FATE - Battletech 2950 Campaign (Inactive)

Game Master Tareth

The Third Succession War grinds ever on providing the more mercenary minded mechwarriors of the Inner Sphere opportunities to gain fame, fortune, and power or a quick death at the end of a PPC. How will your newly formed mercenary company fair upon the war torn battlefields of humanity?

Latest version of FATE: Battletech Core Rules

Cederville Copper Mine


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Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Sorry Lloyd, looks like we're the lowballers tonight. ;)


Unfortunately, life has decided to be a real pain in the backside the last few days. Had our oven element burn out, a printer die, and the developer of our accounting software at work just decided to 'update' everything and broke a bunch of stuff.

Apologies for the delay in posting, but it might take me until tomorrow or so to get all caught up.


Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

Ooof, that sounds rough :( Take all the time you need.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

You know me, I'll be here when you can get back to playing. :)


Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

To be clear, Lloyd *hasn't* yet reached the pump control room, just the platform with the ladder, right?


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

I am out of pocket for a couple more days.


Lloyd: Correct, you've got to climb/slide/fall/whatever down to the main floor in order to actually enter the pump control room through one of the doors.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

Oh well, I was under the impression we reached the room and cleared it before heading back.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

I have 4 more days of travel and a miserable head cold. Please bot me when appropriate.


Lloyd: Forgot to post this, but you get a Boost I Know Where You Are against the pirates in the central door.

Lapeidra: Hope you feel better soon and that otherwise your travels are going well.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
DM - Tareth wrote:
Gunny: Athletics would be the skill for Defending against gunfire. Toughness would work more for overcoming poisons, toxic gases, sickness, etc., along with giving the additional stress box.

OK this changes everything for Gunny. When I specked toughness, I assumed it was specifically for defending in a gun fight. His whole build concept was built around being paramilitary. With this new information, Gunny would have taken Athletics instead of Toughness for his +4 slot and then moved toughness to his resource slot, and then swapped out notice for resource. His build would have been completely different if I had known that.


I know Lapeidra is interested in a bit of character overhaul as well. Once we get through the current scenes we can pause for any PC adjustments that people would like to make.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

Copy- in that case the last shot would have hit Gunny and it looks like he is doing an all-out charge NAKED! ----LOL-----Bonzi!!!!!!

I suppose, that's in line with his character either way.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Yup, that does sound like an old, tough-as-nails wardog.


Been a bit busy a work the last couple of days. Will bump things ahead tomorrow. Sorry for the delay.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

All is good. I got hit with a curve ball at work as well.


Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

By Tech in the "Tech vs Overcome +3" do you mean any kind of Engineering? There's not a Tech skill as far as I can see in the document.


Lloyd: Yes, that would be any Engineering. Sorry, Battletech, often uses 'Tech' as a term for Engineer or Mechanic.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Would it make more sense to have a Tech skill that just combines the two, then?


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

I'm curious if we lost Jack. Haven't seen a post form him a in a while.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

He's still around I think he's been busy.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

I have to say that I'm a bit curious about the serious cost connected with Gunny's engineering success. Was the serious cost the lift breaking and falling, or is there still a pound of flesh owed?


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

We got everyone up from what it looks like.


Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

For referecence, Black jack is an AC2 boat, long ranged, mini jaegermech, pretty decent in anti air positions.
Shadow hawk in stock is a solid platform, but designed by comitee and has a collection of weapons that leave it somewhat undergunned for its weight. Its a 55 tonner though and has battle arms and an AC5.

Markus meta idea is to delay the enemy, maybe take out the Jenner (who can hit harder then the mediums and is fast), while you resolve things and get back into your mechs.

It may have been a bad idea to inform Vikhlas of the Blackjack, as the presence of an Anti Air mech may result in him being less willing to commit his aerospace assets, but Vikhas has been good and upfront so far, Markus is highly affine to screwing over people that screwed him, but he is, in his view at least, never the first to instigate a "no f*@@ you" cycle.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

Honestly, one of my delays in posting, is the fact that I'm a bit unsure what to do with these guys now that we have them free. Do we call for a pickup, hopping they can all squeeze onto our dropship? Do we simply head out, caravan style? Or do we simply say goodbye and hope they can secure safe refuge? I'm not even sure how many people we are talking about once everyone is free.


Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

Dropships have a bit of space for people, and we may want to have some locals as a ready made government etc.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

We also have Gunny's old mech to retrieve. I know it's a commando, but that's still spares, materials, and cash if we sell it.


