Innate Spellcasting
Divine or Primal Cantrip (□□) @ Electric Arc, Vitality Lash
Animist Spellcasting
Prepared Cantrips (□□) @ Guidance, Shield
Prepared First Rank (□□) @ Benediction x2
Prepared Second Rank (□□) @ Heal x2
Apparition Spellcasting
Spontaneous Cantrips (□□) @ Ignition plus see below
Spontaneous First Rank (□) @ Interposing Earth or see below
Spontaneous Second Rank (□) @ Exploding Earth or see below
Focus (□□) @ Earth's Bile or see below
Apparition Attunement
Primary "Blaster" Attunement (□) @ Steward of Stone and Fire
+
Secondary "Healer" Attunement (□) @ Custodian of Groves and Gardens
Secondary "Striker" Attunement (□) @ Vanguard of Roaring Rivers
Secondary "Tank" Attunement (□) @ Imposter in Hidden Places
Secondary "Skilled" Attunement (□) @ Crafter in the Vault
"Crafter in the Vault"
Lore: Architecture and Engineering
Cantrips: Sigil
Rank One: Mending
Rank Two: Knock
Vessel: Traveling Workshop (Training in Crafting and Thievery)
"Custodian of Groves and Gardens"
Lore: Farming and Herbalism
Cantrips: Tangle Vine
Rank One: Protector Tree
Rank Two: Gentle Breeze
Vessel: Garden of Healing (2d4 healing +1c vs emotion 10-emanation )
"Imposter in Hidden Places"
Lore: Fortune-Telling and Underworld
Cantrips: Telekinetic Hand
Rank One: Ill Omen
Rank Two: Invisibility
Vessel: Discomforting Whispers (Will vs misfortune attacks 1d6 void 5-emanation)
"Steward of Stone and Fire"
Lore: Mountain and Volcano
Cantrips: Ignition
Rank One: Interposing Earth
Rank Two: Exploding Earth
Vessel: Earth's Bile (30-ft 10-burst 2d4 blunt 2d4 fire 1 persist vs Basic Reflex)
"Vanguard of Roaring Rivers"
Lore: Mountain and River
Cantrips: Rousing Splash
Rank One: Hydraulic Push
Rank Two: Mist
Vessel: River Carving Mountains (Lesser cover vs ranged and Sustain to Stride w/ +10s speed and vacated squares Difficult Terrain)