
Slick Silvertongue |

I have added a bunch of spoilers to the Campaign tab with common rolls I will make for you in order to save myself time. Please check them and make sure they are correct.
Wow! That just blew up my Campaigns page. Are those spoilers going to remain there indefinitely? They do take up a lot of space.
FYI: Slick is almost always going to be Scouting for his exploration activity, and because of his Scout Dedication, he and ALL his allies get +2 circumstance bonus to Initiative instead of the usual +1. Slick himself has a permanent (non-stacking) +2 circumstance bonus to initiative regardless of his exploration activity due to Battlefield Surveyor.
Other than that, Slick's rolls look good.
Slick
Elf Atavism can only be taken at level 1, it cannot be taken at 3rd with Ancestral Paragon.You have taken Scout's Warning which is fine but bear in mind neither you nor Nubnonk will benefit as you both already have a circumstance bonus to Initiative.
Yes. I noticed the Elf Atavism snafu a few days ago and tweaked things so that Slick would take that feat at Level 1. I forgot to take out the "Ancestral Paragon" comment in his profile (now fixed). If there are any questions about exactly how Slick is built, I would look directly at how I built him on Pathbuilder.
And, yes, as I mentioned above, the +2 circumstance bonuses from Scout Dedication and Battlefield Surveyor do not stack.

Nubnonk |

I don't think it makes much sense for Nubnonk to have fought against the Runelords. That was 4-5 years ago when he would have been 8-9. He's precocious, but not quite that precocious. (I'm also not familiar with the Return AP.)
I'm also a bit confused about Nirmathas, other than proximity to Varisia. Lorewise, Nirmathas was dealing with its own troubles during the Ironfang Invasion around the time of the Return AP. The Stolen Fate AP kicks off in Absalom, which is why I had Nubnonk based there.
So I would personally rather not tie my background to the Runelords. I only have a vague sense of the sorts of things this little goblin weirdo has done, which I can use to expand on his backstory as it becomes relevant rather than having been tied to an explicit, specific series of epic events.
I'll reiterate Nubnonk's potential ties: he's a Pathfinder, a Desnan lay priest, and a general purveyor of lore. Would anyone else have ties to the Pathfinder Society, worship Desna or one of her allies (Sarenrae, Shelyn, Calistria, Cayden Cailean, Elion, Acavna, etc.), or have sought out a bizarre, big-mouhted, sharp-toothed loudmouth?
---
I will absolutely break down my feats by type. Agreed that the Pathbuilder output is less than ideal--I have been working offsite to improve it throughout the week. (I'm also working on my header.)
My rolls look correct in the campaign spoiler.
Roll with It will be used whenever Nubnonk gets crit. Otherwise he'll use it when the consequences of forced movement seem less dire. It's easier to say when he won't use it: for instance, if he could be knocked into a hazard, he won't ball up and roll. If he has seen an enemy within 30 feet take a movement-triggered reaction like an opportunity attack, he won't use it. But otherwise, since he generally lacks reactions, he'll use it pretty freely.

Billy Bardy |

Thanks for the comments, GMAndrew. Will def update Billy's char sheet on/before Saturday. Rolling for the Harrow cards are totally fine with me. And I'll be happy to trade with anyone who's super unhappy with their draw, since I think we're allowed to switch.
Note that Billy will not choose the 2 most popular ones: (Brass Dwarf or Empty Throne). Happy to leave those for others.
Backgrounds look great to me.

Dramiil Rau |

Profile should look a little better now... :)

Dramiil Rau |

I hadn't realized Nub was such a wee lad. Nirmathas was just a place to retreat to; probably someplace in Varisia would be better, but I just wanted a change of pace. We'll have to figure out how we know Nub in Absalom. Sending stones? Wait, did I read that he was written up for Absalom? Absalom, Absalom!

