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Billy Bardy's page

395 posts. Alias of Professor Plum.


Full Name

Billy Bardy

Race

CG Aasimar Halfling Bard 15 | HP 196/186 | AC 35 | Spd 45' | F+24, R+25, W+27 (Resolve) | Perc(M) (low-light, darkvision) +25 (+2 visual) | Init: +27 (visual/hearing) | Exp: Search | Hero: 1 |

Classes/Levels

Spell DC 36. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, 6□□□, 7□□□, 8□□, Focus□□□ | Sorc Spells 1□, 2□, 3□, 4□, 5□ | Staff Charges 8/8 | Harrow Omen: Crowns (Other)| Cond: see invis

Strength 8
Dexterity 18
Constitution 16
Intelligence 18
Wisdom 18
Charisma 21

About Billy Bardy

Bard: Maestro Muse (Desna)
Ancestry: Halfling (keen eyes: +2 to Seek)
Heritage: Nephilim (Aasimar) (low-light vision)
Background: Crown of Chaos (includes Chaotic Destiny)
Region: Mindspun Mountains, in Varisia
Languages: Common, Halfling, Draconic, Jotun, Sylvan
Additional Languages: (from Greater Choker of Elocution) Abyssal, Aklo, Infernal

Free Dedication/Feats: Harrower Dedication, Experienced Harrower, Restore Omen, Reading the Signs, Blessed One Dedication, Harrow Ritualist (Call Spirit and Commune), Blessed Denial
Known Rituals: Harrowing, Call Spirit, Commune

Harrow Cards:

The Carnival (Augury flatcheck reduced by 2, 1/day: vision of person you'll meet in 24 hours)
The Publican (1/day: Make Impression => improve a step)
The Rakshasa (2/day: Gain 30hp from follower (free action))
The Theater (DC 10 flat to avoid doomed, 1/hr counteract misfortune)
The Trumpet (60' cone, 18d6 sonic, basic fort)

Fortune Rerolls:

From Harrowing Ritual: Rerolls: Keys (Reflex +4), Shields (Fort), Books (Skills), Stars x2 (Will), Crowns (Other)
Persona Mask: 2/day, Reroll failed performance check
Halfling Luck: 1/hr, Reroll failed save or skill check
(Last Used: xxx)
Guiding Luck: 1/day, Reroll failed attack/perception roll
Hero Point: Reroll
Chaotic Destiny (from Crown of Chaos background): Trigger: You fail a saving throw during a combat; Frequency: Once per day; Effect: Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success.
Avoid Dire Fate (from Harrower Dedication): Requirement: You have an active harrow omen; Trigger: You fail or critically fail a check associated with your harrow omen's suit; Effect: Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen. Note: Restore Omen can get you another.

Perception: +25 (+2 visual, low-light, darkvision) Init: +27 AC: 35 HP: 186 (+10, False Life) Speed: 45' Spell DC: 36
Saves: F+24, R+25, W+27 (Will Success=>Crit Success)
Resist/Bleed: Greater Ring of Fire Res (Resist Fire: 10), Greater Stanching rune (Pers Bleed Flat: 10)

Feats:

Ancestry Feats: Halfling Luck (reroll Skill/Saves), Cultural Adaptability (Human), Guiding Luck (reroll Attack), Incredible Luck halfling luck 1/hr)
General Feats: Toughness, Fleet, Incredible Investiture, Canny Acumen (Reflex)
Skill Feats: Additional Lore (Fortune-Telling), Charming Liar, Battle Medicine, Virtuosic Performer (+2 singing), Hefty Hauler, Continual Recovery (treat every 10mins), Ward Medic (treat 2 patients), Trick Magic Item
Bard Feats: Inspire Courage, Inspire Competence, Counter Performance, Lingering Composition, Reach Spell, Quickened Casting (1/day, reduce casting time of low-level spell by 1 action)
Free Dedications: Harrower, Blessed One
Dedications: Sorcerer, Medic
Sorcerer Feats: Sorcerer Dedication (Angelic), Basic Sorcerer Spellcasting (1st, 2nd, 3rd rank spells), Basic Blood Potency (Dangerous Sorcery), Expert Spellcasting (4th and 5th rank spells).

