Full Name |
Mec-02 |
Race |
Android |
Classes/Levels |
Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness |
Strength |
10 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
8 |
About Mec-02
PFS #212081-2012
Experience 30
Faction Envoy Alliance
Wealth 60.38 GP, 30 Reputation Envoy Alliance
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Mec-02
Wizard 3
M Medium humanoid (Dwarf)
Senses Perc +6, Low-light vision
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Defense
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AC 18
HP 35
Fort +7, Ref +8, Will +8
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Offense
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Speed 25 ft.
Melee Dagger +8 (1d4)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks -
Spell Attack Roll +9
Spell DC 19
Spells
. . -Focus (1 point): Hand of the Apprentice
. . -Cantrips: Gouging claw, Electric arc, Ray of frost, Shield, Telekinetic projectile
. . -1st: Mage armor, Magic Missiles, Magic Missiles
. . -2d: Scorching Ray, Dispel magic
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Statistics
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Str 10, Dex 16, Con 14, Int 18, Wis 12, Cha 8
Class DC 19
Background Time Traveler
Ancestry Feats Low-light vision, Constructed, Emotionally unaware, Polyglott Android (Multilingual feat), Nanite surge
Skill Feats Engineering Lore, Library Lore, Games Lore, Multilingual feat, Battle medicine
General Feats Toughness
Class Feats Hand of the apprentice, Meta experimentation (Reach spell), Widen spell
Languages Common, Androffan, Undercommon, Abyssal, Celestial, Utopian, Draconic, Dwarven, Infernal, Aklo, Necril
Skills Acrobatics +8, Arcana +9, Athletics +0, Crafting +11, Deception -1, Diplomacy -2, Intimidation -1, Engineering Lore +9, Library Lore +9, Games lore +9, Pathfinder Lore +9, Medicine +6, Nature +1, Occultism +9, Performance -1, Religion +1, Society +9, Stealth +8, Survival +1, Thievery +3
Worn items Backpack, Belt pouch
Readied items Dagger, Healer's tools, Wayfinder
Other items Flint & Steel, Waterskin, Trail rations (2 weeks), Bedroll
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Pathfinder Training
Spells: Pathfinder lore
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Boons
BOONS:
Faction Boon: Envoy alliance
Advanced Boon (or others but not faction Boon):
Boons:
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