Gunny: I considered having the 'serious cost' be the lift falling still filled with the final half dozen or so prisoners, but decided against it. At this point the cost can just be the loss of access to the mine, which really isn't much OR I'm thinking that this isn't the first time that as a veteran of the Succession Wars that Gunny has had to deal with civilians caught in the middle. And some of those previous situations did not end well at all. Seeing the lift fall into the darkness causes Gunny to gain a minor Flashback's mental Consequence. I'll leave it to you to better define the flashback somewhere along the way. To clear the Consequence will take some R&R and most certainly a new stash of cigars.

As for the civvies and what to do with them now, that is all totally up to the Stormhammers. There are about 60 total. They are certainly capable of surviving on planet on their own. (They were doing it before the bandits arrived.) And they are grateful for the help you've given so far. Two-thirds are definitely non-combatants and most of those who can fight have been wounded in the recent scrap. Shauna can pilot her Locust which still functions, but doesn't have any working weapons. Walter and two others are also capable of piloting mechs due to their experience with industrial mechs, but none are combat qualified on Battlemechs (so Piloting skill +1, Gunnery +0). But at this point they aren't looking to fight, instead they're looking to take their freedom and hide out in the mountains to try and wait out the bandits. Or at least recover enough so they can put up a better resistance.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
DM - Tareth wrote:
I'm thinking that this isn't the first time that as a veteran of the Succession Wars that Gunny has had to deal with civilians caught in the middle. And some of those previous situations did not end well at all. Seeing the lift fall into the darkness causes Gunny to gain a minor Flashback's mental Consequence. I'll leave it to you to better define the flashback somewhere along the way. To clear the Consequence will take some R&R and most certainly a new stash of cigars.

OK, this is more what I was envisioning. I will run with +1 mental stress to reflect the PTS flashback that occurred when the lift came crashing down. I will post the RP description of his reaction to the event. I'm of the mind that a solid night of drinking, leading to an embarrassing moment, will be required in order to reduce his stress level enough to reduce the mental stress.


Sorry all. I've been a bit under the weather the last day or two and looking at a computer screen isn't helping one bit. Will hopefully be able to get things moving again either tomorrow or Sunday. Sorry for the delay.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

No worries. Get well soon.


Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

Yes, hope you feel better!


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

Not a rush on my end either. Get well. There will always be time to post later.


Lapeidra wrote:
Okay, now I'm lost. I should take internal damage, but I don't see how the IS boxes on the mech sheet correspond to the dice rolls on the Internal Structure damage chart.

So once your outer armor is eliminated, then each mech begins to take damage to its internal structure. Each internal structure 'slot' can absorb 2 points of weapon damage. (Thus the two open circles on the mech sheet.) When a slot takes its full 2 points of damage, the component in that slot is gains the Damaged aspect.

In addition, we decided early on to use the Internal Structure Damage table. This doesn't connect directly with the mech sheet. Instead it is additional damage that occurs with the hit based on the roll on the table. It may cause additional internal damage, direct damage to a pilot, or other aspects or effects like slower movement etc.

Right now we are rolling on the internal damage table when there is a Success with Style and for the first internal hit by each player during a round.

As for the Boost, a Boost cannot add or reduce actual damage. But you can use it to add to a Defend roll and potentially avoid the damage altogether.

Finally, sure, I'll go with the PPC at +4. Enemy will make a Defend and we'll see what happens.

Gunny: Jumping is just a form of moving, but one that can bypass certain obstacles. And in FATE there is no specific Move action, it is just part of whatever Overcome, Create an Advantage, or Attack action you're making. So you can jump and attack in the same turn, just like you can run and Create an Advantage in the same turn. But jumping does take the place of any other movement, so you cannot jump and run within the same turn.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array
DM - Tareth wrote:
As for the Boost, a Boost cannot add or reduce actual damage. But you can use it to add to a Defend roll and potentially avoid the damage altogether.

I'm fine with that, but the reason I asked is because of this excerpt under Ranged Attacks on page 40 of the rules:

"For each Attack that Succeeds or Succeeds with Style, the defender takes Stress Damage equivalent to the specific Weapon Damage Rating. If an Attacking player receives a Boost from the Attack, they may immediately use the +2 bonus to increase the amount of damage dealt. Note that weapon ratings do not add to the Attack roll and are not included when determining Boosts or Success with Style.

Ranged Attack Damage = Weapon Damage Rating + Boost (if applied)"


I'll have to go back through Discussion, but I think we decided to drop the +2 damage for Boosts and use the Internal Structure Damage table instead. Doing both would be too much. Or at least that is what I remember. If others remember otherwise, please let me know.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
DM - Tareth wrote:
Gunny: Jumping is just a form of moving, but one that can bypass certain obstacles. And in FATE there is no specific Move action, it is just part of whatever Overcome, Create an Advantage, or Attack action you're making. So you can jump and attack in the same turn, just like you can run and Create an Advantage in the same turn. But jumping does take the place of any other movement, so you cannot jump and run within the same turn.

