FATE - Battletech 2950 Campaign (Inactive)

Game Master Tareth

The Third Succession War grinds ever on providing the more mercenary minded mechwarriors of the Inner Sphere opportunities to gain fame, fortune, and power or a quick death at the end of a PPC. How will your newly formed mercenary company fair upon the war torn battlefields of humanity?

Latest version of FATE: Battletech Core Rules

Cederville Copper Mine


351 to 400 of 560 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Sounds good to me. I think I'm still out of range though.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

My sense is that ECM Shroud makes it more difficult to target a mech, but it takes 2 FATE points to make it work - the 1st to create an aspect and the 2nd to invoke the aspect. And each other team member who wanted to benefit from it would not only need to be in the same zone but also spend a FATE point to invoke. And it's temporary, which based on how this game works means it's active only for the turn during which it is invoked. And what's the benefit? It seems like it should be along the lines of total invisibility, and the working intent is to use it when you need to run away or die and one turn will make the difference. Except that when it was previously explained how it was costed, you mentioned that I can take an action, "like defend" which implies it's not that good.

It's probably a moot point since I don't have 2 Fate points to burn.

Do we ever gain more than 3 fate points permanently?


It is possible to have more than 3 FP's but doesn't happen until achieving a Major Milestone. Per the FATE SRD, a major milestone "only occurs when something happens in the campaign that shakes it up a lot—the end of a story arc (or around three scenarios), the death of a main NPC villain, or any other large-scale change that reverberates around your game world."

So not right away. I haven't put any real thought into the milestone rules yet, so that is something that is very much TBD as we move forward. I'd say when wrap up this particular encounter and get back to the dropship, that is at least a Minor Milestone. Possibly a Significant Milestone. For more check the FATE SRD

And now that we have a real world example for Internal Structure damage, I can try to work through it a little better. The Panther is at 0 armor remaining before the attacks. Both the LRM15 and the AC5 hit for 5 and 2 points of damage respectively. The Panther starts out with 8 Internal Structure slots so it can absorb up to 16 points of damage (2 per slot). Starting in the upper left on the mech sheet that would mean the LRM manages to destroy your Jump Jets and Extra Heatsink. The AC5 follows that up and Destroys the SRM4 and does one point of damage to the PPC. The PPC is still working fine as it hasn't exceeded 50% of the weapons internal structure.

We also updated the rules for Damaged/Destroyed modules to the following: Each ‘Mech has two basic Internal Structure Boxes, one for its fusion engine, one for its gyroscopic and control systems. Internal structure boxes are similar to stress boxes for characters. Each IS box buys off two shifts of damage. Once a module absorbs half of its available IS damage, then the module gains the Damaged aspect. A small module taking up one IS slot becomes Damaged once it takes 1 point of damage. A huge module becomes Damaged after taking 4 points of IS damage. Damaged modules can still function, but the Damage aspect can be Invoked just like any other aspect.

If all available IS damage for a module is absorbed, then the module becomes Destroyed. Destroyed modules no longer function for the remainder of the combat. Note: Since a tiny module only takes up half a slot, if it takes 1 point of damage it becomes Destroyed even if the full IS slot can still absorb another point of damage. A Destroyed module may be repaired outside of combat depending on the outcome of the scene's salvage rolls.

We also decided to add extra Internal Structure damage by also rolling on the Internal Structure damage table. Which you did and managed to repair once, but then a different mech got the same roll again, so you still take the loss of cooling capability. Curiously, I think I found an error in the Panther sheet. Since you have an additional Heat Sink, the Panther's reduction would be 6 not 4. With the loss of the Heat Sink from the regular internal hit that would drop to 4 and then the additional coolant hit would drop it one more to 3.

