PF2E Stolen Fate

Game Master andreww

Roll20 Table for maps, handouts, etc.
Loot List

Billy Bardy Hero Points 1, Exploration
Slick Silvertongue Hero Points 1, Exploration
Dramiil Hero Points 1, Exploration
Nubnonk Hero Points 1, Exploration

◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

Rolls:

Perception
[dice=Dramiil ] 1d20+19 [/dice], Expert
[dice=Slick ] 1d20+20 [/dice], Master
[dice=Billy ] 1d20+ 22[/dice], Master, +1 visual
[dice=Nubnonk ] 1d20+20 [/dice], Master

Initiative
[dice=Dramiil ] 1d20+19 [/dice]
[dice=Slick ] 1d20+20+2 [/dice]
[dice=Slick Battle Cry]1d20+23[/dice]
[dice=Billy ] 1d20+23+2 [/dice]
[dice=Nubnonk ] 1d20+20[/dice]
[dice=Nubnonk Battle Cry]1d20+27[/dice]

Fort Saves
[dice=Dramiil ] 1d20+19 [/dice]
[dice=Slick ] 1d20+23 [/dice], Juggernaut
[dice=Billy ] 1d20+ 19[/dice]
[dice=Nubnonk ] 1d20+21 [/dice]

Reflex Saves
[dice=Dramiil ] 1d20+20 [/dice]
[dice=Slick ] 1d20+18 [/dice], Bulwark +2
[dice=Billy ] 1d20+20 [/dice]
[dice=Nubnonk ] 1d20+ 21[/dice]

Will Saves
[dice=Dramiil ] 1d20+21 [/dice], Walls of Will
[dice=Slick ] 1d20+ 19 [/dice], Bravery
[dice=Billy ] 1d20+23 [/dice], Resolve
[dice=Nubnonk ] 1d20+21 [/dice], Resolve

[dice=Harrow Draw]1d6 + 1d9[/dice]
Suit: Hammers, Keys, Shields, Books, Stars, Crowns
Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil


Memories of your past, realities of your present, and fears and hopes for your future suddenly overwhelm you with a torrent of emotion. So many choices you’ve made! So many more to go! Do they even matter? Are your choices yours, or are they always what you’d choose? Do you have a fate that’s set in stone, or do you get to decide your future? Suddenly, you’re standing on a street corner—one you somehow know is in the Grand Bazaar within the city of Absalom. Before you is a wooden building flanked by a flower shop and an open-air meat vendor. A sign above the building’s door reads “Three Moves Ahead,” and déjà vu washes over you. You’ve never been here... or have you? Will you? Should you? A blood-curdling scream shatters the building and, after a brief sense of pain and loss, the vision fades. As your senses return, you realize that clutched in your hand is something new. A single beautifully illustrated harrow card. You don’t remember finding it, but you instinctively know it has always been yours. Though you only now hold it, your fate has been tied to it for a long time.