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Billy Bardy's page

719 posts. Alias of Professor Plum.


Full Name

Billy Bardy

Race

CG Aasimar Halfling Bard 20 | HP 266/266 | AC 42 (43) | Spd 45' | F+31, R+33, W+35 (Gr. Resolve) (+1 vs magic)| Perc(M) (low-light, gr. darkvision, see invis) +30 (+3 visual, +1 haunts/spirits) | Init: 33 (visual/hearing) | Exp: Search | Hero: 1 |

Classes/Levels

Spell DC 45. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, 6□□□, 7□□□, 8□□□, 9□□□, 10□□, Focus□□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□, 6□ | Staff Charges 3/10 | Harrow Omen: Keys (reflex) | Half Luck □, Guid Luck □, Quick Cast □, | Cond: energy aegis (resist 10)

Strength 10
Dexterity 18
Constitution 18
Intelligence 19
Wisdom 18
Charisma 24

About Billy Bardy

Bard: Maestro Muse (Desna)
Ancestry: Halfling (keen eyes: +2 to Seek)
Heritage: Nephilim (Aasimar) (low-light vision)
Background: Crown of Chaos (includes Chaotic Destiny)
Region: Mindspun Mountains, in Varisia
Languages: Common, Halfling, Draconic, Jotun, Sylvan
Additional Languages: (from Greater Choker of Elocution) Abyssal, Aklo, Infernal

Harrow Cards:

(Active in bold)
The Carnival (Augury flatcheck reduced from DC6 to DC3, 1/day: vision of person you'll meet in 24 hours)
The Dance (+3 Perform, 1/day: Perform for init (roll 3 times))
The Forge (Carry up to 2 bulk more, 1/day: repair item up to 4 bulk)
The Marriage (+3 item bonus to Request)
The Publican (1/day: Make Impression => improve two additional steps)
The Rakshasa (2/day: Gain 36hp from followers (free action, 1/min, 3/day))
The Teamster (single-target spell -> incap, 1/day counteract any condition)
The Theater (DC 10 flat to avoid doomed, 1/hr counteract misfortune)
The Trumpet (60' cone, 20d6 sonic, basic fort)
The Waxworks (four 30' lines of wax, fort save vs pers fire and confused)
The Winged Serpent (+3 init, when activated, for 1hr, give yourself advantage or enemy disadvantage)

Fortune Rerolls:

From Harrowing Ritual: Rerolls: Keys (Reflex +4), Shields (Fort +4), Shields (Fort), Stars (Will+4), Stars (Will), Crowns (Other +4),
Persona Mask: 1/day, Reroll failed performance check
Halfling Luck: 1/hr (free action), Reroll failed save or skill check (Last used: )
Guiding Luck: 1/day, Reroll failed attack/perception roll
Hero Point: Reroll
Chaotic Destiny (from Crown of Chaos background): Trigger (free action): You fail a saving throw during a combat; Frequency: Once per day; Effect: Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success.
Avoid Dire Fate (from Harrower Dedication): Requirement: You have an active harrow omen; Trigger: You fail or critically fail a check associated with your harrow omen's suit; Effect: Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen. Note: Restore Omen can get you another.

Perception: +30 (+3 visual, low-light, gr. darkvision, see invis) Init: +33 AC: 41 HP: 266 (+10, False Vitality) Speed: 45' Spell DC: 45
Saves: F+31, R+33, W+35 (Gr Resolve)
Resist (Acid/Fire/Bleed): Greater Quenching rune (Pers Acid/Fire Flat: 10), Greater Stanching rune (Pers Bleed Flat: 10)

Feats:

