Kalhoun, Tac Officer
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Stamina please. Though I need to stay back - running out of RP in the first half would not be ideal.
Valas Millithor
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Stamina rest for the team gets a vote from me. If we do the Starship combat, can we switch our Pegasus for a Drake? With a Starship combat, we might not have to spend our personal resolve and hit points - if we're confident of our ship skills. Valas votes for ship combat.
Elian Neubeck
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Elian will take a Stamina break. He'll also swap the battery in his ladder for a fresh one, and charge the half-spent one as much as he can while they're on the ship.
| GM Zoomba |
So which mission are people voting for for next? The starship combat one? Another Evacuation mission? (if so, which?)
Calaka "Cal" Nezumi
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If we want to rescue more starfinders, Cal timidly suggests avoiding combat (and possibly also magic-ey stuff), so probably the Cracked Mirror, or maaaybe God's Home.
Cal also thinks that the Captain's chair is nicely upholstered and is willing to sit there if the war-wearied are in more need of a change of pace.
Kalhoun, Tac Officer
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Spaceship
Calaka "Cal" Nezumi
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Traditionally, we have left it up to the pilot as to whether their skill would be best used to hit-and-run with the faster Pegasus at range, or if they want to slug it out more with the Drake
Kalhoun, which would you prefer to drive?
Kalhoun, Tac Officer
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Kalhoun is happy to take the Drake out for a spin.
Valas Millithor
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Sweet! Thank you! If you need more speed out of the Drake, let me know. As long as our shields are at full strength, Valas can divert power to the engines to give the Drake a speed boost.
Valas Millithor
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From previously, we have:
Pilot: Kalhoun +9
Engineer: Valas +11
Captain: Cal +9
Science Officer: Aster +9
Chief Mate: Dirk +7
Gunner: Elian +4
Since the Drake has lots of weapons, it may be beneficial to have extra gunners. Maybe Cal and/or Dirk can switch to a gunner at the start of any ship combat round. Valas also has no problem switching to a gunner, unless we need to boost our shields (or speed).
Kalhoun, Tac Officer
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We can change every round, though there has to always be a Pilot. Dirk and Aster are good candidates to use guns unless we need something specific from them.
Valas Millithor
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Max juice!!! 3 shield points from aft to forward arc
You could transfer a maximum of 7 points, leaving 3 in the aft. Did you want to transfer 7 points or 3 points?
Valas Millithor
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We seem to be doing better at the Starship battle. I think we should try another starship battle for the next set of missions. GM, would our ship be repaired of hull point damage between missions?
| GM Zoomba |
So as the HQ Announcment says, we're about to move into the final section of the scenario. In broad strokes the encounter paths are tactical combat or starship combat. Please chime in whihc you'd prefer (I see one vote already for Starship).
If picking the Starship path, you will be starting with a freshly repaired and ammo-loaded ship.
Kalhoun, Tac Officer
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Starship for me as well.
GM Computerpro82
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Aid Token #1 has arrived from my table (Gm Comouterpro82)! It's not boosted, but it's still good!
| GM Zoomba |
A special note during this Part of the special: during starship encounters during this Part, in addition to the other Aid token options you can use the Aid Token to have the Alwyn fir their damaged weapons at any jinsul ship. They would fire during the gunnery phase, with a +5 bonus and 4d8 damage if a hit.
Valas Millithor
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If we boost the Aid Token, we don't get to use it, correct? We can't use it and then boost it for another table? If we don't think we need it, Valas is willing to spend a resolve point to boost it for another table. If we can both use it and then boost it, even better! We're doing ok right now. I don't think the Aid Token can heal shields or hull points. There might be a table who could use it more than us.
Elian Neubeck
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The reason I said I don't think we need it is because I rolled well on attack and really high on my damage roll.
The GM wasn't keeping enemy hull points secret. 26 > 23.
| GM Zoomba |
Hull wasn't secret because from Aster's scan you learned them (for those craft at least). For any vessels that have shields, those would remain a mystery until scanned (and then could perhaps change over time).
That said, with Elain's shot and others (since all shots simultaneous in Starship combat) the jinsul fighter does indeed explode and that encounter is complete. Now once more into the breach however...
New map posted, and you have a fresh new ship with all 5 missiles loaded. You can still use the Aid token in a similar fashion to the above, or could also use it to instead force one of the jinsul fighters to temporary disengage and not fire for two rounds (the round the Aid token is used, and the following round).
Or you could try to boost it and pass it on. But that is an either/or: if you use it yourselves its still passed on but in its unboosted state.
Valas Millithor
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Ok. Now that we're in a new encounter, we could use that token. What do you think, team?
GM, can we use Fitch's boon for Starship combat? Maybe for just one round?
| GM Zoomba |
On that one no: which ship moves first in a Starship combat isn't technically an Initative check.
Valas Millithor
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GM, after diverting power to the shields, we should have 6 points back in the forward shields, right? I just want to make sure I know how much trouble we're in here...
Kishmo
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A cherry red Drake with flame decals on the side forms up on your six, hailing you.
"This is the SEV Flaming Red", a voice with a Veskarium accent says. "We're beginning our attack run along your vector. Let's give 'em the business - yeeehaaaaaaw!"
Table 5 is passing you Aid Token #2, which we've boosted with Remote Assistance. Go get 'em!!
Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required by crew actions for 1 round.
Boosted Effect: One member of the crew also gains an additional action, just as though the ship’s captain had successfully used the orders action.
| GM Zoomba |
GM, after diverting power to the shields, we should have 6 points back in the forward shields, right? I just want to make sure I know how much trouble we're in here...
7 (I round up).
| GM Zoomba |
Weirdly, I think so?
The Pilot can’t take the same action twice, but normal flying and Maneuvering/Stunting/etc are distinct action options. And the ‘Orders’ ability does call out Pilots as a possible target for the ability
Kalhoun, Tac Officer
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Zoom zoom!
Kalhoun, Tac Officer
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Don't forget the computer bonuses. And don't buff Kalhoun any more - maneuvering should be pretty easy regardless of our initiative from here.
Kalhoun, Tac Officer
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We have used Aid Token #2, not boosted.
Valas Millithor
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GM Numbat, Kalhoun is correct - we already used one Aid Token. Please send that one to another table if it has not already been sent!
Valas will boost the other Aid Token with a medicine roll - please send it to the table that needs help!
Medicine: 1d20 + 9 ⇒ (11) + 9 = 20
| GM Zoomba |
You're very welcome, and I very much enjoyed running it for you all! As I said in the Main thread, the low tiers can be the most grindy in mutli-table specials like this (on top of 1-2 in Starfidner sometimes being more grindy anyway), but I think you all did a great job and rose to the challenge!
Chronciles are up HERE. Please let me know if there are any issues, or if you have any trouble accessing them.
I hope you all had a good time, and I hope to see you again around the boards!
Kalhoun, Tac Officer
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Chronicle looks good. Thanks for a great game, everyone, especially Zoomba for running!
Valas Millithor
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Thank you again! If we choose the Rescued Starfinder boon, do we get a total of 2160 credits for the character, or is that in addition to the 1000 credits a character normally starts with?