About Billy BardyBard: Maestro Muse (Desna)
Harrow Cards:
(Active in bold) The Carnival (Augury flatcheck reduced from DC6 to DC3, 1/day: vision of person you'll meet in 24 hours) The Dance (+3 Perform, 1/day: Perform for init (roll 3 times)) The Forge (Carry up to 2 bulk more, 1/day: repair item up to 4 bulk) The Marriage (+3 item bonus to Request) The Publican (1/day: Make Impression => improve two additional steps) The Rakshasa (2/day: Gain 36hp from followers (free action, 1/min, 3/day)) The Teamster (single-target spell -> incap, 1/day counteract any condition) The Theater (DC 10 flat to avoid doomed, 1/hr counteract misfortune) The Trumpet (60' cone, 20d6 sonic, basic fort) The Waxworks (four 30' lines of wax, fort save vs pers fire and confused) The Winged Serpent (+3 init, when activated, for 1hr, give yourself advantage or enemy disadvantage) Fortune Rerolls:
From Harrowing Ritual: Rerolls: Keys (Reflex +4), Shields (Fort +4), Shields (Fort), Stars (Will+4), Stars (Will), Crowns (Other +4), Persona Mask: 1/day, Reroll failed performance check Halfling Luck: 1/hr (free action), Reroll failed save or skill check (Last used: ) Guiding Luck: 1/day, Reroll failed attack/perception roll Hero Point: Reroll Chaotic Destiny (from Crown of Chaos background): Trigger (free action): You fail a saving throw during a combat; Frequency: Once per day; Effect: Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success. Avoid Dire Fate (from Harrower Dedication): Requirement: You have an active harrow omen; Trigger: You fail or critically fail a check associated with your harrow omen's suit; Effect: Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen. Note: Restore Omen can get you another. Perception: +30 (+3 visual, low-light, gr. darkvision, see invis) Init: +33 AC: 41 HP: 266 (+10, False Vitality) Speed: 45' Spell DC: 45
Feats:
Ancestry Feats: Halfling Luck (reroll Skill/Saves), Cultural Adaptability (Human), Guiding Luck (reroll Attack), Incredible Luck (halfling luck 1/hr), Celestial Word (1/day Divine Decree) General Feats: Toughness, Fleet, Incredible Investiture, Canny Acumen (Reflex), Robust Health Skill Feats: Additional Lore (Fortune-Telling), Charming Liar, Battle Medicine, Virtuosic Performer (+2 singing), Hefty Hauler, Continual Recovery (treat every 10mins), Group Impression (no penalty for up to 50 creatures), Trick Magic Item, Legendary Performer, Shameless Request, Battle Prayer (◆ Range: 30', 3d6 (or 6d6 on crit) damage on Religion check vs Will DC) Bard Feats: Inspire Courage, Inspire Competence, Counter Performance, Lingering Composition, Reach Spell, Free Dedications: Harrower, Blessed One Dedications: Sorcerer, Medic Sorcerer Feats: Sorcerer Dedication (Angelic), Basic Sorcerer Spellcasting (1st, 2nd, 3rd rank spells), Basic Blood Potency (Dangerous Sorcery), Expert Spellcasting (4th/5th/6th rank spells), Master Spellcasting (7th/8th rank spells) Free Dedication/Feats: Harrower Dedication, Experienced Harrower, Restore Omen, Reading the Signs, Blessed One Dedication, Harrow Ritualist (Call Spirit and Commune), Blessed Denial, Mercy (2 action LoH, Mercy of Grace: clumsy, grabbed, paralyzed), Elucidating Mercy (add confused and stupefied to Mercy conditions) Known Rituals: Harrowing, Call Spirit, Commune Trained Skills:
Acrobatics: +26 Arcana: +26 Athletics:+22 Crafting: +26 (+1 superb repair kit) Deception: +29 Diplomacy (legendary): +37 (+1/+2 circ bonus to Make Impression w/ Jug) (+1 status w/ MI or +1 status bonus to Make Impression w/ RtA) Intimidation: +29 (+1 status bonus w/ Musical Accompaniment) Medicine (expert): +29 Nature: +26 Occultism: +28 Performance (legendary): +37 (+2 circ from Virt Perf when singing, +1 status from Musical Accompaniment) Religion (legendary): +35 Society: +28 Stealth: +3 Survival: +4 Thievery: +3 (+1 inf thieves tools) Mountain Terrain Lore: +26
Cantrips:
