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About Billy BardyBard: Maestro Muse (Desna)
Free Dedication/Feats: Harrower Dedication, Experienced Harrower, Restore Omen, Reading the Signs, Blessed One Dedication, Harrow Ritualist (Call Spirit and Commune), Blessed Denial
Harrow Cards:
The Carnival (Augury flatcheck reduced by 2, 1/day: vision of person you'll meet in 24 hours) The Publican (1/day: Make Impression => improve a step) The Rakshasa (2/day: Gain 30hp from follower (free action)) The Theater (DC 10 flat to avoid doomed, 1/hr counteract misfortune) The Trumpet (60' cone, 18d6 sonic, basic fort) Fortune Rerolls:
From Harrowing Ritual: Rerolls: Keys (Reflex +4), Shields (Fort), Books (Skills), Stars x2 (Will), Crowns (Other) Persona Mask: 2/day, Reroll failed performance check Halfling Luck: 1/hr, Reroll failed save or skill check (Last Used: xxx) Guiding Luck: 1/day, Reroll failed attack/perception roll Hero Point: Reroll Chaotic Destiny (from Crown of Chaos background): Trigger: You fail a saving throw during a combat; Frequency: Once per day; Effect: Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success. Avoid Dire Fate (from Harrower Dedication): Requirement: You have an active harrow omen; Trigger: You fail or critically fail a check associated with your harrow omen's suit; Effect: Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen. Note: Restore Omen can get you another. Perception: +25 (+2 visual, low-light, darkvision) Init: +27 AC: 35 HP: 186 (+10, False Life) Speed: 45' Spell DC: 36
Feats:
Ancestry Feats: Halfling Luck (reroll Skill/Saves), Cultural Adaptability (Human), Guiding Luck (reroll Attack), Incredible Luck halfling luck 1/hr) General Feats: Toughness, Fleet, Incredible Investiture, Canny Acumen (Reflex) Skill Feats: Additional Lore (Fortune-Telling), Charming Liar, Battle Medicine, Virtuosic Performer (+2 singing), Hefty Hauler, Continual Recovery (treat every 10mins), Ward Medic (treat 2 patients), Trick Magic Item Bard Feats: Inspire Courage, Inspire Competence, Counter Performance, Lingering Composition, Reach Spell, Quickened Casting (1/day, reduce casting time of low-level spell by 1 action) Free Dedications: Harrower, Blessed One Dedications: Sorcerer, Medic Sorcerer Feats: Sorcerer Dedication (Angelic), Basic Sorcerer Spellcasting (1st, 2nd, 3rd rank spells), Basic Blood Potency (Dangerous Sorcery), Expert Spellcasting (4th and 5th rank spells). Trained Skills:
Acrobatics: +21 (+1 Escape/Squeeze w/ Slick rune) Arcana: +23 Athletics:+16 Crafting: +21 (+1 superb repair kit) Deception: +22 Diplomacy (master): +26 (+2 item bonus to Make Impression w/ Cloak, +1/+2 circ bonus to Make Impression w/ Jug) (+1 status w/ MI or +1 status bonus to Make Impression w/ RtA) Intimidation: +22 (+2 item bonus to Coerce w/ Rakshasa, +1 status bonus w/ Musical Accompaniment) Medicine (expert): +24 Nature: +21 Occultism: +23 Performance (legendary): +28 (+2 circ from Virt Perf when singing, +2 item from Mask, +1 status from Musical Accompaniment) Religion (master): +27 Society: +23 Stealth: +3 Survival: +4 Thievery: +3 (+1 inf thieves tools) Mountain Terrain Lore: +21
Cantrips:
Needle Darts (from Sorcerer) (Attack: +26, Damage: 10d4 (silver or cold iron), Range: 60') Read the Air (from Sorcerer) Detect Magic Message Musical Accompaniment (+1 status to Performance, Diplo, Decep. Must be recast every 10min) Telekinetic Projectile (Attack: +26, Damage: 9d6, Range: 30') Shield (Hardness: 20) Guidance (from Pendant of the Occult) Prestidigitation (from Hat of the Magi) Light (5 castings, from Cantrip Deck, 5-Pack) Sorcerer Spells (Divine):
1st) Air Bubble: Range: 60' 2nd) Faerie Fire: AoE: 10 ft burst (120' range) 3rd) Holy Light: (Signature Spell) Attack: +26, Damage: 5d6 fire + 5d6 spirit vs. unholy (or 7d6 or 9d6, when heightened) Range: 120' 4th) Air Walk: 5min duration 5th) Breath of Life: Trigger on death w/in 60' Bard Spells (Occult):
1st (3/day)
2nd (3/day)
3rd (3/day)
4th (3/day)
5th (3/day)
6th (3/day)
7th (3/day)
8th (2/day)
Other 8th-rank spells to consider:
Focus Spells (3 max):
Inspire Courage (cantrip) Inspire Competence (cantrip) Counter Performance (Focus 1) Lingering Composition (Focus 1) Lay on Hands (Focus 1) Heal 48 hp.
