FATE - Battletech 2950 Campaign (Inactive)

Game Master Tareth

The Third Succession War grinds ever on providing the more mercenary minded mechwarriors of the Inner Sphere opportunities to gain fame, fortune, and power or a quick death at the end of a PPC. How will your newly formed mercenary company fair upon the war torn battlefields of humanity?

Latest version of FATE: Battletech Core Rules

Cederville Copper Mine


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Gunny: Personal stress renews at the end of a scene. Battlemech armor stress needs to be repaired when you all are out in the field.

Any personal Consequences take longer to heal and thus can last multiple scenes and usually require some kind of medical treatment or first aide at the minimum.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK
DM - Tareth wrote:
Jack: With Vikhaus signing off on the initial contract completion, you've been paid. And yes, I realized after the fact that no roll was necessary for salvage.

I'm sorry, and how much were we paid?

Is that amount each or total and is it all just put into a communal kitty? I assume it's communal.

DM - Tareth wrote:
Are there any more repairs being done or other conversations prior to the next mission? If not, then I'll bump things along over the weekend.

We are just waiting for Markus to ask the GJs if they wanted to do any dealing, specifically to offer our spare Wasp in exchange for parts to repair the TBolt and some spare weapons(SRM 2s) and heat sinks.

@Markus, if you don't want to do that now, that's fine. Just let me know and I'll do something else with my three hours.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
DM - Tareth wrote:

Gunny: Personal stress renews at the end of a scene. Battlemech armor stress needs to be repaired when you all are out in the field.

Any personal Consequences take longer to heal and thus can last multiple scenes and usually require some kind of medical treatment or first aide at the minimum.

Thanks for the clarification.


Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

Just returned from a martial arts tournament and am a bit concussed (also got a knee to the family jewels), our spare wasp for the thunderbolt seems like a great trade!

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

GM: In the Repair section is the sentence, "These times can be reduced by a successful Tech Overcome vs +2 with each success shift reducing the time by 15 minutes to a minimum of one quarter hour." Does this apply to all Repair related rolls? I sort of assume it does as it seems both thematic and reality applicable. It's the difference between a newcomer saying he can do it, but it'll take all day, and an old hand who's seen this a hundred times saying he can squeeze it in into an already packed schedule.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

@Markus Have you been privy to the discussions of exactly what we need to get the TBolt up and running? It's been a bit messy so let me explain...no, there's to much, let me sum up.

We need a Heavy type Gyro, and a Heavy Leg Actuator.

We also need enough weapons to outfit it because we don't have any. We don't know the exact loadout of a Fate TB, but given that a Rifleman is 60 tons and has 8 IS Boxes of weapons, we'll need 9-10 IS Boxes of weapons. (And no medium lasers. Those are the one things we do got. Unless they can throw in some heat sinks. Otherwise long range options or SRMs would be useful.)


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

What is the status of this game?


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Hey all, apologies for the recent radio silence. Unfortunately, real life has reared its ugly head and sapped a ton of my free time and creative energy the last few weeks. I keep expecting (hoping) things would calm back down to normal levels, but they haven't and in fact just keep getting worse.

In light of that and with the FATE rules not being quite as 'rules-lite' as low GMing lift as I'd hoped, I'm going to have to close this one down. I just don't have the bandwidth to keep it going.

Thanks to you all for giving this a try and putting up with my half-baked mash of FATE and Battletech. I hope to see you all elsewhere on the boards.

Cheers!


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Totally understand. Hope things calm down for you soon.


Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

Sad, but understandable. Take care!

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