with a combined (purchase) value of 10,000gp, for a total of 13,800gp. We then "sell" these items for 50% of their purchase price, ending up with 6,900gp in cash.
The 6900gp is then split 4 ways and each of us gets 1725gp to spend as we wish. Let's say that Sigourney decides she wants to keep the crystal ball. Since it was originally part of the loot we "sold", she can "buy" it back for the 50% price we "sold" it for, which is 1900gp.
She'll be short 175gp (1900-1725) which she will need to cover using previous funds she saved up; by earning income during downtime; by taking a loan from another PC (using her cut of the next chunk level of loot as security); by getting it as a gift from another PC; or a combination of these.
If instead of the crystal ball she decides to buy a Major Staff of Providence, she'll have to come up with the full 4,100gp purchase price, since it was not one of the loot items we sold for 50% of the purchase price.

Billy Bardy |

Why would it take a few days for Clairvoyance? It can be used twice a day to spy on areas up to 500' away. How tall are these stairs?
Also, Billy can supplement with Prying Eye. It has the same range, but can be moved 30'/round (sustained for 10 rounds). Billy has three 5th-rank spell slots. So we'd have 3 castings (which involve moving the eye up to 300' with each casting) and 2 castings from the crystal ball. If we can do that each day, how would this take several days?
Regarding the money, Slick explained it very well. Here's another example:
Theoretical Loot
Crystal Ball 3800gp (could sell for 1900gp)
Random Magic Item 2000gp (could sell for 1000gp)
Random Loot 1100gp (worth 1100gp)
(if we sell it off...)
Total Pot: 4000 gp (split 4 ways): 1000gp each
(if Sigourney pays 1900gp into the pot to keep the Crystal Ball...)
Total Pot (still): 4000 gp (split 4 ways): 1000gp each
Sigourney is out 1900gp
...but...
Sigourney still gets the same 1000gp (which happens to include her own Crystal Ball donation).
And she gets a Crystal Ball worth 3800gp
P.S. Slick, if I got that wrong, let me know.

Sigourney Knowledge |

Thanks for the explanations, everyone. That makes more sense.
Just adding on to your scrying calculations Billy to say that Clairvoyance can be used once per hour. Assuming an 8 hour adventuring day, that is 8 uses of Clairvoyance per day.
To be honest, the main use for Clairvoyance I have in mind is to just view the windows we want to peer into. This helps us watch for guards posted there or walking by so we don't pick a bad time to squeeze through. If the party is impatient, Sigourney would only really insist on one casting of Clairvoyance.
Scrying might be useful if cast on the leader of the mercenaries (Sigourney thinks that is someone named Arodeth), but I'm not confident that the BBEG will fail a DC 31 Will save. If she crit succeeds, she notices us and we lose the element of surprise.
What do you guys think?

Slick Silvertongue |

P.S. Slick, if I got that wrong, let me know.
You have it correct. Whether Sigourney pays the 1900gp up front to buy the crystal ball, or buys it after the split, will not affect the resulting amount that everyone gets.
But Sigourney will usually not have the 1900gp to pay into the pot until after the pot in question has been "sold" and the resulting gold split up. I find it simpler to just say we "sell" everything, split the proceeds, and then "buy" back whatever loot we want to keep.
As to the scrying and other preparatory distance scouting, I say go for it. Doesn't look like there's a time crunch, so might as well do a thorough job of it.

Sigourney Knowledge |

Ok, based on all this scrying (thanks to Billy for his Prying Eye), it does seem like flying up might be a bad idea. Not only would we have to stealthily fly and somehow avoid being noticed by the harpies and mercs at the bottom, but we would also need to spend a minute squeezing through the window (I don't have quick squeeze) which leaves us flat-footed, unable to act and vulnerable to the mercs in area A9.
If we had something like invisibility sphere I'd still go with the flying approach, but alas...I think we had better try and diplomacy our way in at the bottom, and if that doesn't work we kill all of them. Note to self: Buy some invisibility and invisibility sphere scrolls when I get back to Absalom.
Pine, just so that you don't spend all your time on the stairs climbing, would you like a Marvelous Mount (formerly Phantom Steed)? It uses a second level spell-slot which I don't use very often anyways.

Sigourney Knowledge |

Upon a second reading of GM's post, I noticed that out of all the rooms highlighted to us, H17 has windows and does not have a constant mercenary presence. We could try stealthily flying up to H17 and seeing if Pine can move in and unlock the window for us. Failing that, Slick breaks the window and we storm the stairs, making a beeline for Arodeth.

