Invoking an aspect:
▶ Take a +2 on your current skill roll after you’ve rolled the dice.
▶ Reroll all your dice.
▶ Pass a +2 benefit to another character’s roll, if it’s reasonable that the aspect you’re invoking would be able to help.
▶ Add +2 to any source of passive opposition, if it’s reasonable that the aspect you’re invoking could contribute to making things more difficult. You can also use this to create passive opposition at Fair (+2) if there wasn’t going to be any.
High Concept: Bag of Bolts.
Gunny’s perspective leans towards the fact that everything in life ends up being a variant of what you intended it to be. Nothing ever comes out as planed which generally requires some sort of on-the-fly fix. After spending more than a few years as a foot soldier, he has learned to live by the credo of “adapt and overcome”.
Troubled: Bad Cards.
Life is a mix up of fate and choices. Gunny’s life has been a turbulent path of bad situations. Being in the wrong place at the wrong time, or simply the victim of a decision that had to be made. Having to make the tough call has been a way of life for him, which has resulted in a fairly tenacious attitude.
History: Retired but not Forgotten.
During his time in earth’s military, Gunny distinguished himself in combat on more than one occasion. His distinct valor brought about the attention of House Stiner, who eventually recruited him and began training him as a Mech pilot. In that role, he fought his way through a successful career with House Stiner that ended with an honorable retirement. During his final days with House Stiner, they presented him with a “COM 1D Commando” as a parting gift to reflect his years of service.
First Combat : Bang up Job
Gunny’s first engagement was a patrol skirmish that literally brought down the house. While assigned to a (4) Mech patrol detail, Gunny picked up a number of hostile signature’s. The detail reported the readings and then investigated. The investigation turned into a full assault, which included the (4) Mech’s in his detail, (4) other Mech’s in a second detail, and (12) unidentified enemy signatures. The battle was immense and ended with the destruction of all (12) enemy combatants, (6) of the responding Steiner Mech’s, and the Commanders personal dwelling. Needless to say, he was on shit duty for quite some time after that.
Becoming a MechWarrior: Ghosts of the past
Now retired, Gunny has lost a sense of purpose and is extremely haunted by his past exploits. Each night he drinks to dissolve the ghosts of his past and then spends much of the night staring at the Commando that was gifted to him by House Steiner. An inner calling to die on the battlefield and not wither away as an old man continues to prod him to date. A desire to walk into the realm of the dead with his head held high, knowing that he left his mark on the world with just as much honor as those that have died under his command.