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![Horgus Gwerm](http://cdn.paizo.com/image/avatar/PZO9073-Horgus_90.jpeg)
Zhan steps up to the target. He takes a deep breath to steady himself, then pulls a throwing knife from his belt. He hurls it at the target.
Throwing Knife: 1d20 + 8 ⇒ (6) + 8 = 14
Throwing Knife, HP, Vestments: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Seeing the knife almost impale another diner, Zhan covers his face and tries to not get noticed.
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
"Tsk, tsk." Stella Fane shakes her head and throws a dart, bull's eye.
"Maybe somebody more capable can redeem your group?" she tells them.
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![Vrock](http://cdn.paizo.com/image/avatar/2VrockFightintheBailey.jpg)
Old Crow at Mountain’s Top, thoroughly buzzed from the drought via a distinct and utter lack of tolerance, does his best to keep his feet on the ground, one beside the other in a line, the warming sensation of the Besmara’s Brine having it’s way with his sensory-motor...
...curious at the potency, he draws a few clumsy symbols into the air - a triangle sloppily circumscribing a circle - wondering if the drink had any traces of magic...
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![Vendria](http://cdn.paizo.com/image/avatar/PZO9295-Vendria_500.jpeg)
”Well I certainly hope so!”, Molly replies.
She gestures at one of the darts, which is surrounded by a sickly green aura. It floats over to her side, aimed at the target. Then, with a flick of her wrist, she points at the bulls-eye, and the dart flies toward it.
Cast mage hand, telekinetic projectile
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
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My prior entry seems to have vanished into the great bit bucket in the sky
Folmyr grabs a dart (that's almost as big at it is), and hurls it at the target.
Strike: 1d20 + 6 ⇒ (17) + 6 = 23
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
Stella throws her darts but she shoots off the board, seemingly distracted by Black Molly perfect aim. Another dart from her is thrown but she does not hit the eye. "Hmp. Maybe it is because of the drinks we just had." she reasons, but everyone can see that she is as sober as everyone. "Well, I can certainly admit that you are all impressive. Let's get back to the table and hand me the contract." she tells as she walks back to where they come from.
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![Vendria](http://cdn.paizo.com/image/avatar/PZO9295-Vendria_500.jpeg)
Black Molly pulls up a chair, while Silverbeard lurks behind her. She takes out a waterproof scroll case, and puts it in front of Stella to peruse. ”Everything should be in order”, she says with a confident grin.
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
Stella happily receives the scroll case and unfurls the ornate scroll after she removes it from the case. She thoroughly reads its contents to make sure everything is what she has agreed upon with the Society. She then removes one of her gloves and pricks her finger with a knife and writes her name in blood. "I am impressed by your abilities and I decide to honor the original terms of the deal as written, which is assisting the Pathfinder Society with the pirate blockade in exchange for information on slaver movements." she informs them about the contract.
After Fane rolls the contract back up and hands it back to Black Molly, she looks around suspiciously. “Never can tell who’s watching — the Free Captains have eyes and ears everywhere. Best to be sure that if these lot remember anything about this night, it’s not that they saw us here together.” she tells them with a wicked smile. With that, Stella Fane sweeps her hat off her head in an exaggerated bow and bids them "Good night!" just before she extends a leg behind her, tripping a nearby server. The server drops a plate of exquisitely prepared crab and raw fish, which lands across the faces of a nearby table of fishers—the same ones, in fact, who supplied the bounty used to prepare the dish. Enraged at the waste of food and livid with hunger, they lunge from their seats, inciting the rest of the tavern’s patrons into a raucous fight. She then activates her cape of the mountebank and disappears in a puff of smoke.
Pre Fix's Initiative Using avoid notice: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Old Crow's Initiative Using Search: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Black Molly's Initiative Using Cast Spell: Shield: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Zhan Phil's Perception (E): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Folmyr's Initiative Using Scout: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Patrons, Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Bar Fight, Stealth: 1d20 - 10 ⇒ (11) - 10 = 1
"Hey, you tiny! Is that you?!" the angry patron with the crab still on his head yells at the group's sprite.
❖❖❖❖❖❖❖❖❖❖
LAST CATCH CHAOS! Round 1
Terrain Features: The bar fight spreads across the entire building as colored areas that looks like an assorted crowd that throws punches, flings bottles, and otherwise flies into chaos as a bar fight breaks out, clustering in six sections of one of Port Peril’s Last Catch. Squares with stairs and tables are Difficult Terrain.