Billy Bardy |

Sounds reasonable.
But Billy would still prefer to try Diplomacy with the guards, so that's his preference.
Too tired for a post now (and it might be affected by window sizes and info that Sigourney receives). I expect to post in the morning (San Diego time).

Pinebrush |

Pine, just so that you don't spend all your time on the stairs climbing, would you like a Marvelous Mount (formerly Phantom Steed)? It uses a second level spell-slot which I don't use very often anyways.
Thank you, that's certainly one viable solution.
(Wee, big horsie!)

Sigourney Knowledge |

Sigourney Knowledge wrote:Pine, just so that you don't spend all your time on the stairs climbing, would you like a Marvelous Mount (formerly Phantom Steed)? It uses a second level spell-slot which I don't use very often anyways.Thank you, that's certainly one viable solution.
(Wee, big horsie!)
About that...
I think we'd better discuss OOC which route we want to take - flying up stealthily or going up the stairs. I'd assume that we do this IC anyways with all this information. It is important we do this because it affects my spell preparation for the day - for example, if we are flying straight up I won't prepare the Marvelous Mounts in favour of actually useful spells like Enlarge or Revealing Light.
I know Billy would prefer Diplomacy. Personally, Sigourney would prefer the stealthily approach so we can preserve the element of surprise and maybe rush Arodeth.
As an aside, I'm loving this lore drop. This Arodeth person sounds like she was the BBEG of a PF1e adventure, but I'm not sure which one. Also, if there are any prepared casters with spellbooks (like Magi), are we going to be selling their spellbooks? Sigourney would appreciate the chance to look at them and take the 10 minutes to Learn a Spell from them first.

Sigourney Knowledge |

I'm going to start prepping my spells with the assumption that we go back to Absalom, buy the scroll, come back and begin to climb/fly. Pine, would 2 mounts be enough for you? One mount should be good enough for you to traverse the stairs normally until combat starts. Once combat starts, you should have your wings so you can circumvent the floor altogether. The second mount would probably be a spare for you in case we get ambushed and the mount dies before you can fly off it.
Slick, let me know if you want a mount too. With greater difficult terrain, your speed is reduced to 15 feet, which is not ideal. Although, if I prep an Enlarge for you instead of a mount, you become big enough to use the stairs normally and don't suffer the movement penalty, if I am reading the description correctly. Billy and I should be fine getting around with our spells and we don't need to close the distance to do damage.

Pinebrush |

More than enough. Pinebrush isn't great at Athletics, but he does also have several different short-term solutions himself.
Probably enough between them, really. A minute per hour of flight, once per day spider climb, and once per day enlarge. Which I didn't think of as a solution until you mentioned it, so good thought. As a finesse user, the Clumsy hurts. But the reach has already come in handy.
And potentially somebody might be willing to carry him? The penalties for doing so in combat are pretty harsh, but I would assume they'd drop him immediately if it came up.

Sigourney Knowledge |

I wonder - maybe I can prep a summon that can carry you? A level -1 Eagle from Summon Animal has a 60 feet fly speed. Even if both it and you are slowed 1, 60 feet is enough to dump you into melee if really need be.
I was thinking of putting the Enlarge on Slick. For you, I think we had better rely on the Spider Climb, hourly flight and just flat-out sacrificing a mount to get you into melee.
I'd offer to prepare a bunch of Summon Animal rank 1 to make 3 eagles to drop you into melee, but I need those rank 1 slots for Gust of Wind to prone enemy harpies. Summon construct doesnt give me any flying constructs except maybe a mechanical carny, which can jump 25 feet without touching the ground with a single action.
Edit: I thought about it some more and I'm not sure if it would be action efficient to summon an eagle since you cant technically give it an order to move into melee while you ride it. It might be better if we used the marvelous mounts to get you into melee (assuming you dismount them after that happens). I'll probably prep 2x Mounts. Depending on what Slick says, third slot will either be an Enlarge or Revealing Light.

Billy Bardy |

Billy has been carrying around a Gust of Wind scroll that he won't be able to cast until level 14, when he gets Trick Magic Item. He had it just in case anyone else with Primal/Arcane magic could use it.
The next time I post, Billy will offer it to Sigourney as a "Welcome to the team" gift! Maybe that'll save her a spell.

Pinebrush |

I was thinking of putting the Enlarge on Slick.
I know, but I have it once per day from my armor rune. Your suggestion made me realize I could use it that way.
Pine does also have an extending weapon. (And a ranged weapon, though that's very much a backup.)
I am aware of the drawbacks of being Tiny and have taken some steps to compensate.

