Sprite

Pinebrush's page

111 posts. Alias of Super Zero.


Full Name

Pinebrush

Race

| HP 77/162 | AC 34 | F+21 s->cs R+27 cf->f, f->1/2 damage, s->cs W+19 | resist fire 5 | Perc +22 (+23 if involving sight)

Classes/Levels

| Speed 25 ft | Hero Points 1 | Exploration: Avoid Notice (Stealth +26) | Active Conditions: None

Size

Tiny

Age

34

Alignment

CG

Languages

Common, Fey, Goblin, Jotun

Occupation

Guide

Strength 0
Dexterity 5
Constitution 3
Intelligence 2
Wisdom 1
Charisma 4

About Pinebrush

Male Sprite Rogue 13
CG, Rare, Tiny, Fey
Heritage Melixie Sprite
Background Crown of Chaos
Perception +21 (L) +1 (Wis) = +22 (+1 circumstance to checks involving sight)
Languages Common, Sylan, Goblin, Jotun; can speak to animals
Skills
Acrobatics +19 (M) +5 (Dex) +2 (item: daredevil boots) = +26 (+2 circumstance to Maneuver in Flight)
Arcana +15 (T) +2 (Int) = +17
Athletics +13 (U) +0 (Str) = +13
Crafting +13 (U) +2(Int) = +15
Deception +19 (M) +4 (Cha) = +23 (+2 item to Initiative)
Diplomacy +17 (E) +4 (Cha) = +21 (+1 circumstance to Make an Impression on animals from Animal Speaker)
Intimidation +13 (U) +4 (Cha) = +17
Lore (Forest) +15 (T) +2 (Int) = +17
Lore (Pathfinder) +15 (T) +2 (Int) +17
Medicine +19 (M) +1 (Wis) +2 (item: healer's gloves) = +22
Nature +15 (T) +1 (Wis) = +16
Occultism +15 (T) +2 (Int) = +17
Performance +15 (T) +4 (Cha) = +19
Religion +13 (U) +1 (Wis) = +14
Society +15 (T) +2 (Int) = +17
Stealth +19 (M) +5 (Dex) = +24 (+2 item to Initiative)
Survival +19 (M) +1 (Wis) = +20
Thievery +19 (M) +5 (Dex) = +24 (+2 item to Pick Locks, +1 item to Disable Devices)
Attributes Str +0, Dex +5, Con +3, Int +2, Wis +1, Cha +4*
Items +2 resilient size-changing energy resistant (fire) explorer's clothing (i), +2 greater striking extending flaming rapier, whip, longbow, 20 arrows, shortsword, adventurer's pack, daredevil boots (i), doubling rings (i), obsidian goggles (i), wayfinder containing dusty rose prism aeon stone (i), healer's tools, infiltrator thieves' tools, necklace of fireballs IV (12d6, 10d6, 8d6), 2 greater healing potions, greater healer's gloves (i), Deck of Destiny hand (The Snakebite, The Juggler, The Locksmith) (i)
109 gp 4 sp
1.5 Bulk in Backpack
2.3 Bulk, Bulk Limit 2
6/10 invested
Harrowing Rerolls
Critical Hammers: +4 strike reroll
Critical Books: +4 skill reroll
Books: skill reroll
Stars: Will reroll
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AC +17 (E) +5 (Dex) +2 (item) = 34
Fort +17 (E) +3 (Con) +1 (item) = +21 (roll success -> critical success)
Ref +21 (L) +5 (Dex) +1 (item) = +27 (roll critical failure -> failure; roll fail, half damage, roll success -> critical success)
Will +17 (E) +1 (Wis) +1 (item) = +19
HP 163/163 Resist Fire 5
Class DC 10 +17 (E) +5 (Dex) = 32
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Speed 25 feet (+10 foot circumstance to travel speed in forests), Climb 25 feet (only in forests), Fly 30 feet (while Energize Wings is active)
Melee: Fist (M) +24/20/16, 1d4+3 bludgeoning (agile, finesse, nonlethal, unarmed)
Melee: +2 Greater Striking Extending Flaming Rapier (E) +26/21/16, 3d6+3 piercing +1d6 fire (deadly d8, disarm, finesse, magical, fire)
Melee: Whip (M) +26/21/16 (+24/19/14 w/o doubling rings), 3d4+3 (1d4+3 w/o doubling rings) slashing (disarm, finesse, nonlethal, reach, trip)
Melee: Shortsword: +26/22/18 (+24/20/16 w/o doubling rings), 3d6+3 (1d6+3 w/o doubling rings) piercing (agile, finesse, versatile s)
Ranged: Longbow +24/19/14, 1d8+3 piercing (deadly d10, volley 30 ft, range 100 ft)
Sneak Attack +3d6

Ancestry Features Low-Light Vision, Magical Strikes
Ancestry Feats Evanescent Wings, Animal Speaker, Energize Wings, Invisible Trickster
Class Features Rogue's Racket: Scoundrel, Surprise Attack, Sneak Attack 3d6, Deny Advantage, Weapon Tricks, Perception Mastery, Evasive Reflexes, Weapon Specialization, Rogue Resilience, Debilitating Strike, Greater Rogue Reflexes, Perception Legend, Master Tricks, Light Armor Expertise
Class Feats Overextending Feint, Distracting Feint, Battle Assessment, Gang Up, Sidestep, Tactical Debilitations, Rogue Expertise, Bloody Debilitation, Favored Terrain (Forest)
Free Archetype Feats Horizon Walker Dedication, Acclimatization, Perpetual Scout, Pathfinder Agent Dedication, Magical Adaptation, Willd Strider
Skill Feats Charming Liar, Battle Medicine, Quiet Allies, Slippery Prey, Wary Disarmament, Risky Surgery, Continual Recovery, Foil Senses, Doublespeak, Quick Unlock, Aerobatics Mastery, Kip Up, Slippery Secrets, Ward Medic
General Feats Fleet, Feather Step, Fast Recovery
Other Abilities Chaotic Destiny
Innate Spells Darkvision 1/day, Spider Climb 1/day, 4th-level Water Breathing 1/day, 4th-level Invisibility 1/hour