Link: ENCOUNTER MAP
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
➤ Pre Fix (AC 19) (43/43 HP)
➤ Mec-02 (AC 19) (35/35 HP)
➤ Zhan Phil (AC 18) (20/20 HP)
Patron 1 (- HP)
Patron 2 (- HP)
Patron 3 (- HP)
Patron 4 (- HP)
Patron 5 (- HP)
Patron 6 (- HP)
Patron 7 (- HP)
Old Crow (AC 19) (26/26 HP)
Formyr (AC 19, 18 w Raging) (34/34 HP)
Black Molly (AC 16), Cap'n Silverbeard (AC 17) (19/19 HP)
Bar Fight (- HP) │ DC 17 Intimidation (2 actions) to cow a section of crowd or DC 20 Diplomacy (2 actions) to attempt to disperse crowd in an active area (Yellow, Green, Cyan, Purple, Blue, Red)
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![Horgus Gwerm](http://cdn.paizo.com/image/avatar/PZO9073-Horgus_90.jpeg)
Zhan rushes northeast and pulls out his scimitar. He immediately attempts to grab Patron 1.
Snagging Strike vs Patron 1: 1d20 + 8 ⇒ (5) + 8 = 13
Slashing?: 1d6 + 3 ⇒ (2) + 3 = 5
In the unlikely event it hit, Patron 1 is FF until the end of Zhan's next turn
◆ Stride
◆ Interact to Draw
◆ Snagging Strike
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![Sanidrone-12](http://cdn.paizo.com/image/avatar/PZO7209-Sanidrone_500.jpeg)
The circuits of the technomancer calculate quickly. The conclusion is clear: Useless to try to talk. Destroy them.
He casts a spell unleashing three rays of heat and flames towards the foes 1, 2 and 3.
Scorching ray vs #1: 1d20 + 9 ⇒ (4) + 9 = 13
Damage 1: 4d6 ⇒ (4, 6, 6, 4) = 20
Scorching ray vs #2: 1d20 + 9 ⇒ (4) + 9 = 13
Damage 2: 4d6 ⇒ (4, 1, 6, 6) = 17
Scorching ray vs #3: 1d20 + 9 ⇒ (17) + 9 = 26
Damage 3: 4d6 ⇒ (3, 2, 5, 5) = 15
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![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
The goblin tries to cow a section of crowd.
Intimidation:1d20 + 9 ⇒ (2) + 9 = 11
Then he casts shield.
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![Vrock](http://cdn.paizo.com/image/avatar/2VrockFightintheBailey.jpg)
Old Crow at Mountain's Top, caught in an exquisite day dream (comparable to the now-spilled plates of raw fish, if such a comparison may indeed be made), looks on vacently with unsuspecting surprise as he is about to be absolutely rolled by the hangry patrons...
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
Zhan does not manage to connect to the patron. Mec-02 brings one patron down with his fire spell and keeps running in place and falls unconscious, the fire extinguishing after. Pre Fix fails to behave the crowd with his attempt.
The remaining patrons draw their respective knives. Patron 1 attacks Zhan
Dagger Attack vs Zhan: 1d20 + 6 ⇒ (1) + 6 = 7
Dagger Attack, MAP, Agile vs Zhan: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Patron 2 approaches Zhan and stabby him.
Dagger Attack vs Zhan: 1d20 + 6 ⇒ (18) + 6 = 24
Dagger: 1d4 + 1 ⇒ (1) + 1 = 2 piercing damage
Zhan can see the evil smile with crooked yellowed teeth on the patron's face.
Patron 4 moves to Folmyr and stabby him too.
Dagger Attack vs Folmyr: 1d20 + 6 ⇒ (14) + 6 = 20
Dagger: 1d4 + 1 ⇒ (1) + 1 = 2 piercing damage
"Ha! You deserve that!" the patron exclaims, drooling.
Patron 5 sends an electric arc to Zhan and Folmyr while Patron 6 sends another to Folmyr and Old Crow. Patron 7 calls forth a powerful blast of pressurized water to Old Crow.