Ancestry Feats: Halfling Luck (reroll Skill/Saves), Cultural Adaptability (Human), Guiding Luck (reroll Attack), Incredible Luck (halfling luck 1/hr), Celestial Word (1/day Divine Decree)
General Feats: Toughness, Fleet, Incredible Investiture, Canny Acumen (Reflex), Robust Health
Skill Feats: Additional Lore (Fortune-Telling), Charming Liar, Battle Medicine, Virtuosic Performer (+2 singing), Hefty Hauler, Continual Recovery (treat every 10mins), Group Impression (no penalty for up to 50 creatures), Trick Magic Item, Legendary Performer, Shameless Request, Battle Prayer (◆ Range: 30', 3d6 (or 6d6 on crit) damage on Religion check vs Will DC)
Bard Feats: Inspire Courage, Inspire Competence, Counter Performance, Lingering Composition, Reach Spell, Quickened Casting (1/day, reduce casting time of low-level spell by 1 action), Effortless Concentration (1/rd, free action to sustain), Eternal Composition (CA up during exploration and permanent quickened to cast), Perfect Encore (extra 10th-rank spell slot)
Free Dedications: Harrower, Blessed One
Dedications: Sorcerer, Medic
Sorcerer Feats: Sorcerer Dedication (Angelic), Basic Sorcerer Spellcasting (1st, 2nd, 3rd rank spells), Basic Blood Potency (Dangerous Sorcery), Expert Spellcasting (4th/5th/6th rank spells), Master Spellcasting (7th/8th rank spells)
Free Dedication/Feats: Harrower Dedication, Experienced Harrower, Restore Omen, Reading the Signs, Blessed One Dedication, Harrow Ritualist (Call Spirit and Commune), Blessed Denial, Mercy (2 action LoH, Mercy of Grace: clumsy, grabbed, paralyzed), Elucidating Mercy (add confused and stupefied to Mercy conditions)
Known Rituals: Harrowing, Call Spirit, Commune

Trained Skills:

Acrobatics: +26
Arcana: +26
Athletics:+22
Crafting: +26 (+1 superb repair kit)
Deception: +29
Diplomacy (legendary): +37 (+1/+2 circ bonus to Make Impression w/ Jug)
(+1 status w/ MI or +1 status bonus to Make Impression w/ RtA)
Intimidation: +29 (+1 status bonus w/ Musical Accompaniment)
Medicine (expert): +29
Nature: +26
Occultism: +28
Performance (legendary): +37 (+2 circ from Virt Perf when singing, +1 status from Musical Accompaniment)
Religion (legendary): +35
Society: +28
Stealth: +3
Survival: +4
Thievery: +3 (+1 inf thieves tools)

Mountain Terrain Lore: +26
Fortune Telling Lore (legendary): +32 (+2 for harrow rituals)

Cantrips:

Rousing Splash (from Sorcerer) (8d4 temp hp, Duration: 1min, Range: 60', Immediate Flat Check to recover from pers acid/fire at DC 10)
Read the Air (from Sorcerer)
Detect Magic
Message
Musical Accompaniment (+1 status to Performance, Diplo, Decep. Must be recast every 10min)
Telekinetic Projectile (Attack: +29, Damage: 10d6, Range: 30')
Shield (Hardness: 20)
Guidance (from Pendant of the Occult)
Prestidigitation (from Hat of the Magi)
Disrupt Undead (10d6 vitality w/ basic fort save, from Staff of Final Rest)
Light (5 castings, from Cantrip Deck, 5-Pack)

Sorcerer Spells (Divine):

1st) Air Bubble: Range: 60'
2nd) Heal: (Signature Spell) Heal 1d8/rank
3rd) Holy Light: (Signature Spell) Attack: +30, Damage: 5d6 fire + 5d6 spirit vs. unholy (or 7d6 or 9d6 or 11d6, when heightened) Range: 120'
4th) Air Walk: 5min duration
5th) Sure Footing: (Signature Spell) Counteract +30 vs grabbed, clumsy, paralyzed / immobilized, slowed, restrained / petrified.
6th) Suspended Retribution: 70 mental damage, repeated unless target spends 3 actions (60' range)
7th) Shock to the System: Range: 30', 8d8 healing to living or dead, plus haste, hidden
8th) Moment of Renewal: Targets: up to 6 creatures, Range: Touch, Everyone gets 24 hrs worth of recovery healing/conditions (regain Con x 2 x level hp)

Bard Spells (Occult):

1st (3/day)
Soothe (from Maestro Muse): (Signature Spell) Heal 4d10+16, 5d10+20, 6d10+24, 7d10+28, 8d10+32, 9d10+36 (30' range)
Helpful Steps: Create a 40' ladder/staircase
Object Reading: Learn what happened to object in past week
True Strike: Roll d20 twice for attack & use best result

2nd (3/day)
Dispel Magic: (Signature Spell) Counteract (modifier +29, level varies)
Illusory Object: AoE: 20 ft cube (500' range, includes smells/sounds/touch)
Invisibility: 10 mins