Dramiil Rau |

Hey Billy, does Loremaster work with Maestro Bard? That's another archetype to consider. I'm not sure it does.
If we have someone who's better at Occultism and Billy doesn't do Medic, Dramiil could go for Blessed One. Or we stick as is.
Ok, off to yet another real life thing. Why can't I stay home and roll dice? :P

Billy Bardy |

Hey Billy, does Loremaster work with Maestro Bard? That's another archetype to consider. I'm not sure it does.
If we have someone who's better at Occultism and Billy doesn't do Medic, Dramiil could go for Blessed One. Or we stick as is.
Yes, Loremaster works fine with Maestro bard. It's basically Bardic Lore, so it would give a Maestro bard all lores, which normally is only available to Enigma bards. But I kinda figured that we had most Lores covered -- esp with our friendly neighborhood Thaumaturge (and Esoteric Lore). I have a lot of fun playing my PFS Thaum (amulet and chalice, 5th level).
Billy will have the Medic dedication, and he'll of course have Soothe as a signature spell, and Battle Med, and Gr Healers Gloves. So he'll do his best to keep everyone alive, while inspiring you all to do great things. :)
I think Slick is taking Blessed One, so we'll have some extra healing there too.

Dramiil Rau |

I'll stick with Harrower, then!

Slick Silvertongue |

Slick has taken Blessed One at level 2 and then Scout at level 8 for his Free Archetype(s). That's on top of the regular Sorcerer archetype that he took for his Class Feat at level 2. None of the other listed archetypes for this AP work with Slick, including Harrower.
Also, just because we start in Absalom doesn't mean that we're going to spend a lot of time there. The Player's Guide states that: Unlike many Adventure Paths, Stolen Fate does not stick to one part of the world—or even to the Material Plane! While the campaign begins in the city of Absalom, and thus your characters need a reason to gather there at the start, it won’t be long before you’re traveling to the far reaches of the world. It’s best to be prepared for anything, anywhere!
So there's no real advantage to being from Absalom given that we're all going to be pulled to the Grand Bazaar and then spend the rest of the AP traipsing all over Golarion. Similarly, just because you're from Absalom doesn't mean that you cannot join a call for heroes in Roderic's Cove.
By the way, I've never played PF1 and know little about what happened in the Rise of the Runelords campaign. Slick's personality was fixed for me when I built him for Ruby Phoenix so I'm super flexible with his backstory for this AP as I doubt it will end up being a big part in how I play him.
Slick is ready to go. Once we figure out which Harrow card he ends up with and the backstory of how the team got together, I can finalize his profile with that information.

Billy Bardy |

Some questions for our GM:
o You said common spells from other books are fair game, yes? (Note: By the end of today, I'll have his spells listed on his character sheet, so you can review all of them.)
o Is Aasimar okay as a heritage? (Really just for flavor, to explain his golden hue and Sorcerer's angelic bloodline. Don't think I'm taking any Aasimar feats.)
Excerpt from his backstory, relating to Aasimar:
Nestled amidst the Mindspin Mountains in Varisia, Billy Bardy was born into a harmonious union between an Aasimar father and a spirited halfling mother, Billy Bardy embodied the unique blend of celestial grace and halfling charisma. From his celestial lineage, he inherited a golden hue, and an otherworldly magnetism that drew eyes and hearts toward him wherever he went.
I figured he should hail from somewhere in Varisia like the others (either the Mindspin Mountains or the Sanos Forest?) Like Slick, I'm very flexible with specifics, so I'll go along with anything.
Archetypes:
o Free: Harrower (so there will be 2 of us, if that's ok) and one of: Archeologist, Blessed One, Loremaster
o Normal w/ class feats: Sorcerer (angelic) and Medic

GMAndrewW |

OK, lets deal with Cards. Here is the proposed method:
1) We order the PCs in alphabetical order (1=Billy, 2=Dramiil, 3=Nubnonk, 4=Slick)
2) The GM rolls a 1d4 to decide who gets stuck with Rabbit Prince
3) Reorder the remaining PCs alphabetically except for Slick (if he's still in the running)
4) The GM rolls a 1d3 (or 1d2 w/o Slick) to decide who gets Empty Throne
5) Reorder the remaining 2 PCs alphabetically
6) The GM rolls a 1d2 to decide who gets Brass Dwarf
7) Last PC standing gets Paladin
8) PCs may exchange cards with each other if they like
Roll1: 1d4 ⇒ 2

Slick Silvertongue |

Just got off a call with Billy, and after threatening him with bodily harm (kidding!), we agreed to swap our cards. So Slick ends up with Brass Dwarf and Billy ends up with Paladin.
I will update my profile to include this new information. I will probably add a separate Spoiler section to handle all the Harrow cards Slick picks up along the way. If we end up gathering the whole 54 card deck, then we should each end up with an average of 13.5 cards. On any particular day, we would presumably only be able to use those cards that we invested that morning.
Sometime around mid-June, Paizo expects to bring out an physical version of the Pathfinder Harrow Deck (and hopefully a PDF version as well). Unfortunately, the price is $39.99 (the PDF will probably come in around half that).