Hydraulic Push Ranged Attack vs Old Crow: 1d20 + 7 ⇒ (2) + 7 = 9
❖❖❖❖❖❖❖❖❖❖
LAST CATCH CHAOS! Round 1
Terrain Features: The bar fight spreads across the entire building as colored areas that looks like an assorted crowd that throws punches, flings bottles, and otherwise flies into chaos as a bar fight breaks out, clustering in six sections of one of Port Peril’s Last Catch. Squares with stairs and tables are Difficult Terrain.
Link: ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Zhan Phil (AC 18): DC 17 basic Reflex save vs Electric Arc
Old Crow (AC 19): DC 17 basic Reflex save vs Electric Arc
Folmyr (AC 19, 18 w Raging): 2 DC 17 basic Reflex saves vs Electric Arc
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Pre Fix (AC 19) (43/43 HP)
Mec-02 (AC 19) (35/35 HP)
Zhan Phil (AC 18) (18/20 HP)
Patron 1 (- HP)
Patron 2 (- HP)
Patron 3 (- HP)
Patron 4 (- HP)
Patron 5 (- HP)
Patron 6 (- HP)
Patron 7 (- HP)
➤ Old Crow (AC 19) (26/26 HP)
➤ Folmyr (AC 19, 18 w Raging) (32/34 HP)
➤ Black Molly (AC 16), Cap'n Silverbeard (AC 17) (19/19 HP)
Bar Fight (- HP) │ DC 17 Intimidation (2 actions) to cow a section of crowd or DC 20 Diplomacy (2 actions) to attempt to disperse crowd in an active area (Yellow, Green, Cyan, Purple, Blue, Red)
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![Vrock](http://cdn.paizo.com/image/avatar/2VrockFightintheBailey.jpg)
Basic Reflex vs ?? Damage w/ Electric Arc (DC 17): 1d20 + 6 ⇒ (10) + 6 = 16
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![Horgus Gwerm](http://cdn.paizo.com/image/avatar/PZO9073-Horgus_90.jpeg)
Zhan winces slightly at the scratch. "Master Tortal used to stab at me with a bigger sword than that! That's nothing compared to what I've been through in training with him!"
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Woohoo
With an agility that defies his stocky build, Zhan easily dodges the lightning coming towards him.
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REF save: 1d20 + 6 ⇒ (14) + 6 = 20
REF save: 1d20 + 6 ⇒ (5) + 6 = 11
Folmyr *RAGES*, moves into the space occupied with "4", and strikes with Folmyr's little fists.
Strike: 1d20 + 7 ⇒ (20) + 7 = 27
Fist damage (non-lethal): 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Round 1 of Rage. AC is 18.
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![Vrock](http://cdn.paizo.com/image/avatar/2VrockFightintheBailey.jpg)
Jolted into action, Old Crow at Mountain’s Top raises his targe to defend himself, and assuming a low squat, stamps his foot against the ground, propagating a miniature quake to rumble forth, confounding the footing of two of the patrons adjacent to Zhan, and leaving rocks in the wake.
◆) Raise Shield (to AC 20)
◆◆) Scatter Scree
+
↺) Shield Block (if 8 or less damage)
Basic Reflex (DC 17, Blunt) vs Patron One and Two: 1d4 + 3 ⇒ (3) + 3 = 6
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![Vendria](http://cdn.paizo.com/image/avatar/PZO9295-Vendria_500.jpeg)
With Folmyr’s crit, I’m guessing P4 is down
Silverbeard advances on one of the patrons harrying Zhan, and attacks with his cutlass. Black Molly follows close behind, a belaying pin appearing in her hand.
CS: Stride, Strike P2
BM: Stride, Cast shield
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
I'm back. Apologies for the delay in updating. I got busy after the vacation and had LBM yesterday but everything is okay now.
Correction, the Electric Arc has DC 15 basic Reflex save only.
Spell Damage from Electric Arc: 1d4 + 1 ⇒ (2) + 1 = 3 electricity damage
Spell Damage from Electric Arc: 1d4 + 1 ⇒ (4) + 1 = 5 electricity damage
Old Crow manages to evade some electricity. Zhan is as quick as the lightning itself for his stocky build. Folmyr slightly dodges the first arc, but not the second. He rages and knocks down Patron 4. Old Crow raises shield and shakes the ground with a stomp,
DC 17 basic Reflex save, Patron 1: 1d20 + 2 ⇒ (4) + 2 = 6
Knocking Patron 1 down, while Patron 2 is somewhat hurt. Silverbeard also knocks Patron 2 while Black Molly moves and raises shield.