Finally, for ECM Burst stunt, it may be under powered. But one correction. The aspect does not go away once Invoked. It would remain in place until an enemy could win a Sensor contest to try and eliminate the ECM Shroud aspect. Thus as long as you and your allies have Fate points and are in the same zone there is always an aspect available to invoke during a Defend or any other relevant action. Perhaps the one initiating the stunt gets one free invoke as part of the stunt OR extending the range to +/- 1 zone could make it more useful? Or maybe it just goes in the trash bin. :)

Hopefully this helps a little.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

Clear as mud. Okay, I missed the whole extra damage conversation, or I completely forgot about it. Can we get a sheet for the Thunderbolt? Seems like we should know something about that.

Yeah, ECM Shroud straight sucks as is.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK
Lapeidra Apolonia wrote:
Yeah, ECM Shroud straight sucks as is.

Not to defend it, as I just got here, but maybe we can explain it, and its relationship to current game rules.

As I understand things, some of the time there is a passive Aspect which can be invoked (using a FATE point) to gain +2 to a Defend roll. In this fight it looks there is a Heavy Rains Aspect currently in play? Hence, if you are standing in an area where it is raining, you can spend a FATE point to get +2 to a Defend roll, saying that the Heavy Rain interfered with the attack.

In the last battle, some spaces had trees, and some had old buildings to do the same thing.

But some did not.

Hence, if you were in a hex without an Aspect, you might not be able to spend a FATE point to get +2 to a Defend roll, even if you really, really wanted to.

Thus, the ECM Shroud thing provides a way to provide that opportunity. In theory we could be approaching an enemy base across a clear field at midday, but as long as 1 FATE point is spent to invoke the ECM thing, we could keep getting +2 to Defend rolls as long as we had FATE points to spend.

I can see how it -might- be good, but spending 1/3 of a scant resource to only have a possibility to have another effect certainly appears like weak soup.

Maybe if the two phases were merged? As in, it can be invoked at anytime by the owning player, but then stays around? Thus it goes from 2 to 1, as the first throw-away point thing is done away with?


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

I'm traveling for the next seven days and will have limited time to post. Please bot me when appropriate. Cheers.


Lloyd: Another way to aide is to use Teamwork, but since neither you or Charly seem to have ranks in Rapport, that really won't work. So yes, Creating an Advantage is the best way to go. To set the difficulty for any related CaA actions to convince Lapeidra to actually retreat, I'll go ahead and roll her Will.

Lapeidra Will: 4d3 - 8 + 1 ⇒ (3, 1, 2, 3) - 8 + 1 = 2

So a base +2 to Create an Advantage around this issue.

Since Lapeidra took a Compel, actually getting her to retreat is going to be a challenge. Since her player is traveling and may be botted during this sequence, here's how I'll lay this out. In this case it'll require filling up all her mental stress boxes and creating a Quench the Hatred consequence. (Basically breaking down her resistance and immediate hatred of the bandits.) Attacks using Rapport, Command, Spycraft (which includes deception/intimidation type stuff), maybe even Empathy or Culture could all be applicable if you find a legit way to use them to convince her to retreat. Obviously, she gets a Defend just like usual. And remember, only one Action per turn, so if you spend an action to talk Lapeidra down off the ledge, no Attacks against the bandits. (You can however move per usual.)

But the bottom line is, she isn't pulling out at this point. She want's those bandits dead or on the run.


1 person marked this as a favorite.
FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

@ GM Tareth: So, with that in mind, is Lapeidra moving back to zone -1 as Markus indicated? Possibly not in a full retreat, but possibly as a strategic retreat for better positioning? Or is she standing her ground in Zone -3. I ask this because her positioning would have completely changed Gunny's course of action. He would not retreat if she was standing her ground in zone -3.

@ The Group: Knowing that Lapeidra wants to continue the fight, do we continue to pull back? If their forces advance as we pull back, that could keep the BJ and Thunderbolt out of range, allowing us to focus fire on the two hawks. That's if they pursue us. With the exception of the Shadow hawk, the rest of them are fairly beat up. They might break off.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Yeah, but the same applies to us. I think Jack, Lloyd, and Charly are the only three that are reasonably healthy. Everyone else is missing armor and parts.