GMAndrewW |

Sadly there is not going to be a PDF version of the deck as I understand the current position. There is a Foundry version and, now, a Roll20 one but no general PDF.
You will collect more cards. You can find the rules for them in the Player's Guide and they are also in a Handout on the Roll20 table. In essence, you can have a maximum hand of 5 at any one time and they count as a single invested item.

Slick Silvertongue |

Sadly there is not going to be a PDF version of the deck as I understand the current position.
Bummer!
You will collect more cards. You can find the rules for them in the Player's Guide and they are also in a Handout on the Roll20 table. In essence, you can have a maximum hand of 5 at any one time and they count as a single invested item.
I don't see any more of the cards described in the Player's Guide, but I did find the comment about a 5-card hand invested as a single item. Looks like every morning you can pick which 5 of your cards you want to invest for use on any particular day.
When I searched Nethys for The Brass Dwarf, it came up with an entry, so I suspect that the other cards are in there as well if spoilers are your thing.

Slick Silvertongue |

I've added a new Harrow Cards spoiler section to Slick's profile containing The Brass Dwarf. I also added the following to the end of Slick's Backstory. If Nubnonk decides on something different, then I will modify as needed.
One day, Slick and Billy answered a call for would-be heroes to gather in Roderic's Cove. Once there, they joined others and faced the threat of newly arisen Runelords and a Runeplague. The assembled heroes were barely able to defeat the Runeplague, but Slick, Billy, Dramiil, and Nubnonk were too wounded to continue and had to retreat. The remaining heroes continued on, to confront the Runelord Alaznist whom they managed to defeat. After the dust settled and everyone was healed, Slick and Billy, along with their new friends, Dramiil and Nubnonk, went south to Nirmathas where they set up a new base of operations.

Dramiil Rau |

I think Nubnonk joins us elsewhere as they were too young to be a prior adventurer. Very precocious, Nub is.