3rd (3/day)
Force Barrage: (Signature Spell) 6d4+6 (3rd), 9d4+9 (5th), 12d4+12 (7th), 15d4+15 (9th)
Shared Invisibility: 30' emanation, caster plus 5 willing creatures, 10 mins.
Time Jump: 1 action to do 2 of: Step/Leap/Stride/Stand

4th (3/day)
Fly: Duration: 5 mins
Translate: Range: 30' Duration: 1hr (4th: 10 targets can speak language)
Translocate: (Signature Spell) Self, Range: 120' or 1 mile (that you have been to)

5th (3/day)
Command: Range: 30', Target: Up to 10 creatures, will save
Scouting Eye: Invisible floating eye, within 500'
Shadow Siphon: (Signature Spell) Range: 60'. Counteract to halve spell damage (modifier +30, rank 7/8/9/10/11)

6th (3/day)
Chromatic Ray: Range 30', Damage: varies
Phantasmal Calamity: (Signature Spell) Range: 500'. Area: 30' burst. 11d6 (6th), 13d6 (7th), 15d6 (8th), 17d6 (9th) mental damage (basic will)
Wall of Force: Range: 30', Wall: 80'x40' and 2d6 force damage (with Force Tiles

7th (3/day)
Haste: Range: 30'. Target up to 6 creatures. Duration: 1 min
Spell Riposte: (Signature Spell) Counteract target spell and reflect back to caster
True Target Range: 60', Target up to 4 creatures for True Strike.

8th (3/day)
Falling Sky: Range: 120', 60' x 30' cylinder. 60hp damage + prone/stunned (fort save)
Maze: Range: 30'. Target is teleported to a maze and must spend 1 action/turn to escape (2 successes)
Teleport: Teleport up to 5 creatures anywhere on the planet
Uncontrollable Dance: (Signature Spell) Range: touch. Target must spend 1+ actions dancing. (will save)

9th (3/day)
Overwhelming Presence: (Signature Spell) Range: 40'. Target must spend 2 (or 6) actions paying tribute (will save)
Phantasmagoria: Range: 120', any # of creatures (will save)
Unspeakable Shadow: Range: 120', 1 creature (will save vs frightened/slowed)

10th (2/day)
Nullify: Range: 120'. Auto-counteract spell (up to 9th rank)
Freeze Time: 3 actions to cast => Gain 9 actions

Other Spells to Consider:

Bard Spells
(6th rank)
Spirit Blast: (Signature Spell) Damage: 16d6, 18d6, 20d6, Range: 30', basic fort save
(9th rank)
Unfathomable Song: Range: 120', up to 5 creatures (will save)
(10th rank)
Alter Reality: Reverse Wish spell

Sorcerer Spells
Divine Wrath: (rank 6) Damage: 6d10, 20' burst only hits enemies, basic reflex save

Focus Spells (3 max):

Courageous Anthem (cantrip)
Uplifting Overture (cantrip)
Counter Performance (Focus 1)
Lingering Composition (Focus 1)

Lay on Hands (Focus 1) Heal 60 hp.

Healing:

Treat Wounds
[dice=Treat Wounds (expert) DC 20]1d20+25[/dice]
[dice=Damage Healed +Medic]2d8+10+5[/dice]

Battle Medicine (Healed Today: none)
Medic Dedication => 1/day can Battle Med immune
[dice=Battle Medicine (expert) DC 20]1d20+25[/dice]
[dice=Damage Healed +Medic]2d8+10+5[/dice]

Lay on Hands (Heal 60hp. Cost: 1 focus point)
Mercy: 2 actions to counteract clumsy, grabbed, paralyzed
Blessed Denial Trigger on ally w/in 30' gaining: frightened, drained, enfeebled, sickened, or stupefied.
Condition is reduced by 1.

Harrow Healing
The Rakshasa Free Action: Heal 2xlevel hp, 1/minute, 1/follower
The Marriage Bonded with Slick: Trigger to counteract blinded, confused, controlled, fascinated, frightened, slowed, or stunned.