Deigon Black "Gunny" wrote:
@ GM Tareth: So, with that in mind, is Lapeidra moving back to zone -1 as Markus indicated? Possibly not in a full retreat, but possibly as a strategic retreat for better positioning? Or is she standing her ground in Zone -3. I ask this because her positioning would have completely changed Gunny's course of action. He would not retreat if she was standing her ground in zone -3.

Hmmm...best thing to do is let the dice decide since the player isn't here. 1-2: Stay; 3-4: Move to -2; 5-6: Move to -1.

Lapeidra fall back position: 1d6 ⇒ 3 She grudgingly falls back to -2.


1 person marked this as a favorite.
FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
DM - Tareth wrote:
BJ, Thunderbolt, Shadow Hawk and Phoenix Hawk are in zone -8; Markus, Jack and Lapeidra are in zone -2; Gunny is at -1?; Charly and Lloyd hold at +1

Originally, Gunny withdrew to zone +1 thinking the group was retreating. That was before knowing Lapeidra was resisting. Knowing that, he would have stayed in zone -1.

I’m going to suggest that we are in a situation where indecisiveness will result in failure. Stating the obvious, the group is willing to withdraw, with the exception of Lapeidra, who is having some sort of background induced meltdown. GM is more or less going to randomly roll if she moves back or reengages until we are successful at reducing her mental stress to zero. If at any point, during the process of convincing her to withdraw, she fails to move back, they will open fire. They have a long reach with LRMs and an Autocannon. We need to commit to something here. Either we continue to pull back each round, hopping someone can talk her down, or we engage and fight.

1. Withdrawing Cons: If we withdraw and Lapeidra decides to stand her ground, they will move up and have a full round of firing. Lloyd is correct in stating the amount of damage they can dish out in a single round could literally be devastating in our current condition.

2. Withdraw Pros: If we get lucky and Lapeidra decides to move back, we could literally outpace the T-bolt. This would allow us time to attempt piloting, sensors, or some other method to escape. Success would likely end the scene.

3. Engaging Cons: Unpredictable dice roller. If we engage and then get bad rolls, or they get good ones, we are TRASHED. I don’t think we could handle more than one or two rounds of their focused fire. One target will likely receive all of their attacks.

4. Engagement Pros: This one I think might be our best option. If Lloyd and Charly could either work on making advantages for the group using their sensor, computer, or something to that effect, or attempt to foul up the Shadow Hawk’s ability to target, then we could advance and focus fire on the T-Bolt. It has no armor and a couple well placed shots could bring down its weapons or simply take it off the board. If we advance into a targetable zone, then we would have the first round of long-range fire. Round after round we target the next week link until we end up with only the Shadow Hawk left. Each round, Charly and Lloyd do their thing, keeping at a safe distance, and provide advantages or disabling the Shadow Hawk’s ability to participate.

Anyway, that’s my two-cent opinion. Please chime in with your opinions, so we can all get on the same sheet of music. Like it or not, we all have to work together at whatever is decided, or we fail.


Thunderbolt basic stats: Armor 13; IS: 26; Large Laser, Medium Laser x3; LRM15, SRM2, Machine Guns x2; Move: 2/4.

The bandit has no armor and has taken some IS damage. One ML is knocked out, LL is at a penalty due to the arm actuator damage. Move is at half.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

I think we're going to get mauled even if we win this fight.

That said, I'm good with whatever the party decides. Charly's just not going to be happy about it.


Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

Lloyd's vote is to retreat, but that's because he's something of a coward, not because he's extensively analyzed the tactical situation.

I as a player would say retreat, too, though. We could probably take down the Thunderbolt fairly quickly, yes, but I don't think we have much damage at all on the others, and they all match or exceed us in terms of armor if I'm not mistaken. With Charly and Lloyd out of range for their weapons (not that the Wasps would add much if they were in range anyway), we'd basically be gambling on the Thunderbolt going down in one more round of fire and then hoping that the fact we have one more light mech in the mix than they would at that point would be enough to tip the scales. Also note that Lapeidra is already halfway filled on mental stress, so it'll only take another good roll or two to get her to retreat.