Nubnonk |

goblins...mature quickly, achieving adulthood by the age of 5...Goblins are somewhat short-lived, rarely surviving longer than 50. Of course, the reality of a goblin’s lifestyle means that most never reach the age of 20.
That was updated more recently in the 2E Core Rulebook p. 47
Goblins reach adolescence by the age of 3 and adulthood 4 or 5 years later. Goblins can live 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.
The linked page gives approximate age brackets for goblins in 1E:
I consider Thaumaturgy to be self-taught and rolled a 1d6+12, getting a 1. I'm happy to boost that to be more in line with the rest of the party, but was trying to be consistent with the established lore.
Obviously in 2E there are no mechanical differences to being of different age categories, but I envisioned Nubnonk as young. It would be rather amusing to have him be on the aged side of goblinhood: comparable to the rest of the party but rather crotchety for a goblin. In fact, remembering the Goblinblood Wars in Isger might be interesting.
So I have an updated Nubnonk concept, hooray!
The Crookedtoe goblins are a small tribe that was very nearly wiped out during the Goblinblood wars that engulfed the Chitterwood 20 years ago. They only managed to survive after the more aggressive, violent members of their tribe were killed and the remaining goblins fled far to the north, finally settling in the Southern Fangwood, where they took to hiding in the deeper sections of the forest. In a remarkable change of longheld tradition, the surviving goblins intentionally chose to curtail their ancestors’ violent ways. A young and energetic leader named Velkik claimed to have had visions of the sun speaking to her, and she soon came to hold sway over the tribe, preaching the ways of redemption and peace. She subtly turned the tribe’s obsession with fire into veneration of the sun, effectively creating a community devoted to Sarenrae, although because Velkik has no formal religious training, the community’s faith is far from mainstream. Over the years, chief Velkik has introduced radical reforms: instead of being caged, goblin young are merely leashed, for instance, and reading and writing are not outright forbidden, although there is still much nervousness around the practice.
Then there's the character of Grenek:
At nearly 30 years old, Grenek is the second-oldest member of the Crookedtoes tribe after the chief. He fought in the Goblinblood wars 20 years ago, as the many scars that crisscross his body attest. But in a battle late in the wars, he took a sharp blow to the head from a horse hoof and was left for dead by both the opposing troops and his own tribe.
The non-spoilery conclusion of the module is in 2019's Character Guide, which reads as follows:
Members of the Crookedtoes forest goblin tribe often take up the adventurer’s mantle. The Crookedtoes’ migrations have taken them from the Chitterwood in Isger to the Fangwood on the southern border of Lastwall, and finally to Absalom. In the city at the center of the world, the Crookedtoes occupy the Puddles district as valued allies of the Knights of Lastwall, as the two groups fought alongside one another during the harried evacuation of Lastwall. One of these goblins, Zusgut, served as the lord of Lastwall’s aide-de-camp and has now declared himself "the Goblin King of Absalom."
---
Nubnonk was a young combatant during the Goblinblood Wars, on the side of the goblins (of course). The wars started in 4697 AR, so 26 years ago by the Golarion calendar. Nubnonk could have been as young as 3 or 4 when the war started and been fit to fight by goblin standards. So let's call him 30 instead of 13. Old.
Most goblins alive today don't personally remember the Goblinblood Wars. For them, it's ancient history. But Nubnonk remembers. As one of the last surviving members of the Crookedtoes tribe, he was convinced by the charismatic goblin leader Velkik to migrate out of Isger and settle in the Nirmathi Fangwood. Nubnonk served as the chief diplomat of the Crookedtoes tribe to the longshanks outside of the forest. It was through this work that he met two longshanks and a shortshanks--Slick, Dramiil, and Billy--who had fought something called a Runelord.
Unfortunately, trying to lie low in Nirmathas was dangerous. Not long after they had escaped from the Runelords, the nastiest longshanks of all time--the Whispering Tyrant--destroyed Lastwall and sent zombies into Nirmathas. The village was no longer safe! With a group of Lastwall knights, the group fled to Absalom.
---
Does that sound like a reasonable addition? It's well-founded in established lore and provides a reason to have met in Nirmathas and escaped to Absalom.
---
Also, DOUBLE HOORAY for the Empty Throne!

Dramiil Rau |

Did we all flee to Absalom, or just a bunch of goblins did?

Slick Silvertongue |

Looks like Nubnonk would prefer that we set up our base in Absalom after the rune wars rather than Nirmathas. Absalom does have the advantage of being the largest city in the Inner Sea and so could provide us with anything we can afford to buy. Not sure why Dramiil picked Nirmathas originally except that it is close to Varisia. According to the Lost Omens: World Guide it is still currently a viable location.
To be honest, I don't care much which way we go. Absalom is as good a place as any to set up our base. Slick can find plenty of work there as there's always someone willing to pay for muscle and he's not that picky about his employers. Billy can ply his bardish skills to good effect there as well, and Nubnonk will presumably hook up with king Zusgut and the remaining Crookedtoes that have made their home in the sinking theater in the Puddles. Dramiil can open an upscale fortune teller storefront and use his psychic powers to do Harrow card readings for the rich, which might provide the opening for why we all suddenly had A Harrowing Vision.

Dramiil Rau |
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Absalom is fine by me and we can ditch the Nirmathan idea. I just like trees. ;) and I thought it would be kind of eerie that Dramiil had a very clear vision of a place he had never been. But! It's all handwavium. The Runefails went down to Absalom.
Dramiil will be setting up shop in the Petal District, although he'd much rather be by the shore, or sketching axe beaks in Westerhold.

Billy Bardy |

Billy is pretty much ready to go! Spells, feats, scrolls, etc, are listed (and linked to Nethys) on the character sheet. Still need to read up on rituals -- will do that this weekend.
@GM: If you prefer something formatted differently, or if I left anything out, please let me know.
Background: Crown of Chaos from the AP Guide (figured I might as well get as much flavor as possible from the AP)
Free Archetype: Harrower (so we'll have two of us for this ritual stuff!) and Archaeologist
Due to his 8 Strength (hobbit probz), he took Hefty Hauler and also has a Bag of Holding, Type II as one of his 7th level items. He's at 5 Bulk, out of 6.
@GM: Would you like the players to provide a detailed list of our chosen magic items, and an accounting of the 500gp spent?
Background still needs work, but just waiting on a consensus from the group.