Slick Silvertongue |

Given enough prep time, Slick can cast Enlarge on himself, as well as Haste. But if Sigourney wants to go ahead and save him the trouble, Slick is fine with that.

Sigourney Knowledge |

Right, thanks for all your feedback. It really does help me with my options. This is what I'm going to go with:
7th rank (2 slots)
Eclipse Burst: (8d10 cold + 8d4 void, 60 foot burst, 500 feet, basic reflex, blinds on crit fail)
Chain Lightning (H+1): (9d12 electricity, 500 feet, basic reflex, chains to creatures within 30 feet of each other, ends on crit success)
6th rank (3 slots)
Chain lightning: (8d12 electricity, 500 feet, basic reflex, chains to creatures within 30 feet of each other, ends on crit success)
Truesight: (counteract invisibility, transformations and disguises)
Chain lightning: (8d12 electricity, 500 feet, basic reflex, chains to creatures within 30 feet of each other, ends on crit success)
5th rank (3 slots)
Heal (H+4): Heals 4d8 (+40+3)
Howling Blizzard (Like Cone of Cold but with the ability to spend 3 actions to make a 30 feet burst)
Heal (H+4): Heals 4d8 (+40+3)
4th rank (3 slots +1 from familiar ability = 4 slots)
Fly: Gives you a Fly speed for 10 minutes
Heal (H+3): Heals 4d8 (+32+3)
Heal (H+3): Heals 4d8 (+32+3)
Heal (H+3): Heals 4d8 (+32+3)
3rd rank (3 slots)
Cloud Dragon's Cloak (Make ally hidden to ranged attacks for a round)
Slow (30 feet, target up to 1, fort save, slows creatures)
Slow (30 feet, target up to 1, fort save, slows creatures)
2nd rank (3 slots)
Marvelous Mount (summons a marvelous mount for 8 hours)
Marvelous Mount (summons a marvelous mount for 8 hours)
Revealing Light (120 feet, 10 foot burst, reflex save, dazzles and reveals invisible/concealed creatures)
1st rank (3 slots)
Interposing Earth (+2 to AC or reflex saves on reaction)
Gust of Wind
Gust of Wind
Knife wand: Set to Fireball (H+1)
Cantrips:
Cantrips (5 + 1 from familiar + 1 Stabilize from staff+ 1 Prestidigitation from Mage Hat)
Electric Arc
Caustic Blast
Ignition
Needle Darts
Light
Glass Shield
I'm just going to spam AOEs and Heals with my higher level slots and keep my lower level slots for debuffs. Thanks to everyone else who can buff themselves, I can afford to prep 2 Slows, 1 Revealing Light and 1 Interposing Earth. I will hopefully get the opportunity to use the latter 2 spells eventually.
Edit: Oh right, using Quick Study to give myself Lore: Band of Blades as well.

Billy Bardy |

...I can afford to prep 2 Slows, 1 Revealing Light and 1 Interposing Earth...
Just so you know, Billy has a Faerie Fire (aka Revealing Light) in his single 2nd-rank Sorcerer slot. So if Sigourney wanted to prep something different, Billy has it covered if needed.

Sigourney Knowledge |

Nah, I'm fine with doubling up on Revealing Light. The ability to dazzle someone on a success would probably help against enemies like Endlo who seems to love Striking with his Greatsword and Arodeth, who is a Magi and presumably spellstrikes often. Good to know that you have it though - it means that if I use mine for debuffs we can still have one ready for invisible enemies.

Reginald Rat the First |

Oh right, switching up Reginald's abilities. Only change is from Speech to Tough. When storming an enemy stronghold, I'd like Reginald to have as much health as possible so he doesn't die.

Slick Silvertongue |

Search isn't secret, is it?
Search (Activity) doesn't have the Secret tag, but the second to the last sentence reads: If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard.
Search (Game Mastering) states that: You roll a secret Perception check for a Searching character to detect any secrets they pass that’s in a place that stands out (such as near a door or a turn in a corridor), but not one that’s in a more inconspicuous place (like a random point in a long hallway) unless they are searching particularly slowly and meticulously.
Seems the Search activity is treated as a continuous sequence of Seek actions.

