JD's Abomination Vaults

Game Master Jack Daniels


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M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 1 | ◆ ◇ ↺

Jon clutches the sizable gash in his side. He retreats◆ behind Hagrym and takes a shot◆ at the skeleton.

+1 Double-Barreled Pistol: 1d20 + 11 ⇒ (18) + 11 = 29
P/Concussive Damage: 1d4 + 1 ⇒ (2) + 1 = 3

If Crit, use this damage instead:
Fatal Crit Damage: 1d8 + 1 ⇒ (4) + 1 = 5 x2 = 10 + 1d8 ⇒ 5 = 15 total damage

Sword & Pistol: If that was a hit, it is off-guard to my next melee attack.

Then he steps◆ north out of sight to catch his breath.


Google Slides
Garidan Hemlock wrote:

Poor Pen...

Garidan thinks harder about the giant, then decides to trip him! Either way, he'll piece him with his inefficient spear, but not before pouring a drop of healing potion on it.

◆[dice =Recall Knowledge] 1d20 +8+1-4 3rd try to find out weakest save
◆[dice=Athletics to trip] 1d20+7
◆[dice=Spear] 1d20+7-5
[dice=Piercing] 1d6+3+2+3

Since breaching pike is a not a trip weapon, you cannot trip as you do not have a free hand with weapon and lantern equipped.


M Thaumaturge 2 / Ghost Hunter | Perc +6 (low-light) | Speed: 25' | HP: 26/26 | AC: 19 | Fort: +7 Ref: +5 Will: +6, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

oh, yes, that's true. My bad. aok, instead, I drop the spear, step forward and Trip with my free hand. Ignore the attack role then


M Dwarf Cleric (Warpriest) of Torag 2 | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym uses one of his heal spells, trying to both heal his friends and damage the undead enemy.

Hit points healed/harmed 1d8 ⇒ 1

Blah.

Undead gets DC 18 Fort versus the damage.


Google Slides

Summary of Round:
Mac inflicted 2 damage.
Jon's bullet was a critical, inflicting 15 damage.
Garidan's RK was not successful, but he moved in and tripped the large skeleton, making it land prone.
Skeletal Fort save: 1d20 + 8 ⇒ (11) + 8 = 19 --- success, 0 damage.
Due to Hagrym's spell, Pen wakes up with 1 HP and Wounded 1 condition and prone, with no weapon. He can take action to stand, action to pick up weapon, and then action to do whatever.
44 total damage on minotaur skeleton, who is currently prone.


Google Slides

The minotaur is prone and will stand, provoking AoO from Mac, so you can take that as well.


Male Dwarf Fighter 2| HP 36/36| AC: 19| Fort: +9; Ref: +7; Will: +6 | Init: +0 | Per +8/+10 | Spd 20 ft. | Hero Points: 0

Reactive Strike: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Google Slides

Mac's attack finishes the weakened skeleton! Combat over. Two of your companions are wounded, one of them has 1 hp currently. The green ribbon of energy snaked under the western door 2 rounds ago. You have a bunch of places (doors) to explore before you started following the ribbon. How do you proceed?


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 1 | ◆ ◇ ↺

Jon sighs in relief, sagging to the floor with his back to the wall. He stows his whip and reloads his empty barrel before stowing his pistol in its holster. He says, "Once you've seen to Pen, I'd appreciate some more healing too. And what do you say we retrace our steps and continue checking the doors that way? I have a crazy hunch that green ribbon thing might be leading us into a trap."


M Thaumaturge 2 / Ghost Hunter | Perc +6 (low-light) | Speed: 25' | HP: 26/26 | AC: 19 | Fort: +7 Ref: +5 Will: +6, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

Apparently I do much more damage when enabling Mac's reactive strike than when trying to strike myself :(

"Oh man, Pen. These monsters seem to like your shiny armor or something. You attract hits like flys. But a wise man once said "The greatest glory in living lies not in never falling, but in rising every time we fall." Garidan helps the fallen man.

"Yeah, let's track back and finish the eastern part of this maze. Is anyone drawing a map pr something?"

Grand Archive

Elf Magus (Fighter) 2 | AC 19 (21) | HP 20 / 20 | saves +6 +6 +6 (increased with arcane cascade) | Perception +4 | Shield 11/20 | Hero Points 1/3 | Focus 1/1 | conditions: wounded

Penflower wakes from Hagrym's spell in time to see the monster get felled by Mac. He says "I wonder if there was ever a time in elven history, where one of us was this thankful to dwarves. Thank you."