Healing:
Treat Wounds [dice=Treat Wounds (expert) DC 20]1d20+24[/dice] [dice=Damage Healed +Medic]2d8+10+5[/dice] Battle Medicine (Healed Today: xxx)
Lay on Hands (Cost: 1 focus point)
Blessed Denial Trigger on ally w/in 30' gaining: frightened, drained, enfeebled, sickened, or stupefied.
Soothe Spells
Greater Staff of Final Rest
Breath of Life
Lesser Healing Potion
Blessed Denial
Misc Support Magic:
Spells: Air Bubble, Air Walk, Augury, Clairaudience, Dispel Magic, Faerie Fire, Fly, Haste, Helpful Steps, Illusory Object, Invisibility, Light (5), Message, Object Reading, Prying Eye, Retrocognition, Shadow Siphon, Translate, Unexpected Transposition, Wall of Force
Scrolls: Gust of Wind, Purify Food and Drink, Speak with Animals, Speak with Plants, Speak with Stones Reactions: Blessed Denial Equipment (Magic):
Staff: Greater Staff of Final Rest {8 charges: Disrupt Undead (8d6 vitality, basic fort), Disrupting Weapons(1,3), Heal(1,2,3,4), Gentle Repose(2), Bind Undead(3), Holy Cascade(4)}
Wands: False Vitality (+10 temp hp), Tailwind (2nd rank, +10 speed), See the Unseen (5th rank, 8 hrs) Scrolls: Gust of Wind, Purify Food & Drink, Speak with Animals, Speak with Plants, Speak with Stones Cards: Cantrip Deck (5-Pack-Light), Fine Harrow Deck, Old Mage Deck, The Carnival, The Publican, The Rakshasa, The Theater, The Trumpet Magical Gear: Boots of Bounding, Choker of Elocution (greater), Cloak of Repute (greater), Goggles of Night (greater), Hat of the Magi (greater), Jug of Fond Remembrance, Pendant of the Occult (greater), Persona Mask (greater), Phylactery of Faithfulness, Shadow Signet, Wind Ocarina Equipment (Armor/Mundane):
Armor: +2 Greater Resilient, (Slick & Stanching) Chain Shirt w/ Snapleaf Talisman
Weapons: Whip (+20 Attack for 1d4+1 damage), Daggers (2) (+20 attack, thrown 10', 1d4+1 damage) Instrument: Virtuoso Lute (+1 item bonus to Performance) Worn: Fine Clothing, Fedora Storage: Bag of Holding (Type II, 50 bulk), Backpack, Bandolier Bandolier: Holy Water (4), Silver chunk, Cold Iron chunk, Empty flasks (2) Stowed: bedroll, flint and steel, grappling hook, crowbar, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, mirror Kit (worn): Expanded Healer's Tools Kits (stowed in Bag of Holding): Superb Repair Kit, Infiltrator Thieves Tools, Elite Disguise Kit, Extreme Climbing Kit Finances:
Chapter 1 Starting Gold: 5.2 Sold Items: 1.5 (thieves tools) Gold Gained: 1072 Earned Income: 315 Earned Income (after dragon): 70 Earned Income (after silent hag): 105 Subtotal: 1567.2 Chap 1 Purchases:
Gold Remaining: 523.2 Chapter 2
Chap 2 Purchases:
Gold Remaining: 1784.2 Chapter 3
Chap 3 Purchases:
Gold Remaining: 806.8 gp Chapter 4
Chap 4 Purchases:
Gold Remaining: 1504.8 gp
About Billy:
Billy is a self-absorbed Bard who's ego is only exceeded by his need for attention. He lives to inspire his allies in glorious song while they stand boldly between him and harm's way.
Nestled amidst the Mindspun Mountains of Varisia, Billy Bardy was born into a harmonious union between an Aasimar father and a spirited halfling mother, Billy Bardy embodied the unique blend of celestial grace and halfling charisma. From his celestial lineage, he inherited a golden hue, and an otherworldly magnetism that drew eyes and hearts toward him wherever he went. Billy Bardy's musical talent bloomed early. From the moment he plucked his first string, he knew he was destined for greatness. As he grew older, Billy's ego swelled alongside his musical prowess. Charisma dripped from him like honey, and he reveled in the adoration of his fellow halflings. Billy's insatiable desire for attention led him to set out on a grand adventure, seeking to captivate audiences far and wide with his enchanting melodies. Armed with his trusty lute and a boundless supply of self-confidence, Billy Bardy intended to carve his name into the annals of bardic legends. He takes out a mirror and fusses with a lock of golden hair that isn't cooperating.
Daily Preparations:
o Pray to Desna o Focus Points reset o Don his chain shirt over his fine clothing and adjust a cyan fedora partially covering his golden locks o Cast Prestidigitation, muttering "dress for success", to clean his clothing making sure he's presentable o Cast Musical Accompaniment, muttering "chorus for us", for +1 performance o Draw Active Omen harrow card (draw 2, choose 1) o Use The Carnival to get a glimpse of a person we may meet today. o Prepare Staff of Final Rest (greater) o Use Wand of False Life o Use Wand of See the Unseen o Use Wand of Tailwind Tailwind Requires Trick Magic Item, but with +22 Arcana, can't crit fail a DC 18 check. o Invest the following:
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