GMAndrewW |

@Billy Formatting looks fine. Can you add a note on your level of training in Perception on your stat line.
I dont need a breakdown of your gear, I trust everyone to have stuck to the rules but it does need to be listed on your character sheet.
As a note for everyone, when rolling skills and perception checks please add a little note about level of training just so I dont have to go checking it if it is relevant. It wont always be but it saves me a bit of time in sorting stuff out.
For those with the Harrowing Ritual we will use the method in the PG to simulate draws. As a reminder this means:
1 Hammers (STR)
2 Keys (DEX)
3 Shields (CON)
4 Books (INT)
5 Stars (WIS)
6 Crowns (CHA)
1 Lawful Good
2 Lawful Neutral
3 Lawful Evil
4 Neutral Good
5 Neutral
6 Neutral Evil
7 Chaotic Good
8 Chaotic Neutral
9 Chaotic Evil
I will add a macro in the roll templates part of the campaign info.

Dramiil Rau |

I'm still shopping for wee knick-knack gear, but I may just have a little purse of cash. It's really too bad you can't buy a guard homunculus.

Billy Bardy |

@Billy Formatting looks fine. Can you add a note on your level of training in Perception on your stat line.
I dont need a breakdown of your gear, I trust everyone to have stuck to the rules but it does need to be listed on your character sheet.
Status bar updated. All gear already listed, including a small purse of a few gp remaining.
Oh, one other question: For his 10th level item, I'm 99% choosing a Greater Choker of Elocution. It grants fluency in 3 languages. I chose 3 uncommon languages that the AP recommends (pg. 8): Abyssal, Aklo, and Infernal. Are those languages ok?
Note: I seriously debated taking a Moderate Maestro Instrument (for +2 vs +1 using the Lute) vs the Choker. That's the one thing I might still be mulling over...
If anyone has advice vs the two, I'm happy to listen...

Dramiil Rau |

I have those languages covered...but you probably have a better Diplomacy score.

Billy Bardy |

I have those languages covered...but you probably have a better Diplomacy score.
Wow! Great minds think alike! Yeah, Billy would be sent to bard-jail if he didn't have a solid Diplo score. At master, he's at +22, and depending on the situation will often be at +25. But the more, the merrier for conversation. Plus, Billy has the Comprehend Language spell, if needed.
How do you happen to have those Uncommon languages? Is that a Psychic thing? Or maybe you took Multilingual?
Even though we're both casting Occult spells, it seems like we hardly have any overlap, so that worked out pretty well! Also, noticed you have a Decanter of Endless Water. Excellent! I couldn't afford that and was planning to take a scroll of Create Water, but I won't bother now that you have that covered. I like the way you think.

Billy Bardy |

Was looking for ways to get Religion up -- to help with rituals. Remembered the Phylactery of Faithfulness. Gonna trade my 9th level item: Greater Healer's Gloves for the Phylactery instead.
The fun part is that it comes with a 1/day Augury spell. Which I think is really perfect for this kind of AP.
Will have an updated char sheet for Billy this evening.

Dramiil Rau |

Good catch, Billy. I had Multilingual and swapped it for Trick Magic Item, and meant to change it back.

GMAndrewW |

Hi everyone, I am going to kick us off this morning. Feel free to make any last minute adjustments you want.
Billy, I need an image from you to use as your token. If you want me to create one for you just link an image here or upload it to discord and I will add it in. If you are familiar with Roll20 just log in and upload it to your sheet in the PC Sheets folder of the Journal.
Just as a reminder, I am only using Roll20 to host maps and handouts, not for dice rolling or anything else. I will try and remind you when I make a handout available but you may want to check on the Journal from time to time.

