![]()
About Billy BardyBard: Maestro Muse (Desna)
Free Dedication/Feats: Harrower Dedication, Experienced Harrower, Restore Omen, Reading the Signs, Archaeologist Dedication, Harrow Ritualist (Call Spirit and Commune)
Fortune Rerolls:
From Harrowing Ritual: Reroll: Persona Mask: 1/day, Reroll failed performance check The Paladin: 1/day, failed save => success Halfling Luck: 1/day, Reroll failed save or skill check Guiding Luck: 1/day, Reroll failed attack/perception roll Hero Point: Reroll Chaotic Destiny (from Crown of Chaos background): Trigger: You fail a saving throw during a combat; Frequency: Once per day; Effect: Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success. Avoid Dire Fate (from Harrower Dedication): Requirement: You have an active harrow omen; Trigger: You fail or critically fail a check associated with your harrow omen's suit; Effect: Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen. Note: Restore Omen can get you another. Perception: +22 (+1 visual, low-light) Init: +23 AC: 31 HP: 138 Speed: 35' Spell DC: 31
Feats:
Ancestry Feats: Halfling Luck (reroll Skill/Saves), Cultural Adaptability (Human), Guiding Luck (reroll Attack), General Feats: Toughness, Fleet, Incredible Investiture Skill Feats: Additional Lore (Fortune-Telling), Charming Liar, Battle Medicine, Virtuosic Performer (+2 singing), Hefty Hauler, Continual Recovery (treat every 10mins), Ward Medic (treat 2 patients) Bard Feats: Inspire Courage, Inspire Competence, Counter Performance, Lingering Composition, Reach Spell, Quickened Casting (1/day, reduce casting time of low-level spell by 1 action) Free Dedications: Harrower, Archaeologist Dedications: Sorcerer, Medic Sorcerer Feats: Sorcerer Dedication (Angelic), Basic Sorcerer Spellcasting (1st, 2nd, 3rd level spells), Basic Blood Potency (Dangerous Sorcery) Trained Skills:
Acrobatics: +18 Arcana: +18 Athletics:+13 Crafting: +17 (+1 superb repair kit) Deception: +19 Diplomacy (master): +23 (+2 item bonus to Make Impression w/ Cloak, +1/+2 circ bonus to Make Impression w/ Jug) Intimidation: +5 Medicine (expert): +21 Nature: +18 Occultism: +18 Performance (master): +23 (+2 circ from Virt Perf when singing, +2 item from Mask, +1 status when using Bullhorn in an arena) Religion (expert): +22 Society (expert): +21 Stealth: +2 Survival: +4 Thievery (expert): +18 (+1 inf thieves tools) Mountain Terrain Lore: +17
Cantrips:
Disrupt Undead (from Sorcerer) (Damage: 6d6, Range: 30', basic Fort) Stabilize (from Sorcerer) Bullhorn Detect Magic Message Telekinetic Projectile (Attack: +21, Damage: 6d6+5, Range: 30') Shield (Hardness: 15) Guidance (from Pendant of the Occult) Prestidigitation (from Hat of the Magi) Light (5 castings, from Cantrip Deck, 5-Pack) Sorcerer Spells (Divine):
1st) Air Bubble: Range: 60' 2nd) Helpful Steps: Create an 80' ladder/staircase 3rd) Searing Light: (Signature Spell) Attack: +19, Damage: 5d6 fire + 5d6 good vs. undead/fiends, Range: 120' At 14th level... 4th) Restoration: Reduce Drained, Doomed, Clumsy, Enfeeble, Stupefied 5th) Breath of Life: Trigger on death w/in 60' or 5th) Remove Curse: Counteract to remove Bard Spells (Occult):
1st Level Spells (3/day)
2nd Level Spells (3/day)
3rd Level Spells (3/day)
4th Level Spells (3/day)
5th Level Spells (3/day)
6th Level Spells (3/day)
Other 6th level spells to consider swapping in...