Rousing Splash (from Sorcerer) (8d4 temp hp, Duration: 1min, Range: 60', Immediate Flat Check to recover from pers acid/fire at DC 10) Read the Air (from Sorcerer) Detect Magic Message Musical Accompaniment (+1 status to Performance, Diplo, Decep. Must be recast every 10min) Telekinetic Projectile (Attack: +29, Damage: 10d6, Range: 30') Shield (Hardness: 20) Guidance (from Pendant of the Occult) Prestidigitation (from Hat of the Magi) Disrupt Undead (10d6 vitality w/ basic fort save, from Staff of Final Rest) Light (5 castings, from Cantrip Deck, 5-Pack) Sorcerer Spells (Divine):
1st) Air Bubble: Range: 60' 2nd) Heal: (Signature Spell) Heal 1d8/rank 3rd) Holy Light: (Signature Spell) Attack: +30, Damage: 5d6 fire + 5d6 spirit vs. unholy (or 7d6 or 9d6 or 11d6, when heightened) Range: 120' 4th) Air Walk: 5min duration 5th) Sure Footing: (Signature Spell) Counteract +30 vs grabbed, clumsy, paralyzed / immobilized, slowed, restrained / petrified. 6th) Suspended Retribution: 70 mental damage, repeated unless target spends 3 actions (60' range) 7th) Shock to the System: Range: 30', 8d8 healing to living or dead, plus haste, hidden 8th) Moment of Renewal: Targets: up to 6 creatures, Range: Touch, Everyone gets 24 hrs worth of recovery healing/conditions (regain Con x 2 x level hp) Bard Spells (Occult):
1st (3/day)
2nd (3/day)
3rd (3/day)
4th (3/day)
5th (3/day)
6th (3/day)
7th (3/day)
8th (3/day)
9th (3/day)
10th (2/day)
Other Spells to Consider:
Bard Spells (6th rank) Spirit Blast: (Signature Spell) Damage: 16d6, 18d6, 20d6, Range: 30', basic fort save (9th rank) Unfathomable Song: Range: 120', up to 5 creatures (will save) (10th rank) Alter Reality: Reverse Wish spell Sorcerer Spells
Focus Spells (3 max):
Courageous Anthem (cantrip) Uplifting Overture (cantrip) Counter Performance (Focus 1) Lingering Composition (Focus 1) Lay on Hands (Focus 1) Heal 60 hp.
Healing:
Treat Wounds [dice=Treat Wounds (expert) DC 20]1d20+25[/dice] [dice=Damage Healed +Medic]2d8+10+5[/dice] Battle Medicine (Healed Today: none)
Lay on Hands (Heal 60hp. Cost: 1 focus point)
Harrow Healing
Soothe Spells
Major Staff of Final Rest
Scroll of Breath of Life
Lesser Healing Potion
Misc Support Magic:
Spells: Air Bubble, Air Walk, Augury, Clairaudience, Dispel Magic, Faerie Fire, Fly, Haste, Helpful Steps, Illusory Object, Invisibility, Light (5), Message, Object Reading, Prying Eye, Retrocognition, Shadow Siphon, Sure Footing, Translate, Wall of Force, Wind Ocarina (5' emanation wind/air)
Scrolls: Albatross Curse (stupefy/disadvantage), Gust of Wind, Purify Food and Drink, Speak with Animals, Speak with Plants, Speak with Stones Rank 9 Scrolls: Energy Aegis (4) Reactions: Blessed Denial Contingency: Chromatic Image (interact action to cast) Equipment (Magic):
USED TODAY: none Staff: Major Staff of Final Rest (10 charges): Disrupt Undead (11d6 vitality, basic fort), Disrupting Weapons(1,3,5), Heal(1,2,3,4,5,6,7), Gentle Repose(2), Bind Undead(3), Holy Cascade(4,5,6,7), Sunburst(7) Wands: False Vitality (+10 temp hp), Tailwind (2nd rank, +10 speed), See the Unseen (5th rank, 8 hrs), Ant Haul (carry 3 more bulk, 8 hrs), Spirit Sense (6th rank, +1 haunts/spirits, all day) Scrolls: Albatross Curse (2), Breath of Life, Clairaudience, Energy Aegis (rank 9) (3 remaining), Gust of Wind, Purify Food & Drink, Retrocognition, Speak with Animals, Speak with Plants, Speak with Stones Cards: Cantrip Deck (5-Pack-Light), Fine Harrow Deck, Old Mage Deck, Harrow cards (see above) Magical Gear: Boots of Bounding, Choker of Elocution (greater), Cloak of Repute (greater), Jug of Fond Remembrance, Obsidian Goggles (major), Pendant of the Occult (greater), Persona Mask (greater), Phylactery of Faithfulness (greater), Shadow Signet, Troubadour's Cap, Wind Ocarina From Mountain Man: Equipment (Armor/Mundane):
Armor: +3 Greater Resilient, (Antimagic, Greater Quenching, Greater Stanching) Chain Shirt w/ Snapleaf Talisman