He replies to Garidan, still stretching his muscles to see if he can move them "Thank you. I suppose I signed up to this as I decided to specialize in shield wielding." This prompts him to look at his shield and say "I need a moment to fix my shield." He is still unaware of how hurt he is, only knows that he wants to press forward.

Spending 10 minutes with my shield to recover 10 HP to it. I don't need to roll due to the assurance feat


Male Dwarf Fighter 2| HP 36/36| AC: 19| Fort: +9; Ref: +7; Will: +6 | Init: +0 | Per +8/+10 | Spd 20 ft. | Hero Points: 0

Mac looks at the edge of his warpick. "For a moment, I thought it had dulled out. Apologies all, for some reason, it was not penetrating as well as it normally does. Hey Pen, no worries, we all, especially me, appreciate your willingness to hold the front line. You're doing great, these things just hit hard."

Hearing everyone's comments, Mac nods, "Yeah, following that ribbon led us astray. At least we know, it headed west so hopefully we can piece where it may have gone later. Let's head back. Jon, let me see if I can patch you up. Grym, you take care of Pen." Mac spends 10 minutes treating Jon's wounds. If we want to wait an hour, Mac treats Jon again or Grym can treat him after he treats Pen. I will post 2 checks in case they're needed.

Medicine check vs. DC 15: 1d20 + 6 ⇒ (14) + 6 = 20
HP recovery: 2d8 ⇒ (3, 6) = 9
Medicine check vs. DC 15: 1d20 + 6 ⇒ (11) + 6 = 17
HP recovery: 2d8 ⇒ (2, 7) = 9


Male Dwarf Fighter 2| HP 36/36| AC: 19| Fort: +9; Ref: +7; Will: +6 | Init: +0 | Per +8/+10 | Spd 20 ft. | Hero Points: 0

Nicely done with the trip, Garidan!


M Dwarf Cleric (Warpriest) of Torag 2 | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym takes a look at Pen, pulling an off a long piece of tape to bind the gash on his thigh.

Medicine 1d20 + 10 ⇒ (14) + 10 = 24

Heal 2d10 + 10 + 5 ⇒ (4, 6) + 10 + 5 = 25


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 1 | ◆ ◇ ↺
Maclin "Mac" Stoneheart wrote:
Nicely done with the trip, Garidan!

@Garidan: Yes! That was awesome!

@Grym: isn't healing with d8s, not d10s?

If asked about resting an hour for more healing, Jon looks a bit uncomfortable. "An hour's an awful long time in a place as dangerous as this. Do we want to give our enemies that much time to prepare another ambush? I'll try to stay out of the front lines. I should be okay."

I'm not going to push back too hard on it because it would be good to be fully healed but after a recent 1e session I was playing in had a boss come out of the next room and fight us 15 minutes into a mid-fortress hour-long break, I'm leery of spending an hour resting again inside enemy territory lol


Google Slides

Jon is correct. It's 2d8 at DC 20.
2d8 + 10 + 5 ⇒ (8, 7) + 10 + 5 = 30 - still enough to get Pen back to full hit points.
Medicine on Jon: 1d20 + 10 ⇒ (6) + 10 = 16
Heals Jon for: 2d8 + 5 ⇒ (2, 8) + 5 = 15 - everyone is full hit points and it took only 20 minutes. No ambushes while you were waiting. :)

Ok, since the green ribbon of energy is gone. Here are the options:
1. SW through double doors near entrance where you came down.
2. N though the double doors near the bathroom where you found the green ribbon of energy.
3. S through the secret door in the torture room.
4. W following the ribbon's trail.
Which way?


M Thaumaturge 2 / Ghost Hunter | Perc +6 (low-light) | Speed: 25' | HP: 26/26 | AC: 19 | Fort: +7 Ref: +5 Will: +6, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

Garidan suggests the secret door.

Grand Archive

Elf Magus (Fighter) 2 | AC 19 (21) | HP 20 / 20 | saves +6 +6 +6 (increased with arcane cascade) | Perception +4 | Shield 11/20 | Hero Points 1/3 | Focus 1/1 | conditions: wounded

Penflower agrees with Garidan and proceeds through the secret door, again, shield first.


M Dwarf Cleric (Warpriest) of Torag 2 | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Sorry on the healing. I could have sworn I saw something in between medic, battle medicine and treat wounds that gave me a bump from a d8 to a d10, but I can’t find it. Thanks for keeping me on the right path. I’m still trying to learn 2E and it’s been a bit bumpier than I hoped, lol.

”Secret door sounds like a good idea to me! I’m sure nothing could go wrong in there,” the cleric laughs as he follows the others.

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