High Concept: Technophile! Trouble: Curiosity Trumps Caution.
About Jack Elroy Powers
loot log:
3 med lasers
But it does look like the SRM4 (Tech +5) is salvageable and one of the Medium Lasers (Tech +6).
Aspects:
High Concept: Technophile!
Born with a wrench in their hand.
Trouble: Curiosity Trumps Caution.
Would blow up a planet just to hear the boom. Possibly even the one he was standing on.
Early Years: Beloved scion of Steiner.
Saved the life of a minor noble of House Steiner.
Combat: Jury Rigormortis.
Can make a thing work loooong past the point it has any right to.
(Not sure how this'll interact with KIGAAC, but we'll make it work. I only just now thought of that wonderful pun and I don't wanna waste it. =)
Inter4ction: TBD
Skills & Stunts:
+4 Engineering(Tech){BattleMech}
-Keep It Going At Any Cost: Gain +2 to any Tech roll made while in combat or away from a repair facility. You always have the right tool to get the job done.
+3: Piloting, Science!, Gunnery
+2: Science!, Sensors, Resources
+1: Shoot, Will, Athletics, Toughness
-Feel The Burn: You can endure the sweltering heat of a battlemech cockpit better than most pilots. Add 1 Heat Stress box to any Mech you pilot.
MEDIUM LASER ENERGY 2 0/2 2 SMALL
MEDIUM LASER ENERGY 2 0/2 2 SMALL
Starting Stunt:
Superior Armor Plating: This Mech gains an additional 2 Armor Stress boxes.
Starting Quirk:
HELD TOGETHER WITH DUCT TAPE:
IF THIS MECH TAKES INTERNAL STRUCTURE DAMAGE IT GAINS
THE ASPECT CAN’T TAKE MUCH MORE WITH ONE FREE
INVOKE FOR THE ATTACKER.
IS:
OO MEDIUM LASER
OO MEDIUM LASER
OO MACHINE GUN /MACHINE GUN
OO LARGE LASER
OO LARGE LASER
OO JUMP JET
OO JUMP JET
OO GYROSCOPE
OO FUSION ENGINE