Focus Spells (2 max):
Dirge of Doom (cantrip) Inspire Courage (cantrip) Inspire Competence (cantrip) Counter Performance (Focus 1) Lingering Composition (Focus 1) Healing:
Treat Wounds [dice=Treat Wounds (expert) DC 20]1d20+21[/dice] [dice=Damage Healed +Medic]2d8+10+5[/dice] Battle Medicine (Healed Today: Billy (twice), Dramiil)
Soothe Spells
Greater Staff of Final Rest
Lesser Healing Potion
Misc Support Magic:
Spells: Air Bubble (1/day), Augury (1/day), Comprehend Language, Dispel Magic, Faerie Fire, Helpful Steps, Liberating Command, Light (5), Message, Object Reading, Prying Eye, Shadow Siphon, Unexpected Transposition, Wall of Force
Scrolls: Gust of Wind, Purify Food and Drink, Restoration (lvl 2 and lvl 4) Equipment (Magic):
Staff: Greater Staff of Final Rest {6 charges (0 used): Disrupt Undead, Disrupting Weapons(1,3), Heal(1,2,3,4), Gentle Repose(2), Bind Undead(3), Holy Cascade(4)}
Scrolls: Gust of Wind, Purify Food & Drink, Restoration (level 2 and 4) Cards: Cantrip Deck (5-Pack-Light), Fine Harrow Deck, Old Mage Deck, The Paladin, The Vision, The Carnival Magical Gear: Boots of Bounding, Bracelet of Dashing, Choker of Elocution (greater), Cloak of Repute (greater), Goggles of Night, Hat of the Magi, Jug of Fond Remembrance, Pendant of the Occult, Persona Mask (greater), Phylactery of Faithfulness, Tattoo of Fiend Warding Equipment (Mundane):
Weapons: Whip (+18 Attack for 1d4-1 damage), Daggers (2) (+18 attack, thrown 10', 1d4-1 damage)
Armor: +2 Resilient Chain Shirt Instrument: Virtuoso Lute (+1 item bonus to Performance) Worn: Fine Clothing, Fedora Storage: Bag of Holding (Type II, 50 bulk), Backpack, Bandolier Bandolier: Holy Water (4), Empty flasks (2) Stowed: bedroll, flint and steel, grappling hook, crowbar, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, mirror Kit (worn): Expanded Healer's Tools Kits (stowed in Bag of Holding): Superb Repair Kit, Infiltrator Thieves Tools, Disguise Kit, Climbing Kit Finances:
Chapter 1 Starting Gold: 5.2 Sold Items: 1.5 (thieves tools) Gold Gained: 1072 Earned Income: 315 Earned Income (after dragon): 70 Subtotal: 1462.2 Purchases:
Gold Remaining: 418.2 Wish List:
About Billy:
Billy is a self-absorbed Bard who's ego is only exceeded by his need for attention. He lives to inspire his allies in glorious song while they stand boldly between him and harm's way.
Nestled amidst the Mindspun Mountains of Varisia, Billy Bardy was born into a harmonious union between an Aasimar father and a spirited halfling mother, Billy Bardy embodied the unique blend of celestial grace and halfling charisma. From his celestial lineage, he inherited a golden hue, and an otherworldly magnetism that drew eyes and hearts toward him wherever he went. Billy Bardy's musical talent bloomed early. From the moment he plucked his first string, he knew he was destined for greatness. As he grew older, Billy's ego swelled alongside his musical prowess. Charisma dripped from him like honey, and he reveled in the adoration of his fellow halflings. Billy's insatiable desire for attention led him to set out on a grand adventure, seeking to captivate audiences far and wide with his enchanting melodies. Armed with his trusty lute and a boundless supply of self-confidence, Billy Bardy intended to carve his name into the annals of bardic legends. He takes out a mirror and fusses with a lock of golden hair that isn't cooperating.
Daily Preparations:
o Pray to Desna o Focus Points reset o Don his chain shirt over his fine clothing and adjust a cyan fedora partially covering his golden locks o Cast Prestidigitation, muttering "dress for success", to clean his clothing making sure he's presentable o Draw Active Omen harrow card (draw 2, choose 1) o Use The Carnival to get a glimpse of a person we may meet today. o Prepare Staff of Final Rest (greater) o Invest the following: 1) Boots of Bounding 2) Bracelet of Dashing 3) Choker of Elocution (greater) 4) Cloak of Repute (greater) 5) Goggles of Night 6) Hat (Fedora) of the Magi 7) Pendant of the Occult 8) Persona Mask (greater) 8) Phylactery of Faithfulness 10) Tattoo of Fiend Guarding 11) +2 Resilient Chain Shirt 12) Harrow Cards (up to 5): The Paladin, The Vision, The Carnival |