The crowd they are in throws punches, flings bottles, and otherwise flies into chaos as a bar fight continues to breaks out.
General Mayhem: 1d20 + 9 ⇒ (20) + 9 = 29 (Ouch!)
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 bludgeoning damage (x2)
A cask nearby ruptures also, its briny contents spilling all over the wooden floor under Black Molly, Cap'n Silverbeard, and Folmyr, with the effect of Grease as an area (see below).
❖❖❖❖❖❖❖❖❖❖
LAST CATCH CHAOS! Round 2
Terrain Features: The bar fight spreads across the entire building as colored areas that looks like an assorted crowd that throws punches, flings bottles, and otherwise flies into chaos as a bar fight breaks out, clustering in six sections of one of Port Peril’s Last Catch. Squares with stairs and tables are Difficult Terrain.
Link: ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Folmyr (AC 19, 18 w Raging): DC 15 Reflex save/Acrobatics check or fall Prone
Black Molly (AC 16), Cap'n Silverbeard (AC 17): DC 15 Reflex save/Acrobatics check or fall Prone
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
➤ Pre Fix (AC 19) (25/43 HP)
➤ Mec-02 (AC 19) (17/35 HP)
Zhan Phil (AC 18) (0/20 HP) │ Dying 2, Prone
Patron 1 (- HP) │ Unconcious
Patron 2 (- HP) │ Unconcious
Patron 3 (- HP) │ Unconcious
Patron 4 (- HP) │ Unconcious
Patron 5 (- HP)
Patron 6 (- HP)
Patron 7 (- HP)
Old Crow (AC 19) (7/26 HP) │ Shield Raised
Folmyr (AC 19, 18 w Raging) (11/34 HP) │ Raging (AC 18)
Black Molly (AC 16), Cap'n Silverbeard (AC 17) (1/19 HP) │ Shield Raised
Bar Fight (- HP) │ DC 17 Intimidation (2 actions) to cow a section of crowd or DC 20 Diplomacy (2 actions) to attempt to disperse crowd in an active area (Yellow, Green, Cyan, Purple, Blue, Red)
──────────
CONDITIONS & EFFECTS REFERENCE
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![Sanidrone-12](http://cdn.paizo.com/image/avatar/PZO7209-Sanidrone_500.jpeg)
He casts a spell unleashing three rays of heat and flames towards all the remaining foes.
Scorching ray vs #5: 1d20 + 9 ⇒ (18) + 9 = 27
Damage 1: 4d6 ⇒ (4, 2, 3, 1) = 10
Scorching ray vs #6: 1d20 + 9 ⇒ (11) + 9 = 20
Damage 2: 4d6 ⇒ (2, 2, 3, 4) = 11
Scorching ray vs #7: 1d20 + 9 ⇒ (3) + 9 = 12
Damage 3: 4d6 ⇒ (5, 4, 1, 5) = 15
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![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
The goblin casts guidance and tries to cow a section of crowd.
Intimidation:1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Intimidation, reroll:1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
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![Horgus Gwerm](http://cdn.paizo.com/image/avatar/PZO9073-Horgus_90.jpeg)
Recovery: 1d20 ⇒ 1
Burning my hero point to not die
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
Folmyr remains to stand his ground, but Black Molly and Cap'n Silverbeard are not as steady. Mec-02 burns Patrons 5 and 6 and both fall unconscious. Prefix attempts to intimidate the crowd in the area they are in, successfully. The last patron standing is now angrier, sending an icy ray to Folmyr.
Ray of Frost vs Folmyr AC 18: 1d20 + 7 ⇒ (10) + 7 = 17
The patron misses, he then draws a knife.
❖❖❖❖❖❖❖❖❖❖
LAST CATCH CHAOS! Round 2
Terrain Features: The bar fight spreads across the entire building as colored areas that looks like an assorted crowd that throws punches, flings bottles, and otherwise flies into chaos as a bar fight breaks out, clustering in six sections of one of Port Peril’s Last Catch. Squares with stairs and tables are Difficult Terrain.
