Iron Gods for PF2E by DM Doctor Evil

Game Master DM DoctorEvil

The Buried World map

Black Hill Caves Map

Iron Gods Loot Tracker


501 to 512 of 512 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Female Human Witch 1| HP 15/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Oof. Yeah, let's go with Force Barrage then. I forgot to roll the attack roll, and auto-placed the viol-smack 3d4.


Female Dromar HP 13/21| AC: 18| Fort: +6; Ref: +9; Will: +4 | Init: +6 | Per +6 | Stealth +7 |Intimidate +1 | Spd 25 ft. | DC 17|Hero Points: 1| ◆ ↺ ◇ Status: Immobilized.
Ba'hahk wrote:

[dice=Medicine Stabilize] 1d20+6

first time I'm using this. So not sure if I'm rolling correct, so no description just yet

My flat check stabilized me. There's no need for you to spend an action to Stabilize me at the moment.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

thanks. As stated first time doing that with PF2e. So missed your check. I'll just roll attack then

Claw: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 ⇒ (6, 4) = 10


Grasping Tentacles - Round 2 - concluded

Using her magical talents, Karina unleashes a barrage of force missiles that slam into the shell of the tentacled creature unerringly. The missile strike seems to stop and still the creature as the tentacles stop waving, and the tiny black finger-like tendrils fall off of the still form of Zaria.

End of Combat

Zaria stabilizes but is still unconscious. Will get a Post-combat summary up in Discussion later today.


After the fight ends, Zaria still lies unconscious on the sticky, sandy floor of the cavern. She is not yet stable, and seems to be precariously balanced between life and death.

The tentacled creatures seems to make a hard coral-like rock its outer protection, but inside is a black gooey mess that looks like the creeping tendrils that were moving all over Zaria's stuck form until its death.

From behind you, you now hear the sounds of someone coming towards you. Not being particularly quiet about it either. As you watch, a dwarf carrying a greatsword and clad in clanking chain mail puffs up, coming to a stop when they see you.

This is as good an entry point for Aglippa as any, so feel free to take it from here.


Android Cleric 1| xp 470/1000 | HP: 16/17 |AC:15 | Fort: +4, Refl: +5, Will: +9 | Perc: +7, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 2/2 | Focus pts 1/1 | Hero Points 1/1| Buffs:

Alpha-47 pulls out his healer's kit, examining Zaria's unconscious frame, "these wounds could be fatal if left untreated, I propose we retreat out of the sand and I'll work to bring her back to fighting shape,"

treat wounds for 10 minutes on Zaria

Treat Wounds DC 15: 1d20 + 7 ⇒ (19) + 7 = 26 great time for a critical success

healing: 4d8 ⇒ (1, 4, 2, 6) = 13 wow for some pretty abysmal healing lol

Finishing up sewing closed one of her wounds, Alpha-47 looks at the rest of his companions, "I know we are in a hurry, however if we are willing to wait, I can further repair Zaria's damage. I must let her body rest at least an hour before I operate further though,"


It takes some effort to unstick the unconscious form of Zaria from the glue-like sand, but with some time and trying, you carry her back into the area with the metallic floor and the nozzles on the walls.

After some ministrations from Alpha-47, Zaria returns to consciousness. Not quite as good as new, but clearly much better off than she was. There will be some soreness and bruising where the rubbery tentacles struck here, but no permanent damage.

Zaria is back at 13/21hp. She loses the dying condition, and because Alpha did Treat Wounds, she bypasses the wounded condition as well. She cannot be healed with Treat Wounds for one hour.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

"I agree, we should retre..." he stops as he realises there seems to be an extra person in the group, he looks at the dwarf "Oh. Hello. How did you get here? Hope you're not one of the people we may have come to rescue our friend from?"


1 person marked this as a favorite.
Female LN Dwarf Champion 1| HP 23/23| AC: 18| Fort: +8; Ref: +3; Will: +7 | Init: +0 | Per +5 | Stealth -3 |Intimidate -1 | Spd 20 ft. | Hero Points: 1| ◆ ↺ ◇

The dwarf comes to a halt before the group, expression plain; she takes in the scene for a moment before curtly nodding to everyone present, although a flash of concern can be seen when she takes in Zaria. At least she seems stable.

"Mmmm."
A grinding growl-like sound of thought from her throat, like she's pondering her words.
"Aglippa. I'm doing some prospecting of my own, and heard of these tunnels. Ran into a lad at the entrance who mentioned you all. Decided to wander in deeper after you, since groups bring safety underground... Ended up here. Seems like I chose right; don't think I could handle whatever it is you've faced so far alone. Mind if I tag along?"


Female Human Witch 1| HP 15/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Karina rushes to grab the viol as quickly as possible, making sure it's not too damaged. She doesn't care too much if it is, since the viol is literally just a ranged club with her magic -- unlike the familiar. She test to make sure it still sounds serviceable, then holds an instrument in each hand.

"I am Karina the Bard, and I have no objections if the rest of the group doesn't?"


What's the plan now, gang?


Female Dromar HP 13/21| AC: 18| Fort: +6; Ref: +9; Will: +4 | Init: +6 | Per +6 | Stealth +7 |Intimidate +1 | Spd 25 ft. | DC 17|Hero Points: 1| ◆ ↺ ◇ Status: Immobilized.

Zaria picks herself up, thanks Alpha for his first aid, and then picks up her crossbow and reloads it.

"We should keep moving. We still have to find Khonnir." She seems to have no objection to Aglippa joining the group.

501 to 512 of 512 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron Gods for PF2E by DM Doctor Evil All Messageboards

Want to post a reply? Sign in.