Sigourney Knowledge |

How do we want to approach this situation? I'm assuming my recall knowledge check failed because I didn't get any information I didn't already know. I really wanted to find out what the "unpleasant stink in the air" in the Roll20 room description was, for instance.
Do we want to ask to come into his room and talk to him and make sure he doesn't interfere with us storming the stairs? Do we want to send Pinebrush in to sneak around his room and possibly find blackmail? Or do we want to just attack this man outright?
Sigourney isn't sure how to handle this and would probably sit back and wait for the other PCs to do as they please.

Sigourney Knowledge |

All right then, my bad. Still not sure what we should do though...I'll let this play out with the people who are good at talking with others.

Pinebrush |

When I was building Pine, I waffled between what would be more useful for a secondary weapon: Reach or Agile?
But with Doubling Rings I just needed mundane weapons, so the cost to just try both was trivial. Then I immediately got The Juggler, so I never needed to decide.
I think it's the first time he used the whip. In the first combat he ended up dropping it so he'd have a free hand for Battle Medicine. I think.. he didn't start the other ones with weapons ready? Drawing all three weapons wasn't worth the actions when he was mostly using the rapier anyway.
He doesn't have any two-weapon feats. They're just there for alternate traits (and damage type, which did come up that time).

Billy Bardy |

Yeah, the Juggler card is really tailor-made for Pinebrush. Very cool when we're actually using the harrow cards to their fullest.

Sigourney Knowledge |

Juggler is honestly very cool. Something I realised about it is that it allows an alchemist who uses quick alchemy to actually hold three bombs in one hand, instead of automatically putting it away. Kinda wish The Fiend gave me bonuses to my spell attack rolls...

Sigourney Knowledge |

Right. I should declare my spells that I prepare for the day. I've got some spells I haven't used before that I'm excited to try out on some hapless Harpies and whatever Drustan brings against us.
Cantrips:
Cantrips (5 + 1 from familiar + 1 Stabilize from staff+ 1 Prestidigitation from Mage Hat)
Electric Arc
Caustic Blast
Rousing Splash
Needle Darts
Light
Glass Shield
Rank 1:
1x Interposing Earth
2x Gust of Wind
Rank 2:
1x Marvelous Mount
2x Revealing Light
Rank 3:
1x Cloud Dragon's Cloak
2x Fear (upcast to 3rd rank, hits 5 creatures at once)
Rank 4:
1x 4th rank Heal
1x Mountain Resilience (Formerly Stoneskin)
1x Fly
1x Fly (which is discharged into my Staff of Healing)
Knifewand: Fly
Rank 5:
3x 5th rank heal
Bonus spell slot from Grimoire: Freezing Rain
Rank 6:
1x Phantom Orchestra
1x 6th Rank Holy Light (formerly Searing Light, 11d6 Fire/Spirit at this rank)
1x 6th Rank Slow (targets up to 10 creatures)
Rank 7:
1x Eclipse Burst
1x 7th Rank Holy Light (formerly Searing Light, 13d6 Fire/Spirit at this rank)
Edit: Also, my daily temporary lore is now set to Drustan Lore.

Reginald Rat the First |

Reginald swaps out the Master ability "Familiar Focus" for the Familiar ability "Flier". By default, he'll be using his independent free action to fly after Sigourney, following her.

Slick Silvertongue |

Selling all the loot we collected so far in Chapter 3 results in 16,064.28gp, which is 4,016.07gp each for Slick, Billy, Pinebrush, and Sigourney. Remember, if there are any items on the Chapter 3 loot list that you want to keep for yourself, you need only pay the 50% "Sold for" cost from your share. Feel free to audit the list to see if I made any errors.
Sigourney suggests that we buy an Earthbind scroll, which would run some 30gp. This and similar group-benefit type items would presumably be a cost that would come off the total before what's left being split 4 ways, much as we did with the Restoration scrolls we bought back at the end of Chapter 1. Does anyone else have any suggestions for group-benefit type items we should get?
Not sure getting a Jolt Coil is worth it at our level as the DC of the spell cast is 17, which means that most things we'll run into are likely to crit succeed against it.