Lloyd will help with creating advantages if the lance's decision is to stay, but he's against it.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

Under normal circumstances, I would agree 100% with you Lloyd, but the fact that Lapeidra might refuse to withdraw, will most likely force our hand. One bad roll on the, "What would Lapeidra do," dice roll and she will stand her ground.

That said, correct me if I'm wrong, but I believe the BJ and Pheonix Hawk are both down to zero armor. One solid attack, and we win this. Crap rolls, and, well, you know. )~

@ GM Tareth I have a couple weird questions. You are welcome to ignore them if they are to wacky.

1. Seeing the Griffin is a 55 tone Mech, which literally outweighs the Panther by 20 tones, would it be possible for Gunny and maybe one other pilot to force Lapeidra to move back? As in lift her off the ground and carry her Mech.

2. Would it be possible to invoke a negative aspect on myself to gain another FATE point, which could be used to augment the narrative. Augment would be to create one more aerospace bombing. Seeing they are all lined up so neatly and all. I'm trying to think outside the box here.


1 person marked this as a favorite.
Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

My vote is for counterstrike. Why? Well, I got 2 fate points.

I can spend one fate point to Rally the troops, and then another one when he actually strike to Alpha strike.
I dont think that I am under my own command, but this gives all of you a +2 (which can be used defensively against the scary LRM 15) and I would roll my own alpha strike at a +5, or a +7 with some degree of assistance, with all of my in range weapons.

I do however want to advance at them with both Phoenix hawks and the griffin simulatenously. We are coherent enough to focus fire, they are bandits and may not be. Lapeidra can pew pew pew with the PPC at 1 more distance then we got and should be mostly fine.

There is currently a distance of 6 between us, meaning that if they charge (and move 2 towards us), they get the AC5 and the LRM15, because the blackjack only has his medium lasers left. We can then counter charge, close the distance to 2, and hit with 2 PPCs (Diego Lapeidra), and LRM 5 (Griffon), 4 medium lasers (2 phoeix hawks) and 2 large lasers (phoenix hawks). And at a +2 rally the troops advantadge. Imho this looks ok.

GM, can I rally the troops out of turn if they advance on us?


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

I would say that the griffin is packing a LRM 10 (Range 5) and a PPC (Range 4). We could spend this next round closing some distance and creating advantages for the following round. I don't see them charging. I believe they will walk 1 zone at a time to keep pace with the T-Bolt. That said, I'm in agreement with Markus. Personally, I would say T-Bolt is target 1.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Okay, so it sounds like we have the beginnings of a plan. Lloyd and I can close up and try creating an advantage with our sensors, whether that takes the form of screwing with their targeting or enhancing ours depends on which we think is more important.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

I believe the advantages you make, if successful, will likely be used to help defend against their attacks. The narrative of your efforts could be explained as F-ing with their sensors, computers, or targeting systems. The +2 you provide, could literally make the difference of someone going down or making it out alive.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Alright, sounds good to me. So Markus is going to take command and order us into formation, correct?


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

I'm not sure what Zone we should link up. If Lapeidra ends up refusing to move back, then I will need to move forward into their zone. The thing is this. If we hold in zone -2, they could simply snipe at us with their AC, which has a reach of (6) from zone -8. If they move up one to zone -7, then their LRM's come into play with a reach of (5). If I move up to zone -3, I could get a shot off with the LRM 10, but they will be able to retaliate with their AC and LRMs. So, I'm thinking we will need to press in completely and possibly weather one full attack in order for our two hawks to get close enough to attack with the LL at a range of (3).

