GM Zoomba's SFS 1-99 The Scoured Stars Invasion, Tier 1-2 [[Outpost VI]] (Inactive)

Game Master Zoomba

Slides/Maps

Preparation boons:
Ziggy's
Once during the adventure, the party can either:
gain a +2 bonus to all your starship attack rolls in a single round, and those attacks does not consume ammunition in the case of a weapon with the limited fire property.
OR you can instead use it to declare one successful starship attack a critical hit, even if it wasn't on a nat 20

Fitch's
Once this adventure your party can either:
* reroll one check to recall knowledge about any creature they encounter within the Scoured Stars, or
* give everyone in the party a +2 to all your initiative checks for an encounter (+4 if you've ID'd at least one of your enemies in this fight)

Historia-7's
ONCE during the scenario, you can use this to either:
* For one Computers check during starship combat roll two dice, take the better, then add another +4 to it, or
* attempt a Computers check as if you were trained in it (gettign to roll twice, take, better, add +4 to it), or
* when you fail a Computers check, you may re-roll it twice, take the better roll and add a +4 bonus to it

Radaszam's
Each of you can at one point this adventure requisition a weapon with an item level up to your PC’s level+1 for the duration of one mission. (each of you can use this at a different time, doesn't all need to be the same mission, though can be). The weapon comes with a fully charged battery or magazine, and must be requisitioned prior to an encounter actually starting.
In addition, you can each request and receive a single consumable item whose item level is equal to your own.

Arvin's
Once during the adventure you may either:
* have the whole party get the benefits of Aid Another (+2 bonus) to all skill checks and attack rolls for 1 round, or
* when your table uses an Aid token, gain two benefits instead of one (have to be two different benefits)

Naiaj's
Once during this adventure, you can either:
* give a +4 bonus to all of the party's Engineering and Piloting checks for a single round of starship combat, or
* Instead force the crew of an enemy ship to take a –2 penalty to all of their Engineering and Piloting checks made during the round.


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Blooming Catastrophe Return to Grave

Discussion thread!

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

I missed this event when it originally ran, so I'm looking forward to playing!

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Are we starting on March 1st, or some other date?

Advocates

CG Male Human Corporate Agent Operative (Spy) 2 |SP 9/12 HP 16/16 RP 3/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +6 Will +5 | Perc +5 (Darkvision) SM +6 | Condition: None

Outpost starts March 6.


Blooming Catastrophe Return to Grave

Yup, starting on the 6th!

Have also posted the Slides link to the top of the campaign (and in my profile header). Feel free to add your character image and Initiative/Perception mods to that over the next few days.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

I think I added my picture and information correctly. Feel free to edit whatever is needed.

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

# 2072-703
Dirk
player qstor
Faction Exo-guardians


Blooming Catastrophe Return to Grave

I'll also post all of the collected boons/rewards from this part up in a spoiler at the top of the campaign once you're done earning them.

Speaking of boons, now's a good time to slot them. Of note: the 'First Skirmish' starship boon (from scenario 1-13 on the Trail of History) may have an effect in this scenario if you choose to slot it.

And speaking of starships, there is the potential for Starship Combat over the course of this special. While we're not at it yet (you haven't even technically entered the star system yet!) consider this Discussion thread as good a place as any to discuss who might want to take which ship role should ship-to-ship combat break out.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Personal boon: Drow admittance

Slotless boon: Starship schematics (we can take the Gorgon if we choose)

Starship boon: Relaxation Suite Expansion Bay. If you, or any of the crew on your ship spend more than a day on your starship, you can take advantage of the suites within the vessel. If you take a full day rest within the suite, you gain an extra Resolve Point for the following day. This Resolve Point can only be used to stabilize or to perform a starship combat action.

Millithor Arms Incorporated makes sure to take care of their employees - as well as those who travel with them!

For starship roles, Valas could be the pilot, science officer, engineer, captain, or gunner (in that order of preference).

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Would you allow Aster to use her profession contractor to help Ziggy?

Advocates

CG Male Human Corporate Agent Operative (Spy) 2 |SP 9/12 HP 16/16 RP 3/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +6 Will +5 | Perc +5 (Darkvision) SM +6 | Condition: None

Elian isn't trained in Engineering, but otherwise can fill in. He'd like to pilot. He wouldn't volunteer for captain, but will start coordinating if nobody else does.


Blooming Catastrophe Return to Grave
Aster Isk wrote:
Would you allow Aster to use her profession contractor to help Ziggy?