Trained Skills:

Acrobatics: +21 (+1 Escape/Squeeze w/ Slick rune)
Arcana: +23
Athletics:+16
Crafting: +21 (+1 superb repair kit)
Deception: +22
Diplomacy (master): +26 (+2 item bonus to Make Impression w/ Cloak, +1/+2 circ bonus to Make Impression w/ Jug)
(+1 status w/ MI or +1 status bonus to Make Impression w/ RtA)
Intimidation: +22 (+2 item bonus to Coerce w/ Rakshasa, +1 status bonus w/ Musical Accompaniment)
Medicine (expert): +24
Nature: +21
Occultism: +23
Performance (legendary): +28 (+2 circ from Virt Perf when singing, +2 item from Mask, +1 status from Musical Accompaniment)
Religion (master): +27
Society: +23
Stealth: +3
Survival: +4
Thievery: +3 (+1 inf thieves tools)

Mountain Terrain Lore: +21
Fortune Telling Lore (legendary): +27 (+2 for harrow rituals)

Cantrips:

Needle Darts (from Sorcerer) (Attack: +26, Damage: 10d4 (silver or cold iron), Range: 60')
Read the Air (from Sorcerer)
Detect Magic
Message
Musical Accompaniment (+1 status to Performance, Diplo, Decep. Must be recast every 10min)
Telekinetic Projectile (Attack: +26, Damage: 9d6, Range: 30')
Shield (Hardness: 20)
Guidance (from Pendant of the Occult)
Prestidigitation (from Hat of the Magi)
Light (5 castings, from Cantrip Deck, 5-Pack)

Sorcerer Spells (Divine):

1st) Air Bubble: Range: 60'
2nd) Faerie Fire: AoE: 10 ft burst (120' range)
3rd) Holy Light: (Signature Spell) Attack: +26, Damage: 5d6 fire + 5d6 spirit vs. unholy (or 7d6 or 9d6, when heightened) Range: 120'
4th) Air Walk: 5min duration
5th) Breath of Life: Trigger on death w/in 60'

Bard Spells (Occult):

1st (3/day)
Soothe (from Maestro Muse): (Signature Spell) Heal 1d10+4, 2d10+8, 3d10+12, 4d10+16, 5d10+20, 6d10+24, 7d10+28, 8d10+32 (30' range)
Helpful Steps: Create a 40' ladder/staircase
Object Reading: Learn what happened to object in past week
Sure Strike: Roll d20 twice for attack & use best result

2nd (3/day)
Dispel Magic: (Signature Spell) Counteract (modifier +26, level varies)
Illusory Object: AoE: 20 ft cube (500' range, includes smells/sounds/touch)
Invisibility: 10 mins

3rd (3/day)
Force Barrage: (Signature Spell) 6d4+6 (3rd), 9d4+9 (5th), 12d4+12 (7th) force damage
Clairaudience: Invisible floating ear within 500', even if outside line of sight/effect
Time Jump: 1 action to do 2 of: Step/Leap/Stride/Stand

4th (3/day)
Chromatic Ray: (Signature Spell) Attack +26, Range 30', Damage: varies
Fly: Duration: 5 mins
Translate: Range: 30' Duration: 1hr (4th: 10 targets can speak language)

5th (3/day)
Command: Range: 30', Target: Up to 10 creatures, will save
Scouting Eye: Invisible floating eye, within 500'
Translocate: (Signature Spell) Self, Range: 120' or 1 mile (that you have been to)

6th (3/day)
Shadow Siphon: (Signature Spell) Counteract to halve spell damage (60' range, modifier +26, rank 7/8/9/10)
Unexpected Transposition: Swap places if targeted (range: 30', will save)
Wall of Force: Range: 30', Wall: 50'x20'

7th (3/day)
Haste: Target up to 6 creatures. Duration: 1 min
Phantasmal Calamity: (Signature Spell) 11d6 (6th), 13d6 (7th), 15d6 (8th) mental damage (basic will DC 36), 30' burst, Range: 500'
Retrocognition: Get psychic impressions of past day at this location

8th (2/day)
Falling Sky: Range: 120', 60' x 30' cylinder. 60hp damage + prone/stunned (fort save)
Uncontrollable Dance: range: touch. target must spend 1+ actions dancing. (will save)

Other 8th-rank spells to consider:
Quandry: creature sent away temporarily (sustained)
Spirit Blast: (Signature Spell) Damage: 16d6, 18d6, 20d6, Range: 30', basic fort save

Focus Spells (3 max):

Inspire Courage (cantrip)
Inspire Competence (cantrip)
Counter Performance (Focus 1)
Lingering Composition (Focus 1)

Lay on Hands (Focus 1) Heal 48 hp.