It will need to be a full push, which I think is likely going to be the play. The good things is, I don't think there is any range limitation's on creating an advantage, so the two smaller mechs can stay out of range and do their thing. That is unless you want to pew pew some.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

No, I think this is a case where the more damage we can dish the better. Get into knife range and try to beat them down as fast as possible.

Maybe we can have everyone who isn't in range trying to scramble their sensors as we close. That would probably give use the best shot of making it under their guns.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

Checking in from the road. Lapeidra will rendezvous at a rally point as long as we're committed to taking the Thunderbolt down hard and fast.

Cheers

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK
Deigon Black "Gunny" wrote:
It will need to be a full push, which I think is likely going to be the play. The good things is, I don't think there is any range limitation's on creating an advantage, so the two smaller mechs can stay out of range and do their thing. That is unless you want to pew pew some.

Excellent.

Tally ho.


Gunny: It looks like you all have a plan, but I'll try to answer your questions. For question 1, I don't think this is relevant since Lapeidra said she would fall back and now the plan is to charge forward. However, there was some discussion around lifting/moving other mech and tanks when Charly wanted to throw one of the tanks. I'll have to go back and find the post, but it would be possible to move the Panther, more possible with another mech to help. The Griffin would have a better chance than before being a medium mech trying to move a light. As for question 2, you can suggest a Compel for one of your aspects. Keep in mind it should increase the tension and drama of the situation. You would gain a Fate Point and whatever situation the compel creates would come into play. (Just like Lapeidra's hate for the pirates has added complications.) However, I'll be upfront before you commit to something, the aerospace fighters are off the table. They aren't coming back.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
DM - Tareth wrote:
Gunny: It looks like you all have a plan, but I'll try to answer your questions. For question 1, I don't think this is relevant since Lapeidra said she would fall back and now the plan is to charge forward. However, there was some discussion around lifting/moving other mech and tanks when Charly wanted to throw one of the tanks. I'll have to go back and find the post, but it would be possible to move the Panther, more possible with another mech to help. The Griffin would have a better chance than before being a medium mech trying to move a light. As for question 2, you can suggest a Compel for one of your aspects. Keep in mind it should increase the tension and drama of the situation. You would gain a Fate Point and whatever situation the compel creates would come into play. (Just like Lapeidra's hate for the pirates has added complications.) However, I'll be upfront before you commit to something, the aerospace fighters are off the table. They aren't coming back.

I'm laughing about the aerospace fighter being off the table. You can't hate a guy for trying. Seeing all those enemy mechs lined up in the same zone, made me reach for the stars. I have been mulling over the added drama invoke in order to secure another fate point. More or less, not just here, but in general. I read it, sort of understood it, and I'm admittedly a little curious about it. I don't think it's going to be a thing here, for the reasons you pointed out, but I'm going to keep the possibility on the table for now.

As for picking up the Panther, I believe it might be possible if the Panther was stationary. Say, something like a reactor shut down or the mech was taken offline for some reason. Lifting it and moving it might be two different issues. Two Mechs working together, moving with it might be possible, but at what speed. If we weren't able to out move the enemy, then they would simply pursue and continue to send flack at us. I keep having images in my mind of two massive Mechs grappled, one trying to force the other in a direction. I simply can't see something like that happening without causing damage to both Mechs.

I think my questions where more of an outload, out of the box, thinking process. Bizarre, I know, but the fight is getting down to the wire with the group somewhat split on what we should do.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

Fwiw (and I may have missed something important in the narrative), I expected the group that had been in the mine to appear behind enemy lines, and not between Lapeidra and the drop ship. Lapeidra stayed to cover their escape. I was pretty surprised when they appeared on the map a lot closer to the extraction point than where I was. I would vote for a real map if it is not too much extra work. Even a simple flat grid would be helpful. I'm sorry but I don't have a lot of extra time in life to re-read through the story for those kinds of small but important details.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Sorry folks, I do not have the energy to work on a post tonight. I'll try to have something up tomorrow.