Link: ENCOUNTER MAP
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Pre Fix (AC 19) (25/43 HP)
Mec-02 (AC 19) (17/35 HP)
Zhan Phil (AC 18) (0/20 HP) │ Prone, Unconcious
Patron 1 (- HP) │ Unconcious
Patron 2 (- HP) │ Unconcious
Patron 3 (- HP) │ Unconcious
Patron 4 (- HP) │ Unconcious
Patron 5 (- HP) │ Unconcious
Patron 6 (- HP) │ Unconcious
Patron 7 (- HP)
➤ Old Crow (AC 19) (7/26 HP) │ Shield Raised
➤ Folmyr (AC 19, 18 w Raging) (11/34 HP) │ Raging (AC 18)
➤ Black Molly (AC 16), Cap'n Silverbeard (AC 17) (1/19 HP) │ Black Molly w Shield Raised, both Prone
Bar Fight (- HP) │ DC 17 Intimidation (2 actions) to cow a section of crowd or DC 20 Diplomacy (2 actions) to attempt to disperse crowd in an active area (Yellow, Green, Cyan, Purple, Blue, Red)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
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![Vrock](http://cdn.paizo.com/image/avatar/2VrockFightintheBailey.jpg)
Stowing his shield on his back, Old Crow at Mountain's Top hustles over to where Zhan Phil has fallen, and begins dragging him out by the feet.
◆) Stow
◆) Stride
◆) Drag
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![Vendria](http://cdn.paizo.com/image/avatar/PZO9295-Vendria_500.jpeg)
Everything was in order, thought Molly. We found her, we impressed her, she signed the contract, we were home free! Now we’re on our arses in a puddle of beer, half-dead, in the middle of a brawl that we can’t even enjoy…
She starts to cast, and the green aura surrounds both her and Silverbeard. They both seem somewhat rejuvenated.
”I think discretion’s the better part, Cap’n”, she says, as she starts creeping her way out of the soggy mess.
”Aye lass”, the phantom replies. [b[“Best to get out in one piece”[/b]
BM: Cast soothe, Crawl
CS: Crawl
Healing: 1d10 + 4 ⇒ (3) + 4 = 7
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Folmyr moves into 7's space, and strikes: 1d20 + 7 ⇒ (14) + 7 = 21 for 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8 non-lethal, bludgeoning damage.
If 7 is still awake, then strike again: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 for 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7 non-lethal, bludgeoning damage.
Else, if 7 is unconscious, then move into blue area to get ready to intimidate them.
Round 2 of Rage. AC is 18. Additional Rage HP = +3
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
Old Crow stows his shield and begins dragging Zhan away. Black Molly heals herself, while both of them crawling out of the greasy area. Folmyr attacks and brings down the patron before moving to another area.
Folmyr, with the last Patron down, I assume that your last position would be in the Blue area after your Stride as the last action. I moved your icon accordingly.
General Mayhem: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 nonlethal bludgeoning damage (consuming Folmyr's 3 temp HP first)
The bar fight continues, with the crowd still throwing bottles and flinging punches, in which Folmyr is hit in the face. An azarketi jets briny and slippery liquid on the wooden floor of the bar out of frustration as the agents are trying to make their way out.
❖❖❖❖❖❖❖❖❖❖
LAST CATCH CHAOS! Round 3
Terrain Features: The bar fight spreads across the entire building as colored areas that looks like an assorted crowd that throws punches, flings bottles, and otherwise flies into chaos as a bar fight breaks out, clustering in six sections of one of Port Peril’s Last Catch. Squares with stairs and tables are Difficult Terrain.
Link: ENCOUNTER MAP
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
➤ Pre Fix (AC 19) (25/43 HP)
➤ Mec-02 (AC 19) (17/35 HP)
➤ Zhan Phil (AC 18) (0/20 HP) │ Prone, Unconcious
Patron 1 (- HP) │ Unconcious
Patron 2 (- HP) │ Unconcious
Patron 3 (- HP) │ Unconcious
Patron 4 (- HP) │ Unconcious
Patron 5 (- HP) │ Unconcious
Patron 6 (- HP) │ Unconcious
Patron 7 (- HP) │ Unconcious
➤ Old Crow (AC 19) (7/26 HP)
➤ Folmyr (AC 19, 18 w Raging) (10/34 HP) │ Raging (AC 18)
➤ Black Molly (AC 16), Cap'n Silverbeard (AC 17) (8/19 HP) │ both Prone
Bar Fight (- HP) │ DC 17 Intimidation (2 actions) to cow a section of crowd or DC 20 Diplomacy (2 actions) to attempt to disperse crowd in an active area (Yellow, Green, Cyan, Purple, Blue, Red)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
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![Vrock](http://cdn.paizo.com/image/avatar/2VrockFightintheBailey.jpg)
"Northeast!"