Healing:

Treat Wounds
[dice=Treat Wounds (expert) DC 20]1d20+24[/dice]
[dice=Damage Healed +Medic]2d8+10+5[/dice]

Battle Medicine (Healed Today: xxx)
Medic Dedication => 1/day can Battle Med immune
[dice=Battle Medicine (expert) DC 20]1d20+24[/dice]
[dice=Damage Healed +Medic]2d8+10+5[/dice]

Lay on Hands (Cost: 1 focus point)
xxx healed 48 hp

Blessed Denial Trigger on ally w/in 30' gaining: frightened, drained, enfeebled, sickened, or stupefied.
Condition is reduced by 1.

Soothe Spells
[dice=Soothe (1st rank)]1d10+4[/dice]
[dice=Soothe (2nd rank)]2d10+8[/dice]
[dice=Soothe (3rd rank)]3d10+12[/dice]
[dice=Soothe (4th rank)]4d10+16[/dice]
[dice=Soothe (5th rank)]5d10+20[/dice]
[dice=Soothe (6th rank)]6d10+24[/dice]
[dice=Soothe (7th rank)]7d10+28[/dice]
[dice=Soothe (8th rank)]8d10+32[/dice]

Greater Staff of Final Rest
[dice=Heal (1st rank)]1d8+8[/dice]
[dice=Heal (2nd rank)]2d8+16[/dice]
[dice=Heal (3rd rank)]3d8+24[/dice]
[dice=Heal (4th rank)]4d8+32[/dice]

Breath of Life
[dice=Breath of Life]5d8[/dice]
Triggered on death, w/in 60'

Lesser Healing Potion
[dice=Lesser Healing Potion]2d8+5[/dice]

Blessed Denial
Remove conditions

Misc Support Magic:
Spells: Air Bubble, Air Walk, Augury, Clairaudience, Dispel Magic, Faerie Fire, Fly, Haste, Helpful Steps, Illusory Object, Invisibility, Light (5), Message, Object Reading, Prying Eye, Retrocognition, Shadow Siphon, Translate, Unexpected Transposition, Wall of Force
Scrolls: Gust of Wind, Purify Food and Drink, Speak with Animals, Speak with Plants, Speak with Stones
Reactions: Blessed Denial

Equipment (Magic):
Staff: Greater Staff of Final Rest {8 charges: Disrupt Undead (8d6 vitality, basic fort), Disrupting Weapons(1,3), Heal(1,2,3,4), Gentle Repose(2), Bind Undead(3), Holy Cascade(4)}
Wands: False Vitality (+10 temp hp), Tailwind (2nd rank, +10 speed), See the Unseen (5th rank, 8 hrs)
Scrolls: Gust of Wind, Purify Food & Drink, Speak with Animals, Speak with Plants, Speak with Stones
Cards: Cantrip Deck (5-Pack-Light), Fine Harrow Deck, Old Mage Deck, The Carnival, The Publican, The Rakshasa, The Theater, The Trumpet
Magical Gear: Boots of Bounding, Choker of Elocution (greater), Cloak of Repute (greater), Goggles of Night (greater), Hat of the Magi (greater), Jug of Fond Remembrance, Pendant of the Occult (greater), Persona Mask (greater), Phylactery of Faithfulness, Shadow Signet, Wind Ocarina

Equipment (Armor/Mundane):
Armor: +2 Greater Resilient, (Slick & Stanching) Chain Shirt w/ Snapleaf Talisman
Weapons: Whip (+20 Attack for 1d4+1 damage), Daggers (2) (+20 attack, thrown 10', 1d4+1 damage)
Instrument: Virtuoso Lute (+1 item bonus to Performance)
Worn: Fine Clothing, Fedora
Storage: Bag of Holding (Type II, 50 bulk), Backpack, Bandolier
Bandolier: Holy Water (4), Silver chunk, Cold Iron chunk, Empty flasks (2)
Stowed: bedroll, flint and steel, grappling hook, crowbar, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, mirror
Kit (worn): Expanded Healer's Tools
Kits (stowed in Bag of Holding): Superb Repair Kit, Infiltrator Thieves Tools, Elite Disguise Kit, Extreme Climbing Kit

Finances:

Chapter 1
Starting Gold: 5.2
Sold Items: 1.5 (thieves tools)
Gold Gained: 1072
Earned Income: 315
Earned Income (after dragon): 70
Earned Income (after silent hag): 105
Subtotal: 1567.2