Yeah, I could see that

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

I'll slot my campaign coin.

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 21/21 HP 25/25 | RP 4/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Kalhoun can fill the Captain, Pilot and Gunner roles on a starship.

He doesn't have much in the way of boons.

His vote for order of missions:

1. The Third Kind
2. Starship Graveyard
3. City of the Ancients
4. Lifeless Spaces
5. Planet of the Dinosaurs

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

No mission preference here. I'm ok with Kalhoun's choices.

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

I am also good with doing Kalhoun's list.


Blooming Catastrophe Return to Grave

Starting with The Third Kind then!

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

Cal believes that the Pegasus would be a good plan ... because fast is good to get away from gravity.

Aster seems to think the Azata is a good idea .....

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 21/21 HP 25/25 | RP 4/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Looking at sheets, this seems to be the best starting lineup for starship combat:

Pilot: Kalhoun +9
Engineer: Valas +11
Captain: Cal +9
Science Officer: Aster +9
Chief Mate: Dirk +7
Gunner: Elian +4

Not a particularly magical crew...

My experiences with thew Azata have been poor, so I vote Pegasus.

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

I actually ran a game of SFS #1-25 and they took the Azata and did great! I just like being silly. Pegasus is also a very good ship.


Blooming Catastrophe Return to Grave

So as see three fine with Pegasus, let’s go with that - to keep things moving.
Can always use a different ship if you’d like for future Starship missions during this.

So right now as stated in IC thread, multiple derelicts amidst the ice rings. If you want to investigate one of them, you can move adjacent to it and try an Engineering check to see if anything’s salvageable.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Am I allowed to take 10 on the engineering check?

Advocates

CG Male Human Corporate Agent Operative (Spy) 2 |SP 9/12 HP 16/16 RP 3/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +6 Will +5 | Perc +5 (Darkvision) SM +6 | Condition: None

Consistency is important.

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

For Radaszam boon are fusion/fusion seals considered consumables?


Blooming Catastrophe Return to Grave

I’m going to say no: they’re designed to remain on an item permanently (or at least until sold/swapped out) and so aren’t consumable as have no duration.


Blooming Catastrophe Return to Grave

When the current encounter ends (with a possible citation needed for the 'when' - the dicebot has not been kind to you this fight), which mission would you all like to attempt next?

Currently there are still Recon opportunities around Bastiar-4 and Callion-2 'Lifeless Spaces' and 'City of the Ancients', both 'investigation' missions though combat will also be involved. But since you last checked in the fleet has also located at least two places in the system where Starfinder agents have been found and are in need of Evac 'The Last Outpost' on Agillae-1 and 'Lava River Rescue' on Bastiar-2

Lists of available missions also viewable in the Slides deck, just pre-checking in on group's thoughts for the next one you'd like.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Let's go save those Starfinders! Last Outpost or Lava River rescue! GM, thank you for rolling for Valas.

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

The motion for rescuing Starfinders has been seconded

Advocates

CG Male Human Corporate Agent Operative (Spy) 2 |SP 9/12 HP 16/16 RP 3/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +6 Will +5 | Perc +5 (Darkvision) SM +6 | Condition: None

Aye.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

GM, Valas has invigorating strike, so when he dropped the yellow target, his stamina was healed.

SFS Legal Invigorating Strike (Ex)
Source Tech Revolution pg. 29
Level Required 2
Victory reinvigorates you. Once per round when one of your attacks defeats a significant enemy, you regain Stamina Points equal to 1d4 + your key ability score modifier. The number of Stamina Points you regain increases by 1d4 at 5th level and every 3 levels thereafter.

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster is gonna take a 10 min breather


VC Australia - WA

I'm not seeing the appropriate post in this thread, so I want to make sure you are aware this table has received Aid Token #2. (No boosts currently in play.)

Edited to add: Please use it or boost it and pass it along in a timely manner. Thank you.

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 21/21 HP 25/25 | RP 4/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Do we get to heal after that encounter? If not, we should use the aid token to heal.

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Agreed

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Isn’t a mystic cure a 1d8?

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Never mind can’t read!


Blooming Catastrophe Return to Grave

Yeah, I was just flavoring the generic Aid token.

Also confirmed that the fleet ships still have their armories and trading posts open during this section of the scenario. So hypothetically you could make purchases of things like serums if you'd like...after you get off this planet first of course.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Radaszam's boon
In addition, you can each request and receive a single consumable item whose item level is equal to your own.