GMAndrewW |
1 person marked this as a favorite. |

A few last minute tings. If any of you have anything unusual that you do as part of your daily prep then make sure there is a note of it on your sheet or somewhere. I dont mean things like regain spells slots, more if you use long term buff spells or wands.
A last check of your sheets also throws up a couple of final questions.
Dramiil, please mark which of your known spells are your signature spells.
Billy: Can you do the same for your sorcerer spells, I believe you get 1. You can also make your lucky number roll. Please make it the first roll in your initial post.
One note on rolls, while I generally make reactive saves for you sometimes I will ask you to make a save on your turn and leave it to you. Whenever I ask you to make a roll please make sure it is the first roll in your next post.
If any of you want to perform any rituals (particularly the Harrowing), you can do so now Please make the rolls here in discussion and let us know who you are performing it for. Remember, you can only benefit from 1 Harrowing ritual at a time.

Billy Bardy |

Billy, I need an image from you to use as your token. If you want me to create one for you just link an image here or upload it to discord and I will add it in. If you are familiar with Roll20 just log in and upload it to your sheet in the PC Sheets folder of the Journal.
Done.
Billy: Can you do the same for your sorcerer spells, I believe you get 1. You can also make your lucky number roll. Please make it the first roll in your initial post.
Done. And yes, will make Lucky Number roll as 1st post of each new day.
If any of you want to perform any rituals (particularly the Harrowing), you can do so now Please make the rolls here in discussion and let us know who you are performing it for. Remember, you can only benefit from 1 Harrowing ritual at a time.
Unfortunately, I believe it costs 220gp to cast a Harrowing ritual on our 11th level PCs, and Billy is cash-poor at the moment. :(

GMAndrewW |

GMAndrewW wrote:Billy, I need an image from you to use as your token. If you want me to create one for you just link an image here or upload it to discord and I will add it in. If you are familiar with Roll20 just log in and upload it to your sheet in the PC Sheets folder of the Journal.Done. If I forgot anything else, let me know.
All good, thanks.

GMAndrewW |

Unfortunately, I believe it costs 220gp to cast a Harrowing ritual on our 11th level PCs, and Billy is cash-poor at the moment. :(
Aah, you didnt take Experienced Harrower

Billy Bardy |

Oh, I definitely didn't understand about Experienced Harrower. But wait -- it says it requires a Fine Harrow Deck to eliminate the cost. That's an uncommon item from the Agents of Edgewatch AP. I remember not considering that, since I didn't think we'd have access to such a deck.
If we do have access, with your permission, I'd like to adjust things slightly. Because as a Harrower, Billy would definitely have a harrow deck if he was allowed.

Billy Bardy |

Wonderful. Thanks! I'll be swapping a 12gp Scroll of Water Breathing (a just-in-case-item), for the 11gp Fine Harrow Deck. I'll also swap in the Experienced Harrower feat.
I'll need a little time to do that, and then I'll likely post here soon with the Harrower Ritual!

Dramiil Rau |

I have a Fine Harrow Deck as well! And Experienced Harrower, I think.
whoops, wrong character!
Not sure what a good Signature Spell is. Invisibility, maybe, for several castings?

Slick Silvertongue |

I didn't mention Slick's daily preparations because I've got them listed in my profile. Here they are:
Put on his +1 Resilient Full Plate armor.
Invest the following items:
(1) +1 Resilient Full Plate
(2) +1 Striking Handwraps of Mighty Blows
(3) Lifting Belt
(4) Demon Mask
(5) Bracelet of Dashing
(6) Cloak of Elvenkind
(7) Boots of Bounding
(8) Ventriloquist's Ring (Greater)
(9) Harrow Cards: The Brass Dwarf
Combat Flexibility: Pick one fighter feat of 8th level or lower (default: Knockdown)
Cast Longstrider (L2) on self from Magic Wand
Unless required, I will not post them every day unless something changes (say I decide to go with a different fighter feat for Combat Flexibility).
I have a Fine Harrow Deck as well! And Experienced Harrower, I think.
whoops, wrong character!
Not sure what a good Signature Spell is. Invisibility, maybe, for several castings?
You get a Signature spell for every level of spells you know. The spell at that level marked as your Signature spell can be cast from any level spell slot, which means that you can cast a heightened version of the spell from a higher spell slot without having to have it in your repertoire at that higher level.
Signature spells don't affect how many times you can cast it at a particular level. You could cast Invisibility twice, once each from your 2 Level 2 spell slots. If you make Invisibility signature, then you can cast it from any or all of your Level 2+ spell slots.
Looking at your spells, I would suggest the following:
Level 1: Magic Missile (so you can cast the heightened version at Levels 4 and 6)
Level 2: Invisibility (so you can also cast the better version at Level 4)
Level 3: Inner Radiance Torrent
Level 4: Blink (or maybe Dimension Door)
Level 5: Doesn't matter since there is no advantage to heightening any of the spells you've chosen at Level 5
Level 6: Doesn't matter since all the Level 6 spells in your repertoire are vanilla Level 6 spells (rather than heightened versions of lower level spells)
I see that you have not taken Dispel Magic, which can be very useful, though you will want to be able to cast it at your highest level. You may want to consider swapping out one of your Level 5 or Level 6 spells for a heightened version of Dispel Magic and then make it signature so you can cast it at any level.