Chap 1 Purchases:
Upgrade to +2 armor: 900
Bracelet of Dashing: 58
Infiltrator Thieves Tools: 50
Lesser Healing (2): 24
Holy Water (4): 12
Persona Mask (greater): 0 (gift)
Total Purchases: 1044

Gold Remaining: 523.2

Chapter 2
Starting Gold: 523.2
Gold Gained: 2110
Earned Income (3 weeks, after Book 1): 420
Subtotal: 3053.2

Chap 2 Purchases:
Upgrade to Greater Goggles of Night: 1100
Wand of False Life (2nd level): 160
Snapleaf Talisman (affixed to armor): 9
Total Purchases: 1269

Gold Remaining: 1784.2

Chapter 3
Starting Gold: 1784.2
Gold Gained: 4553.6
Sold Items: 29 (Bracelets of Dashing)
Earned Income (30 days, after Book 3): 600
Subtotal: 6966.8

Chap 3 Purchases:
Upgrade to Greater Resilient armor: 3100
Wand of Tailwind (2nd rank. lasts 8 hrs): 160
Wand of See the Unseen (5th rank, lasts 8 hrs): 1500
Shadow Signet: 1000
Scroll of Speak with Animals: 12
Scroll of Speak with Plants: 30
Scroll of Speak with Stones: 160
Cold Iron Chunk: 10 (for Needle Darts)
Silver Chunk: 10 (for Needle Darts)
Slick armor rune: 45
Stanching armor rune: 130
Holy Water: 3
Total Purchases: 6160 gp

Gold Remaining: 806.8 gp

Chapter 4
Starting Gold: 806.8
Gold Gained: 2000.0
Sold Items: 150 (Fiend Warding Tattoo)
Earned Income (30 days, after Book 4): 960
Subtotal: 3916.8

Chap 4 Purchases:
Holy Water (3gp)
Ring of Fire Resistance (greater): 975
Greater Hat of Magi (upgrade): 600
Greater Pendant of Occult (upgrade): 590
Greater Stanching Rune (upgrade): 470
Wind Ocarina: 50
Scroll of Albatross Curse (2): 24
Total Purchases: 2412

Gold Remaining: 1504.8 gp

About Billy:
Billy is a self-absorbed Bard who's ego is only exceeded by his need for attention. He lives to inspire his allies in glorious song while they stand boldly between him and harm's way.

Nestled amidst the Mindspun Mountains of Varisia, Billy Bardy was born into a harmonious union between an Aasimar father and a spirited halfling mother, Billy Bardy embodied the unique blend of celestial grace and halfling charisma. From his celestial lineage, he inherited a golden hue, and an otherworldly magnetism that drew eyes and hearts toward him wherever he went.

Billy Bardy's musical talent bloomed early. From the moment he plucked his first string, he knew he was destined for greatness. As he grew older, Billy's ego swelled alongside his musical prowess. Charisma dripped from him like honey, and he reveled in the adoration of his fellow halflings. Billy's insatiable desire for attention led him to set out on a grand adventure, seeking to captivate audiences far and wide with his enchanting melodies. Armed with his trusty lute and a boundless supply of self-confidence, Billy Bardy intended to carve his name into the annals of bardic legends.

He takes out a mirror and fusses with a lock of golden hair that isn't cooperating.

Daily Preparations:

o Pray to Desna
o Focus Points reset
o Don his chain shirt over his fine clothing and adjust a cyan fedora partially covering his golden locks
o Cast Prestidigitation, muttering "dress for success", to clean his clothing making sure he's presentable
o Cast Musical Accompaniment, muttering "chorus for us", for +1 performance
o Draw Active Omen harrow card (draw 2, choose 1)
o Use The Carnival to get a glimpse of a person we may meet today.
o Prepare Staff of Final Rest (greater)
o Use Wand of False Life
o Use Wand of See the Unseen
o Use Wand of Tailwind
Tailwind Requires Trick Magic Item, but with +22 Arcana, can't crit fail a DC 18 check.

o Invest the following:
1) Boots of Bounding
2) Choker of Elocution (greater)
3) Cloak of Repute (greater)
4) Fire Resist Ring (greater)
5) Goggles of Night (greater)
6) Hat (Fedora) of the Magi (greater)
7) Pendant of the Occult (greater)
8) Persona Mask (greater)
9) Phylactery of Faithfulness
10) Shadow Signet
11) +2 Resilient Chain Shirt
12) Harrow Cards (up to 5): The Carnival, The Publican, The Rakshasa, The Theater, The Trumpet