Vrock

Old Crow at Mountain's Top's page

52 posts. Organized Play character for rainzax.


Race

| ⛨ 21 or 22 shield | ♥️ 42 | Saves (9**/7*/12**) | Perception (+10 w/ lowlight) | Speed 25

Classes/Levels

| ☀️ □□ | ☘️ □ | ✋ empty | ⚕ none | Animist (1□□/2□□), Apparition (1□/2□) vs DC 20

Gender

TN Tengu (Mountainkeeper) Willing Host Animist (Liturgist) / Fighter 4 | ◆◇↺ | Explore: Search

Deity

Shoanti Animism

Homepage URL

□☑

Strength 16
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 10

About Old Crow at Mountain's Top

"Evil lives here..."

#2021:

Vigilant Seal
Heal Scroll

Descriptive Profile:

Low crouched and grounded, this elder tengu's feathered are checkered salt and pepper, a small wooden shield with writing on it's inside adorns his back, an overlong sword and jingle-staff criss-crosses his back, he sports a utility belt with assorted maps aggressively annotated with multicolor inks, diagrams and templates overlaying the actual terrains depicted.

Every so often, he suddenly pops squat, sitting abruptly on the ground, and unravelling one or more parchments, makes additional tracings and insignia, talking in a quiet voice to himself, until nodding his head in satisfaction, he stuffs it back into his effects and rises with a little hop and step.

Senses
Perception (*) +10 w/ Lowlight Vision
Languages ➤ Common, Shoanti, and Tengu

Defense
AC 21 lattice or 22 shield (hard 5), HP 42
Fortitude (**) +9, Reflex (*) +7, Will (**) +12

Offense
Animist Spellcasting DC 20
Martial Weapons (*), Medium Armor (*)
Speed 25 feet, Bulk xx/8.0
Reactive Strike

Sharp Beak (P, 0h) +9 @ 1d6+2 piercing
Khakkhara (B, 1h; shove, two-hand d10, versatile P) +9 @ 1d6+3
Nodachi of Striking (S, 2h; brace, deadly d12, reach) +10 @ 2d8+3
Electric Arc ()
Vitality Lash ()

Hollow Peak:

Circle of Spirits
(◆, concentrate)
Frequency: Once per round
With a thought, word, or gesture, you reach your mind out to another spirit. Choose another apparition from among those you've attuned to; it becomes your primary apparition, replacing your current one.

Host Spirit
(exploration, necromancy, occult)
Frequency: once per day; Effect: You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes). Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're fatigued until the obligation is fulfilled.
Special Note: For organized play purposes, the spirit doesn't ask for things that are beyond your means or that would be disruptive to the flow of the adventure (for example, they don't require you to provide a gourmet meal while your group is on the road). Since organized play games typically do not track the costs of every meal that characters eat, you do not need to pay additional money to procure sensory experiences for the spirits.

Skills (6 plus Apparition Lore and Willing Host):

Acrobatics (*) +7
Athletics (**) +11 w/ Assurance [18], Lead Climber
Apparition Lore: Mountain & Volcano plus other (*) +6
Lore: Spirit (*) +6
Nature (*) +10
Religion (*) +10
Survival (*) +10
Willing Host (*) +6 plus modifier

Mountainkeeper Spellcasting:

Innate Spellcasting
Divine or Primal Cantrip (□□) @ Electric Arc, Vitality Lash

Animist Spellcasting
Prepared Cantrips (□□) @ Guidance, Shield
Prepared First Rank (□□) @ Benediction x2
Prepared Second Rank (□□) @ Heal x2

Apparition Spellcasting
Spontaneous Cantrips (□□) @ Ignition plus see below
Spontaneous First Rank (□) @ Interposing Earth or see below
Spontaneous Second Rank (□) @ Exploding Earth or see below
Focus (□□) @ Earth's Bile or see below

Apparition Attunement
Primary "Blaster" Attunement (□) @ Steward of Stone and Fire
+
Secondary "Healer" Attunement (□) @ Custodian of Groves and Gardens
Secondary "Striker" Attunement (□) @ Vanguard of Roaring Rivers
Secondary "Tank" Attunement (□) @ Imposter in Hidden Places
Secondary "Skilled" Attunement (□) @ Crafter in the Vault

"Crafter in the Vault"
Lore: Architecture and Engineering
Cantrips: Sigil
Rank One: Mending
Rank Two: Knock
Vessel: Traveling Workshop (Training in Crafting and Thievery)

"Custodian of Groves and Gardens"
Lore: Farming and Herbalism
Cantrips: Tangle Vine
Rank One: Protector Tree
Rank Two: Gentle Breeze
Vessel: Garden of Healing (2d4 healing +1c vs emotion 10-emanation )

"Imposter in Hidden Places"
Lore: Fortune-Telling and Underworld
Cantrips: Telekinetic Hand
Rank One: Ill Omen
Rank Two: Invisibility
Vessel: Discomforting Whispers (Will vs misfortune attacks 1d6 void 5-emanation)

"Steward of Stone and Fire"
Lore: Mountain and Volcano
Cantrips: Ignition
Rank One: Interposing Earth
Rank Two: Exploding Earth
Vessel: Earth's Bile (30-ft 10-burst 2d4 blunt 2d4 fire 1 persist vs Basic Reflex)

"Vanguard of Roaring Rivers"
Lore: Mountain and River
Cantrips: Rousing Splash
Rank One: Hydraulic Push
Rank Two: Mist
Vessel: River Carving Mountains (Lesser cover vs ranged and Sustain to Stride w/ +10s speed and vacated squares Difficult Terrain)

Progression:

Ancestry and General
1: Mountainkeeper Tengu, Tengu Weapon Familiarity
3: Ancestral Paragon ➤ Storm's Lash

Background
1: Willing Host; Spirit Lore, Host Spirit
2: Assurance ➤ Athletics
3: Athletics ➤ Expert
4: Lead Climber

Class
1: Apparition Attunement, Animist and Apparition Spellcasting; Animistic Practice ➤ Liturgist
2: Fighter Dedication
3: Fortitude Expertise, Rank Two Spells
4: Reactive Striker

Experience:

Level One
(#B-08) "The Tireless Path" (1xp, 4.0gp) @ 3/10/2022
(#B-10) "Hillcross Roundup" (1xp, 4.0gp) @ 6/28/2021, GM
(#2-11) "Pathfinder Trials" (4xp, ??gp) @ 3/18/2022
(#B-09) "Fishing in Anthusis" (1xp, 4.0gp) @ 3/23/2022
(#B-11) "Forged Facade" (1xp, 4.0gp) @ 5/23/2022
(#4-01) "Intro: Year of Boundless Wonder" (4xp, ??gp) @ 9/3/2022
= 12xp

Level Two
(#3-01) "Intro: Year of Shattered Sanctuaries" (4xp, ??) @ 10/26/2022
(#Q-04) "Port Peril" @ (1xp, ??)
(#1-01) "The Absalom Initiation" (4xp, 7 days retraining) @ GM
(#SOG) "The Summer That Never Was" (4xp)
= 13xp

Level Three
(#SOG) "The Summer That Never Was" (8xp)
(Q) Quest (1xp)
(#DA-1) "The Beast of Birchfrost" (2xp)
() From Family Lost (1xp)
= 12xp

Level Four
Remastered November 11, 2024