1 person marked this as a favorite.
Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

Looks like the opfor is up for some serious pain hehe!


1 person marked this as a favorite.
Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

One thing I like about DND 5e is that psychic damage exists. I often managed to inflict it on my opponents just by trashtalking and being me.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

[Insert Uncle Roger "Emotional Damage" meme here]


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

If anyone's interested, I'm running a game.


Charlotte "Charly" Takahashi wrote:
If anyone's interested, I'm running a game.

I just finished a playthrough of that a few months ago - very fun module!


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

It is, but I'm planning on trying to streamline the dungeon a bit.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Keeping in line with our fun and fresh annexation and corruption of the word "scouting" I submit this little youtube recap of something called Operation Preying Mantis wherein we learn another fun and fresh word is "proportional".

Apparently Iran damaged an American naval boat.

So America said wait, we need to keep this proportional...so they blew up two oil platforms, an airplane and three boats.

Then when Iran tried to take the US to International Court (whatever that is) for violating some treaty in destroying the oil platforms, the US shrugged and said "what? That treaty only talks about boats."

Therein proving the maxim: It's never a war crime, the first time! =}

Oh man I haven't laughed this hard at a history lesson, like, ever.


1 person marked this as a favorite.
FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

Great video. It had me laughing.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Have you guys ever heard of Habitual Linecrosser? I think y'all would enjoy his stuff.

And, yeah, based on historical precedent, destroying only half of the Iranian Navy for scuffing our paint seems entirely proportional. I mean, look at what happened to Japan's navy after Pearl Harbor.

On a more serious note, the 1980's was wild. Iran and Libya were not the only things simmering away.


Hey all, I'm away from my computer this weekend and won't be able to post until next Tuesday. Hope you all have a great Labor Day weekend.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK
Charlotte "Charly" Takahashi wrote:

Have you guys ever heard of Habitual Linecrosser? I think y'all would enjoy his stuff.

And, yeah, based on historical precedent, destroying only half of the Iranian Navy for scuffing our paint seems entirely proportional. I mean, look at what happened to Japan's navy after Pearl Harbor.

On a more serious note, the 1980's was wild. Iran and Libya were not the only things simmering away.

Somewhere in my 8 trillion favs sites I have a meme. It was back when some third world country was feelings its oats, I think Venezuela, was taking about how it just darn might have no choice but to declare war on the US.

The meme has a cartoon character with wide eyes. His title is "Japan". He's saying, "We sank like three boats.

And they unleashed the SUN."

I can imagine the Steiner version would be more subtle.

"Enola Gay to base. The enemy has been proportionally scouted."


Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

Historical sperg mode activated:

Looking through Japanese decision making at the time, they werent actually that aware that Hiroshima and Nagasaki were some new weapons. "Just another firebombing, scratch another city. We may have to expedite operation move government to the Chinese mainland, surely the USSR cant start another war because they have just been through hell right? Right?"

well, the Soviet managed to conceal the buildup of 90 f!+&ing division, moved into Manchuria on the 9th August and on the 20th essentially annihalted the Imperial Japanese Kwantung army.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

To be honest, it was probably a combination of both of those factors. I also think if the USSR wasn't trying to reach choke points to access the plains in its heartland, they might have stayed out of it, betting on the US, the UK, and Australia exhausting themselves trying to take out Japan. I also don't think the USSR had the ability to threaten the home islands, just their mainland holdings. No navy and not much of a strategic bomber force. The US had both and had just demonstrated that they only needed one bomber to get through to devastate a city. Even if they didn't know initially that was the case, the US only sent a couple of bombers over each of those cities, and reports probably would have mentioned a single flash, not a bunch of them. They would be able to deduce that the US hit them with something new.