Sigourney Knowledge |

Okay, 4,016 gold is a lot more than I expected. This would allow me to get pretty much everything I want on my wishlist (sans doorknocker, which we have a rogue for) and have about 1.9k left over to buy back the orb. Gotta follow the stereotype, magic user has to ponder the orb. Although, I would want to keep some gold left over so I can learn spells from Arodeth later. Billy, do you want to go halfsies on the orb?
Can't think of any group benefit items at the moment.
When it comes to spellhearts, if you cast a cantrip from the spellheart the DC goes off your spell DC if its higher. Billy and I definitely benefit from this mechanic. Besides having what is essentially a 7th rank cantrip for free, the Jolt Coil is useful to me because it saves me a cantrip slot which I can use for something else.
For the two martials in our group, you should take spellhearts that provide riders to your hits or crits. For Slick, there's the greater phantasmal doorknob, which blinds on crit (no save). Very, very evil and comparatively cheap at our level. For Pine, the warding statuette gives you +1 to AC when you hit a foe with a strike. Would help trigger those sidesteps more often.
My main problem is that I don't know how long all this shopping will take. I dont want to spend days shopping and have to storm the stairs again with Drustan. Sigourney would probably just pop into Absalom's magic shop, buy the scroll and pop back after feeding it to Reginald.

Billy Bardy |

Thanks to Slick (as always) for working out the loot.
Regarding group-benefit spells, I don't think Earthbind qualifies and would vote against it. If anyone wants it to use that as their battle strategy, wonderful. You're welcome to buy it. I just think group-based purchases should center around healing (specifically counteracting conditions):
4th rank (70gp) Sound Body (a combination of Restore Senses and Restoration) to counteract blinded/deafened/drained.
4th rank (70gp) Clear Mind to counteract confused/controlled/slowed/fleeing/stupefied.
4th rank (70gp) Cleanse Affliction (a combination of Remove Curse and Neutralize Poison) to counteract curse/disease/poison.
2nd rank (12gp) Sure Footing (originally Remove Paralysis) to counteract paralysis.
6th rank (300gp) Sure Footing to counteract petrified.
Total Cost (1 each): 522gp
Note: As Slick mentioned, we have already group-purchased a 2nd and 4th rank Restoration to counteract clumsy/enfeebled/stupefied (rank 2) or drained/doomed (rank 4).
Anyway, those are the things I think are group-benefit scrolls. Especially if it allows Sigourney to prepare other spells. Maybe we want 2 scrolls of each of the above?
Re: Spellhearts: They function as talismans (1 per armor and 1 per weapon). Billy already has a talisman for his armor, so he'll pass.
Re: Crystal Ball: Billy already has Clairaudience and Prying Eye, so he probably doesn't need it. But Sigourney should absolutely get it, since it's half-price.
My main problem is that I don't know how long all this shopping will take. I dont want to spend days shopping and have to storm the stairs again with Drustan.
Our GM said we have a couple days to rest/shop/prepare before heading back to deal with Drustan. It only takes a few hours to sell off stuff and go shopping. So if you know what you want, buy it.
P.S. I'll make a proper Gameplay post soon. Been busy and I knew I had some time.

Sigourney Knowledge |

Thanks to Slick (as always) for working out the loot.
Regarding group-benefit spells, I don't think Earthbind qualifies and would vote against it. If anyone wants it to use that as their battle strategy, wonderful. You're welcome to buy it. I just think group-based purchases should center around healing (specifically counteracting conditions):
4th rank (70gp) Sound Body (a combination of Restore Senses and Restoration) to counteract blinded/deafened/drained.
4th rank (70gp) Clear Mind to counteract confused/controlled/slowed/fleeing/stupefied.
4th rank (70gp) Cleanse Affliction (a combination of Remove Curse and Neutralize Poison) to counteract curse/disease/poison.
2nd rank (12gp) Sure Footing (originally Remove Paralysis) to counteract paralysis.
6th rank (300gp) Sure Footing to counteract petrified.
Total Cost (1 each): 522gpNote: As Slick mentioned, we have already group-purchased a 2nd and 4th rank Restoration to counteract clumsy/enfeebled/stupefied (rank 2) or drained/doomed (rank 4).
Anyway, those are the things I think are group-benefit scrolls. Especially if it allows Sigourney to prepare other spells. Maybe we want 2 scrolls of each of the above?
Re: Spellhearts: They function as talismans (1 per armor and 1 per weapon). Billy already has a talisman for his armor, so he'll pass.
Re: Crystal Ball: Billy already has Clairaudience and...
Noted re: Earthbind. I'll definitely buy a scroll of that for my own use though. I don't think we need all these scrolls though. My Staff of Life (major) already has Sound Body, Clear Mind and Cleanse Affliction on it. 2nd rank remove paralysis is probably too low level to counteract any paralysis effect coming from PL+/-2 monsters. We could use a Sure Footing scroll though since that's not on my staff.
As an aside, I'd be willing to swap out my spells if one of you get cursed or something and need condition removal. This is the advantage of prepared casting - not needing to buy scrolls to get utility when you need it. Also, if you guys are willing I'd totally take those Restoration scrolls off your hands - for casting on you all, of course.
Sigourney will take the Jolt Coil. However (and this is something I'd probably ask the group in character too) do we really need the crystal ball? Billy already has good scrying tools. The main purpose of the crystal ball in Sigourney's eyes would be for resourceless scrying behind locked doors, doing recall knowledge checks beforehand and getting intel on what we are about to fight. It was really handy being able to do those checks and to get forewarned (for example, that the arumvorax could break armour). I'm thinking that I could use that to prepare spells that counter enemies that I can scry (for example, in a huge dungeon). What do you guys think? Is this utility worth 1.9k to you? I'm rather undecided on the matter. Sigourney would definitely baulk at the price, especially if this means she's too poor to learn new spells.
Since we're selling off everything now, I'll assume Sigourney (reluctantly) gave up the super grimoire and lost her extra 5th rank slot. She'll take the time to buy up all the items on her wishlist then (sans doorknocker).