Pointing that direction with outstretched feather, Old Crow at Montain's Top encircles with primal power, his aura glowing green and expanding inch by inch, whereupon, like tiny magnets, one drop upon the ground starts slipping towards him. Then another. And another. Soon, tiny rivulets and streams start trickling in through the doors, and upon entering his aura, gather.
Once the ball of water has grown to about the size of a coconut, he bats his wing, and it goes careening towards the (Light Blue) crowd!
◆◆) Hydraulic Push
Hydraulic Push vs Light Blue: 1d20 + 7 ⇒ (18) + 7 = 253d6 ⇒ (3, 3, 2) = 8
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![Horgus Gwerm](http://cdn.paizo.com/image/avatar/PZO9073-Horgus_90.jpeg)
"zzzzz..."
Zhan dreams of his days training with Master Tortal... days of repeatedly executing the twelve basic strikes at long, medium, and short range... days of perfecting his footwork, especially the entradas which should have placed him within the blind spot of the dude who clobbered him in the face with a beer mug...
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While the fight continues, Folmyr has no choice but to continue raging, and beating up the members of the crowd (i.e., Folmyr cannot intimidate while raging, and the rage doesn't end until there are no more combatants, Folmyr goes unconscious, or a minute passes)
Strike 1: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Strike 1: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Strike 1: 1d20 + 7 - 8 ⇒ (3) + 7 - 8 = 2
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
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GM Frost |
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![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
Old Crow pushes the crowd ahead of them northeastward, bringing the crowd down like pins hit by a bowling ball. The attempt gives way to them getting through and out of the bar. Folmyr continues hacking his way out of the crowd he is in but follows the others when they have a better way out.
Dragging the unconscious fighter with them, the group quickly makes their way out of the bar whose crowd continues to fling bottles and stools here and there. Fortunately for them, none is going in their direction. They can make their way back to Hlar’s boat just outside the bar, with contract in their hand. The old diver is upset, "Where rowing back already? And what happened to him?" she points out at Zhan, who is probably snoring.
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![Sanidrone-12](http://cdn.paizo.com/image/avatar/PZO7209-Sanidrone_500.jpeg)
The technomancer could explain that they didn’t want to stop to get him conscious again. He told them about this but they haven’t listened. It was an interesting point to write down in the future report he will handle out to the Dataphiles. For now he will continue his investigation in this past organization of the Pathfinder Society.
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![Vendria](http://cdn.paizo.com/image/avatar/PZO9295-Vendria_500.jpeg)
Silverbeard drags Zhan out of the bar by the scruff of his jacket. Once they meet up with Hlar, he and Molly look back at the melee they narrowly escaped, and can’t help but chuckle a bit.
When Mec-02 explains what happened, she adds, ”Sometimes you just have to haul arse, even if it’s someone else’s”
They look at Zhan snoring away, then at each other, and start to sing.
”What will we do with a drunken sailor?
What will we do with a drunken sailor?
What will we do with a drunken sailor?
Early in the morning!”
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![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
The goblin casts Heal on the fighter.
Heal height. +1:2d8 + 16 ⇒ (2, 5) + 16 = 23
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![Horgus Gwerm](http://cdn.paizo.com/image/avatar/PZO9073-Horgus_90.jpeg)
Zhan awakens with a start. He immediately reaches out and grabs Pre Fix's arm and almost punches the goblin in the face before realizing that they're no longer in the bar.
"What happened?" he asks, a bit groggily.
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GM Frost |
![Sargava Vignette](http://cdn.paizo.com/image/avatar/Sargava-Puff.jpg)
Hlar chuckles at their tale. "You are probably knocked down by those rowdy patrons." she muses. "We better leave now, lest you want to be involved in that brawl you have there."
She navigates them back to the sandbar she originally picked them up at, leaving them with some dried squid and a jar of fresh water. A day later, another commissioned ship travels by and offers to transport them to Absalom. There, they present Stella Fane’s contract to Venture-Captain Ambrus Valsin, notifying him that she’s agreed to aid the Society with passage through the blockade, and that the way to Vidrian is open. In gratitude for their service, Valsin presents them with an archaic wayfinder.
-END OF QUEST-
Thank you so much for playing the game. I will get the chronicles prepared and the game be reported soon.