I'm not saying this just because I'm an American and one that's proud of my country's achievements. I'm also no scholar on the subject, so I'm almost certainly missing a lot of the nuance here, but I know a little bit about the USSR at the time and its military. It wasn't until the mid to late Cold War that they really started trying to challenge the US on the seas, and I think their first mass-produced strategic bomber was the Tu-4 NATO Designation: Bull, which was a 1 for 1 copy of the B-29 Superfortress that made an emergency landing in Kamchatka after being damaged in a raid. That was towards the end of the war and its first flight was in 1947.

I also think that a lot of people tend to forget that the USSR was also heavily reliant on the Lend-Lease program the US had going. They flew the P-39 and P-63 and used a lot of US made trucks for logistics. So in a not so insignificant way, the USSR was probably only able to amass and supply those divisions with the help US made vehicles.

So were the nukes the only thing that made Japan surrender? Probably not, but I don't think there were a non-factor nor a spiteful act of vengeance either. It was a demonstration of capabilities and one that probably spooked the USSR considering they didn't have the air force the US did nor the power projection capability.

That's just my two cents on the matter, and as I said, I'm not a scholar on the subject, so there's probably a lot of nuance missing here.


Male Armor 5/9 Heat 4/6 Fate 1/3 Human Noble mechwarrior Phoenix Hawk High concept Firepower solves everything Fault: I pissed off that important guy

You see, the USSR never always saw the sea-control as a "luxury thing". Their threats were of a continental nature, and their navy mostly focused on deterring seaborne invasions, in tandem with the strategic rocket forces.

From the perspective of Moscow, naval affairs were always highly challenging. In essence, Russia has 4 different navies (5 if you include the caspian flottilla), the black sea fleet, the baltic fleet, the northern fleet and the pacific fleet.
Attempting to unite these fleets in war time, even if not at war with the west, is a highly challenging enterprise, as was proven by the Russo-Japanese war of 1904.
What these fleet are there for is also quite different, so essentially Russia has 5 different navies with different needs and different requirements.

As a result, Russia focused heavily on submarines, which could shift theatres, at least to an extent, and on all the missles they mount on a single unit. In their own warfighting plans, both the Soviet and the current Russian assumptions are that everyone would "rapidly convert its adversaries navy to a full subsurface fleet" within 10 hours of things going hot. This assumption is likely accurate, and spawned relatively little interest in Soviet force procurement to invest in large surface combatants. One simply needs much less computational power and engineering skill to hit a aircraft carrier then to hit a missle that is about to hit an aircraft carrier, as such, the soviets tended to regard carriers as obsolute in peer contests, but as useful for projecting power against non peers. Drones and the proliferation of satellite technology make the calculations even less favorable for the "missle defense" side.
The current new Russian naval units are basically small, fast and agile long range rocket launchers with a massive payload.

They also send their best navy people to the submarine fleet, which probably saved the world during the cuban missle crisis when they kept their cool.

The Soviets have been under heavy german bombardment, they tried their own strategic bombardment against Romanian oilfields in Ploesti (who were a really good target for that), and they captured a bunch of germans who were in charge of "unf**%ing the results of strategic bombardment". From their point of view, strategic bombardment is overrated. Damage is typically quickly repaired, and the needed propaganda skill to turn this into a rally around the flag effect is easily available. The Germans mostly concurred.
Many Soviet commanders would have likely been jubilant had the germans had less CAS Stukas and more level bombing heinkels used for strategic bombing.

The Russian airforce, in world war 2 and also beyond, sees close air support of its army as well as protecting Russian skies together with Russian anti air as its main duty, a secondary duty is being used to "show the flag" so to speak, Soviet airmen had been highly active in the Sino-Japanese war, mostly backing Tchiang Kai Scheck because he had an actual army, as well as in the Korean and Vietnam wars.

what suprised me by the way is the following:
In total, from October 1937 to 1941, the

which country do you think this is?:
Soviet Union
supplied
which country do you think this is?:
Nationalist China
with 1,235 fighters and bombers, 82 tanks, 16,000 artillery pieces, over 14,000 machine guns, 50,000 rifles, almost 2,000 vehicles and tractors, as well as ammunition, gas masks, medicines and much more.