After we get off this planet, I'll cash in my Radaszam's boon for an extra healing serum.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

I have several questions. Did the plant creature get an attack of opportunity on Dirk? If so, I didn't see what caused the attack. Did I miss something?

What are the outlined red and blue boxes? Are they difficult terrain? I was planning on moving around the plant creature, but didn't want to give it an opportunity attack on me.

How far down is the cliff beside me? Can I use acrobatics to get down safely? With my move of 30, I'm trying to see if I can get around the creature (maybe with a double move). My goal is to put the creature between us and the new aliens, without provoking from the plant creature. Hopefully the new aliens will fire on the plant instead of us, and draw it's attention.


Blooming Catastrophe Return to Grave
Valas Millithor wrote:
I have several questions. Did the plant creature get an attack of opportunity on Dirk? If so, I didn't see what caused the attack. Did I miss something?

I missed the AoO. Let's call it fog of war [ooc](as otherwise I suspect this round would be beginning with a second starfinder unconscious)

Quote:
What are the outlined red and blue boxes? Are they difficult terrain? I was planning on moving around the plant creature, but didn't want to give it an opportunity attack on me.

The red and green 10x10 'boxes' are various crowds of Starfinders trying to escape off the south end of the map - apologies if that hasn't been clear. You can move through them without difficult terrain (as allies), though can't end your turn in their spaces.

Note also that as the plant thing is currently grabbing Dirk it can't take its AoO reaction, so that could also help your movement

Quote:
How far down is the cliff beside me? Can I use acrobatics to get down safely? With my move of 30, I'm trying to see if I can get around the creature (maybe with a double move). My goal is to put the creature between us and the new aliens, without provoking from the plant creature. Hopefully the new aliens will fire on the plant instead of us, and draw it's attention.

The cliff is 15 feet above the lower section at its highest point by the outpost (and Valas is close to that end), but slopes down and is less high up as you go south.

Second Seekers (Jadnura)

1 person marked this as a favorite.
he/him

Passing y'all an Aid Token!

A care package beacon slams into the ground, and with a hiss of equalising pressure, the side retracts up. A number of first aid packs tumble out! One of them, marked "with love, from ya boi Kargarama," tumbles out out of the beacon - and directly into a lava flow, combusting immediately.

We tried to Boost it for ya, but the dice were not on our side :C

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Thank you GM Zoomba and Kishmo! I think we should use the healing either right now, or next round to stabilize Dirk (if he drops). My concern is this: if the plant hits Dirk again, it could just outright kill him. With an extra d6 hp, if the plant hits him again, he has a better chance of surviving the hit. I'm hoping if we can all get behind the creature, these jinsul will attack it (since we'll be behind cover) and the plant will then go after the jinsul. What do you all think? I think I just talked myself into using the healing now - I don't want to lose a team mate!


Blooming Catastrophe Return to Grave

So, are people ok with using the Aid token for Healing? One more vote I’ll take as confirmation, to keep things moving

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3
GM Zoomba wrote:
So, are people ok with using the Aid token for Healing? One more vote I’ll take as confirmation, to keep things moving

yes!

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 21/21 HP 25/25 | RP 4/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

*gurgle*

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

That's a third "yes" from Kalhoun!

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

GM, is there anything we can do to help the Starfinders (red and blue blocks) to move faster? Maybe a diplomacy check to encourage them, or acrobatics/athletics to physically help them? If so, can Valas attempt this check after moving?


Blooming Catastrophe Return to Grave

Its not a matter of morale or encouragement, but the fact that these Starfinders are physically exhausted and injured after holding the line for a year now.

Significant healing, abilites or items that could help with transport, or other such things might be able to apply. I could also allow for an Athletics or Medicine check to potentially speed one of them up for a round if you move adjcent to one of the crowds (whihc Valas could have ret-conned to have done, but it still would have been too much movement to get there and try that help this round.

They seem to be moving currently at 30 feet each turn. 'Green should be to the shuttle within two rounds at that pace, with 'red' one after that.

Advocates

CG Male Human Corporate Agent Operative (Spy) 2 |SP 9/12 HP 16/16 RP 3/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +6 Will +5 | Perc +5 (Darkvision) SM +6 | Condition: None

Any chance they're CR -5?


Blooming Catastrophe Return to Grave

So with that mission done, there are 4 more potential Evacuation missions that could rescue Starfinders from the system. There is also a Starship mission available to try and fight the newly arrived jinsul forces to through them into disarray and give the Starfinders on the ground some more time to evacuate.

Please let me know what you'd like to take on next, after recovering.

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