Vrock

Old Crow at Mountain's Top's page

52 posts. Organized Play character for rainzax.


Race

Stats:
AC 20 or 22 wood shield | Saves (10**/7*/11**) | Perception (+9 w/ lowlight) | Speed 25, Leap 25

Classes/Levels

♥️ 46 | ☀️ □□ | ☘️ □ | ✋ empty | ⚕ none | Animist (1□□/2□□), Apparition (1□/2□) vs DC 19

Gender

TN Tengu (Skyborn) Willing Host Animist (Liturgist) / Winged Warrior 4 | ◆◇↺ | Explore: Search

Deity

Rivuthen

Homepage URL

□☑

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Old Crow at Mountain's Top

"Evil lives here..."

#2021:

Vigilant Seal
Heal Scroll

Descriptive Profile:

Low crouched and grounded, this elder tengu's feathered are checkered salt and pepper, a small wooden shield with writing on it's inside adorns his back, an overlong sword criss-crosses his back, he sports a utility belt with assorted maps aggressively annotated with multicolor inks, diagrams and templates overlaying the actual terrains depicted.

Every so often, he suddenly pops squat, sitting abruptly on the ground, and unravelling one or more parchments, makes additional tracings and insignia, talking in a quiet voice to himself, until nodding his head in satisfaction, he stuffs it back into his effects and rises with a little hop and step.

Senses
Perception (*) +9 w/ Lowlight Vision
Languages ➤ Common, Shoanti, and Tengu

Defense
AC 20 w/ hide or 22 w/ wood shield (hard 5), HP 46
Fortitude (**) +10, Reflex (*) +7, Will (**) +11

Offense
Animist and Apparition Spellcasting DC 19
Martial Weapons (*), Medium Armor (*)
Speed 25 feet, Leap 25 feet

Sharp Beak (P, 0h) +8 @ 1d6+2 piercing
Nodachi of Striking (S, 2h; brace, deadly d12, reach) +10 @ 2d8+3 slashing or 2d8+7 ready
Divine Lance (60-ft) +9 @ 3d4 spirit

Mountain's Peak, River's Bend:

Circle of Spirits
(◆, concentrate)
Frequency: Once per round
With a thought, word, or gesture, you reach your mind out to another spirit. Choose another apparition from among those you've attuned to; it becomes your primary apparition, replacing your current one.

Host Spirit
(exploration, necromancy, occult)
Frequency: once per day; Effect: You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes). Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're fatigued until the obligation is fulfilled.
Special Note: For organized play purposes, the spirit doesn't ask for things that are beyond your means or that would be disruptive to the flow of the adventure (for example, they don't require you to provide a gourmet meal while your group is on the road). Since organized play games typically do not track the costs of every meal that characters eat, you do not need to pay additional money to procure sensory experiences for the spirits.

One-Toed Hop
(◆, move)
Assuming a peculiar stance, you make a short hop on each toe. You make a vertical Leap without triggering reactions that can be triggered by move actions or upon leaving or entering a square.

Skills (7 plus Apparition Lore):

Acrobatics (*) +7
Athletics (**) +11 w/ Powerful Leap
Lore: Spirit (*) +6
Lore: (see Apparition Spellcasting, Default: Battlegrounds, Heraldry, Mountain, Volcano) +6
Medicine (*) +9 w/ Battle Medicine
Nature (*) +9
Religion (*) +9
Survival (*) +9

Spellcasting:

Animist Spellcasting
Prepared Cantrips (□□) @ Divine Lance, Vitality Lash
Prepared First Rank (□□) @ Malediction, Malediction
Prepared Second Rank (□) @ Heal, Heal

Apparition Spellcasting
Attunement (□□) @ Steward of Fire and Stone, Witness to Ancient
Spontaneous Cantrips (□□) @ Ignition, Shield
First Rank (□) @ Interposing Earth, Sure Strike
Second Rank (□) @ Exploding Earth, Enlarge
Focus (□□) @ Earth's Bile, Embodiment of Battle

The above is a default Apparition selections. Old Crow at Mountain's Top chooses two Apparitions below to attune to during Daily Preparations. All Apparition spells are Signature spells.