Soothe Spells
[dice=Soothe (1st rank)]1d10+4[/dice]
[dice=Soothe (2nd rank)]2d10+8[/dice]
[dice=Soothe (3rd rank)]3d10+12[/dice]
[dice=Soothe (4th rank)]4d10+16[/dice]
[dice=Soothe (5th rank)]5d10+20[/dice]
[dice=Soothe (6th rank)]6d10+24[/dice]
[dice=Soothe (7th rank)]7d10+28[/dice]
[dice=Soothe (8th rank)]8d10+32[/dice]
[dice=Soothe (9th rank)]9d10+36[/dice]

Major Staff of Final Rest
[dice=Heal (1st rank)]1d8+8[/dice]
[dice=Heal (2nd rank)]2d8+16[/dice]
[dice=Heal (3rd rank)]3d8+24[/dice]
[dice=Heal (4th rank)]4d8+32[/dice]
[dice=Heal (5th rank)]5d8+40[/dice]
[dice=Heal (6th rank)]6d8+48[/dice]
[dice=Heal (7th rank)]7d8+56[/dice]

Scroll of Breath of Life
[dice=Breath of Life]5d8[/dice]
Triggered on death, w/in 60'

Lesser Healing Potion
[dice=Lesser Healing Potion]2d8+5[/dice]

Misc Support Magic:
Spells: Air Bubble, Air Walk, Augury, Clairaudience, Dispel Magic, Faerie Fire, Fly, Haste, Helpful Steps, Illusory Object, Invisibility, Light (5), Message, Object Reading, Prying Eye, Retrocognition, Shadow Siphon, Sure Footing, Translate, Wall of Force, Wind Ocarina (5' emanation wind/air)
Scrolls: Albatross Curse (stupefy/disadvantage), Gust of Wind, Purify Food and Drink, Speak with Animals, Speak with Plants, Speak with Stones
Rank 9 Scrolls: Energy Aegis (4)
Reactions: Blessed Denial
Contingency: Chromatic Image (interact action to cast)

Equipment (Magic):

USED TODAY: none
Staff: Major Staff of Final Rest (10 charges): Disrupt Undead (11d6 vitality, basic fort), Disrupting Weapons(1,3,5), Heal(1,2,3,4,5,6,7), Gentle Repose(2), Bind Undead(3), Holy Cascade(4,5,6,7), Sunburst(7)
Wands: False Vitality (+10 temp hp), Tailwind (2nd rank, +10 speed), See the Unseen (5th rank, 8 hrs), Ant Haul (carry 3 more bulk, 8 hrs), Spirit Sense (6th rank, +1 haunts/spirits, all day)
Scrolls: Albatross Curse (2), Breath of Life, Clairaudience, Energy Aegis (rank 9) (3 remaining), Gust of Wind, Purify Food & Drink, Retrocognition, Speak with Animals, Speak with Plants, Speak with Stones
Cards: Cantrip Deck (5-Pack-Light), Fine Harrow Deck, Old Mage Deck, Harrow cards (see above)
Magical Gear: Boots of Bounding, Choker of Elocution (greater), Cloak of Repute (greater), Jug of Fond Remembrance, Obsidian Goggles (major), Pendant of the Occult (greater), Persona Mask (greater), Phylactery of Faithfulness (greater), Shadow Signet, Troubadour's Cap, Wind Ocarina
From Mountain Man: 2 scrolls of 9th-rank Energy Aegis (all day: resist 10 acid, cold, electricity, fire, force, sonic, vitality, and void)

Equipment (Armor/Mundane):
Armor: +3 Greater Resilient, (Antimagic, Greater Quenching, Greater Stanching) Chain Shirt w/ Snapleaf Talisman
Weapons: Whip (+20 Attack for 1d4+1 damage), Daggers (2) (+20 attack, thrown 10', 1d4+1 damage)
Instrument: Virtuoso Lute (+1 item bonus to Performance)
Worn: Fine Clothing, Fedora
Storage: Bag of Holding (Type II, 50 bulk), Backpack, Bandolier
Bandolier: Holy Water (4), Silver chunk, Cold Iron chunk, Empty flasks (2)
Stowed: bedroll, flint and steel, grappling hook, crowbar, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, mirror
Kit (worn): Expanded Healer's Tools
Kits (stowed in Bag of Holding): Superb Repair Kit, Infiltrator Thieves Tools, Elite Disguise Kit, Extreme Climbing Kit

Finances:

Book 1, Chapter 1
Starting Gold: 5.2
Sold Items: 1.5 (thieves tools)
Gold Gained: 1072
Earned Income: 315
Earned Income (after dragon): 70
Earned Income (after silent hag): 105
Subtotal: 1567.2

