About Slick Silvertongue
Max HP: 188; Resistances: slashing 3 (Armor Expertise: Plate), fire? 11 (The Brass Dwarf)
Ability Scores: Str +5, Dex +1, Con +4, Int +0, Wis +2, Cha +4
Gender: Male (he/him/his)
Height: 6'7" (200cm)
Weight: 250 lbs (115 kg)
Hair: Black (cropped short)
Eyes: Dark Brown
Slick is a tall, well-muscled and imposing-looking half-elf with short black hair and piercing dark eyes. He usually wears a full set of plate armor that leaves his head bare. The plate is polished to an almost mirror finish.
Slick is the half-elf offspring of a shoanti warrior and Ashril, a elven maiden he raped during a raid on a trading caravan returning to Kaer Maga. When Ashril refused to give up the pregnancy and her offspring turned out to be a half-breed boy with few traces of his elven heritage (and much of his shoanti father in him), her family cast her out rather than live with the shame. Ashril ended up in The Warrens eking out a meager living cleaning other people's houses while trying to raise her unruly son.
As a young half-elf, he was mercilessly picked on by the other children in the neighborhood and quickly learned how to defend himself so as to survive life on the mean streets of The Warrens. He grew quickly into a tall and imposingly muscular half-elf with a reputation for being short-tempered and extremely violent when provoked. His uncanny ability to emerge relatively unscathed from dangerous situations that would have finished off less fortunate men made him widely feared. Others soon learned to give him a wide berth if they valued their continued good health.
There was something about his very presence that people found intimidating and many a conflict was stopped in its tracks by one of his ominous glares and a well-timed shout. As feared as he was by the men, he was also quite popular with the ladies. Initially they would find his striking size and build appealing, but his surprising way with words would soon have them eating out of his hands. It was from them that he picked up the moniker of Silvertongue.
His fearsome reputation as a street fighter eventually brought him to the attention of Dilko, the head of one of the local crime syndicates. Dilko was a disillusioned and aging ex-Crimson Reclaimer who ended up in Kaer Maga after the fall of Lastwall. He saw much of himself in the boy and took him under his wing. After training him in the art of the sword and scouting, Slick became his trusted right hand and Dilko's main syndicate enforcer. Years later, the day came when the old knight, Dilko finally breathed his last. Slick had neither the temperament nor interest to lead the syndicate in his foster-father's stead and instead decided to venture out into the wider world to make his fortune. He claimed Dilko's old plate mail and greatsword for his own, and after kissing his mother goodbye for the last time, left Kaer Maga for good.
Over the years he wandered all over the Inner Sea region finding work as a mercenary, bodyguard, bouncer, and any job that appealed to his very particular set of skills. One day, he came across a highway robbery in progress, and when it looked like the bandits were planning to murder all the victims, he decided to intervene. He managed to kill many of the miscreants and chase off the rest, but for some reason his luck failed him and he was quite seriously injured. He would have certainly died had one of the passengers not healed him back to health. That passenger turned out to be Billy Bardy, and having saved each other from death that day, the two became inseparable. Their skills complemented each other wonderfully and together they became greater than their sum. For many years now, they've adventured together and watched each other's backs, honing their skills and equipment to a high level in the process.
One day, Slick and Billy answered a call for would-be heroes to gather in Roderic's Cove. Once there, they joined others and faced the threat of newly arisen Runelords and a Runeplague. The assembled heroes were barely able to defeat the Runeplague, but Slick, Billy, Dramiil, and Nubnonk were too wounded to continue and had to retreat. The remaining heroes continued on, to confront the Runelord Alaznist whom they managed to defeat. After the dust settled and everyone was healed, Slick and Billy, along with their new friends, Dramiil and Nubnonk, went south to Absalom where they set up a new base of operations.
Attack of Opportunity (↺)
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Fighter Weapon Mastery (Sword)
Elf Atavism (Cavern Elf)
You were born or spent many years in underground tunnels or caverns where light is scarce. You gain darkvision.
Shield Block (↺)
Sudden Charge (◆◆) (Flourish, Open)
Sorcerer Dedication (Draconic: Brass)
Fated Not to Die (◇) (Fortune) - from Shielded Fortune
Brutish Shove (◆) (Press)
Basic Sorcerer Spellcasting
Flurry of Blows (◆) - from Monk's Flurry (Flourish)
Blessed One Dedication
Scout's Warning (◇) - from Scout Dedication
Scout's Charge (◆◆)
Scout's Pounce (◆◆)
Knockdown (◆◆) - from Combat Flexibility
Acrobatics: +18 (E) (Bracelet of Dashing)
Arcana: +14 (T)
Athletics: +24 (M) (Lifting Belt)
Crafting: +0 (U)
Deception: +20 (T) (Ventriloquist's Ring (Greater))
Diplomacy: +18 (T)
Intimidation: +23 (M) (Demon Mask)
Medicine: +2 (U)
Nature: +2 (U)
Occultism: +0 (U)
Performance: +4 (U)
Religion: +2 (U)
Society: +0 (U)
Stealth: +16 (T) (Cloak of Elvenkind)
Survival: +16 (T)
Thievery: +15 (T)
Arcane spell DC: 28 (T)
Arcane spell attack: +18 (T)
Level 2: Enlarge (◆◆) (Signature Spell)
Level 3: Haste (◆◆)
+1 Resilient Full Plate - Worn (armor) (Invested)
Talisman: Snapleaf - +1 Resilient Full Plate
Talisman: Jade Bauble - +2 Greater Striking Grievous Greatsword
Lifting Belt - Worn (belt) (Invested)
Boots of Bounding - Worn (shoes) (Invested)
Cloak of Elvenkind - Worn (cloak) (Invested)
Bracelet of Dashing - Worn (Invested)
Ventriloquist's Ring (Greater) - Worn
Magic Wand (L2:Longstrider) - Stowed
Warding Tattoo (Fiend) - Tattoo (right forearm) (Invested)
Bravery Baldric (Flight) - Worn (Invested)
Silversheen - Worn
Tindertwig (5) - Worn
Smokestick (Lesser) - Worn
Clothing (Ordinary) - Worn
Crowbar - Stowed
Starting Cash: 0.2gp
Harrow Cards Held:
The Brass Dwarf
Suit Shields (Con); Alignment lawful neutral
The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf, you gain resistance to fire equal to your level.
Activate (◆) envision; Frequency once per hour; Effect Choose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which The Brass Dwarf currently gives you resistance. You gain resistance to the damage you chose equal to your level, and you lose the prior resistance that The Brass Dwarf gave you. For 1 minute, you gain weakness equal to half your level to the damage type of the prior resistance.
The Big Sky
Active Harrowing Ritual Results:
Harrowing Ritual Results:
Books: - Success (reroll a skill check)
Hammers: - Crit Success (reroll Strike check with +4 status bonus)
Hammers: - Crit Success (reroll Strike check with +4 status bonus)
Put on his +1 Resilient Full Plate armor.
Invest the following items:
Exploration: Slick's default exploration mode is Scout.
Encounter: Slick will ...