Sigourney Knowledge |

I've thought about it. The most replaceable item on my wishlist is definitely the tome. Numerical bonuses are better than once a day powers, even if the once a day power is very thematic. I'll hold off on that for now. I'll need to spend about 3,545 gold to afford everything, so if we spend on group healing items please don't spend too much.
Also, question for the GM: Are Howl of the Wild spells (and thus scrolls) on the table? I have 2 spells I'd like to learn in a hurry.

Billy Bardy |

Since Sigourney has most of those condition-removal spells on her Staff (poison, curse, drained, doomed, blinded, deafened, confused, controlled), then yeah, prob no reason for those Scrolls. Plus, it sounds like she can prepare additional castings if needed.
I'd vote for getting a 6th rank Sure Footing (paralysis, petrified). Cost: 300gp
And yes, Sigourney can absolutely have the Restoration scrolls. Although, maybe the 2nd-rank version won't counteract much at our current levels? I'll include something about that in my gameplay post later tonight.
Btw, if Sigourney (or anyone else) wants to borrow gold now to battle Drustan, Billy can provide a 0% interest loan. You can pay him back when we level to 14 (after we sell off more stuff, downtime, etc).

Sigourney Knowledge |

Well actually, Restoration is better than the condition removal spells in the remaster imo. The key difference is that Restoration does not counteract conditions, it just flat out removes them, no check required. This is better for removing conditions cast or inflicted at higher levels like ours. However, the 1 minute cast time make the remaster condition removal spells better in combat because you can potentially suppress the condition. The point being, Restoration is a sidegrade that is still useful at our level.
Can I take you up on that loan when I learn spells from Arodeth?

Billy Bardy |

Right. I knew we picked up the 2nd-rank version of Restoration for a good reason. Anyway, just posted. Sigourney is the proud owner of 2 restoration scrolls.
I also proposed we purchase a 300gp Sure Footing scroll. If we do that, our individual share of loot would go from 4016.07 to 3941.07.
Can I take you up on that loan when I learn spells from Arodeth?
Of course, how much do you need?

Sigourney Knowledge |

I just want enough to learn like 2 7th level spells. These are all rough estimates for now, but I'll probably need about 150 gp - 200 gp when I go see Arodeth so that I get to around 600 GP

Slick Silvertongue |

I included the purchase of a Level 6 scroll of Sure footing in the loot sheet. As Billy surmised, that now means we only get 3,941.07gp each.

Sigourney Knowledge |

Right. This calculation does not account for the 2 2nd rank Howl of the Wild Scrolls I'd like to purchase, but I think I'll be spending 3540 GP in total. This leaves me 401 gold. Buying 2 2nd rank scrolls will cost 12 gp each, so id be left with 377 afterwards.
Billy, assuming Sigourney survives this battle, can I let you know the amount of gold I'd like to borrow off you later? It would be no more than 500 GP though.
Pine, do you want a mount for the confrontation? Sigourney would probably get herself one but I'm not so sure about you.

Billy Bardy |

Re: Finances
Assuming we level to 14 after Drustan, Billy has a bunch of stuff to buy (greater resilient armor rune, etc). If he has any left over, no problem borrowing it. Keep in mind that we're likely to gain some loot from the Drustan battle, so that might be enough for Sigourney.
Re: Mount
Do we expect the next fight to be on the Stairs again? Seems like 1 fight dealing with those odd mechanics might have been all the author planned. Or maybe a mount is useful even on flat ground?