Book 1, Chapter 1 Purchases:
Upgrade to +2 armor: 900
Bracelet of Dashing: 58
Infiltrator Thieves Tools: 50
Lesser Healing (2): 24
Holy Water (4): 12
Persona Mask (greater): 0 (gift)
Total Purchases: 1044

Gold Remaining: 523.2

Book 1, Chapter 2
Starting Gold: 523.2
Gold Gained: 2110
Earned Income (3 weeks, after Book 1): 420
Subtotal: 3053.2

Book 1, Chapter 2 Purchases:
Upgrade to Greater Goggles of Night: 1100
Wand of False Life (2nd level): 160
Snapleaf Talisman (affixed to armor): 9
Total Purchases: 1269

Gold Remaining: 1784.2

Book1, Chapter 3
Starting Gold: 1784.2
Gold Gained: 4553.6
Sold Items: 29 (Bracelets of Dashing)
Earned Income (30 days, after Book 3): 600
Subtotal: 6966.8

Book1, Chap 3 Purchases:
Upgrade to Greater Resilient armor: 3100
Wand of Tailwind (2nd rank. lasts 8 hrs): 160
Wand of See the Unseen (5th rank, lasts 8 hrs): 1500
Shadow Signet: 1000
Scroll of Speak with Animals: 12
Scroll of Speak with Plants: 30
Scroll of Speak with Stones: 160
Cold Iron Chunk: 10 (for Needle Darts)
Silver Chunk: 10 (for Needle Darts)
Slick armor rune: 45
Stanching armor rune: 130
Holy Water: 3
Total Purchases: 6160 gp

Gold Remaining: 806.8 gp

Book 2, Chapter 1
Starting Gold: 806.8
Gold Gained: 2000.0
Sold Items: 150 (Fiend Warding Tattoo)
Earned Income (30 days, after Book 4): 960
Subtotal: 3916.8

Book 2, Chapter 1 Purchases:
Holy Water (3gp)
Ring of Fire Resistance (greater): 975
Greater Hat of Magi (upgrade): 600
Greater Pendant of Occult (upgrade): 590
Greater Stanching Rune (upgrade): 470
Wind Ocarina: 50
Scroll of Albatross Curse (2): 24
Total Purchases: 2412

Gold Remaining: 1504.8 gp

Book 2, Chapter 2 (after Trexima)
Starting Gold: 1504.8
Gold Gained: 8823.7
Sold Items: 22.5 (Slick rune)
Subtotal: 10350.5

Book 2, Chapter 2 Purchases:
Antimagic Rune: 6500gp

Gold Remaining: 3850.5 gp

Book 2, Chapter 2 (after Vehanezhad)
Starting Gold: 3850.5
Gold Gained: 6027
Sold Items: none
Subtotal: 9877.5

Purchases:
Scroll of Speak with Stones: 160
Wand of Ant Haul: 60
Wand of Spirit Sense: 3000 (6th rank)
Wand of Prismatic Spray: 3412.5

Gold Remaining: 3245.0 gp

Book 2.2 COMPLETE, Level 16
Starting Gold: 3245.0
Gold Gained: 4265.6
Sold Items: Wand of Prismatic Spray (3412.5), Greater Ring of Fire Res (487.5)
Subtotal: 11410.6

Purchases:
Upgrade Staff of Final Rest (major): 8100
Scroll of Breath of Life: 135

Gold Remaining: 3175.6 gp

Book 2.3 COMPLETE, Level 17
Starting Gold: 3175.0
Gold Gained: 17384.6
Sold Items: Greater Hat of the Magi (325gp)
Subtotal: 20884.6

Purchases:
Troubadour's Cap: 15000

Gold Remaining: 5884.6 gp

Book 2.4A COMPLETE, Level 17
Starting Gold: 5884.6
Gold Gained: 6254.0
Subtotal: 12138.6

Purchases:
Scroll of Hidden Mind: 682.5

Gold Remaining: 11,456.1 gp

Book 2.4B COMPLETE, Level 18
Starting Gold: 11,456.1
Gold Gained: 34,145.6
Earned Income: 3900
Subtotal: 49,501.7

Purchases:
+3 Armor Potency upgrade: 19,500 gp
Greater Phylactery of Faith (upgrade): 12320 gp

Gold Remaining: 17,681.7 gp

Book 3.1A COMPLETE, Level 18
Starting Gold: 17,681.7
Gold Gained: 9282.3
Earned Income: 0
Subtotal: 26964.0