Weapons: Whip (+20 Attack for 1d4+1 damage), Daggers (2) (+20 attack, thrown 10', 1d4+1 damage) Instrument: Virtuoso Lute (+1 item bonus to Performance) Worn: Fine Clothing, Fedora Storage: Bag of Holding (Type II, 50 bulk), Backpack, Bandolier Bandolier: Holy Water (4), Silver chunk, Cold Iron chunk, Empty flasks (2) Stowed: bedroll, flint and steel, grappling hook, crowbar, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, mirror Kit (worn): Expanded Healer's Tools Kits (stowed in Bag of Holding): Superb Repair Kit, Infiltrator Thieves Tools, Elite Disguise Kit, Extreme Climbing Kit Finances:
Book 1, Chapter 1 Starting Gold: 5.2 Sold Items: 1.5 (thieves tools) Gold Gained: 1072 Earned Income: 315 Earned Income (after dragon): 70 Earned Income (after silent hag): 105 Subtotal: 1567.2 Book 1, Chapter 1 Purchases:
Gold Remaining: 523.2 Book 1, Chapter 2
Book 1, Chapter 2 Purchases:
Gold Remaining: 1784.2 Book1, Chapter 3
Book1, Chap 3 Purchases:
Gold Remaining: 806.8 gp Book 2, Chapter 1
Book 2, Chapter 1 Purchases:
Gold Remaining: 1504.8 gp Book 2, Chapter 2 (after Trexima)
Book 2, Chapter 2 Purchases:
Gold Remaining: 3850.5 gp Book 2, Chapter 2 (after Vehanezhad)
Purchases:
Gold Remaining: 3245.0 gp Book 2.2 COMPLETE, Level 16
Purchases:
Gold Remaining: 3175.6 gp Book 2.3 COMPLETE, Level 17
Purchases:
Gold Remaining: 5884.6 gp Book 2.4A COMPLETE, Level 17
Purchases:
Gold Remaining: 11,456.1 gp Book 2.4B COMPLETE, Level 18
Purchases:
Gold Remaining: 17,681.7 gp Book 3.1A COMPLETE, Level 18
Purchases:
Gold Remaining: 26964.0 gp Book 3.1B COMPLETE, Level 18
Purchases:
Gold Remaining: 13214.5 gp Book 3.1C COMPLETE, Level 18
Book 3.1D COMPLETE, Level 18
Book 3.1E COMPLETE, Level 19
Book 3.2, Level 20
Wish List:
About Billy:
Billy is a self-absorbed Bard who's ego is only exceeded by his need for attention. He lives to inspire his allies in glorious song while they stand boldly between him and harm's way.
Nestled amidst the Mindspun Mountains of Varisia, Billy Bardy was born into a harmonious union between an Aasimar father and a spirited halfling mother, Billy Bardy embodied the unique blend of celestial grace and halfling charisma. From his celestial lineage, he inherited a golden hue, and an otherworldly magnetism that drew eyes and hearts toward him wherever he went. Billy Bardy's musical talent bloomed early. From the moment he plucked his first string, he knew he was destined for greatness. As he grew older, Billy's ego swelled alongside his musical prowess. Charisma dripped from him like honey, and he reveled in the adoration of his fellow halflings. Billy's insatiable desire for attention led him to set out on a grand adventure, seeking to captivate audiences far and wide with his enchanting melodies. Armed with his trusty lute and a boundless supply of self-confidence, Billy Bardy intended to carve his name into the annals of bardic legends. He takes out a mirror and fusses with a lock of golden hair that isn't cooperating.
Daily Preparations:
o Pray to Desna o Focus Points reset o Don his chain shirt over his fine clothing and adjust a cyan fedora partially covering his golden locks o Cast Prestidigitation, muttering "dress for success", to clean his clothing making sure he's presentable o Cast Musical Accompaniment, muttering "chorus for us", for +1 performance o Draw Active Omen harrow card (draw 2, choose 1) o Use The Carnival to get a glimpse of a person we may meet today o Use The Marriage to bond with Slick o Use The Rakshasa to pledge Willie and Millie (Billy's buddies) to be his followers. o Prepare Staff of Final Rest o Use Wand of False Vitality o Use Wand of See the Unseen o Use Wand of Spirit Sense o Use Wand of Tailwind o Use Wand of Ant Haul Tailwind and Ant Haul require Trick Magic Item, but can't crit fail a DC 18 Arcana check. o Activate Goggles of Night (greater) for all-day darkvision o Invest the following:
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