Copy that. It's my first time working with a mech that can jump, so I wanted to be sure.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array
DM - Tareth wrote:
I'll have to go back through Discussion, but I think we decided to drop the +2 damage for Boosts and use the Internal Structure Damage table instead. Doing both would be too much. Or at least that is what I remember. If others remember otherwise, please let me know.

I'll apply the boost to one of my failed Piloting rolls. Lapeidra's Panther is out of armor but no Internal Damage, yet.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

I should get in the habit of being more clear with my actions; the Panther's run takes it to -3.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

With consideration that jump is not stackable with a normal move, Deigon would be in zone +1.


[quote:Lapeidra]DM, would it be fair to invoke Lapeidra's hatred of Pirates as her rationale for staying in this fight? Also, please review my questions at the bottom of the previous page re: Boost and damage, and the PPC roll that was somehow removed from my earlier post. I won't make anymore stink about it but I've had a difficult morning with the kids and this thread didn't help matters.

Certainly, although rather than Invoking the aspect, I think it would be more of a Compel. A Compel occurs "If you’re in a situation where having or being around a certain aspect means your character’s life is more dramatic or complicated, someone can compel the aspect."

You can totally self compel. So doing so would mean, despite the calls of your companions and still being pretty outgunned you aren't going to run away. You want to take these guys down. It doesn't mean you can't fall back, like you have. But you aren't going to disengage.

For the Compel you gain a FATE Point.

I'd also say in order for you to break off combat completely, either the initial 5 mechs (Blackjack, Thunderbolt, Phoenix Hawk, Jenner, and Shadow Hawk) all need to be destroyed, ejected, or running. (The Jenner is essentially ejected as the pilot is badly wounded and unconscious. The Blackjack is nearly routed, but hasn't started to full out run yet. The other three are still in the fight.) OR your companions can convince you to run with some Rapport or maybe Deception actions vs your Will. OR You take a moderate or severe physical consequence.

If that all works then go ahead and gain your FATE Point.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array
DM - Tareth wrote:

You can totally self compel. So doing so would mean, despite the calls of your companions and still being pretty outgunned you aren't going to run away. You want to take these guys down. It doesn't mean you can't fall back, like you have. But you aren't going to disengage.

For the Compel you gain a FATE Point.

I'd also say in order for you to break off combat completely, either the initial 5 mechs (Blackjack, Thunderbolt, Phoenix Hawk, Jenner, and Shadow Hawk) all need to be destroyed, ejected, or running. (The Jenner is essentially ejected as the pilot is badly wounded and unconscious. The Blackjack is nearly routed, but hasn't started to full out run yet. The other three are still in the fight.) OR your companions can convince you to run with some Rapport or maybe Deception actions vs your Will. OR You take a moderate or severe physical consequence.

If that all works then go ahead and gain your FATE Point.

This is exactly the reason why we're playing FATE. I accept those terms. Essentially, Lapeidra believes not only that the group can win this fight, but that they must win.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

Geez, okay, nice rolls. What does an ECM Shroud do for me?

Dark Archive

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Charlotte "Charly" Takahashi wrote:
He's still around I think he's been busy.

This. ^_^


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FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

Hay! Welcome back Jack.


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Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Yay! And just in time to help Charly fix everything! :P

Also, you may want to check out the other game we're in together. Arianna is up to... Shenanigans.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

And can someone help me figure out internal damage?

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK
Markus "Meatbag" von Steinchen wrote:

Markus blasts the airwaves while running away. Artificially increasing his electronic signature by playing strange music over the open channel.

Beer Beer

I would've gone another way.

Song kicks so much ass I lift to this.

"You will FEEL AWESOME!"

I feel that any discussion about songs of drinking must needs include Alestorm's Drink, or else you're just not taking it seriously.

"For you, case o' beer."

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

GM? Permission to come aboard?

I'm going to rule that I'd be next to my Steiner Brother of STEEL, Markus, in wherever he is. Appears to currently be zone -4. Appropriate.

'Tis seems meat that I would've been ignored the whole of the fight since I've not been actively shooting. Why target something what ain't targeting you?

Can't really wait on a yea or nay, times being what they are, so Imma just post, m'kay?

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

My plan is that we all first eliminate the enemy Phoenix Hawk, then concentrate on the Thunderbolt. Only fire at the ShadowHawk if you can't shoot the T-Bolt.

Why? Because the SH is at full armor.

Lape, please check your email.

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