Purchases:
None

Gold Remaining: 26964.0 gp

Book 3.1B COMPLETE, Level 18
Starting Gold: 26964.0
Gold Gained: 6000.5
Earned Income: 0
Subtotal: 32964.5

Purchases:
Greater Quenching rune: 1000gp
Major Obsidian Goggles (upgrade): 18,750gp
***Succeeded in The Eclipse. CHA bump from 23 to 24***

Gold Remaining: 13214.5 gp

Book 3.1C COMPLETE, Level 18
Starting Gold: 13214.5
Gold Gained: 5206.0
Earned Income: 0
Subtotal: 18420.5
Gold Remaining: 18420.5 gp

Book 3.1D COMPLETE, Level 18
Starting Gold: 18420.5
Gold Gained: 12500.2
Earned Income: 0
Subtotal: 30,920.7
Gold Remaining: 30,920.7 gp

Book 3.1E COMPLETE, Level 19
Starting Gold: 30,920.7
Gold Gained: 1968.7
Earned Income: 0
Subtotal: 32,889.4
Purchases: Scrolls (1) Clairaudience, (4) Energy Aegis, rank 9: 12,030
Gold Remaining: 20,859.4 gp

Book 3.2, Level 20
Starting Gold: 20,859.4
Gold Gained: 5286.2 + Major Resilient
Earned Income: 0
Subtotal: 32,889.4
Purchases:
Scrolls Faerie Fire (2nd, 12gp), Speak with Plants (3rd, 30 gp), Retrocognition (7th, 600gp): 642
Force Tiles: 525 gp
Gold Remaining: 24,978.6 gp

Wish List:
Heroism scrolls (either 270 or 3000 each)
Cat's Eye Elixers (7gp each)

About Billy:
Billy is a self-absorbed Bard who's ego is only exceeded by his need for attention. He lives to inspire his allies in glorious song while they stand boldly between him and harm's way.

Nestled amidst the Mindspun Mountains of Varisia, Billy Bardy was born into a harmonious union between an Aasimar father and a spirited halfling mother, Billy Bardy embodied the unique blend of celestial grace and halfling charisma. From his celestial lineage, he inherited a golden hue, and an otherworldly magnetism that drew eyes and hearts toward him wherever he went.

Billy Bardy's musical talent bloomed early. From the moment he plucked his first string, he knew he was destined for greatness. As he grew older, Billy's ego swelled alongside his musical prowess. Charisma dripped from him like honey, and he reveled in the adoration of his fellow halflings. Billy's insatiable desire for attention led him to set out on a grand adventure, seeking to captivate audiences far and wide with his enchanting melodies. Armed with his trusty lute and a boundless supply of self-confidence, Billy Bardy intended to carve his name into the annals of bardic legends.

He takes out a mirror and fusses with a lock of golden hair that isn't cooperating.

Daily Preparations:

o Pray to Desna
o Focus Points reset
o Don his chain shirt over his fine clothing and adjust a cyan fedora partially covering his golden locks
o Cast Prestidigitation, muttering "dress for success", to clean his clothing making sure he's presentable
o Cast Musical Accompaniment, muttering "chorus for us", for +1 performance
o Draw Active Omen harrow card (draw 2, choose 1)
o Use The Carnival to get a glimpse of a person we may meet today
o Use The Marriage to bond with Slick
o Use The Rakshasa to pledge Willie and Millie (Billy's buddies) to be his followers.
o Prepare Staff of Final Rest
o Use Wand of False Vitality
o Use Wand of See the Unseen
o Use Wand of Spirit Sense
o Use Wand of Tailwind
o Use Wand of Ant Haul
Tailwind and Ant Haul require Trick Magic Item, but can't crit fail a DC 18 Arcana check.
o Activate Goggles of Night (greater) for all-day darkvision

o Invest the following:
1) Boots of Bounding
2) Choker of Elocution (greater)
3) Cloak of Repute (greater)
4) Obsidian Goggles (major)
5) Pendant of the Occult (greater)
6) Persona Mask (greater)
7) Phylactery of Faithfulness
8) Shadow Signet
9) Troubadour's Cap
10) +3 Resilient Chain Shirt
11-12) Harrow Cards (up to 10): The Carnival, The Dance, The Forge, The Marriage, The Publican, The Rakshasa, The Teamster, The Theater, The Trumpet, The Waxworks,
The Winged Serpent