It should be added that the receipient country paid for a fair bit of these, but at below market rates.

Nomonhan-Jiken/Battle of Kalkhin Gol (a sizeable sino-japanese border clash eventually involving about 110K troops total) was also a thing, and may be the least known pivotal battle of the war, although many of the battles between the Chinese and the IJA are . Outbreak of essentially open war with Japan was a sizeable reason for the Soviets to sign the Molotov Ribbentrop pact (this infuriated Japan against Germany, as the pact was signed while the battle of Khalkin Gol was ongoing and Japanese troops were getting clobbered), thus indirectly enabling Hitler to go on his rampage, the Soviet victory in that conflict also resulted in the Japanese going "South" into south east asia, rather then "North" into siberia in their quest to procure new lands, indirectly resulting in Pearl harbor another Japanese decision down the line.


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

I knew that the Sino-Japanese part of WWII started in the early thirties, but I didn't know how much of an impact it had beyond possibly further straining Japanese-US relations. There's some interesting alternate-history ideas buried in WWI and the aftermath, such as what might have happened if Japan supported the UK in WWI and sent in a few ships or if Japan decided to cut a deal with the US to divvy China up.

Like I said, I'm not a scholar, but I appreciate learning more about that conflict. For example, I would have thought that the USSR would have supported Mao and the CCP instead of the Nationalist Chinese. I guess that the cracks between the USSR and the CCP and thus the PRC went a lot deeper than I realized.


Female | Skills: +4 Rapport; +3 Gunnery, Pilot (BattleMech); +2 Athletics, Fight, Notice; +1 Toughness, Will, Investigation | Stunts: Read the Battlefield (Investigate), Popular (Rapport) | FATE Pts: 3 | Aspects: Lapeidra, Terminator; Scratch My Back...; This Girl Can Take the Heat; Jump Head First; There are a Lot of Crazies Out There | Toughness: [_][_][_][_] Will: [_][_][_][_]
BattleMech:
PANTHER | W:4 R:6 J:2 | Heat Sinks: 4 | Armor: [X][X][X][X][X][X] Heat: [_][_][_][_][_][_] | PPC: 4,2/4,4; SRM4: 1d4,0/2,2 (Ammo: 25) | Aspect: Solid Fire Support | Quirk: Misaligned Targeting Array

Deigo's got a lot of explaining to do.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
DM - Tareth wrote:
Our latest surveillance pass shows a Warhammer, Marauder, Archer, and a Battlemaster supported by a couple of mediums on the flanks.

We got this!!!


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

Yup.

Also, we planted the exfil point on Gunny's Commando, right?


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]
Charlotte "Charly" Takahashi wrote:

Yup.

Also, we planted the exfil point on Gunny's Commando, right?

Yes.


FATE: 0/3 | Skills: +4 Athletics | +3 Piloting, Gunnery | +2 Engineering (Tech), Resource, Shoot | +1 Contacts, Fight, Toughness, Will, | Stress (Physical): [_] [_] [_] [_] [_] | Stress (Mental): [_] [_] [_] [_] Griffin: Armor [_] [_] [_] [_] [_] . [_] [_] [_] [_] [_] . [_] [_] | Heat [_] [_] [_] [_] [_] . [_] + [_]

@ GM, Are we using piloting for the base roll?

@Lance, Does someone wish to volunteer to provide the base roll?


Female Tech turned Mechwarrior Physical Stress: 2/2, Mental Stress: 3/3 | Consequences: | FATE Points: 3 || WSP-1A "Wasp" | Heat Stress: 4/4 | Armor: 2/2, IS: 10/10 | SRM 2: 50/50 |

I've got a +2 in it, so I'm not the best choice.


Piloting certainly makes the most sense, but if you wanted to try something else you could.

1 to 50 of 560 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / FATE - Battletech 2950 Campaign Discussion All Messageboards

Want to post a reply? Sign in.