Full Name |
Pinebrush |
Race |
| HP 258/258 | AC 40 | F+28 s->cs R+34 cf->f, f->1/2 damage, s->cs W+27 s->cs; +1 status vs magic| resist fire 10 | resist environmental damage 9 | weakness cold iron 5 | Perc +27 (+28 if involving sight) |
Classes/Levels |
| Speed 35 ft | Hero Points 0 | Exploration: Avoid Notice (Stealth +35), Scout while in favored terrain (forests), and Search | Active Conditions: None |
Size |
Tiny |
Age |
34 |
Alignment |
CG |
Languages |
Common, Sylvan, Goblin, Jotun, Elven; can talk to bugs |
Occupation |
Guide |
Strength |
0 |
Dexterity |
6 |
Constitution |
4 |
Intelligence |
3 |
Wisdom |
1 |
Charisma |
5 |
About Pinebrush
Male Sprite Rogue 18
CG, Rare, Tiny, Fey
Heritage Melixie Sprite
Background Crown of Chaos
Perception +26 (L) +1 (Wis) = +27 (+1 item to checks involving sight)
Languages Common, Sylvan, Goblin, Elven, Jotun; can speak to bugs
Skills
Acrobatics +26 (L) +6 (Dex) +3 (item: anklets of alacrity) = +35 (+2 circumstance to Maneuver in Flight)
Arcana +20 (T) +3 (Int) = +23
Athletics +18 (U) +0 (Str) = +18
Crafting +18 (U) +3 (Int) = +21
Deception +26 (L) +5 (Cha) = +31 (+3 item to Lie, +3 item to Initiative)
Diplomacy +24 (M) +5 (Cha) = +29 (+2 circumstance vs other sprites)
Intimidation +20 (T) +5 (Cha) = +25 (+2 circumstance vs other sprites)
Lore (Forest) +20 (T) +3 (Int) = +23
Lore (Pathfinder) +20 (T) +3 (Int) = +23
Medicine +26 (L) +1 (Wis) +3 (item: The Midwife) = +30
Nature +20 (T) +1 (Wis) = +21
Occultism +20 (T) +3 (Int) = +23
Performance +20 (T) +5 (Cha) = +25
Religion +18 (U) +1 (Wis) = +19
Society +20 (T) +3 (Int) = +23
Stealth +26 (L) +6 (Dex) = +32 (+3 item to Initiative, +3 item to Conceal an Object)
Survival +24 (M) +1 (Wis) = +25
Thievery +24 (M) +6 (Dex) = +30 (+3 item to Pick Locks, +3 item to Palm an Object, +3 item to Steal, +3 item to Disarm, +1 item to Disable Devices)
Attributes Str +0, Dex +6*, Con +4, Int +3, Wis +1, Cha +5
Items +3 greater resilient anti-magic size-changing soaring explorer's clothing (i), +3 greater striking extending holy greater frost rapier, whip, longbow, 20 arrows, shortsword, adventurer's pack, boots of bounding (i), greater doubling rings (i), obsidian goggles (i), wayfinder containing dusty rose prism aeon stone (i), healer's tools, infiltrator thieves' tools, greater healing potion, greater healer's gloves (i), Deck of Destiny hand (The Snakebite, The Juggler, The Locksmith, The Liar, The Demon's Lantern) (i), Deck of Destiny hand (The Beating, The Midwife, The Keep, The Crows) (i), greater charm of fire resistance (i), anklets of alacrity (i), two greater cold iron blanches (can't be sold), spacious pouch (type II, 50 Bulk)
38,437 gp 8 sp 9 cp
1.4 Bulk in Backpack
2.7 Bulk, Bulk Limit 2
8/10 invested
Harrowing Rerolls
Crit Success Stars (Will) @ +4
Crit Success Stars (Will) @ +4
Crit Success Keys (Reflex) @ +4
Success Books (Skill) @ +0
Success Crowns (Other) @ +0
Crit Success Hammers (Strikes) @ +4
Crit Success Hammers (Strikes) @ +4
--------------------
AC 10 +22 (E) +5 (Dex) +3 (item) = 40
Fort +22 (E) +4 (Con) +2 (item) = +28 (roll success -> critical success)
Ref +26 (L) +6 (Dex) +2 (item) = +34 (roll critical failure -> failure; roll fail, half damage, roll success -> critical success)
Will +24 (M) +1 (Wis) +2 (item) = +27 (roll success -> critical success)
+1 status to saves vs magic
HP 258/258 Resist Fire 10, Resistance 9 environmental damage, Weakness 5 cold iron
Class DC 10 +22 (E) +6 (Dex) = 38
--------------------
Speed 35 feet (+10 foot circumstance to travel speed in forests), Climb 35 feet (only in forests), Fly 35 feet
Melee: Fist (M) +30/26/22, 1d4+6 (+3 if flanking) bludgeoning (agile, finesse, nonlethal, unarmed)