Billy Bardy |

Using the Harrowing Ritual
Since rolls are to be made here, I'm including the roleplay here too. Hope that's the intent.
The next morning, after receiving the dream vision of the Three Moves Ahead, Billy decides on a course of action. He rises with the dawn, and arrives at The Gutless Griffon long before his shift is to begin. The tavern is mostly empty
The proprietor, Fronsac Shimm, raises an eyebrow. "You don't start for hours, Billy." Shimm shrugs apologetically and says, "Now, you know I can't let you start quenching your thirst this early, lad." Smoothing his unruly golden locks of hair, Billy breezily says, "Of course. Of course. Shimmy. Not to worry. I just have a ... project to work on." Heading to his usual corner table, Billy adds, "And I do my best work right here!"
Billy takes out his Harrow Deck, gives it a good shuffle, and starts dealing the cards. Facedown, he deals 5 cards, then 7 cards, then 5 cards. He chants a haiku:
"An eerie vision.
Screaming at Three Moves Ahead.
Investigation."
Studying the facedown cards, he turns up the middle card in each row.
Harrowing Ritual via Fortune Telling Lore (for Billy): 1d20 + 16 ⇒ (20) + 16 = 36
Crit! I'll take a little beginner's luck.
Later that same day, when Slick enters for his shift, Billy waves him over. "My friend, about our shared vision. Allow me to do a reading after your shift tonight." If Slick agrees, Billy instructs him, "Just concentrate on your vision. This will only take an hour. Now, stop complaining." The bard displays the cards similarly and chants:
"Slick saw a vision.
Heard some blood-curdling screaming.
May the fates guide him."
Fortune Telling Lore {for Slick): 1d20 + 16 ⇒ (9) + 16 = 25
If that's a failure, Billy will employ a little Halfling Luck for a reroll...
Fortune Telling Lore (for Slick): 1d20 + 16 ⇒ (20) + 16 = 36
Wow..another crit. Fun way to start.
I'm probably not doing all this quite right, but figure I'll learn as I go along. There's something about the ritual being heightened? If it's auto-heightened, then I guess it would be a level 6 ritual, but I don't know what that means.

Slick Silvertongue |

Slick nods to the bard when he first enters the tavern and later joins Billy when his shift is over. "So what's all this about?" Slick sees the cards spread out between him and Billy on the table. He rolls his eyes. "This isn't going to be more of your mumbo-jumbo is it? It's late and I'm tired." When Billy insists, Slick knows better than to fight it. "Fine! But make it snappy." He closes his eyes and concentrates on the vision he saw in the street as Billy paints occult symbols on his arms and face. "They better come off when you're done". When it's over, Slick opens his eyes and looks about. "That's it? I don't feel any different."
From what I read, The target of harrowing must describe a set of events or course of action they intend to attempt in the near future. I suppose in this case that would be something like "Go to the Three Moves Ahead shop and find out why we were shown it in our vision". Does that sound about right?

GMAndrewW |

Auto heightening means its level 6 which affects the DC. However, you also draw one card for each level of the ritual. You make one check for each card so that would be 6 checks per person you perform it for.
For each check you also need to roll the suit which it applies to.
Suit:
1:Hammers
2:Keys
3:Shields
4:Books
5:Stars
6:Crowns
That determines which dice rolls the reading can affect.
The benefits can also only be used to affect "a task or goal in their immediate future." Investigating the Harrow Cards you have received is sufficiently immediate.