GM Zoomba's SFS 1-99 The Scoured Stars Invasion, Tier 1-2 [[Outpost VI]] (Inactive)

Game Master Zoomba

Slides/Maps

Preparation boons:
Ziggy's
Once during the adventure, the party can either:
gain a +2 bonus to all your starship attack rolls in a single round, and those attacks does not consume ammunition in the case of a weapon with the limited fire property.
OR you can instead use it to declare one successful starship attack a critical hit, even if it wasn't on a nat 20

Fitch's
Once this adventure your party can either:
* reroll one check to recall knowledge about any creature they encounter within the Scoured Stars, or
* give everyone in the party a +2 to all your initiative checks for an encounter (+4 if you've ID'd at least one of your enemies in this fight)

Historia-7's
ONCE during the scenario, you can use this to either:
* For one Computers check during starship combat roll two dice, take the better, then add another +4 to it, or
* attempt a Computers check as if you were trained in it (gettign to roll twice, take, better, add +4 to it), or
* when you fail a Computers check, you may re-roll it twice, take the better roll and add a +4 bonus to it

Radaszam's
Each of you can at one point this adventure requisition a weapon with an item level up to your PC’s level+1 for the duration of one mission. (each of you can use this at a different time, doesn't all need to be the same mission, though can be). The weapon comes with a fully charged battery or magazine, and must be requisitioned prior to an encounter actually starting.
In addition, you can each request and receive a single consumable item whose item level is equal to your own.

Arvin's
Once during the adventure you may either:
* have the whole party get the benefits of Aid Another (+2 bonus) to all skill checks and attack rolls for 1 round, or
* when your table uses an Aid token, gain two benefits instead of one (have to be two different benefits)

Naiaj's
Once during this adventure, you can either:
* give a +4 bonus to all of the party's Engineering and Piloting checks for a single round of starship combat, or
* Instead force the crew of an enemy ship to take a –2 penalty to all of their Engineering and Piloting checks made during the round.


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Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Thanks yes I had a great time!

Great game

Advocates

CG Male Human Corporate Agent Operative (Spy) 2 |SP 12/12 HP 16/16 RP 2/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +6 Will +5 | Perc +5 (Darkvision) SM +6 | Condition: None

Thanks for GMing!

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 21/21 HP 25/25 | RP 4/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

You get 3160 credits. The boon just replaces the chronicle sheets it would usually take to get to 2nd level.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Thank you!

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