Melee: Minty Toothpick (+3 Greater Striking Extending holy Greater Frost Rapier) (E) +33/28/23, 3d6+6 (+3 if flanking) piercing +1d4 spirit (additional +1d4 against unholy) +1d6 cold (deadly d8, disarm, finesse, holy, magical, spirit)
Melee: Whip (M) +33/28/23 (+30/25/20 w/o doubling rings), 3d4+6 (+3 if flanking) (1d4+6 w/o doubling rings) slashing (disarm, finesse, nonlethal, reach, trip)
Melee: Shortsword: +33/29/25 (+30/26/20 w/o doubling rings), 3d6+6 (+3 if flanking) (1d6+6 w/o doubling rings) piercing (agile, finesse, versatile s)
Ranged: Longbow +30/25/20, 1d8+6 piercing (deadly d10, volley 30 ft, range 100 ft)
Sneak Attack +4d6
Ancestry Features Low-Light Vision, Magical Strikes
Ancestry Feats Evanescent Wings, Energize Wings, Hero's wings, Invisible Trickster, Fey Skin
Class Features Rogue's Racket: Scoundrel, Surprise Attack, Sneak Attack 4d6, Deny Advantage, Weapon Tricks, Perception Mastery, Evasive Reflexes, Weapon Specialization, Rogue Resilience, Rogue Expertise, Debilitating Strike, Greater Rogue Reflexes, Perception Legend, Master Tricks, Light Armor Expertise, Double Debilitation, Greater Weapon Specialization
Class Feats Overextending Feint, Distracting Feint, Battle Assessment, Gang Up, Opportune Backstab, Tactical Debilitations, Bloody Debilitation, Leave an Opening, Favored Terrain (Forest), Dispelling Slice, Trickster's Ace
Free Archetype Feats Horizon Walker Dedication, Acclimatization, Perpetual Scout, Pathfinder Agent Dedication, Magical Adaptation, Wild Strider, Blind Fight, Terrain Master, Warden's Step
Skill Feats Charming Liar, Battle Medicine, Quiet Allies, Slippery Prey, Wary Disarmament, Risky Surgery, Continual Recovery, Foil Senses, Doublespeak, Quick Unlock, Aerobatics Mastery, Kip Up, Slippery Secrets, Ward Medic, Swift Sneak, Advanced First Aid, Legendary Sneak, Legendary Medic (Glad Hand, only vs sprites), Planar Survival
General Feats Fleet, Feather Step, Fast Recovery, Toughness
Other Abilities Chaotic Destiny
Innate Spells Darkvision 1/day, Spider Climb 1/day, 4th-level Water Breathing 1/day, 4th-level Invisibility 1/hour
Reactions:
Opportune Backstab: [reaction] Trigger: A creature within your melee reach is hit by a melee attack from one of your allies
When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.
The Demon's Lantern: Activate [reaction] envision; Frequency once per day; Trigger A creature hits you with a melee attack; Effect You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it misses. If the attack misses, the attacker is dazzled until the end of your next turn.
The Juggler: Activate [reaction] Interact; Trigger an item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less; Effect You grab the triggering item. If all of your hands are full (including any extra free hands from The Juggler), you must immediately release an item, which can include the triggering item.
The Locksmith: Activate [reaction] envision, Interact; Frequency once per day; Trigger You would be afflicted by a curse or a disease; Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract level and a counteract check modifier equal to your class DC – 10.
Holy Healing [reaction] concentrate, healing, vitality; Frequency once per day; Trigger You critically succeed at a Strike against an unholy creature with the weapon; Effect You regain HP equal to double the unholy creature's level
Trickster's Ace; Trigger: Reduced to half HP or less. Effect: Cast 4th-rank mountain's resilience
The Midwife [reaction] command; Frequency once per day; Trigger A creature you can sense within 60 feet would die or be destroyed; Effect You prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a death effect or disintegrate from slaying a target. The amount of healing granted increases to 7d8+28 if you're at least 15th level, 8d8+32 if you're at least 17th level, and 9d8+36 if you're at least 19th level.