"Crafter in the Vault"
Lore: Architecture and Engineering
Cantrips: Sigil
Rank One: Mending
Rank Two: Knock
Vessel: Traveling Workshop (Training in Crafting and Thievery)

"Custodian of Groves and Gardens"
Lore: Farming and Herbalism
Cantrips: Tangle Vine
Rank One: Protector Tree
Rank Two: Gentle Breeze
Vessel: Garden of Healing (2d4 healing +1c vs emotion 10-emanation )

"Echo of Lost Moments"
Lore: Fortune-Telling and Genealogy
Cantrips: Figment
Rank One: Deja Vu
Rank Two: Dispel Magic
Vessel: Store Time (Bonus animist or apparition reaction)

"Imposter in Hidden Places"
Lore: Fortune-Telling and Underworld
Cantrips: Telekinetic Hand
Rank One: Ill Omen
Rank Two: Invisibility
Vessel: Discomforting Whispers (Will vs misfortune attacks 1d6 void 5-emanation)

"Lurker in Devouring Dark"
Lore: Ocean and Sailing
Cantrips: Caustic Blast
Rank One: Grim Tendrils
Rank Two: Acid Grip
Vessel: Devouring Dark Form (1d8 B Tentacle w/ reach and grapple free grapple on sustain)

"Reveler in Lost Glee"
Lore: Circus and Fortune-Telling
Cantrips: Prestidigitation
Rank One: Dizzying Colors
Rank Two: Laughing Fit
Vessel: Trickster's Mirrors (Mirror image on sustain max three w/ destroy trigger Basic Will vs 2d4 mental w/in 5-ft)

"Stalker in Darkened Boughs"
Lore: Forest and Hunting
Cantrips: Gouging Claw
Rank One: Runic Body
Rank Two: Vomit Swarm
Vessel: Darkened Forest Form (As Pest Form or Animal Form spell with variable shift on Sustain)

"Steward of Stone and Fire"
Lore: Mountain and Volcano
Cantrips: Ignition
Rank One: Interposing Earth
Rank Two: Exploding Earth
Vessel: Earth's Bile (30-ft 10-burst 2d4 blunt 2d4 fire 1 persist vs Basic Reflex)

"Vanguard of Roaring Rivers"
Lore: Mountain and River
Cantrips: Rousing Splash
Rank One: Hydraulic Push
Rank Two: Mist
Vessel: River Carving Mountains (Lesser cover vs ranged and Sustain to Stride w/ +10s speed and vacated squares Difficult Terrain)

"Witness to Ancient Battles"
Lore: Battlegrounds and Heraldry
Cantrips: Shield
Rank One: Sure Strike
Rank Two: Enlarge
Vessel: Embodiment of Battle (Martial proficiency and +1s attack and damage and Reactive Strike but -2 spell DCs)

Progression:

Ancestry and General
1: Skyborn Tengu, Tengu Weapon Familiarity
3: Ancestral Paragon > One-Toed Hop

Background and Skill: Willing Host; Spirit Lore, Host Spirit
2: Battle Medicine
3: Athletics ➤ Expert
4: Powerful Leap

Class
1: Apparition Attunement, Animist and Apparition Spellcasting; Animistic Practice ➤ Liturgist
2: Winged Warrior Dedication
3: Fortitude Expertise, Rank Two Spells
4:

Experience:

Level One
(#B-08) "The Tireless Path" (1xp, 4.0gp) @ 3/10/2022
(#B-10) "Hillcross Roundup" (1xp, 4.0gp) @ 6/28/2021, GM
(#2-11) "Pathfinder Trials" (4xp, ??gp) @ 3/18/2022
(#B-09) "Fishing in Anthusis" (1xp, 4.0gp) @ 3/23/2022
(#B-11) "Forged Facade" (1xp, 4.0gp) @ 5/23/2022
(#4-01) "Intro: Year of Boundless Wonder" (4xp, ??gp) @ 9/3/2022
= 12xp

Level Two
(#3-01) "Intro: Year of Shattered Sanctuaries" (4xp, ??) @ 10/26/2022
(#Q-04) "Port Peril" @ (1xp, ??)
(#1-01) "The Absalom Initiation" (4xp, 7 days retraining) @ GM
(#SOG) "The Summer That Never Was" (4xp)
= 13xp

Level Three
(#SOG) "The Summer That Never Was" (8xp)
(Q) Quest (1xp)
(#DA-1) "The Beast of Birchfrost" (2xp)
() From Family Lost (1xp)
= 12xp

Level Four
Remastered November 11, 2024